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Skills | Perks | Talents (partially outdated)

IzeedorIzeedor
(210 ratings)
Nov 30, 2025 @ 11:23am13,792302
CharactersClassesGameplay BasicsRussian
Very short version

Thanks to the entire community of players who make tests, recorded videos, and upload it.
Conditioning
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Used to the weight
- Reduces movement speed penalty by 10-50%
  • Having no shield does not reduce movement speed, but does not increase it above 100%.
  • A light shield does not reduce movement speed.
  • A medium shield -5% movement speed. >> With talent -3%
  • A heavy shield -15% movement speed. >> With talent -8%

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Gentle Pressure
- Reduces noise when you breach something.
  • Makes the sound of breach something quieter by approximately 30-50%, but players with tuned audio will still hear you.
  • Reduces the sound range from 100 to 80 meters.
  • A controversial talent. On the one hand, 80 meters is still almost the entire wing of the Stella Montis, but on the other hand, not all players can hear sounds so well.

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Proficient Priyer
- Reduces breach time by 5-30%
  • Base time to breach containers - 3 sec.
  • Base time to breach doors - 10 sec.
  • 1/5 9.5 sec - 5%
  • 2/5 9 sec - 10%
  • 3/5 8.5 sec - 15%
  • 4/5 8 sec - 20%
  • 5/5 7 sec - 30%
  • A must-have talent if you open doors and containers.

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| Blast-born
- Reduces the duration of deafness after explosions.
  • No definitive tests.
  • It seems to disable the transmission of other people's footsteps and other sounds for 3-5 seconds after explosions or loud noises:
  • - Alarm sounds and screams of Bastion, Rocketeer, and other ARC.
  • - Thunder, the fall of the "nuclear missle" - the ARC landing module.

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Fight or Flight
- Grants stamina when taking damage from a shot in PvP; does not apply to damage from ARC or falls.
  • Has a 50-second cooldown.
  • 1/5 - 1.5%
  • 2/5 - 3%
  • 3/5 - 4%
  • 4/5 - 7%
  • 5/5 - 10%
  • On the one hand, it grants stamina for a long roll like [Unencumbered Roll], but on the other hand, it costs 5 points.

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15+ level.
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Unburdened roll
- the first roll after losing your shield charge( crack) doesn't consume stamina.
  • Sprint dodge roll - [Shift + Alt] - a long-range roll consumes a lot of stamina, but is quite useful.
  • Try not to do a regular dodge roll with [Alt]

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Survivor's Stamina
- When critically wounded (below 30% HP), stamina regenerates faster.
  • When sprinting or rolling, stamina does not regenerate.

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A little extra
- When opened, a random resource drops on the floor. Remember to watch your step.
  • Different loot drops from different sources; doors and cabinets will most often drop plastic, rubber, and metal parts.
  • When opened, ARC Alloys drop; ARC Schematics drop less frequently; and a Rocketeer Driver very rarely drops from the wreckage of a First Wave Rocketeer.
  • When opened, buses with a funny sound may drop a duck.
  • When opened, car hoods often drop machine oil.
  • A nice talent and a path to the next useful talent.

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Loaded Arms
- Reduces the weight of equipped weapons by 50%
  • Only weapons in the two large slots on the left are counted.
  • Weapons weigh 7-11 kg on average. Pistols weigh 3-5 kg.
  • Carrying two weapons, on average, increases your carry weight by 6 kg.

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Downed but determined
- +6 - 30% lifespan after being knocked down.
  • Essentially, the talent reduces HP loss over time by 6% per level.
  • Remember that you lose HP faster when moving.
  • The talent does not reduce damage taken.

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Turtle Crawl
- You take less damage after being knocked down.
  • No definitive tests.
  • Various reports indicate you take 30% or 50% less damage with the 5/5 talent.
  • Doesn't affect the animation time when you're finished off with [E] interaction.
  • Useful in groups, as it's harder to finish off a downed player with a weapons or explosions.

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Effortless swing
- melee combat consumes 10-50% less stamina.
  • Doubtful. You can hit someone or someone without talent.

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Sky Clearing Swing
- Melee combat deals more damage to drones.
  • According to the description, it only works on Wasp and Hornet.
  • Rocketeer - No brave souls to test this.

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36 level.
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Back on Your Feet
- HP restoration upon critical injury (below 30% HP)
  • Healing begins ~20-25 seconds after the last damage taken.
  • Interrupted by any damage and goes on cooldown for ~20-25 seconds.
  • HP regeneration continues until 30%
  • Due to the way it works, it will rarely be useful.

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Flyswatter | Flyswatter - Wasps and Turrets are destroyed with a single melee hit.
  • Only works against Wasps and Turrets.
  • Doesn't work on Hornets
  • Doesn't work on Sentry Sniper Turrets.
  • Completely useless talent.
Mobility
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Nimble Climber
- Parkour animations are 1-5% or 2-10% faster; test results vary.
  • Affects all animations for climbing over obstacles, ladders, or ledges.
  • Does not affect the speed of rolls, jumps, or slides, and does not affect zipline movement.
  • A useful talent if you often use ladders climbing to reach high rooftops.

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Marathon Runner
- Sprinting consumes less stamina.
  • Excellent talent, you'll be running a lot.
  • 5/5 Marathon Runner + 5/5 Deep Breathing - allows you to run almost twice as long.
  • There's no solo talent test, but it feels like the stamina consumption reduction is 10% per level, from 10 to 50%.

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Youtiful Lungs
- Increases maximum stamina.
  • Excellent talent; stamina is needed for all movement.
  • Judging by tests in conjunction with other talents, it slightly increases their effectiveness since they work as percentages.
  • There are no specific tests of this talent, but the average bonus from observations is around 25%.

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Slip and Slide
- Allows you to slide further and faster.
  • Increases sliding speed on some surfaces by 1-5% or 2-10%.
  • A controversial talent that is difficult to test.
  • Does not change the maximum sliding speed on stairs.
  • This talent does not work when sliding using crouch toggling.

  • Never use crouch toggling to slide.
  • Entering stealth by pressing cancels sliding.
  • It is better to bind switching to [C] and holding down stealth to [Ctrl].
  • Stamina is restored while sliding.

  • To slide on a flat surface, you need to sprint for 2+ steps.
  • Sliding is greatly affected by the surface type and slope.

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Sturdy Ankles
- Reduces fall damage taken by 2-10%
  • Useless talent; just press Dodge Roll [Alt] before hitting the ground. Landing while rolling doesn't deal damage.
  • Doesn't work when falling from heights from which a perfect roll landing is impossible.
  • Doesn't increase the height from which a perfect roll landing is possible.

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15+ level
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Carry the momentum
- After a Sprint Dodge Roll [Shift + Alt], you don't spend stamina on sprinting for 2.5 seconds.
  • The bonus lasts for about 4-5 steps while sprinting.
  • A long roll consumes a lot of stamina; it's often better to use a slide if you have time to accelerate.

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Calming stroll
- While walking [V], stamina regenerates as if you were standing still.
  • Doesn't work while walking with gun aiming.
  • There are reports that the talent doesn't work while holding a weapon.
  • This is a questionable talent on PC; there are reports that it works on consoles during any leisurely movement.

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Effortless Roll
- Short rolls reduce stamina consumption by 5-25%.
  • It appears to only work on the regular [Alt] roll and not on the long [Shift + Alt] roll.
  • Useless talent. You'll likely never use the short roll.
  • The 3/5 talent allows you to do 8 short rolls in a row instead of 7, while the 5/5 talent doesn't add the ability to do an additional roll.

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Heroic Leap
- Increases the range of the long roll [Shift + Alt] by 1-5%
  • A useless talent. For 5 points, it increases the roll range by literally the length of the character's foot.

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Crawl before you walk
- You crawl faster when downed.
  • 5/5 +30% movement speed.
  • 5/5 talent allows you to crawl up the threshold of the Raider's Hatch. If you don't have the talent, you need to crawl from the corner.

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Vigorous Vaulter
- Climbing are not slowed when exhausted.
  • Exhaustion - When your stamina reaches 0 and refills, it flashes for 5 seconds.
  • While exhausted, you cannot sprint or roll.

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Off the Wall
- Increases wall jump range by 4-20%
  • You can grab the edge of a wall and jump backwards.
  • An extremely questionable talent; I haven't seen any places on the map where it can be used.

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Ready to Roll
- Increases the time it takes to press [Alt] for a perfect landing.
  • The window for pressing [Alt] is already quite convenient. The talent is pointless.
  • Completely useless, especially for 5 skill points.

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36 level
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Vaults on Vaults on Vaults
- Climbing obstacles does not consume stamina.
  • Useless talent; you usually don't experience stamina issues when climbing or climbing obstacles.
  • Little less useless talent if climbing ladders doesn't consume stamina and it regenerates (untested).

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Vault Spring
- When climbing over small obstacles, you can jump and bounce off them.
  • Only small waist-high fences, railings, etc., which the character can quickly vault over, are suitable.
  • It works erratically; sometimes the jump simply doesn't work.
  • The jump height is the same as if you were standing on a regular metal box.
Survival
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Agile Croucher
- Increases movement speed while stealthed by 2-10%
  • 3/5 +5%, 5/5 +10%

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Revitalizing Squat
- Increases stamina regeneration while crouched, to the same levels as when standing/walking.
  • While crouched, stamina regeneration is initially reduced; the 5/5 talent eliminates this difference.
  • A relatively useful talent if you're hiding in bushes from ARC after sprinting.

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In-Round Crafting
- Allows you to craft consumables in the field.
  • A required talent. Allows you to craft bandages, adrenaline, etc.
  • When you open your inventory, a new section appears at the top: [Crafting].
  • Adds a unique fruit-based camping food recipe that can only be crafted in the field.

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Looter Instincts
- Speeds up search "opening" of items in containers.
  • The base research time for one item is 1 second. 3/5 - 0.85 sec. 5/5 - 0.75 sec.
  • An excellent talent; at 5/5, it allows you to open 4 items in 3 seconds, while without the talent, you can only open 3 items.
  • The more items in the container, the greater the benefit from this talent.

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Silent Scavenger
- Makes the sound of exploring "opening" items in containers quieter.
  • Makes the sound of looting containers and raiders 30-50% quieter, but players with tuned audio will still hear you.
  • Reduces the sound range from 80 to 60 meters.
  • A rather controversial talent: on the one hand, 60 meters is a long distance, on the other, not all players hear sounds that well.

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15+ level
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Good as New
- Your stamina regenerates faster while you have a health-restoring buff active.
  • A useful talent; you'll need to regenerate health often, sometimes on the go, and stamina comes in handy.
  • When sprinting or rolling, stamina does not regenerate.

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Suffer in Silence
- Reduces the volume and number of sounds your character makes when critically wounded (below 30% HP)
  • A controversial talent, but it opens access to very powerful talents, making it a must-have.

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Broad Shoulders
- Increases carry weight by 2-10 kg.
  • An excellent talent, especially noticeable on free loadout gear.
  • Remember that encumbrance significantly slows you down and reduces stamina recovery.

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Looter's Luck
- Has a chance to research two items at once instead of one.
  • The proc chance is approximately 40% at skill level 5/5.
  • The skill proc chance is approximately 5-8% per level.
  • It's especially noticeable at levels 4-5.
  • An excellent talent, as it allows you to loot everything much faster and spend less time stuck in a crate, exposing your back.

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Traveling Tinker
- Allows you to craft more items during raids. Unlocks new recipes.
  • Unlocks all recipes for turning grenades into mines.
  • Allows you to craft a Raider Hatch Key in the field.

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One Raider's Scraps
- When you search raider containers, you may find an additional consumable.
  • This talent is difficult to accurately test, but there are many observations.
  • Raider containers aren't limited to the ticking, buried supplies of raiders.
  • Raider containers include weapon cases.
  • Raider containers include all containers in locations where raider settlements or stashes once existed.
  • Consumables, from smoke grenades to Raider Hatch Keys, are increasingly found in containers.
  • A controversial talent, but consumables are a very valuable resource and make survival easier, especially with free gear.
  • I recommend taking at least 1/5 - you'll start to see new loot that almost never appears in regular containers like lockers without a talent.

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Stubborn Mule
- Partially reduces the stamina recovery penalty when overencumbered.
  • Does not affect the movement speed penalty or stamina consumption penalty.
  • Useless talent.
  • Avoid overencumbered status whenever possible.

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Three deep breaths
- Reduces exhaustion duration by 4-20% from 5 seconds to 4 seconds on 5 level.
  • Exhaustion - when your stamina is depleted to 0 and refills, it flashes for 5 seconds.
  • You cannot sprint or roll while exhausted.
  • Does not speed up stamina regeneration!
  • A controversial talent, but it can be useful if you're running away, as it allows you to use a long roll sooner after exhaustion.

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36 level
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Security Breach
- Allows you to open reinforced lockers that cannot be opened without this skill.
  • Reinforced lockers cannot be opened without this skill, even if someone has opened them before you.
  • A useful talent as it allows you to obtain a new source of loot.
  • This talent is useful even after the nerf to the rarity of loot in these lockers.

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Minesweeper
- Allows you to sneak up on mines and traps without triggering them and disarm them.
  • After disarming, the mines/traps can be picked up.
  • There are reports that this talent also reduces the trigger radius of enemy mines and traps.
  • A relatively useful talent, more and more players are starting to use mines.
  • However, this talent won't help with tricky trap and mine placements, such as laser mines placed on the ceiling, etc.