SWORN: All Blessings Guide
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Feb 22, 2025 @ 5:11pm5,20684
AchievementsGameplay BasicsTraditional Chinese
Badb, The Dark Omen
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
Your Dash
Your Companion is a Shadowkin, a nightmarish creature that launches Shades at enemies.
Your Ultimate
Standard Blessings:
It requires fewer Bleed stacks to Hemorrhage enemies.
Your Shades cause Bleed stacks on hit.
Your Backstabs inflict Bleed.
You can Backstab by hitting an enemy from the side. All your Backstabs deal more damage.
Increase your dash recharge speed.
Hemorrhage now also deals a portion of the target's max health as damage.
After killing an enemy,briefly gain Invisibility.
You have a high chance to Evade incoming damage while Invisibility is active.
Your Dash
You move faster while Invisivility is active.
Every fifth Dash
Hemorrhaging an enemy now sends Shades to attack nearby enemies.
Your Shades now throw daggers to attack foes at range and deal bonus damage.
You have a chance to Evade incoming damage.
Casting your spell grants Invisibility, and your spell no longer breaks Invisibility.
Attacks that break your Invisibility deal bonus damage.
Increase your movement speed.
An aura surrounds you that causes enemies to Bleed.
Round Table Blessings:
Increase the team's movement speed.
Beira, The Frozen Witch
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
Your Dash
Your Companion is an Arctic Vole that shoots Frost Novas at enemies.
Your Ultimate
Stardard Blessings:
Your Mana
Your Frost Novas inflict a large amount of Frost Bite.
Increase your Frost Bite buildup.
Frost Novas detonate instantly.
Your Frost Novas do extra damage for every stack of Chill on enemies.
Attacks that inflict Chill also Build up Frost Bite on enemies.
Casting your Ultimate
When an enemy has more than 5 stacks of Chill they take damage over time.
Create a Frost Nova whenever you Freeze an enemy.
Extend the duration of Freeze.
Your Ultimate
Attacks that inflicts Chill have a chance of spawning a Frost Nova on hit.
You have an additional Mana
Your Frost Novas deal more damage and are 50% larger.
Your Chill takes longer to decay.
Killing an enemy affected by Chill causes a Frost Nova to seek out a nearby enemy.
Your Spell
Hitting an enemy with a Light
Round Table Blessings:
Increase your team's max stacks of Chill.
Cliona, Mother Of Banshees
Ability Blessings
Your Light Attack
Your Heavy Attack
Your Spell
Your Dash
Your Companion is a Banshee, a small ghoul that shoots Soul Missiles at enemies.
Your Ultimate
Standard Blessings:
Soul Missiles now deal a portion of their damage to all weakened foes in a chamber.
You gain Captured Souls over time for each for afflicted by Weak.
Your Banshee will occasionally summon a Living Urn.
Your Ultimate
You gain Captured Souls whenever your Soul Missiles hit foes.
Take less damage from all enemies.
Once per Chamber when you would take lethal damage, you instead survive with 1 Health.
Your blessing rewards have one less option but increased rarity.
Your Soul Rend effects deal more damage.
Weak lasts longer when you apply it.
Take less damage from traps.
Your Living Urns constantly fire Soul Missiles at nearby foes.
Fire additional Soul Missiles.
Decrease the amount of Spirit Charge you need to trigger Soul Rend.
Gain Spirit Charge over time from enemies afflicted with Weak.
Gain Spirit Charge whenever an enemy with Weak dies.
When you apply Weak to a foe with an Attack(
Round Table Blessings:
Your entire team is immune to all damage for the first few seconds of a Chamber.
Gogmagog, The Last Giant
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
Your Dash
Your Companion is a Stone Golem that creates Quakes by stomping on foes.
Your Ultimate
Standard Blessings:
Your Quake effects trigger a second time in a larger area.
Start each Chamber with a stack of Damage Shield.
Your Stone Golem will periodically grant a nearby ally a Damage Shield.
After a foe recovers from Stun, they are left Vulnerable.
All of your Quake effects deal more damage.
Your attacks that inflict Stagger deal extra damage if you have not been damaged in the last 3 seconds.
Damage Shield can stack up to 3 times.
Your attacks that inflict Stagger deal extra damage to Major Foes and Bosses.
After using your Ultimate
When Damage Shield breaks, create 6 Quakes around you.
Start each Chamber with an additional stack of Damage Shield.
Your attacks that inflict Stagger deal extra knockback to Minor Foes.
Your Stun effects last longer.
Enemies drop 1
You receive extra currency when you take a reward containing
Your attacks that inflict Stagger deal increased damage if you have not used your Dash
When you Stun a foe, create 6 Quakes around them.
Your attack that inflict Stagger deal more damage to foes that are Stunned.
Your attack that inflict Stagger apply Vulnerable for 4 seconds when Damage Shield breaks.
Gain damage reduction for each enemy near you, up to 25%.
You take 1 less damage from all sources.
Increase all Stagger you inflict.
Round Table Blessings:
All players gain a stack of Damage Shield that regenerates over time.
Lugh, The Hand Of Fate
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
Your Dash
Your Companion is a Golden Squirrel, a gleaming woodland critter that tosses Golden Clovers at foes.
Your Ultimate
Standard Blessings:
Your Golden Javelin effects can Critical Hit.
When you Critical Hit, launch a Golden Clover at a nearby enemy.
Your attacks (
Your attacks that can Critical Hit always deal more damage against Marked enemies.
Enemies drop
Increase your max Fortunes.
Golden Clovers flip off of foes and grant Favor when caught.
Start each Chamber with an enemy Marked.
When an attack fails to Critical Hit, gain some Fortune.
If you take damage while you have at least 15
You have a chance to Mark an enemy when you catch a Golden Clover.
Golden Clovers now flip off of enemies and give Fortune if you catch them.
Gain 10
Deal bonus damage for every 50
Your Ultimate
When you Critical Hit, Mark a nearby enemy.
Your Fortune constantly increases while in a chamber with foes.
Increase the damage of your Golden Clovers. Any time you flip Golden Clover projectiles off of enemies, flip 3 instead of 1.
Round Table Blessings:
Increase the party's chances of getting higher rarity blessings.
Mab, Queen Of Spiders
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
The end of your Dash
Your Companion is a Brood Mother, a giant spider with an Infecting bite.
Your Ultimate
Standard Blessings:
Every third attack your Brood Mother summons a Spiderling.
Your Brood Mother can now also shoot Bile.
Gain an additional Brood Mother.
Your Ultimate
Enemies with Venom explode on death, releasing Bile for each stack they have on them.
You periodically shoot Bile at nearby enemies.
Infected foes have a chance to spawn two Spiderlings on death.
Venom deals damage faster.
Killing an enemy increases your maximum Health
Casting your Ultimate
Heal
Your Venom lasts longer and deals more damage with each tick.
Killing Infected enemies heals you.
Your Spiderlings have increased duration.
Increase your max stacks of Venom.
Healing
Your Companions deal more damage.
Enemies with at least 5 stacks of your Venom are now Infected .
When an Infected enemy dies your Brood Mother permanently gains bonus damage.
Whenever Venom inflicts damage, it will hurl Bile at another nearby enemy.
Round Table Blessings:
Your team's companions deal double damage.
Oberon, King Of The Fae
Ability Blessings:
Your Light Attack
Your Heavy Attack
Your Spell
When you Dash
Your Companion is a Storm Falcon, a fearless bird that shoots Whirlwinds at foes.
Your Ultimate
Standard Blessings:
Deal additional damage for each foe nearby you.
Your Chain Lighting can bounce further and deals more damage.
Increase the distance your Dash
Your Chain Lightning can bounce more times, and can bounce back to foes it has already hit.
Slowly build up Flow while in combat.
While using your Ultimate
Your Storm Falcon has two permanent Whirlwinds orbiting it.
Your Fury attacks build up Flow.
Your Fury attacks emit Chain Lightning.
Gain movement speed for 1.75 seconds when you deal damage.
Whenever you enter Flow, launch Whirlwinds in all directions.
Your Storm Falcon periodically shoots Chain Lightning.
Your Fury stacks last longer before wearing off.
Increase your max stacks of Fury.
Whenever you would create a Whirlwinds, create an additional one.
Increase Flow's movement and attack speed bonuses.
Chain Lightning deals increased damage for each stack of Fury.
When you have ten or more stacks of Fury, periodically shoot Chain Lightning at nearby Foes.
Gain increased damage for 0.7 seconds when you Dash
Increase your maximum stacks of Fury by 1 for each active Whirlwind.
Increase the duration of your Flow.
Your Whirlwinds periodically shoot Chain Lightning.
While in Flow, your Fury attacks launch Whirlwinds.
Round Table Blessings
Your entire party slowly builds up Flow while in combat.
Titania, Queen Of The Fae
Ability Blessings:
Every 8 seconds, your Light Attack
Every 8 seconds, your Heavy Attack
Every 8 seconds, your Spell
Every 6 seconds your Dash
Your Companion is an Ember Cat, a fiery cat that shoots Immolating fireballs.
Your Ultimate
Standard Blessings:
Your Ignited attacks cause foes they hit to Immolate.
Damage from your Immolate effects can trigger the bonus damage from Scorch.
Your Immolate effects become more powerful the longer they are actives.
You deal more base damage with all your attacks when your health is below 35%.
Your Ember Cat periodically Immolates itself.
Ember Cat fireballs also apply Scorch.
Hitting a foe with an Ignited effect causes you to Immolate.
Your Ignite effects recharge more quickly while you are standing in an Immolate effect.
Increase the duration of Immolate.
Your attacks that can Ignite gain an additional Ignite charge.
Your attacks that can Ignite gain an additional Ignite charge.
If an Ignited attack kills at least one foe, the attack is partially recharged.
Using your Ultimate
Your attacks that can Ignite deal bonus damage while recharging.
Increase the frequency Immolate deals damage.
Your Ignite effects recharge quicker.
Immolating enemies take more damage from your Ignite effects.
Passively regen Ultimate.
Foes affected by Immolate for 2 seconds become Scorched.
Your Ignite effects apply Scorched.
Scorch lasts longer.
Your Ignited attacks are stronger but take 2 seconds longer to recharge.
Whenever you take damage, gain 60% of the damage taken as Ultimate.
Scorch deals additional damage.
Whenever you take damage, create an Eruption around you.
Round Table Blessings:
Enemies spawn Scorhed.
Duo Blessings
Shades throw daggers at all nearby Chilled enemies.
When a foe is afflicted with Weak a Shade will periodically strike them.
Killing a foe grants bonus damage to all attacks for the remainder of this Quest. Limited to 15 kills per chamber.
You are more likely to Critical Hit when striking enemies from behind.
Backstabbing an enemy causes Venom on that enemy to tick for a portion of its total damage.
During Flow your attacks with Fury effects can Backstab.
Your Shades leave behind an Immolate.
Venom stacks don't decay on chilled enemies.
Your Weak effects reduce enemy damage even more.
Evolve your Brood mother to be larger, hit harder, and inflict Stagger.
All sources of Venom have a chance of inflicting 2 extra stacks.
Your Chain Lighting inflicts Venom.
Your Ignited attacks will detonate all stacks of Venom on enemies, dealing additional damage per stack.
After 30 seconds in combat, increase all of your base damage.
Hitting a Frozen enemy with an attack that inflicts Stagger will shatter the ice for massive damage.
Every time you apply Chill, you have a chance to instantly Freeze the target.
Your Frost Novas burst three times.
Frost Novas leave an Immolate behind.
Weak foes take additional Stagger buildup from all sources.
Increase your Critical Hit damage against Weak enemies.
Whenever you lose stacks of Fury, gain Spirit Charge equal to 10 times the amount lost.
Weak Enemies apply and trigger Scorch to themselves whenever they attack.
Increase your Critical Hit chance against Stunned enemies.
Gain damage reduction while in Flow.
Foes you Stun will create an Eruption.
Increase your Critical Hit chance against Scorched enemies.
While in Flow, your Ignite effects have no cooldown.
Greatly increase Critical Hit chance while in Flow.