Add your own arbitrary screen image for shelter
Mar 24 @ 1:30pm55715
Modding or ConfigurationWalkthroughs
Intro
You can place your own wallpaper images, instead of just images taken by photo mode in game.
They need to have a file name in this format:
93508c4a-7217-4cbe-a95f-e952de5453d9_00000000fd86f2c5.dat
It says .dat but it is a .png that has a .dat filename, so if you are in windows, make sure your explorer settings are set to show file extensions at all times.
When I use the terminal command pngcheck to get it's details, here is the format it accepts. It needs to be 1920x1080, 32-bit RGB+alpha:
The filename is a UUID, which is just a big unique number, an underscore, and the last hexadecimal is some zeros and a number that is the ID of the location a picture was placed. (These can be acquired very easily by simply taking some screenshots where you replace the contents, and use the old filename.)
If you're a Linux user or can do basic scripting, this can be done with a couple simple terminal commands. If you're on Windows in 2026, good luck.
They need to have a file name in this format:
93508c4a-7217-4cbe-a95f-e952de5453d9_00000000fd86f2c5.dat
It says .dat but it is a .png that has a .dat filename, so if you are in windows, make sure your explorer settings are set to show file extensions at all times.
When I use the terminal command pngcheck to get it's details, here is the format it accepts. It needs to be 1920x1080, 32-bit RGB+alpha:
OK: 93508c4a-7217-4cbe-a95f-e952de5453d9_00000000fd86f2c5.dat (1920x1080, 32-bit RGB+alpha, non-interlaced, 81.7%).
The filename is a UUID, which is just a big unique number, an underscore, and the last hexadecimal is some zeros and a number that is the ID of the location a picture was placed. (These can be acquired very easily by simply taking some screenshots where you replace the contents, and use the old filename.)
If you're a Linux user or can do basic scripting, this can be done with a couple simple terminal commands. If you're on Windows in 2026, good luck.
Acquire placeholder images.
Take a picture (or a bunch of them if you are trying a bunch of images) in photo mode.
This will give you a bunch of unique names. Take them in the location where you want the photo to be "from."
scdat directory
The shelter's wallpaper images live in Documents/DEATH STRANDING 2 - ON THE BEACH/[some number, a profile ID? I only had one myself]/scdat/ They are always 1920 x 1080 resolution
the "screenshots" folder (as opposed to "scdat" folder) are whatever resolution your game was when you took the screenshot, you can delete these if you do not want them after.
This will give you a bunch of unique names. Take them in the location where you want the photo to be "from."
The shelter's wallpaper images live in Documents/DEATH STRANDING 2 - ON THE BEACH/[some number, a profile ID? I only had one myself]/scdat/ They are always 1920 x 1080 resolution
the "screenshots" folder (as opposed to "scdat" folder) are whatever resolution your game was when you took the screenshot, you can delete these if you do not want them after.
Replace placeholder image with yours.
Use whatever photo editing tools you have to change your image to be in the exact resolution/format of the original placeholder image you got from photo mode in /scdat/ directory.
This linux command has worked for me to put the images in the right format. Experiment with however gets your image to the same aspect ratio as 1920x1080 in a desirable way if it is a different ratio.
In the /scdat/ folder, replace output.png (or whatever your appropriately formatted png image is) with one of the names of the "placeholder" images that photo mode gave us.
If it works, it should be available to select as a shelter wall image. If it crashes the game, the image is of the wrong format in some way (wrong size, image file type, encoding.) Use whatever you have that can show you properties of images to make sure your image is converted to it's type.
Here is one that originated at the right aspect ratio. Go ahead and place that cheeseburger into the demon core.
This linux command has worked for me to put the images in the right format. Experiment with however gets your image to the same aspect ratio as 1920x1080 in a desirable way if it is a different ratio.
magick input.png \
-resize 1920x1080 \
-background none \
-gravity center \
-extent 1920x1080 \
-alpha set -strip \
-interlace none \
-define png:color-type=6 \
-define png:bit-depth=8 \
PNG32:output.png
In the /scdat/ folder, replace output.png (or whatever your appropriately formatted png image is) with one of the names of the "placeholder" images that photo mode gave us.
If it works, it should be available to select as a shelter wall image. If it crashes the game, the image is of the wrong format in some way (wrong size, image file type, encoding.) Use whatever you have that can show you properties of images to make sure your image is converted to it's type.
Here is one that originated at the right aspect ratio. Go ahead and place that cheeseburger into the demon core.