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Getting to the Peak in PEAK (+Roots!)

flskierflskier
(152 ratings)
Aug 7, 2025 @ 1:06pm13,767211
Co-opGame ModesGameplay BasicsMaps or LevelsMultiplayerWalkthroughsEnglish
General & Climbing Tips
  • If you can’t reach the Peak on the default difficulty or just want a relaxing experience while playing with friends, choose the Tenderfoot difficulty! All steam achievements are available through it, so you don’t have to deal with unnecessary barriers if you don’t want to. Tenderfoot has the following changes:



  • If you’re consistently getting stuck at one part of the map you have a couple options: brute force, experimenting with your path, or simply waiting for the map to reset towards the next day.
  • At the start of each zone, look at the general area first before going to climb through it. Try to spot clusters of small rock formations in an ore vein-like pattern, allowing for more spaces to be able to rest and gain stamina is a top priority.
  • There may be some areas like caves and blind ledges that are hidden from initial observation, so going on Tenderfoot difficulty first also allows for a more in-depth search without the worry of a time limit (especially useful when trying higher ascents).
  • For a safer climb, test walls before committing by seeing how far you can go whilst saving a quarter to a third of the stamina bar. That way you can get a feel for how far you can climb so you can better determine a possible climb by sight alone. This also makes use of the fact that you climb down much faster than climbing up.
  • When climbing, avoid jumping first as you can climb slightly higher when just climbing.
  • All zones will generally have two colors of the terrain that separate cliff faces (climbable) and even ground (that you can regenerate stamina on).
General Hazards
(Applies to more than one biome)
  • Poisonous Mushrooms
    (all differences can be spotted on the mushroom’s icon when in the hot bar)
    SAFE
    UNSAFE

  • Fall Damage
    -Ascents #1 and above have increased fall damage.
  • Lava Streams
    -Deals both brute and burn damage when in contact with player
    -Can be found in the Tropics, Alpine, and Kiln

  • "HIM" aka:
    Scout Master Myers
    Summoned when:
    - A player is 200 meters above other players
    - When the Scoutmaster’s Bugle is played
Shore
  • This is the tutorial area. The shore has very minor hazards and many suitcases for easy access to items. The area with by far the most items.
  • The fog only starts to rise once you leave the starting area and travel up the cliff face, so feel free to take your time gathering the coconuts on the shore for food.
  • It’s best to cook the food and healing items found around the crashed plane using the fire on the separated plane wing for extra temporary stamina. (Utility items like the Rope or Chain Launchers will become unusable if cooked so be wary)
  • Bridges that start in the middle of a ledge may seem unhelpful, but they can still be used as places to rest when climbing that same cliff face.
  • The terrain has one of the most contrasting colors with cliff faces being a dark gray and even ground being a pale yellow.

Environmental Hazards:

Jellyfish
  • Upon contact, inflicts 2 units of poison and player slips and ragdolls.


Poison Urchin
  • Upon contact, inflicts 4 units of poison.
Tropics
  • Many more environmental hazards compared to the Shore.
  • The first 2/3 of the map is usually the underside of a cliff face with a large overhang, which can lead to dead ends. Best way to manage that is general path scouting (as mentioned before).
  • The vertical and even terrain are more mixed, which can cause a false sense of security while climbing. (As time of writing, climbing on these slopes does not take less stamina)
  • The time it takes to climb the vines is not affected by the rain. This means you can hold onto one to prevent falling off a cliff face when its raining or to just shave some time off your total ascent.
  • The color of sloped terrain is a less contrasting dark gray and a green for even terrain.

Environmental Hazards:

Rain
  • Rain will fall every few minutes or so, heavily reducing climbing speed. Also causes heavy fog, restricting vision.
  • Continue if you’re underneath a ledge (rain won’t reach) or in the top third of map where there are shorter cliff faces. If not, simply wait for the rain to stop.
Spiked Roots
  • Upon contact, player is slowly poisoned.
  • Scouts can run across spiked roots, but don't stay too long!

Sploding Bush
  • No debuff is inflicted, but the bush will explode on contact and send nearby players flying.
  • Objects can be thrown to detonate the bush from a safe distance.

Gassy Bush
  • Upon contact, clouds of poison burst out and affect all nearby players within the cloud.
  • Similar to the Sploding Bush, objects can be thrown to detonate the bush from a safe distance.

Tick
  • Attaches to a player wondering through the tropics.
  • Deals poison damage to player as long as it remains attached. Poison damage will continue until the tick is removed from the player.
  • Will visually grow overtime.
  • Have a nearby scout to take it off. If playing solo, turn quickly while pressing "E" or start climbing a wall and look at it.
  • They also make great food!

Bee Hive
  • Bees will swarm players who get too close to the hive and deal poison damage overtime. Move away from the hive to have the bees return to the nest.
  • When grabbing the hive directly, smash it as soon as possible to have the bees despawn. Then enjoy the honeycomb!

    Berrynana Peel
    • Causes player to ragdoll when stepped on.
    • Aquired after eating any berrynana.
    • If a players hot bar is full, the peel will imediately drop to the ground, so be careful!
Roots
  • This biome has a lot of tall redwood trees blocking your view so it can be a lot harder to properly scout your path, especially when climbing up the mountain face.
  • Stick to high ground, the redwood trees provide a much easier and straight forward path up because of the consistency of their branches and giant shelf funguses.
  • You can use the leaves of the redwood trees to stand on. They have a similar mechanic to the trees in the Tropics where you can usually clip onto the top of a canopy from the bottom.
  • Once you get closer to the cliff face, there will be more vines connecting the trees/pillars to it. However, try to be selective, you don’t want to go sliding down a vine and realize you don’t have enough stamina to get to even ground.
  • There will be a good amount of inner caves and crevices inside the cliff face that you can’t see from the outside, so exploration is a huge portion at the end of the biome.
  • Spore clouds dissipate in the wind, so you can use it as an oppurtunity to cross an area that would normally be blocked off.
  • The terrain’s colors are nice and contrasting with the climbable faces being a dark gray and the even ground being a lime green.

Environmental Hazards:

Wind
  • Wind will appear throughout the biome about every minute pushing items and scouts. It will randomly be from the left or right of the map.
  • The hazard lasts for about 15-30 seconds, which is plenty of time to grab onto to a tree or ledge. There is a small grace period of a couple seconds that you can catch to stay on top of it.
Spiders
  • Hides in trees and will grab and lift a player if they walk underneath them. Deals immediate Web damage and will poision the player if they don't leave the spider's grasp fast enough.
  • Spiders are very visible and have a distinct grumbling sound that you can hear (if you're close enough!). You can usually keep walking if you trigger a spider, since they need the time to actually come down.
Mandrakes
  • Screams for 3 seconds causing 20 Drowsiness per second to a player within 10 meters.
  • 50% to be pulled from a medicinal root spawn. If you pull this out of the ground either throw it away or cook it fast!
Shroomberries
  • On every map the certain effects of each shroomberry is randomized, to know for certain what they do you (or a friend) has to eat them.
  • Red and Yellow shroomberries are guaranteed to have good effects, while Green and Blue are always bad, while Purple shroomberries can have either effects.
Sploding Bush
  • No debuff is inflicted, but the bush will explode on contact and send nearby players flying.
  • Objects can be thrown to detonate the bush from a safe distance.

Spore Bush
  • No debuff is inflicted, but the bush will explode on contact and create a spore cloud, inflicting it on any player caught in it.
  • Spore cloud will dissipate after about a minute, or after the next wind burst.
Beetle
  • Found on the biome's cliff face, they will path find towards the nearest player and head butt them. This will throw the player and cause them to rag doll as well.
  • They're pretty easy to spot and slow, so just keep them in mind when climbing the cliff face.
Zombies
  • Will spawn lying on the ground, when a player gets within ~20m they will wake and chase the player.
  • When a zombie gets close enough they will sprint and lunge towards a player to bite them, resulting in a zombie infection. While infected, a player will gain 0.5 Spores every second, and will turn into a zombie if they die with at least 50 Spores.
  • You can cure zombie infections with select healing items (Medicinal Root, Antidote, First Aid Kit, Faerie Lantern, Cure-all, and Pandora's Lunchbox).
  • Best way to avoid zombies is to stay on high ground, since they usually spawn on the forest floor. If you do end up waking a zombie, you should also go to high ground.
  • They pass out and die after either ~2 minutes or after activating the Roots campfire.
Alpine
  • The first half of this zone is the easy part, since moving horizontally takes very minimal stamina when sprinting. The second half is one of the first instances of long vertical climbs, so don’t be afraid of using items like pitons and rope during this section.
  • Before the larger cliff portion, prioritize paths that cut through trees and shallow caves to avoid the blizzards as much as possible.
  • It’s best to prioritize the inner walls when climbing the vertical portion, as it allows you to avoid the periodic blizzards while climbing.
  • Scorchberries from the Tropics can be used as a healing item for the frozen effect. No worries if you didn't bring any since the frozen effect is temporary.
  • Alpine has a major difference in the coloring of terrain compared to every other zone. While the terrain is a light blue and white for climbable slopes and even ground, the cave section has no difference. Testing climbing sections becomes way more important here.

Environmental Hazards:

Blizzard
  • Periodically occurs in the Alpines and slowly inflicts frost overtime if the player is not in cover.
  • Greatly reduces the visibility of the landscape.
  • Protect yourself from blizzards by seeking cover in deep cracks.
  • You can remove frost by huddling with other scouts, in the capybara's hot springs, or with items like Lanterns.

Ice Rock
  • Upon contact, player is dealt frost damage.
  • More frost damage is applied if player is climbing.

Geysers
  • Periodically erupts and inflicts burn damage to nearby players (can cure frost damage).
  • Eruptions may launch and ragdoll player.
  • Listen for steam sound and watch for a shaking screen - this will warn you when a geyser is about to blow.

Flashpod
  • Upon contact, player is blinded by a flash of fog.
  • The scouts vision with remain obstructed for a period of time (2-5 minutes).
Mesa
  • The Mesa can be separated into three parts: the desert, the canyon, and the caves.
  • The desert is very similar to the start of the Alpine zone, with the majority of your movement spent sprinting across the sands. The blazing sun is the most dangerous in this section due to the large separations between the columns of shade. However, the large open areas are convenient to avoid the tornados. This is also the area where you’ll find the capybaras in an oasis with palm trees.
  • As for the canyon, you can either find an area to jump across or climb down and back up again to cross. The most efficient way to cross would be a Magic Bean or Chain Launcher to act as bridges to either side of the canyon (the Scout Cannon can also be used here).
  • The climbing wall for this zone is by far the hardest, the path that you’ll take will be largely covered since you’ll be in winding caves, and you’ll be climbing far higher than the tallest columns in the Caldera. While you’ll be covered from the blazing sun due to the caves, you’ll have to do a lot more trial and error than usual because of the lesser visibility. The pickaxes imbedded in the cave walls can also serve as pitons.
  • The terrain has a lot more contrast compared to Alpine with the cliff faces being a dark red and the even ground being yellow (similar to the shore). However, because the majority of climbing is done in the caves, the even ground with be hard to spot.

Environmental Hazards

Blazing Sun
  • During the day the sun will periodically give the player burn damage while the player is not in the shade.
  • Try to stick to large columns or overhangs to avoid the sun the most efficiently.

Cactuses
  • Upon contact with the player or when eating Prickly Pears, the player will gain thorn damage.
  • You can either remove the thorns yourself or with the help of another player or simply wait for the thorns to despawn after a minute. To take them off, hover over the individual thorn with your cursor and interact with “E”.
  • The smaller round cactuses can be stuck to a player or picked up and thrown (at another player).

Tornados/Dust Devils
  • Upon contact with the player, they will be thrown and ragdoll.
  • The main danger is due to the different areas that the player may be thrown (either into cacti or an antlion pit) and the fall damage.

Antlions
  • These large bugs hide in mounds with sloped sides that have an explorer’s luggage in the center.
  • Upon getting close to the luggage the antlion will pop out and pull the player towards it using the falling sand, dealing brute damage upon contact.
  • If you’re high enough on the hole than you might be able to climb out, but the best strategy is to avoid these giant bugs as the luggage despawns when they pop out.

Scorpions
  • They will deal a large amount of poison damage when close enough to a player.
  • You can pick them up and throw them, but you have about 10 seconds before they sting you so make it quick!
Dynamite
  • It causes an explosion when a player is within a couple meters of it (has about a 3-5 second fuse so act fast).
  • Explosions will cause brute damage and can hit you through cave walls, so distance is key.
  • Can be found strewn across the caves, or in luggages!
Caldera
  • Since this zone is the most open and horizontal, you can easily plan your entire path from the previous campsite. When planning your path, also account for possible flare ups that intersect it.
  • Because the lava cycles between a high tide and a low tide, you can run on the superheated ground as a shortcut in exchange for temporary burn damage. Chains between rocks are easy shortcuts as well but avoid those that dip too far into the lave (or just climb them during low tide).
  • The tall pillars of rock are best used as platforms connecting other paths, to fully climb them would be a waste of time.
  • The campfire at the end of this zone will have about 5-7 suitcases, so don’t be afraid to use items from previous zones if you’re in a pickle.
  • The differing colors separating the types of terrain are the most similar here, with even ground being just a shade darker than the cliffs. Make sure to note the differences here before going to the next zone.

Environmental Hazards

Molten Lava
  • Rises and falls throughout your climb in Caldera and slowly superheats shorter rocks to deal burn damage to nearby players.
  • Burn strength increases as the rock heat increases.
  • It is possible to run across the lava floor when the lava has totally recessed, but move quickly because it burns!



Flareups
  • Occurs throughout your climb in Caldera and slowly superheats rocks to deal burn damage to nearby players.
  • Burn strength increases as the rock heat increases.
  • Players should take note of rocks that are changing visually and bring the right items to heal burn.

Kiln
  • By far the hardest zone because of its almost fully vertical climb. Prioritizing places to regain stamina and rest is imperative.
  • While you won’t be able to scout your route completely in advance, there’s still a general area in mind that you’ll be able to go (the map may be randomized, it’s still supposed to be achievable). Following where the bridges meet the sides is a good way to both get your bearings and find suitcases.
  • The best items to take to the Kiln may depend on the map/your playstyle, but the best options are those that allow for easier vertical travel (Rope Cannon, Anti-Rope, Pitons, etc.). The combination of the Big Lollipop and Energy Drink for a couple seconds of infinite and faster stamina is good here too.
  • As for managing hunger, bring items that have multiple uses and cook them before entering the Kiln at the previous campfire (I’m privy to well done Thick Mints). Make sure to eat any food that you can’t bring so you still have the carry-over stamina (mainly applies to Sports Drinks).
  • There are no periodic environmental hazards like the Tropics and Alpine, so this zone is best suited for taking your time and slowly working your way through the volcano.
  • The colors of the terrain are the same as Caldera (darker gray for even ground).

Environmental Hazards

Molten Rock
  • Upon contact, player is dealt burn damage.
  • Greater burn damage is applied if player is climbing.
Peak
  • In order to complete the game, you have to light a flare for the helicopter to pick you up. You don’t need to be by the flag or to hang from the helicopter's rope, but on higher ascents you need to bring your own flare.
  • Make sure to enjoy the flowers and view before claiming your victory!


PEAK Guide | SteamDeal