TEVI伤害类型判定大全 / To group the damages into melee attack or ranged attack
Mar 10, 2024 @ 5:00am1270
Gameplay BasicsSimplified Chinese
前言 / Foreword
事先声明:该文章由中文写成,部分内容进行了粗略的英语翻译。如有翻译内容有错误,请以中文内容为准,最好能在下方指正,非常感谢!
Notice: This article is written in Chinese and partly transformed into English. If there is anything wrong with the translation, please refer to the Chinese part.And I do appreciate your correction below.
众所周知,tevi这个游戏里的伤害类型分为“近身”和“远程”。但实际情况是,仅通过直觉判断伤害类型非常模糊。因此,我将大部分无法通过直觉判断的独立伤害进行了测试,汇总为以下表格。总体而言可信度较高,如仍有错误,请在评论区纠正。
顺带,祝各位自限玩家游戏顺利
In TEVI, all the damages are divided into "Melee attack" and "Ranged attack". But in fact, it is hard to say what type the damage is without test. That is why this article is here. Most types of attack are tested and recorded in this table. Please correct the wrong parts below.
By the way, wish all self-limited players good luck!
Notice: This article is written in Chinese and partly transformed into English. If there is anything wrong with the translation, please refer to the Chinese part.And I do appreciate your correction below.
众所周知,tevi这个游戏里的伤害类型分为“近身”和“远程”。但实际情况是,仅通过直觉判断伤害类型非常模糊。因此,我将大部分无法通过直觉判断的独立伤害进行了测试,汇总为以下表格。总体而言可信度较高,如仍有错误,请在评论区纠正。
顺带,祝各位自限玩家游戏顺利
In TEVI, all the damages are divided into "Melee attack" and "Ranged attack". But in fact, it is hard to say what type the damage is without test. That is why this article is here. Most types of attack are tested and recorded in this table. Please correct the wrong parts below.
By the way, wish all self-limited players good luck!
备注 / Statements
首先,需要声明的点是:
1.除“近身”和“远程”两种伤害类型外,本文新定义了一种官方未定义过的伤害类型“附加”,该类伤害的判定附加在上一次能够独立造成伤害的攻击上进行判定,伤害类型与其相同且不改变伤害类型的判定。
举例:魔淬“力量补正”会附加伤害,该伤害的类型与触发附加伤害的伤害类型相同。即,如果近身攻击触发了力量补正,则力量补正的伤害类型为近身;反之,远程伤害触发时,该伤害类型判定为远程。
2.大多数不独立造成伤害、不产生新名称攻击方式(且多为魔淬产生)的附加伤害,如“xx伤害增加x%”,本文并未单独测试每一种的伤害类型,并默认其伤害类型为“附加”。如有特例,请在评论区补充。
3.疑似bug:采维受到伤害会将“上一次造成的伤害类型”改写为“近身伤害”。
举例:赛布尔的蓄力射击(Type-C)在特定情况下会附带易伤,易伤造成的伤害所属类型会附加在上一次伤害上,即与赛布尔的蓄力射击(Type-C)一同被判定为“远程伤害”。此时,如果采维受到伤害,且不额外造成伤害,易伤造成的后续伤害将会被判定为“近身伤害”。
我之前打全远程boss rush的时候打出过小于1%的近身伤害,全是这么跳的dot伤害,真令人头大
First of all:
1.There is a new type of attack "Attached attack" which is not defined officially besides "Melee attack" and "Ranged attack". Attacks in this type are divided into the same group together with the attack before it. It do not change the type.
Example: Sigil "Under Score" attaches damages after any eligible attack. The damage will be divided in to “Melee attack" if it follows the "Melee attack", otherwise "Ranged attack".
2.Most damages without special name (just like "xxx damage +x%" given by some sigils) are not tested and I acquiesce in they are "Attached attack". Please list them if there are special cases.
3.A doubtful bug: If tevi gets hurt, following "Attached attacks" will be divided into "Melee attacks" before new damages are made.
Example: Sable's charged shot (Type-C) inflict "Fragile" in specified conditions. Then damage caused by "Fragile" should be divided into "Ranged attack" following charged shot. However, between "tevi gets hurt" and "tevi hurt someone", damages caused by "Fragile" are divided into "Melee attack".
This f***ing bug stops me from "all ranged attack boss rush" in high level :(
1.除“近身”和“远程”两种伤害类型外,本文新定义了一种官方未定义过的伤害类型“附加”,该类伤害的判定附加在上一次能够独立造成伤害的攻击上进行判定,伤害类型与其相同且不改变伤害类型的判定。
举例:魔淬“力量补正”会附加伤害,该伤害的类型与触发附加伤害的伤害类型相同。即,如果近身攻击触发了力量补正,则力量补正的伤害类型为近身;反之,远程伤害触发时,该伤害类型判定为远程。
2.大多数不独立造成伤害、不产生新名称攻击方式(且多为魔淬产生)的附加伤害,如“xx伤害增加x%”,本文并未单独测试每一种的伤害类型,并默认其伤害类型为“附加”。如有特例,请在评论区补充。
3.疑似bug:采维受到伤害会将“上一次造成的伤害类型”改写为“近身伤害”。
举例:赛布尔的蓄力射击(Type-C)在特定情况下会附带易伤,易伤造成的伤害所属类型会附加在上一次伤害上,即与赛布尔的蓄力射击(Type-C)一同被判定为“远程伤害”。此时,如果采维受到伤害,且不额外造成伤害,易伤造成的后续伤害将会被判定为“近身伤害”。
我之前打全远程boss rush的时候打出过小于1%的近身伤害,全是这么跳的dot伤害,真令人头大
First of all:
1.There is a new type of attack "Attached attack" which is not defined officially besides "Melee attack" and "Ranged attack". Attacks in this type are divided into the same group together with the attack before it. It do not change the type.
Example: Sigil "Under Score" attaches damages after any eligible attack. The damage will be divided in to “Melee attack" if it follows the "Melee attack", otherwise "Ranged attack".
2.Most damages without special name (just like "xxx damage +x%" given by some sigils) are not tested and I acquiesce in they are "Attached attack". Please list them if there are special cases.
3.A doubtful bug: If tevi gets hurt, following "Attached attacks" will be divided into "Melee attacks" before new damages are made.
Example: Sable's charged shot (Type-C) inflict "Fragile" in specified conditions. Then damage caused by "Fragile" should be divided into "Ranged attack" following charged shot. However, between "tevi gets hurt" and "tevi hurt someone", damages caused by "Fragile" are divided into "Melee attack".
This f***ing bug stops me from "all ranged attack boss rush" in high level :(
结论 / Conclusion
初步结论:
1.基本上使用护身短剑造成的伤害均为“近身伤害”,使用浮游炮(赛布尔/希莉雅)造成的伤害均为“远程伤害”。
2.大部分能被“近身”魔淬增幅的伤害为“近身伤害”(如能被“震荡展开”增幅的“魔力震荡”),大部分能被“远程”增幅的伤害为“远程伤害”(如能被“超新星”等增幅的“核心展开”),两者均有特例(被划掉的都是特例!)。
3.“智慧扳手”等其他装备和其他分类的魔淬造成的伤害,请通过下表查验。
备注:
1.触发条件为魔淬的,命名格式为“分类-魔淬名称,EP消耗”,以便于查找。
2.由于战斗回音(只能由近身伤害触发)和创伤标记(只能由远程伤害“匕首投掷”触发)均为单一条件触发的瞬时附加伤害,故无法验证其是否为附加伤害;其伤害类型推断一定被判定为近身/远程。
https://steamuserimages-a.akamaihd.net/ugc/2430326506530256522/C0050AE56FDCFAEE1369FE182AE129EAF1F52525/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
点击跳转B站查看更清楚的表格 / Click here to see the more clear table written in Chinese in Bilibili[www.bilibili.com]
For some reason (it costs so much time and I'm lazy), there is no translation for the results here. Versions with pictures or maybe more languages may be on the way(
1.基本上使用护身短剑造成的伤害均为“近身伤害”,使用浮游炮(赛布尔/希莉雅)造成的伤害均为“远程伤害”。
2.大部分能被“近身”魔淬增幅的伤害为“近身伤害”(如能被“震荡展开”增幅的“魔力震荡”),大部分能被“远程”增幅的伤害为“远程伤害”(如能被“超新星”等增幅的“核心展开”),两者均有特例(被划掉的都是特例!)。
3.“智慧扳手”等其他装备和其他分类的魔淬造成的伤害,请通过下表查验。
备注:
1.触发条件为魔淬的,命名格式为“分类-魔淬名称,EP消耗”,以便于查找。
2.由于战斗回音(只能由近身伤害触发)和创伤标记(只能由远程伤害“匕首投掷”触发)均为单一条件触发的瞬时附加伤害,故无法验证其是否为附加伤害;其伤害类型推断一定被判定为近身/远程。
https://steamuserimages-a.akamaihd.net/ugc/2430326506530256522/C0050AE56FDCFAEE1369FE182AE129EAF1F52525/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
点击跳转B站查看更清楚的表格 / Click here to see the more clear table written in Chinese in Bilibili[www.bilibili.com]
For some reason (it costs so much time and I'm lazy), there is no translation for the results here. Versions with pictures or maybe more languages may be on the way(