Rangers Doctrine Guide (v1.07)
Mar 11, 2025 @ 10:28am2,15247
ClassesGameplay BasicsSecretsWalkthroughsEnglish
Handguns
Nodes apply to all secondary weapons
M9 Suppressed Aimed Fire
Aim Time 0/-150, Rounds/s +0.2, Follow-up Shot Accuracy +5, Critical +10
M9 Suppressed Long Aimed Fire
Aim Time -150/-75, Rounds/s +0.2, Follow-up Shot Accuracy +2, Critical +8
Enables Pistol Aimed Fire Long M9 Suppressed "ImpAcc"
An attack-type used beyond 25m
Short Range Drills (1)
Range 1-7m
Aim Time -50/-100, Reset Time -20, Accuracy +50
Medium Range Drills (2)
Range 7-15m
Aim Time -50/-50, Reset Time -20, Accuracy +20
Controlled Pairs (2)
Enables Controlled Pair shooting with 9mm and .45 pistolsRange 1.5-4m
Reset Time -25, Accuracy +10, Rounds/s +0.05, Critical +5
Range 4-8m
Reset Time -25, Accuracy +5, Rounds/s +0.25, Critical +5
Shot Placement (1)
Range 1-7m
Accuracy +20, Critical +20
Fast Reload (1)
Reload Time -250, Reload Empty Time -450Transition (1)
Enables auto-switch to secondary on emptyPistols
Change-in Time -250, Change-out Time -100, Ready Time -20
Suppressed Shooting (1)
M9 Suppressed
Accuracy +10
M9 Suppressed Aimed Fire
Aim Time 0/-150, Rounds/s +0.2, Follow-up Shot Accuracy +5, Critical +10
M9 Suppressed Long Aimed Fire
Aim Time -150/-75, Rounds/s +0.2, Follow-up Shot Accuracy +2, Critical +8
Enables Pistol Aimed Fire Long M9 Suppressed "ImpAcc"
An attack-type used beyond 25m
Rifles
Short Range Drills (1)
Rifles and DMRsRange 0-7m
Aim Time -50/-100, Reset Time -100
Shotguns
Range 0-7m
Aim Time -50/-100, Reset Time -50
Short Range Burst (2)
Enables the following Attacks:- Burst Fire
- Carbine Auto Fire / Carbine Auto Fire Heavy
- Unregulated Burst Fire / Unregulated Burst Heavy
- URGI Carbine Auto Fire
- SMG Auto Fire / SMG Burst Fire
Rifles
Range 1.5-4m
Reset Time -25, Accuracy +10, Critical +5
Range 4-8m
Reset Time -25, Accuracy +5, Critical +5
Room Clearing Drills (2)
When attacking multiple targets, your unit can switch to follow-up targets faster if they are near the previous target (replacing Aim Time with Reset Time for their initial attack). This can happen when the distance between targets meets a certain "Closeness" requirement. The formula for this to occur is:
(Distance to New Target) * (Closeness) = (Maximum Distance between Old Target and New Target)
i.e. If you have one node of Room Clearing Drills granting 20% Closeness, and a new target is at 6m, the previous target must have been within 1.2m of the new one (6m * 0.2). Having both nodes of Room Clearing Drills means the distance between targets can be up to 2.4m (6m * 0.4).
Rifles
Range 0-7m
Closeness +20
Medium Range Drills (1)
Rifles and DMRsRange 7-15m
Aim Time -100/-200, Reset Time -100, Accuracy +50
Shotguns
Range 7-15m
Aim Time -100/-100
Medium Range Burst (4)
Enables the following attacks:- Burst Fire Medium
- Unregulated Burst Fire Medium/Heavy Medium
- URGI Carbine Auto Fire
- SMG Burst Fire Long
Rifles
Range 7-15m
Reset Time -25, Accuracy +10, Critical +5
Surgical Shooting (2)
Rifles and DMRsRange 1-15m
Accuracy +25, Critical +20
Range 15-25
Accuracy +20, Critical +10
Range 25-50
Accuracy +10, Critical +4
Obscured Targets (2)
Rifles and DMRsRange 0-7m
Target Cover -15/-10
Range 7-15m
Target Cover -10/-5
Range 15-25m
Target Cover -5/0
Barricade Shooting (1)
Equipment Modifier Cover +15Rifles (from Cover)
Range 0-7m
Follow-up Shot Accuracy +3
Range 7-25m
Accuracy +10, Follow-up Shot Accuracy +2
Range 25-999m
Accuracy +15, Follow-up Shot Accuracy +1
Long Range Drills (2)
RiflesRange 15-40m
Aim Time -200/-100, Accuracy +20
Range 40-100m
Aim Time -100/-20, Accuracy +20
Fast Reload (1)
Rifles and DMRs
Reload Time -300, Reload Empty Time -450
Support
Assault SAWs (2)
LMGs
Condition +5, Ready Time -50, Aim Time -50/-50, Accuracy +5 or +10 (based on attack-type)
Improved Suppression (1)
LMGs
Suppression Scale +0.5
Assault Marksmen (2)
DMRs: Condition +5, Ready Time -50Range 0-7m
Aim Time -50/-100, Accuracy +15, Critical +1
Language Basics (1)
Enables Basic Language: friendly units passively disperse Civilians in a 4m radiusSupport Melee (1)
Melee Stun Bonus +100Throwables Training (1)
Grenades
Throw Time -180, Throw Time Corner -250
Self First Aid (1)
Enables Self First Aid: Injured units heal after a mission instead of after a day (Campaign)
Elite Level Squad
Extra Conditioning
Conditioning +10Advanced Language
Enables Advanced Language (interact with Civilians to send them and others nearby to the nearest exit)Advanced Combatives
Enables Backstabbing (there's an implicit 50% damage and 100% stun duration bonus for backstabs)Advanced Shooting
Rifles and DMRsRange 0-15m
Aim Time -60/50, Accuracy +10, Critical +10
Range 15-25m
Aim Time -50/-50, Accuracy +5, Critical +7
Range 25-50m
Aim Time -50/-50, Accuracy +4, Critical +5
Explosive Breaching
Explosive Charges
Change In/Out Time -80/-50, Efficiency +35
Violence of Action
Gives the following buff when a friendly unit gets a kill:For 8 seconds, any enemy units within 7m of the friendly unit suffer Suppression Recovery -50 for 5 seconds (starting when buff expires or when outside of the 7m).