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Antiquity Civs Codex

DumbDuckDumbDuck
Feb 6, 2025 @ 9:38pm2,10717
Gameplay BasicsWalkthroughs
Formatting
I'll be structuring the guide in this manner.

Guideland (The name of the civ)
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Legacy challenge (What legacy you need to complete with this civ, to unlock a challenge for extra account exp )
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Picture of the main bonuses. (For easier referencing)
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Picture of tradition tree. (For visual reference)
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Tradition 1
-Passive- +1 readability

Tradition 1M
-Civic- +1 Like.

(Traditions will be numbered, from left to right, top to bottom. M will be used to indicate the mastery for this tradition, EX Tradition 2M will be the second tradtion's mastery. -Passive- and -Policy- Will be used to signify if something is a passive ability or a Policy that needs to be slotted into your government.)

V1.1 Fixed some spelling mistakes.
Aksum
Economic Legacy.



Tradition 1
-Adds the "Hawilt" unique improvement..
-Unlock "Great Stele" Wonder, +200 gold each wonder constructed this settlement, built on flat terrain.
-Passive- +1 resource capacity in settlements adjacent to coast or navigable rivers.

Tradition 1M
-Passive- +1 gold on quarters adjacent to coast.
-Policy- +2 culture and gold per active trade route.

Tradition 2
-Passive- Altar and monument gain +1 culture adjacency with Hawiit.
-Policy- +15% gold in cities adjacent to coast.

Tradition 3
-Passive- The Dhow ignores Zone of Control.
-Policy- +2 culture on resources on or adjacent to coast.
Egypt
Cultural Legacy



Tradition 1
-Adds the Mortuary temple unique building.
-Passive- Minor rivers do not end unit movement.
-Policy- +1 food on navigable rivers.

Tradition 2
-Adds the Mastaba unique building.
-passive- Medjay generate +1 gold when stationed in a settlement you own.
-Policy- +15% production towards constructing wonders.

Tradition 3
-Passive- +5 gold on palace
-Passive- +1 settlement limit.
-Policy- +1 culture on navigable rivers.
-Unlocks Pyramids wonder. +1 gold and production on minor and navigable rivers in this settlement, must be placed on desert adjacent to a navigable river.
Greece
Cultural Legacy



Tradition 1
-Adds the Odeon Unique building.
-Policy- +50% influence towards initiating and progressing the befriend independent project.

Tradition 1M
-Passive- +2 culture for active endeavors, sanctions, and projects you started or supported.

Tradition 2
-Adds the Parthenon unique building.
-Policy- +25% army commander experience.

Tradition 2M
-Passive- Hoplites gain +1 combat strength for each city-state you are suzerain of.

Tradition 3
-Passive- +2 culture for each city-state you are suzerain of.
-Passive- +1 settlement limit.

Tradition 3M
-Policy- +30% influence towards initiating endeavors.
-Policy- +30% influence towards initiating sanctions.
-Unlocks Oracle wonder. +2 culture, when gaining rewards from a narrative event, and an additional 10 culture per age, must be placed on rough terrain.
Han
Scientific Legacy


Tradition 1
-Adds Great wall unique improvement
-Passive- science buildings gain a +1 science adjacency for quarters.
-Passive- +1 settlement limit

Tradition 2
-Passive- +2 influence on the palace
-Policy- +1 influence on science buildings

Tradition 3
-Passive- The cho-ko-nu gains +5 combat strength when defending
-Policy- +1 influence on happiness buildings.

Tradition 4
-Passive- +10% science in the capital.
-Policy- +1 science from specialists
-Unlocks the Weiyang palace, +6 influence, must be placed on grassland.
Khmer
Economic Legacy



Tradition 1
-Unlocks the Baray unique improvement.
-Passive- Improvements, buildings, and districts do not get pillaged by floods.
-Policy- +4 combat strength for units on floodplains.

Tradition 2
-Passive- The Yuthahathi gets +1 movement.
-Policy- +1 gold on specialists.
-Unlocks the Angkor Wat, +3 happiness, +1 specialists limit in this settlement, must be placed adjacent to a river.

Tradition 3
-Passive- +50% growth Rate in the capital, -5 happiness in every other city.
-Policy- +100% food and happiness towards maintaining specialists.

Tradition 3M
-Passive- +3 Codex slots in the palace
Mauryan
Militaristic Legacy



Tradition 1
-Unlocks the Dharamshala unique building
-Unlocks the Vihara unique building
-Policy- +3 happiness on science buildings

Tradition 2
-Passive- Units adjacent to the purabhettarah heal +5 HP per turn
-Policy- +1 gold for every 5 surplus happiness in cities.

Tradition 3
-Passive- Infantry and Cavalry units gain +3 combat strength when adjacent to each other-
-Policy- +4 happiness on military buildings.

Tradition 4
-Passive- +10% to all yields in settlements not founded by you.
-Passive- +1 settlement limit.
-Policy- +1 science for every 4 surplus happiness in cities.
-Unlocks Sanchi Stupa wonder, +2 happiness, +1 culture for every 5 excess happiness in this settlement, must be placed on plains.
Maya
Scientific Legacy



Tradition 1
-Adds the Jalaw unique building.
-Passive- Hul'che and Jaguar slayers gain stealth in vegetated terrain.
-Policy- all units gain the poison ability, +3 combat strength against wounded units.

Tradition 2
-Adds the K'uh Nah unique building.
-Passive- The altar gains +1 science adjacency from vegetated terrain.
-Policy- +1 science on vegetated terrain in cities.

Tradition 3
-Passive- After researching a technology, gain culture equal to 10% of it's cost.
-Passive- after studying a civic, gain science equal to 10% of it's cost.

Tradition 3M
-Passive- +1 settlement limit.
-Policy- +2 science on happiness buildings.
-Policy- +2 culture on happiness buildings.
-Unlocks the Mondo Perdido, +1 happiness and science on tropical terrain in this settlement, must be place on tropical.
Mississippian
Economic Legacy



Tradition 1
-Adds the Potkop unique improvement.
-Passive- +10% production towards constructing buildings.

Tradition 1M
-Passive- +1 settlement limit.
-Policy- All buildings receive a +1 gold adjacency for resources.
-Unlock the Monks Mound wonder. +3 food, +4 resource capacity in this settlement, must be placed adjacent to a river.

Tradition 2
-Passive- Burning arrows can pillage withing 2 tiles for 1 movement.
-Policy- +4 combat strength for ranged units when defending.

Tradition 3
-Passive- +2 Resource capacity in the capital.
-Policy- +1 gold and happiness for every imported resource.
Persia
Militaristic Legacy



Tradition 1
-Passive- -1 maintenance for units.
-Policy- +50% Production towards training infantry units

Tradition 2
-Adds the Pairidaeza unique improvement.
-Unlocks the Gate of all nations wonder, +2 support on all wars, must be placed adjacent to a district.
-Policy- +3 gold for every town.

Tradition 2M
-Passive- The Pairidaeza gains +1 happiness from adjacent quarters.
-Passive- +1 settlement limit

Tradition 3
-Passive- +5 gold for every different civilization you have captured a settlement from.

Tradition 3M
-Passive- 1+ settlement limit
-Policy- +3 combat strength for units in enemy territory.
Rome
Cultural Legacy



Tradition 1
-Adds the Temple of Jupiter unique building.
-Policy- +5% production towards military units in the capital for every town.

Tradition 1M
-Passive- The legetus gains the bulwark promotion for free.

Tradition 2
-Adds the Basilica unique building.
-Policy- training an infantry unit grants culture equal to 25% of it's production cost.

Tradition 2M
-Passive- +2 gold in the capital for every town you own.

Tradition 3
-Passive- Gain a free infantry unit in new settlements that you found.
-Passive- +1 settlement limit.
-Policy- +10% food, gold, and culture in towns with a specialization.

Tradition 4
-Passive- +1 social policy slot.
-Passive- +1 settlement limit
-Policy- +1 production on urban districts in your capital
-Unlocks the Colosseum wonder, +3 culture, +2 happiness on quarters in this settlement, must be placed adjacent to a district.


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