Crimson Desert – Best Graphics & Performance Guide (No Blur, No Stutter, DLDSR Fix)
(106 ratings)
Mar 21 @ 7:41am10,436252
Modding or ConfigurationEnglish
🧾 Introduction
Crimson Desert can look and feel incredible—but out of the box, many players run into:
This guide is built with one goal:
→ Follow one setup and fix all of it.
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Instead of random tweaks, this guide focuses on:
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If followed correctly, you will get:
- Blurry / soft image quality (especially at 1440p)
- Microstutter and inconsistent frame pacing
- Textures not loading correctly or not applying
- Visual glitches with certain settings combinations
This guide is built with one goal:
→ Follow one setup and fix all of it.
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Instead of random tweaks, this guide focuses on:
- A complete, optimized baseline setup
- Fixes for known engine-related issues
- Settings that improve both visual quality and stability
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🎯 How To Use This Guide
- 🟢 Want the best experience
→ Start with Recommended Setup (DO THIS FIRST) - 🔧 Looking for a specific fix
→ Use the Table of Contents on the right side to navigate quickly
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If followed correctly, you will get:
- Sharper image quality than native 1440p
- Stable frametimes and smooth gameplay
- Properly applied graphics settings
- No major visual artifacts or instability
🔗 Quick Links
Steam automatically provides a Table of Contents on the right side of the guide.
You can use it to quickly jump to any section.
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Use it if you are looking for:
You can use it to quickly jump to any section.
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Use it if you are looking for:
- 🟢 Complete setup → Go to Recommended Setup (DO THIS FIRST)
- 🔴 Stutter / textures not loading → Stutter & Texture Issues Fix
- 🟡 Blurry graphics → Blurry Graphics Fix (DLDSR Method)
- 🟠 Frame pacing / smoothness issues → G-Sync / VRR Optimization
- 🟣 HDR flickering / black bars → HDR + Flickering Black Bars
- # Results → Final Summary
🟢 Recommended Setup
This section provides a complete setup that fixes most visual and performance issues in one go.
Follow everything exactly in order.
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If you have:
👉 Your configuration may be broken.
Do this first:
Go to → Stutter & Texture Issues Fix (Cache Reset Required)
Then return here and continue.
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Set:
Click Apply
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Set the following:
Make sure:
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Start with:
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These reduce aggressive pop-in and make it less noticeable.
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~10 FPS cost for significantly improved image quality.
Frame Generation easily helps offset this.
Follow everything exactly in order.
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🎯 Before You Start (IMPORTANT)
If you have:
- Changed graphics settings multiple times
- Switched between DLSS / DLAA / resolutions
- Game looks incorrect even on high settings
👉 Your configuration may be broken.
Do this first:
Go to → Stutter & Texture Issues Fix (Cache Reset Required)
Then return here and continue.
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⚙️ NVIDIA Control Panel Setup
🟢 Enable DLDSR
- Open NVIDIA Control Panel
- Go to → Manage 3D Settings → Global Settings
Set:
- DSR - Factors → 2.25x (DLDSR)
- DSR - Smoothness → 25% (22–33 range, lower = sharper)
Click Apply
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🟢 Driver Settings
Set the following:
- Power Management Mode → Prefer Maximum Performance
- Monitor Technology → G-SYNC Compatible
- Texture Filtering - Quality → Quality
- Vertical Sync → ON
Make sure:
- All DLSS Override Settings → Use 3D Application Settings
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Video Settings
- Resolution → 3840×2160
- Upscaling Mode → DLSS 4.5
- Upscaling Resolution → Quality
- Frame Gen → ON - At 2x Or 3x
- Reflex → ON
- V-Sync → OFF
- HDR → ON (Your Preference)
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Graphics Settings (Baseline)
Start with:
- Preset → Ultra
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Key Adjustments (Important)
- Foliage → High
- Volumetric Fog → High
These reduce aggressive pop-in and make it less noticeable.
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Adjust Based on Your System
- Textures → As high as your VRAM allows
- Shadows → Equal to or one step below textures (not lower than Medium)
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Keep These High
- Advanced Weather → ON
- Water → Ultra / Cinematic
- Effects → Ultra / Cinematic
- Simulation → Ultra / Cinematic
- Post Processing → Ultra / Cinematic
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Accessibility Settings
- Motion Blur → 0
- Depth of Field → OFF
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✅ What This Setup Does
- Fixes blurry image at 1440p
- Improves texture clarity and detail
- Stabilizes frametime and reduces microstutter
- Prevents common rendering issues
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⚖️ Performance Impact
~10 FPS cost for significantly improved image quality.
Frame Generation easily helps offset this.
🔴 Stutter & Texture Issues Fix (Cache Reset Required)
This section fixes issues caused by broken configuration files and corrupted shader cache.
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Press Win + R and type:
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Delete everything EXCEPT:
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Go to:
Delete:
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Repeat Step 1 and Navigate to:
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Press:
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Repeat for:
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The game can store:
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This process:
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🎯 Fixes
- Stutter / microstutter
- Texture quality not applying
- Settings not saving
- Incorrect VRAM usage
- Random rendering inconsistencies
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🟢 Step 1 — Open Game Cache Directory
Press Win + R and type:
%LOCALAPPDATA%\Pearl Abyss
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🟢 Step 2 — Clean Game Files
Delete everything EXCEPT:
- CD (contains save data)
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🟢 Step 3 — Remove Broken Config
Go to:
CD\save\
Delete:
- user_engine_option_save.xml
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🟢 Step 4 — Rebuild Settings
- Launch the game
- Apply settings (as shown in this guide)
- Exit the game normally
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🟢 Step 5 — Confirm Settings
- Reopen the game
- Verify settings are applied correctly
- Exit the game normally again
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🟢 Step 6 — Lock Config File
Repeat Step 1 and Navigate to:
CD\save\
- Right click → user_engine_option_save.xml
- Properties → Enable Read-only
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🟢 Step 7 — NVIDIA Shader Cache Cleanup
Step 7.1
Press:
%LOCALAPPDATA%\NVIDIA\DXCache
- Delete all files inside
- Do NOT delete the folder
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Step 7.2
Repeat for:
%LOCALAPPDATA%\NVIDIA\GLCache
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Step 7.3
- Restart your PC
- Go back to Follow the "RECOMMENDED SETUP" above in Guide
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🧠 Why This Works
The game can store:
- Corrupted configuration files
- Broken graphics settings
- Outdated shader cache data
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This process:
- Forces a clean config rebuild
- Prevents settings from breaking again
- Clears mismatched shader data
- Restores proper texture streaming
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⚠️ Notes
- First launch may have slight stutter (shader recompilation)
- This is normal and temporary
- Performance stabilizes after shaders rebuild
🟡 Blurry Graphics Fix (DLDSR Method)
This is the most effective fix for blurry or soft image quality, especially on 1440p displays.
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The game appears to be designed around higher internal resolution.
At 1440p, it can:
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Result:
A softer, less detailed image than expected.
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Set:
Click Apply
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Result:
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🎯 When To Use
- Game looks blurry or soft
- DLSS looks low quality
- DLAA still doesn’t look sharp enough
- Image lacks detail even on high settings
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⚠️ Why This Happens
The game appears to be designed around higher internal resolution.
At 1440p, it can:
- Use aggressive LOD scaling
- Drop texture detail early
- Rely heavily on temporal reconstruction (DLSS / TAA)
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Result:
A softer, less detailed image than expected.
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🟢 Fix — Use DLDSR + DLSS
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Step 1 — Enable DLDSR
- Open NVIDIA Control Panel
- Go to → Manage 3D Settings → Global Settings
Set:
- DSR - Factors → 2.25x (DLDSR)
- DSR - Smoothness → 25% (22–33 range | Lower = Sharper)
Click Apply
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Step 2 — Set In-Game Display Settings
- Resolution → 3840×2160
- Upscaling Mode → DLSS 4.5
- Upscaling Resolution → Quality
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🧠 Why This Works
- DLDSR forces the game to render at higher internal resolution
- This improves texture detail and LOD selection
- DLSS then reconstructs a cleaner image from better input data
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Result:
- Sharper image than native 1440p
- Better texture clarity
- Reduced blur and smearing
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⚠️ Notes
- Slight performance cost due to higher resolution
- DLSS Quality helps recover most of the FPS
- DSR Smoothness can be adjusted:
- → Lower = sharper image
- → Higher = smoother edges
🟠 G-Sync / VRR Optimization
This section improves frame pacing and overall smoothness.
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Go to:
Manage 3D Settings → Global Settings
Set:
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This combination provides the most stable frame pacing.
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If your in game FPS is reaching or exceeding your monitor refresh rate, set a cap slightly below it.
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Examples:
Left is Monitor Refresh Rate and Right is the Cap (Use Riva Tuner Statistics Server for setting this Cap)
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Why:
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Result:
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🎯 Fixes
- Microstutter
- Inconsistent frame pacing
- Gameplay feels “laggy” despite high FPS
- Screen tearing
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🟢 NVIDIA Control Panel Settings
Go to:
Manage 3D Settings → Global Settings
Set:
- Monitor Technology → G-SYNC Compatible
- Vertical Sync → ON
- Low Latency Mode → OFF
- Power Management Mode → Prefer Maximum Performance
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🟢 In-Game Settings
- V-Sync → OFF
- Reflex → ON
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⚠️ Important Configuration
- Driver V-Sync → ON (From NVIDIA Control Panel)
- In-game V-Sync → OFF
- G-Sync → Enabled
This combination provides the most stable frame pacing.
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🎯 Optional — FPS Cap (Recommended)
If your in game FPS is reaching or exceeding your monitor refresh rate, set a cap slightly below it.
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Examples:
Left is Monitor Refresh Rate and Right is the Cap (Use Riva Tuner Statistics Server for setting this Cap)
- 240Hz → Cap at 237 FPS
- 165Hz → Cap at 162 FPS
- 144Hz → Cap at 141 FPS
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Why:
- Prevents hitting the V-Sync ceiling
- Keeps G-Sync active at all times
- Improves frame consistency
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🧠 Why This Works
- G-Sync synchronizes refresh rate with frame output
- Driver-level V-Sync prevents tearing at upper limits
- Disabling in-game V-Sync avoids additional latency
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Result:
- Smoother motion
- Stable frametimes
- Reduced microstutter
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⚠️ Notes
- Works best when combined with Frame Generation + Reflex
- FPS cap is optional but recommended for high refresh rate users
🟣 HDR + Flickering Black Bars
This section fixes a specific visual issue where black bars or flickering appear on screen.
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This issue occurs only when using this exact combination:
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This combination is unstable and causes rendering issues.
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Follow the setup from:
Blurry Graphics Fix (DLDSR Method)
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Key Changes:
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Result:
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🎯 When This Happens
- Flickering black bars appear on screen
- Random black flashes or screen cutouts
- Visual instability during gameplay
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⚠️ Cause
This issue occurs only when using this exact combination:
- DLAA → ON
- Frame Generation → ON
- HDR → ON
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This combination is unstable and causes rendering issues.
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🟢 Fix — Use DLDSR Setup Instead
Follow the setup from:
Blurry Graphics Fix (DLDSR Method)
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Key Changes:
- Use DLDSR (2.25x) instead of native resolution
- Use DLSS → Quality instead of DLAA
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DLDSR Setup (Quick Steps)
- Open NVIDIA Control Panel
- Go to → Manage 3D Settings → Global Settings
- DSR - Factors → 2.25x (DLDSR)
- DSR - Smoothness → 25% (22–33 range)
- Apply changes
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🧠 Why This Works
- DLAA + HDR + Frame Generation causes instability in the rendering pipeline
- Switching to DLDSR + DLSS avoids that combination entirely
- Provides better image quality while remaining stable
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Result:
- No flickering or black bars
- Stable HDR experience
- Better overall image quality than DLAA at 1440p
🧾 Final Summary
✅ Final Result & Visual Showcase
After applying everything in this guide, your game should now:
- Look sharp and detailed (no blur)
- Have stable frametimes and smooth gameplay
- Properly apply all graphics settings
- Run without major visual issues or instability
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📸 Visual Results
Below are in-game screenshots using the settings from this guide:
Image 1 | Open Full[ibb.co]

Image 2 | Open Full[ibb.co]

Image 3 | Open Full[ibb.co]

Image 4 | Open Full[ibb.co]

Image 5 | Open Full[ibb.co]

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🧠 Final Notes
- The game benefits significantly from higher internal resolution
- Incorrect configs and cache can break settings and textures
- Certain setting combinations can cause visual instability
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This guide resolves those issues by:
- Forcing proper internal rendering (DLDSR)
- Resetting broken configuration and shader cache
- Using stable synchronization settings
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Result:
- Cleaner image quality
- More consistent performance
- Stable and predictable behavior
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🎯 Final Thoughts
This guide focuses only on:
- Tested fixes
- Reproducible issues
- Real improvements
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If everything was followed correctly:
🚀 You’re Done
My Rig:
💬 My Thoughts
This is actually the second iteration of this guide.
I originally made it just to document my own setup—I didn’t expect more than a handful of people to read it, let alone 500+… and definitely not 6K.
The first version honestly felt a bit shoddy, and I did feel somewhat self-conscious knowing that many people were looking at it.
So I went back, cleaned it up, and made sure everything here is easier to follow and more understandable for anyone trying to fix their setup.
🔧 Extra Tweaks
If you’re an HDR enjoyer, go check out RenoDX—it might just change how the game looks entirely.
If you’re not on HDR, try experimenting with ReShade for some extra visual tweaks.
- This setup is a strong baseline — not something you’re locked into!!
- Feel free to tweak based on your system ......... < THIS!!! Experiment if you CAN!
- If you find something better, share it—I’m always open to improving this
🔄 Ongoing Updates
I’ll keep updating this guide over time if something significant changes—especially with newer updates like DLSS 4.5 and improvements to ray reconstruction rolling out around March 31.
⭐ Support Please!
If this helped you, consider giving it a 👍 or ⭐—it helps more people find a setup that actually works.
⚠️ Experimental: Ray Reconstruction + Lighting Unlock (Nexus Mod)
This is an experimental setup for users who want maximum visual quality and are willing to accept major trade-offs and make note that this is NOT USING DLDSR.
• Download the Ray Reconstruction Lighting Unlock Mod[www.nexusmods.com]
• Allows lighting quality to be reduced below forced MAX when using Ray Reconstruction
• Provides meaningful performance gains compared to forced MAX lighting
• Produces a more detailed, light-accurate, and contrast-intelligent image
• Effectively resolves most indoor lighting issues (noise, flickering, and shadow instability)
For RTX 5090-Class GPUs:
• Can run this setup using DLAA (no upscaling required)
For GPUs Below RTX 5090:
• Requires switching from DLAA → DLSS Upscaling (Quality or lower)
For RTX 5090-Class GPUs:
• Objects and foliage appear (Severe and constant pop-in) very close to the player
For GPUs Below RTX 5090:
Requires DLSS Upscaling:
Cannot be used effectively with DLAA thus:
• Reduces overall image stability
• VERY Noticeable smearing during movement (either when user moves or the foliage)
• Distant objects lose clarity
• Overall visual consistency decreases combined with the pop in
While static scenes look impressive, actual gameplay differs significantly:
• Exploration feels visually inconsistent due to pop-in
• Distant (and not so distant) clarity fluctuates during motion (sometimes vaseline-like) - (non-5090 GPUs)
• Overall experience is vastly less stable and inferior compared to DLAA setup - (non-5090 GPUs)
This setup is NOT recommended for most players except 5090 owners.
The main guide configuration (DLAA + optimized settings) provides:
• Better overall stability
• Less ghosting and pop-in
• More consistent visuals
Use this only if you prioritize:
• Lighting accuracy over everyting else.
Mod Used
• Download the Ray Reconstruction Lighting Unlock Mod[www.nexusmods.com]
What This Does
• Allows lighting quality to be reduced below forced MAX when using Ray Reconstruction
• Provides meaningful performance gains compared to forced MAX lighting
• Produces a more detailed, light-accurate, and contrast-intelligent image
• Effectively resolves most indoor lighting issues (noise, flickering, and shadow instability)
Usage
For RTX 5090-Class GPUs:
• Can run this setup using DLAA (no upscaling required)
For GPUs Below RTX 5090:
• Requires switching from DLAA → DLSS Upscaling (Quality or lower)
DLAA vs Ray Reconstruction (Lighting Unlock)
Left: DLSS 4.0 (DLAA)
Right: DLSS 4.0 (Quality Upscaling + Ray Reconstruction)
DLAA (Left):
• More stable image
• Consistent lighting
Ray Reconstruction + Lighting Unlock (Right):
• Improved shadow depth and lighting accuracy
Settings modified from previous section:
• Foliage: Cinematic
• Volumetric Fog: High
• Lighting: High
This comparison represents a best-case static scenario.
Comparison Link:
View DLAA vs Ray Reconstruction Comparison[www.diffchecker.com]
⚠️ IMPORTANT ⚠️
The downsides of Ray Reconstruction are NOT visible in static images.
During actual gameplay, these issues become significantly more noticeable.
⚠️ Major Trade-offs
For RTX 5090-Class GPUs:
• Objects and foliage appear (Severe and constant pop-in) very close to the player
For GPUs Below RTX 5090:
Requires DLSS Upscaling:
Cannot be used effectively with DLAA thus:
• Reduces overall image stability
• VERY Noticeable smearing during movement (either when user moves or the foliage)
• Distant objects lose clarity
• Overall visual consistency decreases combined with the pop in
Real Gameplay Behavior
While static scenes look impressive, actual gameplay differs significantly:
• Exploration feels visually inconsistent due to pop-in
• Distant (and not so distant) clarity fluctuates during motion (sometimes vaseline-like) - (non-5090 GPUs)
• Overall experience is vastly less stable and inferior compared to DLAA setup - (non-5090 GPUs)
❗ Recommendation
This setup is NOT recommended for most players except 5090 owners.
The main guide configuration (DLAA + optimized settings) provides:
• Better overall stability
• Less ghosting and pop-in
• More consistent visuals
Use this only if you prioritize:
• Lighting accuracy over everyting else.
Ray Reconstruction improves lighting fidelity, but introduces significant temporal instability (largely smearing) and pop-in in its current state.
This is an experimental workaround only for those who desire Ray Reconstruction — proper fixes will require updates from NVIDIA or Pearl Abyss.