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"Max" Graphics

IchigoMaitIchigoMait
Feb 19, 2025 @ 2:42am1,5122
Modding or ConfigurationEnglish
Installation
windows drive:\Users\(username)\AppData\Local\Alabama\Saved\Config\Windows
put it in Engine.ini at the top, no need to make it read only
Engine.ini
[ConsoleVariables]
r.Lumen.HardwareRayTracing.LightingMode=1 ; (default 2)(adds back some light sources that were missing in reflections)
r.Lumen.Reflections.HierarchicalScreenTraces.RelativeDepthThickness=0 ; (default 0.005)(removes some weird lines in reflections)
r.Lumen.Reflections.SmoothBias=1 ; (default 0)(more mirror like reflections)
r.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMoving=0.01 ; (default 0.005)(higher value reduces lighting flickering and vice versa, lower values reduce ghosting going above doesn't increase ghosting)
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 ; (default 0)
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 ; (default 32)(almost no lighting flickering on reflective surfaces)
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 ; (default 0)(allows for reflections on glassy surfaces)
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated=30 ; (default 4)(reduces in some reflections lighting flickering)
r.SkeletalMeshLODBias=-2 ; (default 0)(less object lod pop in, like npc armors changing shape, based on distance)
r.Streaming.PoolSize=-1 ; (default 300)(more dynamic poolsize)
r.Tonemapper.Sharpen=1 ; (default -1)
sg.ViewDistanceQuality=4 ; (default 3)(cinematic, less object pop in)