Incomplete Speedrun Guide (needs more images and details).
Jul 21, 2023 @ 8:09pm5944
Maps or LevelsWalkthroughsEnglish
Beginning
To start off: Click the starting document, then right click to exit it.
Open the Console on the right, grab the Candy Bar. Click the Trucks door to your left to exit the Truck.
Press Tab to open your inventory. Click Use and Confirm to eat the Candy Bar for a speed boost.
Then enter the Hotel in front of you.

Ring the bell on the opposite side of the room, press Esc to skip the cutscene. Grab the Keycard in front of you, and head back outside.

To your right is a building called Stage 4. Go up the ramp and open the door to enter.
Press Tab to open your inventory. Click Use and Confirm to eat the Candy Bar for a speed boost.
Then enter the Hotel in front of you.
Ring the bell on the opposite side of the room, press Esc to skip the cutscene. Grab the Keycard in front of you, and head back outside.
To your right is a building called Stage 4. Go up the ramp and open the door to enter.
Stage 4
Through the opening on the right, you can move forward to the door on the opposite side of the door.

There will be a door on your left, a locked door in front of you, and a Norman abusing a door to your right.
Go around the plants on your right, and you can enter the door at an angle without the Norman hurting you.

Go down the steps, when you get close enough to the Mirror, a cutscene will play and you will get the Rolodexer. -Don't skip the cutscene, so you can get some Candy Bars from the Office later.

After exiting the previous room, go straight, right, and enter the door on the other side of the room.

Drop down to your left. You can press Q to face behind you. Make your way around the room, making a left at the puppet lady. Shoot her twice, and collect 12 bullets on the shelf to her left. Entering the door at the end.

In this hallway, the door in the middle has some Magazines. The door at the end has another door behind it, and that leads to the next area.

Go down the steps and enter the next room. Shoot the target in the center to unlock the case holding the Blue Circle Key. Make your way backward, this time going up the stairs. Shoot the Purple puppet and enter the door at the top.

Unlock and Open the only door to your right in the middle of the hall. Then take a left when you enter the first room from the start. You will see the double Blue Circle doors again, but this time you have the key you need to go through them.

There will be a door on your left, a locked door in front of you, and a Norman abusing a door to your right.
Go around the plants on your right, and you can enter the door at an angle without the Norman hurting you.
Go down the steps, when you get close enough to the Mirror, a cutscene will play and you will get the Rolodexer. -Don't skip the cutscene, so you can get some Candy Bars from the Office later.
After exiting the previous room, go straight, right, and enter the door on the other side of the room.
Drop down to your left. You can press Q to face behind you. Make your way around the room, making a left at the puppet lady. Shoot her twice, and collect 12 bullets on the shelf to her left. Entering the door at the end.
In this hallway, the door in the middle has some Magazines. The door at the end has another door behind it, and that leads to the next area.
Go down the steps and enter the next room. Shoot the target in the center to unlock the case holding the Blue Circle Key. Make your way backward, this time going up the stairs. Shoot the Purple puppet and enter the door at the top.
Unlock and Open the only door to your right in the middle of the hall. Then take a left when you enter the first room from the start. You will see the double Blue Circle doors again, but this time you have the key you need to go through them.
Sound Stage
Immediately go right, hugging the wall, you will see a Letter on a barrel. If you're quick you can grab it and avoid the Norman.
When you go back, head up the stairs twice. Lead the Puppet guy around the center, then make your way to a door on your left, and some stairs on your right. Enter the door first for a Letter, exit the room, and go down the stairs in the opening. First enter the room on the left for a Letter, then enter through the door.
There will be a door at the end of the corner, and a right turn right before it. Take the turn going down and up some stairs, pull a lever you find in the room after the stairs. Headback and this time enter the door at the end.
Drop down, grab the Key and Magazine past the gate you unlocked.
When you exit the shop, the closest shop afterward will have a Register you can unlock now for a Letter.
Enter the Pizza Shop and turn the arrow to the Mushroom.
Just like at the start of the level, go up the stairs but this time take the detour on your left for a Letter that was behind the Mushroom Box.
Go up the second set of stairs, and make your way across the plank on your right. The Orange Square room you enter will have a Bathtub you can drain and grab a Letter.
Infront of the cameras in the center of the level is a sign you can put the letters on. Spell out NEIGHBOR to get some Mail. Place this Mail into the Mailbox for a crank, then exit both the Sound Stage and Stage 4. You will now be outside again.
If you didn't skip the Rolodex(Stenographer) cutscene, you can enter the Hotel again for some Candy Bars next to the Bell.
When you go back, head up the stairs twice. Lead the Puppet guy around the center, then make your way to a door on your left, and some stairs on your right. Enter the door first for a Letter, exit the room, and go down the stairs in the opening. First enter the room on the left for a Letter, then enter through the door.
There will be a door at the end of the corner, and a right turn right before it. Take the turn going down and up some stairs, pull a lever you find in the room after the stairs. Headback and this time enter the door at the end.
Drop down, grab the Key and Magazine past the gate you unlocked.
When you exit the shop, the closest shop afterward will have a Register you can unlock now for a Letter.
Enter the Pizza Shop and turn the arrow to the Mushroom.
Just like at the start of the level, go up the stairs but this time take the detour on your left for a Letter that was behind the Mushroom Box.
Go up the second set of stairs, and make your way across the plank on your right. The Orange Square room you enter will have a Bathtub you can drain and grab a Letter.
Infront of the cameras in the center of the level is a sign you can put the letters on. Spell out NEIGHBOR to get some Mail. Place this Mail into the Mailbox for a crank, then exit both the Sound Stage and Stage 4. You will now be outside again.
If you didn't skip the Rolodex(Stenographer) cutscene, you can enter the Hotel again for some Candy Bars next to the Bell.
Sewer
1 By your truck will be a neon sign "It's Time to Fix!". Follow it to a device you can use your Crank on to enter the Sewer.
2Move forward for a cutscene, grab the Magazines in the glass case to your left, then enter the door on the right side of the room.
3 Enter the second door on your left after downing a puppet. The locker in the center has a Magazine for you. The locker in the corner with a stain on it has the item you need. Backtrack to the starting room of the level.
4 Enter the door opposite of the starting room, this will be to your right when you re-enter.
Head straight and to the right, entering the next room, flip the switch on the left end of the room, and you can pick up an item on the center of the stage.
5 When you exit the previous room, head to the opposite side of the room, there will be a machine you can put your powering-item in the top of it. From left to right of the card slots you need by the machine, do Square Square Triangle, Square Square Circle, and Square Triangle Circle. This will lift a door in the corner and the next area for you to go to.
6 Head to the end of the tunnel, in the next room go left and up the stairs.
7 Go up the steps, grab the Magazine on the shelf, turn right and go through the door on the left.
8 Go left again, at the end of the room will be the Lockbox Key next to a Power station thing..
9 Now start heading backward, there will be a Lockbox on the wall with a fuse before exiting the room through the door you came in through.
10 When you get back to the room with the large circular opening in the center, you need to go around and enter the door that was on your left.
11 When you reach the end of the pipe room, on your left is another Lockbox and Fuse. On your right is the door to a boat you need to use.
12 Make your way forward, you will go to the room you found the first power-part in again. This time unlocking the Lockbox and getting one more Fuse. Leave the room.
13 Enter the door at the end of the hall to your right, after some moving you will be back in the room from the start of the level.
14 Enter the door on your right, go straight and to the left to the Shapes room. This time enter the door on your left, in this room will be the last Lockbox. Backtrack and enter the door on the right of the power station.
Repeat steps 6 7 8
If you didn't grab the paper, the answer to the puzzle is Club, Diamond, Heart, Spade.
A
2Move forward for a cutscene, grab the Magazines in the glass case to your left, then enter the door on the right side of the room.
3 Enter the second door on your left after downing a puppet. The locker in the center has a Magazine for you. The locker in the corner with a stain on it has the item you need. Backtrack to the starting room of the level.
4 Enter the door opposite of the starting room, this will be to your right when you re-enter.
Head straight and to the right, entering the next room, flip the switch on the left end of the room, and you can pick up an item on the center of the stage.
5 When you exit the previous room, head to the opposite side of the room, there will be a machine you can put your powering-item in the top of it. From left to right of the card slots you need by the machine, do Square Square Triangle, Square Square Circle, and Square Triangle Circle. This will lift a door in the corner and the next area for you to go to.
6 Head to the end of the tunnel, in the next room go left and up the stairs.
7 Go up the steps, grab the Magazine on the shelf, turn right and go through the door on the left.
8 Go left again, at the end of the room will be the Lockbox Key next to a Power station thing..
9 Now start heading backward, there will be a Lockbox on the wall with a fuse before exiting the room through the door you came in through.
10 When you get back to the room with the large circular opening in the center, you need to go around and enter the door that was on your left.
11 When you reach the end of the pipe room, on your left is another Lockbox and Fuse. On your right is the door to a boat you need to use.
12 Make your way forward, you will go to the room you found the first power-part in again. This time unlocking the Lockbox and getting one more Fuse. Leave the room.
13 Enter the door at the end of the hall to your right, after some moving you will be back in the room from the start of the level.
14 Enter the door on your right, go straight and to the left to the Shapes room. This time enter the door on your left, in this room will be the last Lockbox. Backtrack and enter the door on the right of the power station.
Repeat steps 6 7 8
If you didn't grab the paper, the answer to the puzzle is Club, Diamond, Heart, Spade.
A
Offices
Public Park
Solvents