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All 5 puppets (and how to survive them)

AustinickoAustinicko
Dec 29, 2025 @ 4:43pm70
CharactersWalkthroughs
Lenard
Probably the easiest puppet to deal with, being extremely slow but also more resilient to stuns and having more health. One of the only times Lenard proves to be a threat is the Laundry room, as you are put in close quarters with him. The best way to deal with him here is by running for the door then resetting his position by leaving the room. This should give you enough space to deal with him upon reentering but be careful, as there is a good chance you'll get injured.
Lilliane
Lilliane can either be the easiest puppet or the bane of a run depending on how you route it. This is due to her spawn outside of the sliding door in Stage 4 where you must either stun her or knock her out to move by. One of the best ways to avoid this is by not going through the sliding door at all, instead going back and stunlocking George in order to take a route through either the flower shop or pizza place. She also appears in the office but there, she can easily be looped on the entrance desk.
George
George is a mix between Lenard and Lilliane, sharing her faster speed but also Lenard's health. Thankfully he gets stunned more often than Lenard, meaning you can stun, then phase through him in most situations. He's most prominent in the sewers, both very small corridors, and the studio, in both the left side offices and music room. For the sewers, it is reccomend to stun him before making a run for it, as for both rooms, he spawns in a position where you can sneak up on him for the back stun. For the offices, I would reccomend taping him, but if you can't do that then entering the room which contains the map for the office to reset his position also works well, just watch out for Lenard if you're planning to do that. For the latter, he can easily be looped on the chairs, preferably after taking care of Norman the same way.
Norman
Despite being the same speed and even having a lower health than some puppets, it is never reccomended to fight him head on for the sole reason that is his grab length. Many players have been in situations where, despite being a fair distance away, they will still be grabbed by Norman. Thankfully for many of his encounters, such as the sewers, offices, and music room, he can be either stunlocked from behind, or looped around an object to avoid him. The only time he can be a bigger threat is in the Fuse room, but as long as you either grab the keys and don't check the box that spawns him in, or tape him with after a stunlock, you should be good.
JUNEBUG
Absolutely THE most threatening character in game, Junebug has a higher speed than everyone, cannot be stunned often, and has THE shortest stun duration out of everyone, meaning you HAVE to knock her out or leave the room if you get seen. Thankfully, she will never be as fast as you while running normally so as long as you get a somewhat head start you should be good. You can also outpace her while walking backwards if you have a Choco-Zip meaning that as long as you're careful, you can effeciently deal with her in the Office Walkway. In most situations though, like the offices, sewers, and stage 4, she will thankfully be stunlockable making her infinitely easier to deal with, though remember to tape her in the sewers as you are gonna have to go back that way.
CONCLUSION
Uhhhhh yea, I kinda just made this guide because I didn't see anyone else talking about Junebug's stun time, or how some characters get stunned more than others. If I forgot any situations with any puppets, let me know and I'll see what the best solution for it could be. Remember, 20 bullets and 2 Choco-Zips makes Curtain Call easy!