Enhanced Mode Complete Bestiary & Drop Guide (v1.0.2.0)
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May 14, 2023 @ 8:57pm1,24554
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Foreword
Before you go looking, Drowned Tomes are not dropped by anything in Enhanced Mode. Sorry. You're still limited to one from the Unspeakable Deep, and one per cycle. Twisted Hearts are similarly still limited. I was disappointed, too. as of v1.0.2.0, Drowned Tomes are available as drops from Alkymancery Knights and Bola Eyes in Enhanced Mode (albeit at phenomenally low rates that make NG+ cycles arguably more efficient). Unless there were undocumented changes that escaped my eyes however, Twisted Hearts are still limited to two per NG+ cycle as treasures.
Most of the changes to drops in Enhanced Mode involved increasing drop quantities of ammo and consumables, and the addition of Stone NPCs or Gray Pearls to a few creatures, with a few novelties here and there. Stat tweaks are similarly low impact, with most being adjustments for technical reasons and only a couple truly affecting gameplay. Therefore this guide is mostly usable for Classic Mode in its current state, and when in doubt just check your ingame bestiary for drop discrepancies, or assume a boss got more health if it's taking longer to defeat. Time permitting, I will get around to marking each and every change for the convenience of the reader.
As you read this guide, you will notice that drops are preceded by a number in parenthesis. This is the item's drop chance as listed in the code, but is NOT the actual drop chance in practice. For example, with a drop rate stat of 200, the actual drop chance of an item is exactly HALF of the listed value, at 100 drop rate is a THIRD, and at 67 is a QUARTER. If you would like to know the details, refer to the section labeled "Addendum: Understanding Drop Chance". Otherwise just ballpark it based on those drop rate breakpoints relative to your own.
All creatures are listed in order of their appearance within the ingame bestiary.
Most of the changes to drops in Enhanced Mode involved increasing drop quantities of ammo and consumables, and the addition of Stone NPCs or Gray Pearls to a few creatures, with a few novelties here and there. Stat tweaks are similarly low impact, with most being adjustments for technical reasons and only a couple truly affecting gameplay. Therefore this guide is mostly usable for Classic Mode in its current state, and when in doubt just check your ingame bestiary for drop discrepancies, or assume a boss got more health if it's taking longer to defeat. Time permitting, I will get around to marking each and every change for the convenience of the reader.
As you read this guide, you will notice that drops are preceded by a number in parenthesis. This is the item's drop chance as listed in the code, but is NOT the actual drop chance in practice. For example, with a drop rate stat of 200, the actual drop chance of an item is exactly HALF of the listed value, at 100 drop rate is a THIRD, and at 67 is a QUARTER. If you would like to know the details, refer to the section labeled "Addendum: Understanding Drop Chance". Otherwise just ballpark it based on those drop rate breakpoints relative to your own.
All creatures are listed in order of their appearance within the ingame bestiary.
Bestiary 1-8
1. Drowned Soldier
An unarmored drowned sellsword, he must have washed ashore. He exists in a state of undead mindlessness, but he is not completely devoid of combat skill.
Stats
Drops
2. Drowned Raider
The reanimated drowned remains of a barbaric raider, adorned in salt-crusted furs and armed to the teeth with crude axes.
Stats
Drops
3. Kraekan Cyclops
A one-eyed behemoth of Kraekan origin. The Kraeken are an often spoke of, scarcely seen race of ancient demons of the sea. The sea is a vast, terrifying and deadly place, and when sailors do not return, rumors abound.
Stats
Drops
4. Drowned Archer
The shambling remains of a hooded bowman. Many conscripted archers learned the skill from hunting small game. What was it like to live the life of a hunter, a soldier, and a sailor, before becoming reduced to a putrescent gestalt of the three?
Stats
Drops
5. The Sodden Knight
The stoic protector of The Festering Banquet, the Sodden Knight bears decades of dried sea air on his tattered shroud.
Stats
Drops
6. Drowned Peasant
An unnamed sailor, his soul met with the same misfortune as so many of this island's denizens, yet his body plods on, struggling, never knowing what it struggles for.
Stats
Drops
7. Drowned Berzerker
An axe-wielding assault trooper, lost at sea and washed ashore. Soldiers like this were typically ex-bandit sellswords, bought with coin to fight wars they had no stake in.
Stats
Drops
8. Feral Beast
A massive, dog-like creature unique to the island. These beasts tend to desire only living flesh, and while fierce, they can fortunately be dispatched with relatively few blows.
Stats
Drops
An unarmored drowned sellsword, he must have washed ashore. He exists in a state of undead mindlessness, but he is not completely devoid of combat skill.
Stats
HP
20
Salt
40
Resistances
Strike
60
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
5
Drops
- (40) Drowned Soldier's Ear
- (10) Heater Shield
- (10) Lock of Hair
- (10) Red Shard
- (10) Torch
- (10) Potato x6
2. Drowned Raider
The reanimated drowned remains of a barbaric raider, adorned in salt-crusted furs and armed to the teeth with crude axes.
Stats
HP
30
Salt
40
Resistances
Strike
80
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
10
Drops
- (40) Drowned Raider's Ear
- (10) Grenado x3
- (10) Red Shard
- (10) Potato x6
- (5) Stone Blacksmith
3. Kraekan Cyclops
A one-eyed behemoth of Kraekan origin. The Kraeken are an often spoke of, scarcely seen race of ancient demons of the sea. The sea is a vast, terrifying and deadly place, and when sailors do not return, rumors abound.
Stats
HP
800
Salt
5000
Resistances
Strike
500
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
180
Drops
- (--) Green Key
- (--) Kraekan Cyclops' Horn
4. Drowned Archer
The shambling remains of a hooded bowman. Many conscripted archers learned the skill from hunting small game. What was it like to live the life of a hunter, a soldier, and a sailor, before becoming reduced to a putrescent gestalt of the three?
Stats
HP
25
Salt
40
Resistances
Strike
40
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (40) Drowned Archer's Ear
- (10) Arrow x25
- (10) Lock of Hair
- (10) Red Shard
- (10) Potato x6
5. The Sodden Knight
The stoic protector of The Festering Banquet, the Sodden Knight bears decades of dried sea air on his tattered shroud.
Stats
HP
250
Salt
1000
Resistances
Strike
0
Slash
180
Fire
-40
Lightning
0
Holy
0
Arcane
0
Poison
150
Poise
180
Drops
- (--) Fortress Key
- (--) The Sodden Knight's Ashes
6. Drowned Peasant
An unnamed sailor, his soul met with the same misfortune as so many of this island's denizens, yet his body plods on, struggling, never knowing what it struggles for.
Stats
HP
10
Salt
30
Resistances
Strike
100
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (10) Midshipman's Dirk
- (10) Throwing Dagger x25
- (10) Red Shard
- (40) Drowned Peasant's Ear
- (10) Torch
- (10) Potato x6
7. Drowned Berzerker
An axe-wielding assault trooper, lost at sea and washed ashore. Soldiers like this were typically ex-bandit sellswords, bought with coin to fight wars they had no stake in.
Stats
HP
40
Salt
35
Resistances
Strike
25
Slash
0
Fire
-40
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
10
Drops
- (10) Arrow x25
- (10) Birian Firepot x3
- (10) Red Shard
- (40) Drowned Berzerker's Ear
- (10) Potato x6
- (10) Stone Sellsword
8. Feral Beast
A massive, dog-like creature unique to the island. These beasts tend to desire only living flesh, and while fierce, they can fortunately be dispatched with relatively few blows.
Stats
HP
25
Salt
25
Resistances
Strike
10
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
10
Drops
- (10) Endless Fang
- (10) Red Shard
- (40) Feral Beast Tooth
- (5) Stone Cleric
Bestiary 9-16
9. Bronze Knight
A well-armored knight. These powerful warriors wordlessly patrol the island, corralling the drowned and hunting the living.
Stats
Drops
10. Blade Wraith
A cloaked creature of chains and bones. Blade Wraiths, like so many of this island's Kraeken inhabitants, are constructs of some powerful conjuror, weaved from materials both corporeal and ethereal.
Stats
Drops
11. Poison Cytoplasm
Shapeless mass of toxic, gelatinous goo. Poison Cytoplasms are a highly malicious mutation of the more innocuous "normal" Cytoplasms.
Stats
Drops
12. The Queen Of Smiles
Cruel wraith queen of Liven, she loved to adorn her city walls with the grotesquely smiling corpses of her victims. In life, she wielded the fabled Sword of Reign, and in undeath, she wields a thousand more.
Stats
Drops
13. Bloated Monstrosity
An ogrish, pess-ridden drowned brute.
Stats
Drops
14. Drowned Bandit
The drowned corpse of a common highwayman, reanimated and renewed as the marauding villain he formerly was in nearly every way.
Stats
Drops
15. Court Sorcerer
A drowned incarnation of an advisor to Jaret, King of Storms. Court Sorcerers were powerful wielders of the arcane, and diabolical manipulators of the mind.
Stats
Drops
16. Skullbat
A small brown bat. Its peculiar fur pattern make it look as if its head is a skull. Somewhat poisonous.
Stats
Drops
A well-armored knight. These powerful warriors wordlessly patrol the island, corralling the drowned and hunting the living.
Stats
HP
100
Salt
500
Resistances
Strike
100
Slash
500
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (10) Kraekan Greatshield
- (40) Bronze Knight Ashes
- (10) Kraekan Helm
- (10) Kraekan Armor
- (10) Kraekan Greaves
- (10) Kraekan Gloves
10. Blade Wraith
A cloaked creature of chains and bones. Blade Wraiths, like so many of this island's Kraeken inhabitants, are constructs of some powerful conjuror, weaved from materials both corporeal and ethereal.
Stats
HP
50
Salt
60
Resistances
Strike
100
Slash
0
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
0
Drops
- (40) Blade Wraith Rib
- (30) Red Shard
- (5) Silver Leaf
11. Poison Cytoplasm
Shapeless mass of toxic, gelatinous goo. Poison Cytoplasms are a highly malicious mutation of the more innocuous "normal" Cytoplasms.
Stats
HP
10
Salt
75
Resistances
Strike
1000
Slash
1000
Fire
-40
Lightning
-40
Holy
0
Arcane
0
Poison
2000
Poise
10
Drops
- (10) Lock of Hair
- (10) Charred Doll
- (10) Frozen Doll
- (30) Silver Leaf
- (10) Endless Fang
- (40) Poison Cytoplasm Gel
12. The Queen Of Smiles
Cruel wraith queen of Liven, she loved to adorn her city walls with the grotesquely smiling corpses of her victims. In life, she wielded the fabled Sword of Reign, and in undeath, she wields a thousand more.
Stats
HP
600
Salt
2500
Resistances
Strike
250
Slash
50
Fire
50
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
200
Drops
- (--) The Queen of Smiles' Ear
13. Bloated Monstrosity
An ogrish, pess-ridden drowned brute.
Stats
HP
200
Salt
250
Resistances
Strike
90
Slash
0
Fire
-40
Lightning
0
Holy
-40
Arcane
50
Poison
500
Poise
100
Drops
- (10) Pessmud x3
- (100) Red Shard
- (5) Stone Alchemist
- (40) Bloated Monstrosity's Ear
- (10) Hateful Jawbone
- (10) Amber Idol
14. Drowned Bandit
The drowned corpse of a common highwayman, reanimated and renewed as the marauding villain he formerly was in nearly every way.
Stats
HP
25
Salt
35
Resistances
Strike
100
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
5
Drops
- (40) Drowned Bandit's Ear
- (10) Wooden Targe
- (10) Lock of Hair
- (10) Red Shard
- (10) Pessmud x3
- (10) Torch
15. Court Sorcerer
A drowned incarnation of an advisor to Jaret, King of Storms. Court Sorcerers were powerful wielders of the arcane, and diabolical manipulators of the mind.
Stats
HP
100
Salt
300
Resistances
Strike
50
Slash
200
Fire
100
Lightning
100
Holy
500
Arcane
500
Poison
-40
Poise
100
Drops
- (10) Red Shard
- (40) Court Sorcerer's Ear
- (10) Blessed Page x3
- (10) Amber Idol
- (5) Stone Mage
16. Skullbat
A small brown bat. Its peculiar fur pattern make it look as if its head is a skull. Somewhat poisonous.
Stats
HP
8
Salt
20
Resistances
Strike
10
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
500
Poise
0
Drops
- (10) Endless Fang
- (10) Red Shard
- (40) Skullbat Wing
Bestiary 17-24
17. Armor Guardian
A giant, heavily armored tower guardian. Jaret, the King of Storms, had his court sorcerers create these hulks from the most devoted of his guards. What magic made them is a mystery, but it seems like it would require something more powerful than common sorcery.
Stats
Drops
18. The Unspeakable Deep
A Kraekan in its most common form. Creatures like these once had a name, but sailors so feared possibly conjuring one by speaking its name that referring to them as simply the Deep became widespread. Whatever their true name is, it has since been lost to the deep, dark sea.
Stats
Drops
19. Kraekan Wyrm
A greater wyrm of Kraekan origin. Wyrms, drakes and dragons once inhabited the mountains of Markdor, but scholars and historians consider their era to be long gone, the last of their kind valiantly slaughtered by brave Dorian warriors.
Stats
Drops
20. Retchfeeder
A vicious minor Kraekan. These vile beasts gravitate toward pockets of rot and human filth, which are their main forms of sustenance.
Stats
Drops
21. Vilehawk
Agile, tree-dwelling brigand, originating somewhere deep in the eastern Liven forests. In Liven, the Vilehawk tribes tended to play politics just enough as to not incur the wrath of the regular army, primarily by bribing officials and, when necessary, turning over their own to royal authorities.
Stats
Drops
22. Gaoler
Enforcer of the Red Hall of Cages. Once resembling something more like men, they have become disfigured through decades of darkness, disease, and violence: both to their prisoners and to themselves.
Stats
Drops
23. Clay Phantom
A malicious collection of spirits, united behind one mask. In studying the arcane, many mages stumble upon a seemingly innocent rite with an unfortunate side effect: its caster's spirit may be incapable of properly moving on to the next life. How many wrathful spirits form a single Clay Phantom is unknown, but the consensus is that it's a surprisingly large number.
Stats
Drops
24. Torturer
A torturer of the Red Hall of Cages. Torturers are quick with their heavy red cleavers, which are designed to tear at flesh as they cleave.
Stats
Drops
A giant, heavily armored tower guardian. Jaret, the King of Storms, had his court sorcerers create these hulks from the most devoted of his guards. What magic made them is a mystery, but it seems like it would require something more powerful than common sorcery.
Stats
HP
200
Salt
1200
Resistances
Strike
100
Slash
600
Fire
200
Lightning
200
Holy
300
Arcane
300
Poison
50
Poise
500
Drops
- (10) Stone Merchant
- (10) Iron Rampart
- (40) Armored Guardian's Ashes
18. The Unspeakable Deep
A Kraekan in its most common form. Creatures like these once had a name, but sailors so feared possibly conjuring one by speaking its name that referring to them as simply the Deep became widespread. Whatever their true name is, it has since been lost to the deep, dark sea.
Stats
HP
1000
Salt
8000
Resistances
Strike
100
Slash
200
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
100
Drops
- (--) Shimmering Pearl
- (--) Drowned Tome
- (--) Black Pearl
19. Kraekan Wyrm
A greater wyrm of Kraekan origin. Wyrms, drakes and dragons once inhabited the mountains of Markdor, but scholars and historians consider their era to be long gone, the last of their kind valiantly slaughtered by brave Dorian warriors.
Stats
HP
1000
Salt
12000
Resistances
Strike
50
Slash
250
Fire
200
Lightning
-40
Holy
50
Arcane
50
Poison
500
Poise
160
Drops
- (--) Kraekan Wyrm's Horn
20. Retchfeeder
A vicious minor Kraekan. These vile beasts gravitate toward pockets of rot and human filth, which are their main forms of sustenance.
Stats
HP
25
Salt
120
Resistances
Strike
100
Slash
40
Fire
80
Lightning
80
Holy
80
Arcane
80
Poison
80
Poise
5
Drops
- (10) Endless Fang
- (10) Red Shard
- (40) Retchfeeder Maw
- (10) Silver Leaf
21. Vilehawk
Agile, tree-dwelling brigand, originating somewhere deep in the eastern Liven forests. In Liven, the Vilehawk tribes tended to play politics just enough as to not incur the wrath of the regular army, primarily by bribing officials and, when necessary, turning over their own to royal authorities.
Stats
HP
40
Salt
75
Resistances
Strike
90
Slash
60
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
10
Drops
- (40) Vilehawk's Ear
- (10) Arrow x25
- (10) Red Shard
- (10) Raptor Visor
- (10) Raptor Brigandine
- (10) Raptor Sabatons
22. Gaoler
Enforcer of the Red Hall of Cages. Once resembling something more like men, they have become disfigured through decades of darkness, disease, and violence: both to their prisoners and to themselves.
Stats
HP
120
Salt
300
Resistances
Strike
200
Slash
0
Fire
50
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
40
Drops
- (10) Red Shard
- (10) Stained Page x3
- (10) Pessmud x3
- (10) Drowned Locket
- (10) Amber Idol
- (40) Gaoler's Ear
23. Clay Phantom
A malicious collection of spirits, united behind one mask. In studying the arcane, many mages stumble upon a seemingly innocent rite with an unfortunate side effect: its caster's spirit may be incapable of properly moving on to the next life. How many wrathful spirits form a single Clay Phantom is unknown, but the consensus is that it's a surprisingly large number.
Stats
HP
50
Salt
300
Resistances
Strike
200
Slash
50
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
50
Poise
0
Drops
- (10) Stained Page x3
- (10) Clay Mask
- (10) Drowned Idol
- (40) Clay Phantom's Ashes
24. Torturer
A torturer of the Red Hall of Cages. Torturers are quick with their heavy red cleavers, which are designed to tear at flesh as they cleave.
Stats
HP
70
Salt
220
Resistances
Strike
100
Slash
0
Fire
50
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
5
Drops
- (5) Red Guillotine
- (40) Red Shard
- (10) Lock of Hair
- (40) Torturer's Ear
- (5) Torturer's Veil
- (10) Potato x6
Bestiary 25-32
25. Spear Imp
A lesser Kraekan of the island. Spear Imps are most famously known from the Trials of Alderen, an old fable about a knight who was given six tasks by an evil wizard who held his betrothed captive. On each task, the knight was bedeviled by Spear Imps, killing dozens, but sustaining twice as many wounds.
Stats
Drops
26. The Mad Alchemist
Once known as Ruzpin, Grand Ter of Alchemy and Salves, this mindless creature has become a murderous, mindless husk of its former glory.
Stats
Drops
27. The Tree of Men
A corporeal manifestation of tools of torture. No inanimate object should be capable of malice, but in a world of vengeful spirits and arcane magic, anything is possible.
Stats
Drops
28. Chained Man
A victim of the Tree of Men.
Stats
Drops
29. Caged Man
A prisoner of the Red Hall of Cages. Through decades of rot and drowning, prisoner and gaoler have become a blur of mindless villainy, setting upon invaders to the Red Hall with the same ferocity they once reserved for each other.
Stats
Drops
30. Angsty Bones
A reanimated human skeleton. It wields a crude, rusted blade, and its cleaving blows inflict gaping, poisoned gashes.
Stats
Drops
31. Primitive Bones
A reanimated human skeleton adorned in raider's armor. Its weapons surely are primitive, but they're far heavier than what an average man could wield. Whatever magic animates this creature must be immensely powerful.
Stats
Drops
32. Armor Mite
A cave-dwelling, heavily armored, chitinous creature. The Armor Mite is actually two creatures: an Ogre Crab and the fleshy, bipedal victim (usually a man) it has repurposed as its torso half. The victim doesn't actually die during the fusion, though once the process has begun, it cannot survive without its host.
Stats
Drops
A lesser Kraekan of the island. Spear Imps are most famously known from the Trials of Alderen, an old fable about a knight who was given six tasks by an evil wizard who held his betrothed captive. On each task, the knight was bedeviled by Spear Imps, killing dozens, but sustaining twice as many wounds.
Stats
HP
120
Salt
260
Resistances
Strike
100
Slash
50
Fire
50
Lightning
50
Holy
-40
Arcane
50
Poison
50
Poise
0
Drops
- (5) Soldier's Spear
- (10) Hateful Jawbone
- (100) Red Shard
- (40) Spear Imp's Horn
26. The Mad Alchemist
Once known as Ruzpin, Grand Ter of Alchemy and Salves, this mindless creature has become a murderous, mindless husk of its former glory.
Stats
HP
500
Salt
4000
Resistances
Strike
200
Slash
50
Fire
50
Lightning
50
Holy
50
Arcane
50
Poison
50
Poise
100
Drops
- (--) The Mad Alchemist's Ear
27. The Tree of Men
A corporeal manifestation of tools of torture. No inanimate object should be capable of malice, but in a world of vengeful spirits and arcane magic, anything is possible.
Stats
HP
1200
Salt
8000
Resistances
Strike
100
Slash
500
Fire
250
Lightning
-40
Holy
50
Arcane
50
Poison
50
Poise
100
Drops
- (--) The Tree of Men's Ashes
28. Chained Man
A victim of the Tree of Men.
Stats
HP
100
Salt
200
Resistances
Strike
250
Slash
50
Fire
50
Lightning
-40
Holy
50
Arcane
50
Poison
0
Poise
5
Drops
- None
29. Caged Man
A prisoner of the Red Hall of Cages. Through decades of rot and drowning, prisoner and gaoler have become a blur of mindless villainy, setting upon invaders to the Red Hall with the same ferocity they once reserved for each other.
Stats
HP
60
Salt
200
Resistances
Strike
10
Slash
0
Fire
50
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (10) Birian Firepot
- (10) Lightvessel
- (10) Lock of Hair
- (40) Red Shard
- (40) Caged Man's Ear
- (10) Silver Leaf
30. Angsty Bones
A reanimated human skeleton. It wields a crude, rusted blade, and its cleaving blows inflict gaping, poisoned gashes.
Stats
HP
110
Salt
370
Resistances
Strike
100
Slash
250
Fire
0
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
10
Drops
- (40) Angsty Bones' Rib
- (10) Drowned Idol
- (40) Red Shard
- (5) Gray Pearl
31. Primitive Bones
A reanimated human skeleton adorned in raider's armor. Its weapons surely are primitive, but they're far heavier than what an average man could wield. Whatever magic animates this creature must be immensely powerful.
Stats
HP
120
Salt
400
Resistances
Strike
100
Slash
250
Fire
0
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
15
Drops
- (15) Drowned Idol
- (10) Gangplank Mantlet
- (40) Red Shard
- (40) Primitive Bones' Rib
- (5) Drowned Locket
32. Armor Mite
A cave-dwelling, heavily armored, chitinous creature. The Armor Mite is actually two creatures: an Ogre Crab and the fleshy, bipedal victim (usually a man) it has repurposed as its torso half. The victim doesn't actually die during the fusion, though once the process has begun, it cannot survive without its host.
Stats
HP
200
Salt
600
Resistances
Strike
250
Slash
500
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
60
Drops
- (10) Red Shard
- (40) Armor Mite Chitin
- (40) Hateful Jawbone
- (10) Enduring Skull
- (5) Stone Leader
Bestiary 33-40
33. The Disemboweled Husk
Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette.
Stats
Drops
34. Rotten Walker
Some form of drowned human, rotted by time and weather. Many drowned things walk this island.
Stats
Drops
35. Rotten Crossbowman
A Rotten Walker lucky enough to still wield a crossbow. This island is full of drowned men that somehow walk, but some are more decayed than others.
Stats
Drops
36. Ronin Cran
Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night.
Stats
Drops
37. Emberskull
A simple revenant. Emberskulls are essentially flame made flesh; they can be given basic instruction through arcane rites, but are otherwise incapable of any kind of advanced reasoning.
Stats
Drops
38. Pale Witch
A drowned witch of the northern coast duchy of Tristin. Tristini witches were never the hexers and cursers their enemies claimed them to be, but were certainly practitioners of elemental magics.
Stats
Drops
39. That Stench Most Foul
Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh.
Stats
Drops
40. Stenchpod
A bud birthed by That Stench Most Foul. Stenchpods are more like hair or fingernails than eggs: they're semi-sentient creatures shed that are discarded by their host to eventually die off.
Stats
Drops
Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette.
Stats
HP
1500
Salt
12000
Resistances
Strike
300
Slash
50
Fire
50
Lightning
50
Holy
-20
Arcane
50
Poison
500
Poise
200
Drops
- (--) The Disemboweled Husk's Doll
- (--) Spiked Key
34. Rotten Walker
Some form of drowned human, rotted by time and weather. Many drowned things walk this island.
Stats
HP
30
Salt
20
Resistances
Strike
10
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (10) Red Shard
- (10) Red Shard
- (40) Rotten Walker's Ear
- (10) Torch
- (10) Potato x6
35. Rotten Crossbowman
A Rotten Walker lucky enough to still wield a crossbow. This island is full of drowned men that somehow walk, but some are more decayed than others.
Stats
HP
30
Salt
25
Resistances
Strike
10
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (10) Bolt x25
- (10) Torch
- (10) Lock of Hair
- (10) Red Shard
- (10) Potato x6
36. Ronin Cran
Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night.
Stats
HP
2500
Salt
15000
Resistances
Strike
80
Slash
300
Fire
300
Lightning
300
Holy
25
Arcane
25
Poison
25
Poise
200
Drops
- (--) Ronin Cran's Ashes
37. Emberskull
A simple revenant. Emberskulls are essentially flame made flesh; they can be given basic instruction through arcane rites, but are otherwise incapable of any kind of advanced reasoning.
Stats
HP
30
Salt
50
Resistances
Strike
40
Slash
90
Fire
250
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
0
Drops
- (10) Endless Fang
- (10) Pitchfire x3
- (10) Birian Firepot x3
- (10) Charred Doll
- (40) Emberskull's Ashes
- (10) Torch
38. Pale Witch
A drowned witch of the northern coast duchy of Tristin. Tristini witches were never the hexers and cursers their enemies claimed them to be, but were certainly practitioners of elemental magics.
Stats
HP
150
Salt
600
Resistances
Strike
200
Slash
0
Fire
0
Lightning
80
Holy
0
Arcane
0
Poison
0
Poise
0
Drops
- (20) Drowned Idol
- (20) Shockstone x3
- (40) Pale Witch's Ear
- (10) Drowned Locket
39. That Stench Most Foul
Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh.
Stats
HP
2000
Salt
14000
Resistances
Strike
250
Slash
50
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
600
Poise
100
Drops
- (--) That Stench Most Foul's Tooth
40. Stenchpod
A bud birthed by That Stench Most Foul. Stenchpods are more like hair or fingernails than eggs: they're semi-sentient creatures shed that are discarded by their host to eventually die off.
Stats
HP
125
Salt
20
Resistances
Strike
250
Slash
50
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
600
Poise
0
Drops
- (10) Endless Fang
- (10) Poison Bolt x25
- (10) Pessmud x3
Bestiary 41-48
41. Lepris
A drowned bandit, infested with Grayrot. Grayrot tends to inflict entire communities, and every community reacts to it a bit differently. The Lepris bandits invented an entire religion around the affliciton, including an invented backstory for their appointed god, a complex system of sin and atonement, and unspeakable ceremonies.
Stats
Drops
42. The Witch of the Lake
Saira, one of two twins. The Witch of the Lake, guardian of the Salt Alkymancery, is a magic user of legend, an immensely powerful arcanist and alchemancer. Her black robes conceal a physical form that has been grotesquely disfigured by alchemy as obscure as it is dangerous.
Stats
Drops
43. Bedspider
A giant, lava-breathing arachnid. Bedspiders were first discovered in Devil's Maw Crater, a volcanic lava bed deep in the mountains of Markdor.
Stats
Drops
44. Marauder
Stats
A bandit of the high seas. They killed your captain, but you alone washed up on the shore.
Drops
45. Hunting Bones
A reanimated human skeleton. Despite being nothing more than material set in motion by dark magic, it somehow demonstrates extreme proficiency with its Redtree Bow, peppering its enemies with flesh-searing fire arrows.
Stats
Drops
46. Vile Guard
A guard of the Red Hall of Cages. Its mask bears a devilishly grinning face; these creatures would relish in taunting their prisoners.
Stats
Drops
47. Dropspider
A giant spider, aptly named for its tendency to drop on its prey. Dropspiders thrive in dimly lit caves and dungeons.
Stats
Drops
48. The Third Lamb
A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself.
Stats
Drops
A drowned bandit, infested with Grayrot. Grayrot tends to inflict entire communities, and every community reacts to it a bit differently. The Lepris bandits invented an entire religion around the affliciton, including an invented backstory for their appointed god, a complex system of sin and atonement, and unspeakable ceremonies.
Stats
HP
80
Salt
320
Resistances
Strike
250
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
90
Poise
10
Drops
- (40) Lepris' Ear
- (10) Forestfang x25
- (10) Red Shard
- (10) A Soldier's Poem
- (40) Antidote
42. The Witch of the Lake
Saira, one of two twins. The Witch of the Lake, guardian of the Salt Alkymancery, is a magic user of legend, an immensely powerful arcanist and alchemancer. Her black robes conceal a physical form that has been grotesquely disfigured by alchemy as obscure as it is dangerous.
Stats
HP
2000
Salt
22000
Resistances
Strike
500
Slash
50
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
50
Poise
100
Drops
- (--) The Witch of the Lake's Ear
43. Bedspider
A giant, lava-breathing arachnid. Bedspiders were first discovered in Devil's Maw Crater, a volcanic lava bed deep in the mountains of Markdor.
Stats
HP
120
Salt
850
Resistances
Strike
50
Slash
500
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
500
Poise
10
Drops
- (10) A Soldier's Poem
- (40) Bedspider's Tusk
- (10) Forestfang x25
- (10) Red Shard
- (10) Hateful Jawbone
44. Marauder
Stats
A bandit of the high seas. They killed your captain, but you alone washed up on the shore.
HP
20
Salt
20
Resistances
Strike
100
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
5
Drops
- None
45. Hunting Bones
A reanimated human skeleton. Despite being nothing more than material set in motion by dark magic, it somehow demonstrates extreme proficiency with its Redtree Bow, peppering its enemies with flesh-searing fire arrows.
Stats
HP
100
Salt
400
Resistances
Strike
60
Slash
250
Fire
50
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
0
Drops
- (40) Hunting Bones' Rib
- (20) Flame Arrow x25
- (10) Drowned Idol
- (10) Red Shard
46. Vile Guard
A guard of the Red Hall of Cages. Its mask bears a devilishly grinning face; these creatures would relish in taunting their prisoners.
Stats
HP
65
Salt
200
Resistances
Strike
50
Slash
0
Fire
80
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (20) Poison Bolt x25
- (40) Vile Guard's Ear
- (10) Lock of Hair
- (10) Red Shard
- (5) Sadist's Veil
47. Dropspider
A giant spider, aptly named for its tendency to drop on its prey. Dropspiders thrive in dimly lit caves and dungeons.
Stats
HP
70
Salt
350
Resistances
Strike
50
Slash
500
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
500
Poise
10
Drops
- (10) Frozen Locket
- (40) Dropspider's Tusk
- (10) Forestfang x25
- (30) Red Shard
- (10) Hateful Jawbone
48. The Third Lamb
A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself.
Stats
HP
2250
Salt
17000
Resistances
Strike
500
Slash
-20
Fire
-40
Lightning
300
Holy
90
Arcane
-40
Poison
600
Poise
200
Drops
- (--) The Third Lamb's Beak
Bestiary 49-56
49. Whisperman
A former member of the congregation of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who saw sin on them. Silent and forgotten, they roam the halls, their place of solace now an eternal prison.
Stats
Drops
50. Bronze Axe Knight
A well-armored axe-wielding knight. The armor these guardians bear is completely unlike any from the continents.
Stats
Drops
51. Saltfin Creature
A precariously constructed, amphibious behemoth. A creature born of the Architect's powerful Salt Alkymancy, it is a testament to the horrible potential of the forbidden magic that created it.
Stats
Drops
52. Spindlebeast
Another of the Architect's salt-built abominations. Back on the continents, Salt Alkymancy is a thing of horrible fables: stories of undying sorcerers perched in storm-battered, impassable towers, molding the icy heart of the sea itself into bizarre, nightmarish thralls.
Stats
Drops
53. Lietch
The skeletal revenant of a sorceror of the court of Quan In, Sun King of Kulka'as. These creatures were once known as wise advisors, skillful elementalists, and loyal servants; perhaps that's why they still serve their king in death.
Stats
Drops
54. The Bloodless Prince
A massive, three-faced clay thing, said in secret to house the spirit of Tam In, brother of Quan In. Rumor holds that the creature was once the size of a man, but gradually built itself up from earth, choosing to bear three faces to better allow The Three to better bestow it with wisdom. Quan In is said to have both loved and hated this monstrosity, and his reliance on a thing he so reviled could have driven him mad.
Stats
Drops
55. The False Jester
A formidable Kraekan of undefined shape. The False Jester assumed this form to lure, snare, and impale adventurers in search of the true jester.
Stats
Drops
56. The Dried King
The skeletal revenant of Quan In, Sun King of Kulka'as. He presided over his realm during an era of unrivaled prosperity, but with each year's bounty, his paranoia and despair increased more rapidly. Did it have something to do with the rumors about his long dead brother still having a hand in ruling the kingdom?
Stats
Drops
A former member of the congregation of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who saw sin on them. Silent and forgotten, they roam the halls, their place of solace now an eternal prison.
Stats
HP
50
Salt
400
Resistances
Strike
100
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
90
Poison
500
Poise
0
Drops
- (10) Drowned Idol
- (40) Phial of Undersight
- (10) Stained Page x3
- (10) Phial of Undersight
- (40) Whisperman's Ashes
50. Bronze Axe Knight
A well-armored axe-wielding knight. The armor these guardians bear is completely unlike any from the continents.
Stats
HP
300
Salt
800
Resistances
Strike
150
Slash
650
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (10) Kraekan Greatshield
- (40) Bronze Axe Knight's Ashes
- (10) Kraekan Helm
- (10) Kraekan Armor
- (10) Kraekan Greaves
- (10) Kraekan Gloves
51. Saltfin Creature
A precariously constructed, amphibious behemoth. A creature born of the Architect's powerful Salt Alkymancy, it is a testament to the horrible potential of the forbidden magic that created it.
Stats
HP
500
Salt
500
Resistances
Strike
250
Slash
10
Fire
-40
Lightning
-40
Holy
100
Arcane
100
Poison
100
Poise
100
Drops
- (40) Drowned Censer
- (40) Drowned Locket
52. Spindlebeast
Another of the Architect's salt-built abominations. Back on the continents, Salt Alkymancy is a thing of horrible fables: stories of undying sorcerers perched in storm-battered, impassable towers, molding the icy heart of the sea itself into bizarre, nightmarish thralls.
Stats
HP
100
Salt
100
Resistances
Strike
350
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
100
Drops
- (10) Frozen Reliquary
- (40) Amber Idol
53. Lietch
The skeletal revenant of a sorceror of the court of Quan In, Sun King of Kulka'as. These creatures were once known as wise advisors, skillful elementalists, and loyal servants; perhaps that's why they still serve their king in death.
Stats
HP
200
Salt
800
Resistances
Strike
0
Slash
500
Fire
90
Lightning
0
Holy
-40
Arcane
50
Poison
500
Poise
100
Drops
- (10) Red Shard
- (40) Lietch Rib
- (10) Blessed Page x3
- (40) Drowned Locket
- (10) Drowned Censer
54. The Bloodless Prince
A massive, three-faced clay thing, said in secret to house the spirit of Tam In, brother of Quan In. Rumor holds that the creature was once the size of a man, but gradually built itself up from earth, choosing to bear three faces to better allow The Three to better bestow it with wisdom. Quan In is said to have both loved and hated this monstrosity, and his reliance on a thing he so reviled could have driven him mad.
Stats
HP
3500
Salt
20000
Resistances
Strike
600
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
500
Poise
1000
Drops
- (--) The Bloodless Prince's Ashes
55. The False Jester
A formidable Kraekan of undefined shape. The False Jester assumed this form to lure, snare, and impale adventurers in search of the true jester.
Stats
HP
750
Salt
6000
Resistances
Strike
100
Slash
0
Fire
100
Lightning
100
Holy
100
Arcane
100
Poison
0
Poise
90
Drops
- (--) The False Jester's Ear
56. The Dried King
The skeletal revenant of Quan In, Sun King of Kulka'as. He presided over his realm during an era of unrivaled prosperity, but with each year's bounty, his paranoia and despair increased more rapidly. Did it have something to do with the rumors about his long dead brother still having a hand in ruling the kingdom?
Stats
HP
3000
Salt
20000
Resistances
Strike
50
Slash
250
Fire
50
Lightning
50
Holy
-40
Arcane
50
Poison
900
Poise
90
Drops
- (--) The Dried King's Ashes
Bestiary 57-64
57. Bound Arrox
A powerful wild creature, inhumanely broken, prepared, trained and conditioned to defend the Ziggurat of Dust from outsiders.
Stats
Drops
58. Vexing Brat
A lesser Kraekan. The Vexing Brat bears a passing resemblance to the Arrox, though they have nothing in common. Among sailors, Brats have the distinction of being blamed for everything, yet never seen. Leak in the hull spring up overnight? "Aye, vexed by a Brat in the night, sure enough."
Stats
Drops
59. Vacant Blades
A cloaked spirit of iron chains and blades. It is said that the witch that designed Hager's torment created these beings as eternal wardens to his suffering.
Stats
Drops
60. Fetal Brat
A Vexing Brat in its larval state. Vexing Brats are possibly the only creatures of Kraekan origin with what could be considered a life cycle: adult Vexing Brats feed on elemental energy, which they crystallize into blue egg-like things in their bellies, to be regurgitated, beginning the cycle anew.
Stats
Drops
61. The Untouched Inquisitor
Alasdair, True Priest of Light, Voice of Her Voice, The Untouched Inquisitor. A holy man who saw sin in what was once called the Dome of Light, he saw to it that that with sin was made sacrifice, so that the Untouched could flourish. The First Lamb was the congregation, the Second Lamb was Laineia, the Dome's Lady of Light, and the Third Lamb was Kinoa, her beloved pet.
Stats
Drops
62. Split Swordsman
A fierce swordsman formerly of the Askarian elite squadron known as the Blue Guard. Though the Guard answered only to Duke Garldon, the Duke was convinced by Planne the Seeker, a travelling sorceror who had found his way into the Duke's court, to allow him to use the Guard in a series of disastrous teleportation experiments.
Stats
Drops
63. Hornet Steel
An armored, winged guardian of the Dome of the Forgotten. When the Inquisitor purged the Dome of Light of sin, he brought with him several Hornet Steels to ensure that the newly cleansed Lambs adhered to the Inquisitor's sinless standard.
Stats
Drops
64. Red Lord
Ruler of the Red Hall of Cages. Red Lords once resembled something more like men, but as their hearts grew more sick, so did their bodies.
Stats
Drops
A powerful wild creature, inhumanely broken, prepared, trained and conditioned to defend the Ziggurat of Dust from outsiders.
Stats
HP
300
Salt
800
Resistances
Strike
350
Slash
0
Fire
0
Lightning
0
Holy
250
Arcane
250
Poison
0
Poise
30
Drops
- (10) Red Shard
- (40) Arrox's Ear
- (40) Hateful Jawbone
- (10) Enduring Skull
58. Vexing Brat
A lesser Kraekan. The Vexing Brat bears a passing resemblance to the Arrox, though they have nothing in common. Among sailors, Brats have the distinction of being blamed for everything, yet never seen. Leak in the hull spring up overnight? "Aye, vexed by a Brat in the night, sure enough."
Stats
HP
120
Salt
250
Resistances
Strike
200
Slash
0
Fire
500
Lightning
500
Holy
-40
Arcane
50
Poison
500
Poise
80
Drops
- (10) Arrow x25
- (10) Birian Firepot x3
- (10) Red Shard
- (40) Vexing Brat's Ear
- (30) Frozen Reliquary
59. Vacant Blades
A cloaked spirit of iron chains and blades. It is said that the witch that designed Hager's torment created these beings as eternal wardens to his suffering.
Stats
HP
150
Salt
550
Resistances
Strike
300
Slash
0
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
0
Drops
- (40) Vacant Blades' Ashes
- (30) Red Shard
- (40) Frozen Doll
- (10) Frozen Locket
- (5) Infantry Pollaxe
60. Fetal Brat
A Vexing Brat in its larval state. Vexing Brats are possibly the only creatures of Kraekan origin with what could be considered a life cycle: adult Vexing Brats feed on elemental energy, which they crystallize into blue egg-like things in their bellies, to be regurgitated, beginning the cycle anew.
Stats
HP
60
Salt
250
Resistances
Strike
100
Slash
50
Fire
500
Lightning
500
Holy
-40
Arcane
50
Poison
500
Poise
10
Drops
- (10) Arrow x25
- (10) Birian Firepot x3
- (10) Red Shard
- (40) Frozen Doll
61. The Untouched Inquisitor
Alasdair, True Priest of Light, Voice of Her Voice, The Untouched Inquisitor. A holy man who saw sin in what was once called the Dome of Light, he saw to it that that with sin was made sacrifice, so that the Untouched could flourish. The First Lamb was the congregation, the Second Lamb was Laineia, the Dome's Lady of Light, and the Third Lamb was Kinoa, her beloved pet.
Stats
HP
1250
Salt
13000
Resistances
Strike
500
Slash
0
Fire
-40
Lightning
50
Holy
500
Arcane
-40
Poison
50
Poise
100
Drops
- (--) The Untouched Inquisitor's Ashes
62. Split Swordsman
A fierce swordsman formerly of the Askarian elite squadron known as the Blue Guard. Though the Guard answered only to Duke Garldon, the Duke was convinced by Planne the Seeker, a travelling sorceror who had found his way into the Duke's court, to allow him to use the Guard in a series of disastrous teleportation experiments.
Stats
HP
80
Salt
350
Resistances
Strike
10
Slash
350
Fire
50
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
45
Drops
- (40) Split Swordsman's Ear
- (10) Split Greaves
- (40) A Soldier's Poem
- (10) A Lord's Orders
- (10) Split Plate
- (10) Split Gauntlets
63. Hornet Steel
An armored, winged guardian of the Dome of the Forgotten. When the Inquisitor purged the Dome of Light of sin, he brought with him several Hornet Steels to ensure that the newly cleansed Lambs adhered to the Inquisitor's sinless standard.
Stats
HP
100
Salt
720
Resistances
Strike
0
Slash
500
Fire
150
Lightning
150
Holy
1500
Arcane
-40
Poison
1500
Poise
0
Drops
- (30) Red Shard
- (40) Hornet Steel's Ashes
- (10) Arrow x25
64. Red Lord
Ruler of the Red Hall of Cages. Red Lords once resembled something more like men, but as their hearts grew more sick, so did their bodies.
Stats
HP
200
Salt
600
Resistances
Strike
150
Slash
0
Fire
50
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
50
Drops
- (40) Red Lord's Ear
- (15) Warden's Branks
- (15) Warden's Smock
- (15) Warden's Chaps
- (15) Warden's Gloves
- (15) Flayer's Rack
Bestiary 65-72
65. Hanged Man
A hanged man, still bound. Kar'hi is said to have a law allowing any man to volunteer his life to save a condemned man, perhaps it is with this thought that these creatures are forever attempting to switch places with the living.
Stats
Drops
66. Heartseeker
An abomination of alchemy. The alchemist's aim was to create some sort of love poultice, but he failed. Anyone unlucky enough to imbibe the failed product would shift into a hideous wretch, its desire for affection transforming its tainted heart into an all-encompassing eyeball.
Stats
Drops
67. Dread Horseman
Heavily armored mounted knight. On the continents, Dread Horsemen were a guard of brutish Dorian knights, and their tasks typically required them to maintain order in the occupied nation of Taenibir. A Dread Horseman on foot is still a highly formidable foe, and in the few cases when Birian rebels managed to unseat a Dread Horseman, they only successfully disarmed and captured one.
Stats (Mounted)
Stats (Dismounted)
Drops
68. Bola Eye
A salt-built creation. The Architect created these creatures as autonomous sentries to keep watch over her Salt Alkymancery.
Stats
Drops
69. Clay Hybrid
A construct of the Ziggurat of Dust, likely crafted by Tam In, in his image. Its writhing body is that of a minor Kraekan, but because it is housed in clay and sealed by magic, it takes on a less malevolent role, doing little beyond tirelessly protecting its creator.
Stats
Drops
70. Sanctuary Guard
An ironclad guard to a sanctuary; these guardians are summoned to defend sanctuaries from desecration.
Stats
Drops
71. The Unskinned
Personal guardian of Kaira, the Architect. Salt Alkymancy is an incredibly difficult practice, and the Unskinned represents the the culmination of Kaira's formidable skill.
Stats
Drops
72. The Architect
Kaira, one of two twins. She is an unmatched wielder of Salt Alkymancy, crafting the sea itself, poisoned with the life force of a myriad of souls, into abominations of her own twisted design. Order allows life to cycle through the sea, with birth, death, as threads in the grand tapestry of ocean; Salt Alkymancy is an unnatural perversion of this order.
Stats
Drops
A hanged man, still bound. Kar'hi is said to have a law allowing any man to volunteer his life to save a condemned man, perhaps it is with this thought that these creatures are forever attempting to switch places with the living.
Stats
HP
150
Salt
250
Resistances
Strike
125
Slash
0
Fire
-25
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
0
Drops
- (40) Hanged Man's Rope
- (10) Potato x6
- (10) Drowned Idol
66. Heartseeker
An abomination of alchemy. The alchemist's aim was to create some sort of love poultice, but he failed. Anyone unlucky enough to imbibe the failed product would shift into a hideous wretch, its desire for affection transforming its tainted heart into an all-encompassing eyeball.
Stats
HP
80
Salt
250
Resistances
Strike
800
Slash
0
Fire
800
Lightning
800
Holy
-40
Arcane
800
Poison
-40
Poise
0
Drops
- (40) Heartseeker Nerves
- (20) Endless Fang
- (10) Hateful Jawbone
67. Dread Horseman
Heavily armored mounted knight. On the continents, Dread Horsemen were a guard of brutish Dorian knights, and their tasks typically required them to maintain order in the occupied nation of Taenibir. A Dread Horseman on foot is still a highly formidable foe, and in the few cases when Birian rebels managed to unseat a Dread Horseman, they only successfully disarmed and captured one.
Stats (Mounted)
HP
500
Salt
600
Resistances
Strike
100
Slash
500
Fire
50
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
45
Stats (Dismounted)
HP
500
Salt
1200
Resistances
Strike
0
Slash
500
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (40) Dread Horseman's Ashes
- (5) Stone Guide
68. Bola Eye
A salt-built creation. The Architect created these creatures as autonomous sentries to keep watch over her Salt Alkymancery.
Stats
HP
140
Salt
610
Resistances
Strike
800
Slash
0
Fire
800
Lightning
800
Holy
-40
Arcane
800
Poison
-40
Poise
10
Drops
- (20) Endless Fang
- (10) Red Shard
- (40) Bola Eye Nerves
- (10) Hateful Jawbone
- (5) Gray Pearl
- (1) Drowned Tome
69. Clay Hybrid
A construct of the Ziggurat of Dust, likely crafted by Tam In, in his image. Its writhing body is that of a minor Kraekan, but because it is housed in clay and sealed by magic, it takes on a less malevolent role, doing little beyond tirelessly protecting its creator.
Stats
HP
140
Salt
25
Resistances
Strike
300
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
5
Drops
- (40) Endless Fang
- (10) Red Shard
- (10) Hateful Jawbone
- (5) Enduring Skull
70. Sanctuary Guard
An ironclad guard to a sanctuary; these guardians are summoned to defend sanctuaries from desecration.
Stats
HP
200
Salt
500
Resistances
Strike
0
Slash
500
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (40) Sanctuary Guard's Ear
71. The Unskinned
Personal guardian of Kaira, the Architect. Salt Alkymancy is an incredibly difficult practice, and the Unskinned represents the the culmination of Kaira's formidable skill.
Stats
HP
2000
Salt
12000
Resistances
Strike
50
Slash
50
Fire
-40
Lightning
-40
Holy
-40
Arcane
-40
Poison
-40
Poise
200
Drops
- (--) The Unskinned's Liver
72. The Architect
Kaira, one of two twins. She is an unmatched wielder of Salt Alkymancy, crafting the sea itself, poisoned with the life force of a myriad of souls, into abominations of her own twisted design. Order allows life to cycle through the sea, with birth, death, as threads in the grand tapestry of ocean; Salt Alkymancy is an unnatural perversion of this order.
Stats
HP
1500
Salt
12000
Resistances
Strike
300
Slash
0
Fire
250
Lightning
250
Holy
250
Arcane
-40
Poison
250
Poise
100
Drops
- (--) The Architect's Ear
Bestiary 73-80
73. Cave Keeper
A misshapen, cave-dwelling brute. The magical lanterns they bear are somehow able to blot out the lights of men.
Stats
Drops
74. Saltbat
An otherworldy shadow of the salt of man. On this island, when a man dies and no monster is able to claim his salt, his death may leave behind a shadow. The Saltbat is the form that shadow takes.
Stats
Drops
75. Alkymancery Knight
A heavy suit of armor given autonomy through Salt Alkymancy. The Architect's saltless thralls are tasked with retrieving good metals and materials for ther master, but the Architect herself is the only one capable of fusing matter with the eternal essence of Salt, drawing deeply from the souls the sea holds to construct each and every Alkymancery Knight.
Stats
Drops
76. Thing of Arms
Salt-built creation of the Architect. Things of Arms act primarily as collectors for the Architect, though they're simple enough to become frequently distracted and lost.
Stats
Drops
77. The Coveting
An ethereal spirit. It may be the spirit of Executioner Erlang, or that of his son, Kuchet, but it doesn't really matter: both are spectral slaves with no identity, imprisoned forever by an otherworldly desire to possess the executioner's axe known as The Coveted.
Stats
Note: This creature is invulnerable. Stats included for completion purposes only.
Drops
78. The Coveted
A strangely sharp stone executioner's axe. As the legend tells it, a royal executioner received it as a mysterious gift, and immediately took a liking to it. Power in the kingdom shifted, and before long, the executioner had used his axe on the entire royal family. Power shifted further, and the executioner became king. But the executioner never resigned from his grisly station, and the axe was well fed, though never satisfied.
Stats
Drops
79. Flying Spider
A winged Swampspider.
Stats
Drops
80. Saltless
Pitiful creature of flesh and rags, thrall of the Architect. Kaira, unmatched in Salt Alkymancy, constructed a company of salt-built creatures to guard her and aid in her research. The Saltless are designed to be always desiring salt, forever unable to consume it.
Stats
Drops
A misshapen, cave-dwelling brute. The magical lanterns they bear are somehow able to blot out the lights of men.
Stats
HP
100
Salt
440
Resistances
Strike
450
Slash
0
Fire
800
Lightning
800
Holy
800
Arcane
0
Poison
0
Poise
10
Drops
- (10) Endless Fang
- (10) Red Shard
- (40) Cave Keeper's Ear
74. Saltbat
An otherworldy shadow of the salt of man. On this island, when a man dies and no monster is able to claim his salt, his death may leave behind a shadow. The Saltbat is the form that shadow takes.
Stats
HP
50
Salt
20+
Resistances
Strike
10
Slash
0
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
0
Drops
- None
75. Alkymancery Knight
A heavy suit of armor given autonomy through Salt Alkymancy. The Architect's saltless thralls are tasked with retrieving good metals and materials for ther master, but the Architect herself is the only one capable of fusing matter with the eternal essence of Salt, drawing deeply from the souls the sea holds to construct each and every Alkymancery Knight.
Stats
HP
500
Salt
1500
Resistances
Strike
200
Slash
600
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (40) Alkymancery Knight's Ashes
- (40) Drowned Locket
- (10) Drowned Censer
- (2) Drowned Tome
76. Thing of Arms
Salt-built creation of the Architect. Things of Arms act primarily as collectors for the Architect, though they're simple enough to become frequently distracted and lost.
Stats
HP
200
Salt
640
Resistances
Strike
350
Slash
0
Fire
0
Lightning
0
Holy
-20
Arcane
-20
Poison
200
Poise
50
Drops
- (40) Hateful Jawbone
- (10) Red Shard
- (40) Thing of Arms' Ear
- (10) Amber Idol
- (10) Enduring Skull
77. The Coveting
An ethereal spirit. It may be the spirit of Executioner Erlang, or that of his son, Kuchet, but it doesn't really matter: both are spectral slaves with no identity, imprisoned forever by an otherworldly desire to possess the executioner's axe known as The Coveted.
Stats
Note: This creature is invulnerable. Stats included for completion purposes only.
HP
3000
Salt
12000
Resistances
Strike
0
Slash
600
Fire
50
Lightning
50
Holy
50
Arcane
-40
Poison
500
Poise
100
Drops
- None
78. The Coveted
A strangely sharp stone executioner's axe. As the legend tells it, a royal executioner received it as a mysterious gift, and immediately took a liking to it. Power in the kingdom shifted, and before long, the executioner had used his axe on the entire royal family. Power shifted further, and the executioner became king. But the executioner never resigned from his grisly station, and the axe was well fed, though never satisfied.
Stats
HP
3000
Salt
12000
Resistances
Strike
0
Slash
600
Fire
50
Lightning
50
Holy
50
Arcane
-40
Poison
500
Poise
100
Drops
- (--) The Coveted's Ashes
79. Flying Spider
A winged Swampspider.
Stats
HP
100
Salt
370
Resistances
Strike
50
Slash
500
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
500
Poise
0
Drops
- (30) Red Shard
- (40) Hateful Jawbone
- (40) Flying Spider's Tusk
80. Saltless
Pitiful creature of flesh and rags, thrall of the Architect. Kaira, unmatched in Salt Alkymancy, constructed a company of salt-built creatures to guard her and aid in her research. The Saltless are designed to be always desiring salt, forever unable to consume it.
Stats
HP
150
Salt
400
Resistances
Strike
300
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
0
Drops
- (40) Drowned Locket
- (40) Bundle of Salt
- (40) Bag of Salt
- (10) Silver Leaf
- (40) Saltless' Ashes
- (5) Drowned Censer
Bestiary 81-88
81. Gravewalker
A Kraekan soul. The being that is the Gravewalker is actually the glowing green sprite in the center of the creature; the soul wields stone from the Crypt of Dead Gods as a body of sorts.
Stats
Drops
82. Crypt Keeper
An ancient guardian. Crypt Keepers are the silent sentinels of the Crypt of Dead Gods, wielding iron will against unwelcome invaders and unruly residents alike.
Stats
Drops
83. Whisperlady
A former member of the choir of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who cleansed the Dome of sin.
Stats
Drops
84. Kraekan Dragon Skourzh
A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea.
Stats
Drops
85. Drowned Porcelain
A child of a king. Children of nobility are privileged to wear porcelain masks, and never to be seen in the presence of their elders without them.
Stats
Drops
86. The Nameless God
The Lord of this island. Possesses incredible power over time and space, but is mortal, fallible, and forever cursed by insatiable greed. The candelabra he bears may indicate the thing he covets most: a candlelit spirit, unattainable to saltborn.
Stats
Drops
87. Wrathful Dead
A violently executed witch of the northern coast duchy of Tristin. When the pretender Duke led his infamous witch hunts, many innocent women were "bound and scattered," as the execution method is called.
Stats
Drops
A gruesomely executed knight. Carsejaw the Cruel had many enemies, and when the people rose up in rebellion in attempt to end his years of brutal inquisition, he made grim examples of its leaders, executing knight and horse together.
Stats
Drops
A Kraekan soul. The being that is the Gravewalker is actually the glowing green sprite in the center of the creature; the soul wields stone from the Crypt of Dead Gods as a body of sorts.
Stats
HP
200
Salt
1500
Resistances
Strike
0
Slash
600
Fire
200
Lightning
200
Holy
300
Arcane
300
Poison
500
Poise
500
Drops
- (30) Frozen Reliquary
- (30) Charred Reliquary
- (5) Frozen Tome
- (5) Charred Tome
- (40) Gravewalker's Ashes
- (10) Diamond Cluster
82. Crypt Keeper
An ancient guardian. Crypt Keepers are the silent sentinels of the Crypt of Dead Gods, wielding iron will against unwelcome invaders and unruly residents alike.
Stats
HP
600
Salt
5000
Resistances
Strike
100
Slash
600
Fire
50
Lightning
50
Holy
0
Arcane
50
Poison
50
Poise
100
Drops
- (50) A Lord's Orders
- (10) A King's Orders
- (40) Crypt Keeper's Ashes
- (10) Shimmering Pearl
83. Whisperlady
A former member of the choir of the Dome of Light, made the First Lamb by the Untouched Inquisitor, who cleansed the Dome of sin.
Stats
HP
150
Salt
770
Resistances
Strike
200
Slash
0
Fire
0
Lightning
80
Holy
0
Arcane
0
Poison
500
Poise
0
Drops
- (10) Drowned Idol
- (20) Shockstone x3
- (40) Phial of Undersight
- (40) Whisperlady's Ashes
84. Kraekan Dragon Skourzh
A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea.
Stats
HP
2500
Salt
25000
Resistances
Strike
500
Slash
100
Fire
100
Lightning
650
Holy
100
Arcane
100
Poison
100
Poise
100
Drops
- (--) Skouhrz's Horn
85. Drowned Porcelain
A child of a king. Children of nobility are privileged to wear porcelain masks, and never to be seen in the presence of their elders without them.
Stats
HP
150
Salt
400
Resistances
Strike
10
Slash
0
Fire
0
Lightning
0
Holy
0
Arcane
1000
Poison
1000
Poise
10
Drops
- (20) Charred Locket
- (10) Red Shard
- (40) Drowned Porcelain's Ashes
- (10) Silver Leaf
86. The Nameless God
The Lord of this island. Possesses incredible power over time and space, but is mortal, fallible, and forever cursed by insatiable greed. The candelabra he bears may indicate the thing he covets most: a candlelit spirit, unattainable to saltborn.
Stats
HP
2000
Salt
50000
Resistances
Strike
50
Slash
180
Fire
500
Lightning
500
Holy
500
Arcane
500
Poison
500
Poise
160
Drops
- (--) The Nameless God's Ashes
87. Wrathful Dead
A violently executed witch of the northern coast duchy of Tristin. When the pretender Duke led his infamous witch hunts, many innocent women were "bound and scattered," as the execution method is called.
Stats
HP
200
Salt
250
Resistances
Strike
100
Slash
0
Fire
-40
Lightning
50
Holy
-40
Arcane
50
Poison
500
Poise
0
Drops
- (40) Wrathful Dead's Bindings
- (30) Red Shard
- (10) Drowned Idol
A gruesomely executed knight. Carsejaw the Cruel had many enemies, and when the people rose up in rebellion in attempt to end his years of brutal inquisition, he made grim examples of its leaders, executing knight and horse together.
Stats
HP
180
Salt
600
Resistances
Strike
0
Slash
100
Fire
0
Lightning
0
Holy
0
Arcane
0
Poison
0
Poise
25
Drops
- (10) Hateful Jawbone
- (10) Red Shard
- (40) Horsehead's Ear
- (10) A Lord's Orders
Bestiary 89-96
89. Carsejaw the Cruel
Admont, pretender Duke of Tristin, bastard son of Marquis Laborn. He claimed to have many enemies, and for a time, the people truly believed him, rallying behind him in his efforts to rid the duchy of witches and conspirators.
Stats
Drops
90. Murdialla Mal
Murdiella Mal, the insectoid Kraekan, the Murderfly, the Queen of Moonless Sky. She exists partially in the ethereal fabric of fire and sky, her tendrils weaving in and out of the celestial realm.
Stats
Drops
91. The Forgotten Knight
A giant, well-armored undead creature. It bears a greatsword and some armor, but it's almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self.
Stats
Drops
92. The Forgotten King
A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty.
Stats
Drops
93. The Forgotten Judge
A giant, floating, undead creature. She bears the scraps of a violet robe, and carries a large, leather-bound tome.
Stats
Drops
94. Drowned Marauder
A ragged, drowned marauder. As if the sea wasn't treacherous enough already, gangs of marauders raid and plunder poorly armed merchant ships, scuttling boat and killing crew when successful.
Stats
Drops
95. Rotten Raider
A drowned Night Raider, rotted by time and weather. The Night Raiders are such a fearsome troop; that they could be reduced to shambling fodder such as this is a testament to the fleeting strength of man.
Stats
Drops
96. White Knight
Drowned knight clad in shimmering metal plate in the style of the Tristini Royal Guard. This island holds a myriad of trapped peasants, scholars, knights and nobles, and they're all drowning together.
Stats
Drops
Admont, pretender Duke of Tristin, bastard son of Marquis Laborn. He claimed to have many enemies, and for a time, the people truly believed him, rallying behind him in his efforts to rid the duchy of witches and conspirators.
Stats
HP
2250
Salt
20000
Resistances
Strike
0
Slash
180
Fire
50
Lightning
50
Holy
50
Arcane
500
Poison
150
Poise
160
Drops
- (--) Carsejaw the Cruel's Ashes
90. Murdialla Mal
Murdiella Mal, the insectoid Kraekan, the Murderfly, the Queen of Moonless Sky. She exists partially in the ethereal fabric of fire and sky, her tendrils weaving in and out of the celestial realm.
Stats
HP
2500
Salt
-24000 (0)
Resistances
Strike
250
Slash
0
Fire
0
Lightning
0
Holy
600
Arcane
300
Poison
0
Poise
200
Drops
- (--) Murdiella Mal's Ashes
91. The Forgotten Knight
A giant, well-armored undead creature. It bears a greatsword and some armor, but it's almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self.
Stats
HP
1250
Salt
7500
Resistances
Strike
0
Slash
250
Fire
-40
Lightning
0
Holy
0
Arcane
150
Poison
150
Poise
90
Drops
- (--) The Forgotten Knight's Ear
92. The Forgotten King
A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty.
Stats
HP
1250
Salt
7500
Resistances
Strike
0
Slash
180
Fire
-40
Lightning
0
Holy
0
Arcane
150
Poison
150
Poise
90
Drops
- (--) The Forgotten King's Ear
93. The Forgotten Judge
A giant, floating, undead creature. She bears the scraps of a violet robe, and carries a large, leather-bound tome.
Stats
HP
1000
Salt
7500
Resistances
Strike
500
Slash
0
Fire
250
Lightning
250
Holy
250
Arcane
-40
Poison
250
Poise
100
Drops
- (--) The Forgotten Judge's Ear
94. Drowned Marauder
A ragged, drowned marauder. As if the sea wasn't treacherous enough already, gangs of marauders raid and plunder poorly armed merchant ships, scuttling boat and killing crew when successful.
Stats
HP
100
Salt
350
Resistances
Strike
100
Slash
0
Fire
0
Lightning
0
Holy
-40
Arcane
50
Poison
0
Poise
5
Drops
- (10) Corsair's Backsword
- (10) Lock of Hair
- (40) Red Shard
95. Rotten Raider
A drowned Night Raider, rotted by time and weather. The Night Raiders are such a fearsome troop; that they could be reduced to shambling fodder such as this is a testament to the fleeting strength of man.
Stats
HP
150
Salt
500
Resistances
Strike
50
Slash
250
Fire
0
Lightning
-40
Holy
-40
Arcane
50
Poison
0
Poise
70
Drops
- (10) Red Shard
- (10) Warhorn
- (40) Rotten Raider's Ear
- (10) Lock of Hair
96. White Knight
Drowned knight clad in shimmering metal plate in the style of the Tristini Royal Guard. This island holds a myriad of trapped peasants, scholars, knights and nobles, and they're all drowning together.
Stats
HP
200
Salt
500
Resistances
Strike
0
Slash
500
Fire
250
Lightning
250
Holy
250
Arcane
250
Poison
250
Poise
50
Drops
- (40) Sack of Salt
- (10) A Soldier's Poem
Bestiary 97-98
97. Mother Merle
Although never having children of their own, Mother Merles have many characteristics of over protective mothers. She considers any creature unfortunate enough to fit in her cage her child and desires to keep them close to her forever, whatever state of living or dead that may be.
Stats
Drops
98. Mimku
A ravenous, tentacled Kraekan. The Mimku are experts of camouflage, capable of convincingly disguising themselves as a variety of inanimate objects. Unfortunately, the Mimku on this island learned fairly quickly that mimicking an enticing chest is the surest way to get fed.
Stats
Drops
Although never having children of their own, Mother Merles have many characteristics of over protective mothers. She considers any creature unfortunate enough to fit in her cage her child and desires to keep them close to her forever, whatever state of living or dead that may be.
Stats
HP
120
Salt
250
Resistances
Strike
200
Slash
0
Fire
500
Lightning
500
Holy
-40
Arcane
50
Poison
500
Poise
80
Drops
- (10) Arrow x25
- (10) Potato x6
- (10) Red Shard
- (40) Mother Merle's Beak
- (30) Frozen Reliquary
98. Mimku
A ravenous, tentacled Kraekan. The Mimku are experts of camouflage, capable of convincingly disguising themselves as a variety of inanimate objects. Unfortunately, the Mimku on this island learned fairly quickly that mimicking an enticing chest is the surest way to get fed.
Stats
HP
250
Salt
1000
Resistances
Strike
100
Slash
0
Fire
50
Lightning
50
Holy
50
Arcane
50
Poison
50
Poise
40
Drops
- Location-Specific
Addendum: Understanding Drop Chance
How drop percentage is calculated is... not very straightforward. I'll explain it as plainly as possible, as I understand it.
Each item on a monster's drop table has a number assigned to it labeled "dropRate" that represents its chance to drop. I will hereby refer to this number as "drop value" to differentiate it from the player's "drop rate" stat. If the game were to read this number directly, this is the percentage chance for the specific item to drop. However, the game instead uses a certain formula to multiply the player's drop rate stat AGAINST this number, creating a lower actual chance for the item to drop. Written plainly, the formula looks like this:
Drop Rate ÷ (Drop Rate+200) x Drop Value = Actual Drop Chance
For a practical scenario that lets us put this into context (and understand how devastating this is), let's say a player is farming A King's Orders from a Crypt Keeper. A King's Orders has a drop value of 10, and the player has 175 drop rate. To find the item's actual drop chance, we add 200 to the player's drop rate, giving us 375, which we then use to divide the unmodified drop rate of 175, giving us 0.4666666667. This is then multiplied by the assigned drop value of 10, and after chopping off the excess decimals gives us the actual drop chance of ~4.6%. The formula would look like this:
175 ÷ (175+200) x 10 = 4.666666667
... Yeah. You get 46% of the coded drop value. If you ever got frustrated farming endgame materials, this is what's going on under the hood, and you're not just unlucky. The drop chances really are just that low. It gets worse though! That was calculated with the drop rate a player would have with willpower softcapped at 50. A fresh player with the base drop rate of 40 gets approximately 16% of the coded drop value. Ever notice how long it takes to farm devotion items earlygame? And don't think you'll ever reach that full value with enough investment either! The formula forbids it, and the diminishing returns are harsh. At most you get around 79% of the drop value, assuming fully capped willpower and every possible modifier that can affect drop rate (Jester's Crown/Guide's Cap, Kismet Stone, Brightcoral Ring, Stone Guide). Sounds like a great improvement, but we're talking hundreds of levels' worth of pearls pumped into willpower, so...maybe don't do that?
So aside from the existential horror, what's a practical takeaway here?
I suppose a few useful breakpoints: 67, 120, and 200. These drop rates get you approximately 25%, 37.5%, and 50% of the coded drop value respectively, which equates to 10%, 15%, and 20% drop chance for "common" items that typically have a drop value of 40, which includes all remains used for creed devotion. If farming devotion earlygame, keep those first two breakpoints in mind, as they should be reasonably achievable to save time without derailing investment in your other stats too badly. Reaching 200 for practical endgame material farming is achievable as early as 43 willpower with all available drop rate modifiers (Jester's Crown/Guide's Cap, Kismet Stone, Brightcoral Ring, Stone Guide), and should be your minimum target before wasting a significant amount of time trying to do something like farming a Charred Tome from a Gravewalker (Do YOU want to farm something with less than a 2.5% drop chance?). Anything over that breakpoint is cake, but not worth investing into more than 50 willpower to gain, due to willpower granting only 1.5 drop rate after softcap.
(Credit to Pax Empyrean, whose post on Reddit from a few years ago facilitated my understanding of this mechanic. But if I got it wrong somewhere, it's my fault, not his. I've always been terrible at math.)
Each item on a monster's drop table has a number assigned to it labeled "dropRate" that represents its chance to drop. I will hereby refer to this number as "drop value" to differentiate it from the player's "drop rate" stat. If the game were to read this number directly, this is the percentage chance for the specific item to drop. However, the game instead uses a certain formula to multiply the player's drop rate stat AGAINST this number, creating a lower actual chance for the item to drop. Written plainly, the formula looks like this:
Drop Rate ÷ (Drop Rate+200) x Drop Value = Actual Drop Chance
For a practical scenario that lets us put this into context (and understand how devastating this is), let's say a player is farming A King's Orders from a Crypt Keeper. A King's Orders has a drop value of 10, and the player has 175 drop rate. To find the item's actual drop chance, we add 200 to the player's drop rate, giving us 375, which we then use to divide the unmodified drop rate of 175, giving us 0.4666666667. This is then multiplied by the assigned drop value of 10, and after chopping off the excess decimals gives us the actual drop chance of ~4.6%. The formula would look like this:
175 ÷ (175+200) x 10 = 4.666666667
... Yeah. You get 46% of the coded drop value. If you ever got frustrated farming endgame materials, this is what's going on under the hood, and you're not just unlucky. The drop chances really are just that low. It gets worse though! That was calculated with the drop rate a player would have with willpower softcapped at 50. A fresh player with the base drop rate of 40 gets approximately 16% of the coded drop value. Ever notice how long it takes to farm devotion items earlygame? And don't think you'll ever reach that full value with enough investment either! The formula forbids it, and the diminishing returns are harsh. At most you get around 79% of the drop value, assuming fully capped willpower and every possible modifier that can affect drop rate (Jester's Crown/Guide's Cap, Kismet Stone, Brightcoral Ring, Stone Guide). Sounds like a great improvement, but we're talking hundreds of levels' worth of pearls pumped into willpower, so...maybe don't do that?
So aside from the existential horror, what's a practical takeaway here?
I suppose a few useful breakpoints: 67, 120, and 200. These drop rates get you approximately 25%, 37.5%, and 50% of the coded drop value respectively, which equates to 10%, 15%, and 20% drop chance for "common" items that typically have a drop value of 40, which includes all remains used for creed devotion. If farming devotion earlygame, keep those first two breakpoints in mind, as they should be reasonably achievable to save time without derailing investment in your other stats too badly. Reaching 200 for practical endgame material farming is achievable as early as 43 willpower with all available drop rate modifiers (Jester's Crown/Guide's Cap, Kismet Stone, Brightcoral Ring, Stone Guide), and should be your minimum target before wasting a significant amount of time trying to do something like farming a Charred Tome from a Gravewalker (Do YOU want to farm something with less than a 2.5% drop chance?). Anything over that breakpoint is cake, but not worth investing into more than 50 willpower to gain, due to willpower granting only 1.5 drop rate after softcap.
(Credit to Pax Empyrean, whose post on Reddit from a few years ago facilitated my understanding of this mechanic. But if I got it wrong somewhere, it's my fault, not his. I've always been terrible at math.)
Planned Features
- Classic Mode differences marked.
- Add pictures.