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Cooking Handbook | PEAK

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Dec 30, 2025 @ 11:31pm4,621140
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Cooking allows scouts to modify items by means of a source of heat. Most food items benefit from cooking, while cooking non-food items produces various effects and can be both advantageous and detrimental.

In this guide, all status effects, with the exception of‎‎ ‎ ‎‎ Bonus stamina, are represented by their "tick" values instead of their absolute values, which is more intuitive considering how they're displayed in-game. As a reminder, the stamina bar is composed of 40 ticks.

Lastly, keep in mind that you may find some spoilers here, so be advised!
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Cooking an item is usually accomplished by interacting with a fire while holding them. Sources of fire include the campfires, the fire at the crash site, and the ‎ ‎ Portable Stove.

Additionally, many explosions will cook items in a set range. These explosions include:
  • Dynamite, cooking a ‎ Cursed Skull or a ‎ Scout Cannon (9.6 meters).
  • Cooking a ‎ Flare, a ‎ Heat Pack, a ‎ Lantern with remaining fuel or a ‎ Portable Stove (4.8 meters).

The ‎ Ancient Idol and the ‎ Checkpoint Flag cannot be cooked directly by scouts, but can be cooked by explosions. The ‎ Cactus cannot be cooked at all.

In the Caldera and The Kiln, unless they are inside an equipped Backpack, items will be cooked by environmental heat sources, including heated ground and pools of lava.
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Items go through the following stages when cooked, but the effects only apply to cooked food items:

Stage
Name
Effect on item
1 & 2‎‎ ‎‎‎ ‎ ‎ ‎
Cooked &
Well-done
  • Doubles ‎ Hunger removal.
  • Bonus stamina granted is multiplied by x1.5.
    • Grants at least ‎ ‎‎ ‎10 Bonus stamina even if it didn't give any before.
  • Berries no longer inflict any ‎ Thorns, ‎ Poison and ‎ ‎‎ ‎Spores.
  • (Both stages are identical and do not stack their effects).
3
Burnt
  • Removes ‎ -2 Hunger compared to the previous stage.
  • No longer grants any ‎ ‎‎ ‎Bonus stamina.
4
Incinerated
  • Inflicts ‎ 4 Poison for each time the food is incinerated (up to a maximum of 36).

Items are cooked by one stage at a time (except for the ‎ Checkpoint Flag, which is cooked by two stages). Pools of lava cook nearby items continuously at a rate based on distance, with a minimum time of approximately 1.43 seconds. This makes consuming Incinerated food exposed to lava, for whatever reason, extremely dangerous, as it can quickly accumulate ‎ Poison.

The ‎ Cooked Bird is precooked and does not occur uncooked. Cooking it once will make it Well-done.

The ‎ Anti-Rope Cannon, ‎ Anti-Rope Spool, ‎ Chain Launcher, ‎ Guidebook, ‎ Piton, ‎ Rescue Claw, ‎ Rope Cannon and ‎ Rope Spool are Incinerated when cooked once, and are rendered unusable.

The ‎ Beehive, ‎ Coconut and ‎ Big Egg transfer their cooking stage to their resulting items when broken.

The ‎ Sports Drink suffers no penalty if beyond Well-done.

The ‎ Blowgun, ‎ Scout Effigy and ‎ Scroll behave like food items when used, granting the user ‎ ‎‎ ‎Bonus stamina if not Burnt (or ‎ Poison if Incinerated).
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Almost any item can be cooked, and many of them have alternate or additional effects when cooked. Unless otherwise specified, the default effects of cooking still apply. Items that explode when cooked are destroyed. Items that aren't listed below have no special cooking effects.

Item
Effect
Antidote
Explodes and removes up to‎‎ ‎ ‎8 Poison from surrounding scouts (4.8 meters), based on their proximity. This does not end any poison effects still being applied.
Balloon/Balloon Bunch
Pops.
Big Lollipop
Removes‎ the ‎ ‎Drowsy penalty.
Bing Bong
• Lowers pitch and volume of voice lines.
• Stops playing voice lines when Incinerated.
Bugle
Each cooking stage makes the pitch more wobbly, up until Incinerated.
Cure-All
Explodes and removes status effects from surrounding scouts (4.8 meters). This includes up to‎ ‎ 2 Curse‎, ‎ 8 Cold,‎ ‎ 8 Drowsy, ‎ 8 Heat, ‎ 4 Hunger,‎‎ ‎ 8 Poison,‎
8 Spores and‎ ‎ 8 Thorns, based on their proximity. This does not end any over-time effects still being applied.
Cursed Skull
• Activates immediately, then explodes, knocking back and dealing‎ up to ‎ 9 Injury to surrounding scouts (9.6 meters), based on their proximity.
• If the Cursed Skull is cooked by any indirect means, its activation will not cause the death of any scout.
Dynamite
Explodes immediately.
Energy Drink
• When consumed, explodes and knocks back surrounding scouts (9.6 meters).
• Effect duration is changed to 12 seconds (additional 4 seconds).
• Removes the‎ ‎ Drowsy penalty, although any‎ ‎ Drowsy Drowsy that was removed by the consumption will still return.
Faerie Lantern
If it has remaining fuel, explodes and removes status effects from surrounding scouts (4.8 meters). This includes up to‎ ‎ 10 Cold,‎‎ ‎ 10 Drowsy, ‎ 10 Heat,‎‎ ‎ 10 Poison,
10 Spores and ‎ 10 Thorns, based on their proximity. This does not end any over-time effects still being applied.
Flare
Explodes, knocking back and dealing‎ up to ‎ 8 Injury to surrounding scouts (4.8 meters), based on their proximity.
Fortified Milk
Effect duration is changed to 25 seconds (additional 10 seconds).
Heat Pack
Explodes, knocking back and dealing‎ up to ‎ 8 Injury to surrounding scouts (4.8 meters), based on their proximity.
Lantern
If it has remaining fuel, explodes, knocking back dealing‎ up to ‎ 8 Injury to surrounding scouts (4.8 meters), based on their proximity.
Mandrake
• Permanently stops its screaming.
• Removes ‎ 10 Curse upon consumption.
Medicinal Root
Removes an extra ‎ 8 Poison and ‎ 8 Spores upon consumption.
Pandora's Lunchbox
Explodes, knocking back the scout and applying its effects in an area (4.8 meters).
Portable Stove
Explodes, knocking back and dealing‎ up to ‎ 8 Injury to surrounding scouts (4.8 meters), based on their proximity.
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Item
Effect
Scorpion
• Permanently stops its attacks.
• Becomes edible after cooking, behaving like a food item, although it cannot be stored in the inventory or in a ‎ Backpack. Removes ‎ 8 Hunger upon consumption.
Scout Cannon
Explodes, flinging surrounding scouts (9.6 meters) away as it would when used correctly, and dealing‎ up to ‎ 8 Injury, based on their proximity.
Snowball
Explodes, inflicting ‎ 2 to 4 Cold to scouts in close proximity (2 meters).
Sunscreen
Explodes, creating a cloud that applies its effects in an area (9.6 meters). This cloud dissipates after 4 seconds.
The Book of Bones
Removes‎‎ ‎ ‎‎ 10 Curse upon use instead of inflicting it.
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This is it! If you have complementary information, questions, or if you've noticed that some interaction described here is off, feel free to comment below, and I'll reply as soon as possible.

You can always join the Official PEAK Discord[discord.com] for discussions or if you want to find other scouts to join your expedition. Thank you for reading!

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