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The Ultimate HOI4 Achievements Guide

Skinny ZiggySkinny Ziggy
(862 ratings)
Jun 19, 2023 @ 9:33pm29,2462,695
AchievementsWalkthroughsEnglish
Introduction
Updated for No Compromise, No Surrender

This guide will include the achievements icon, its description, what nations can obtain the achievement, required version, difficulty ranking, specific requirements for obtaining, and a walkthrough. These will all be broken up by country in alphabetical order to allow anyone to jump to their favorite nation. Ctrl + F to quickly search for any specific achievement. All of the information comes from the Hearts of Iron 4 Wiki with rare unique input. There are 266 achievements and ironman mode is required to obtain them. This guide will be updated and if there are any errors due to updates, spread the knowledge in the comments.

Version numbers are represented alongside the following DLC's:
1.0 = Release
1.3 = Together for Victory (TFV)
1.4 = Death or Dishonor (DOD)
1.5 = Waking the Tiger (WTT)
1.6 = Man the Guns (MTG)
1.9 = La Resistance (LR)
1.10 = Battle for the Bosporus (BFB)
1.11 = No Step Back (NSB)
1.12 = By Blood Alone (BBA)
1.13 = Arms Against Tyranny (AAT)
1.14 = Trial of Allegiance (TOA)
1.15 = Götterdämmmerung (Twilight of the Gods)
1.16 = Graveyard of Empires (GOE)
1.17 = No Compromise, No Surrender (NCNS)
Any/Multiple Countries Part 1
Destroyer of Worlds

Deploy a nuke.
  • Version: 1.0
  • Difficulty: Easy
  • Requirements: Dropped nuke
This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. Can be combined with "Our Words Are Backed with Nuclear Weapons" if done as the British Raj with Together for Victory.

Friend in Need

Join a faction.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Join faction
Choose Sinkiang or Venezuela, click on the Soviet Union or German Reich (respectively), click Join Faction, and click yes on the pop-up. It's that simple.

Master of War

Fully research a land, naval and air doctrine tree.
  • Version: 1.0
  • Difficulty: Easy
  • Requirements: Has researched a full branch in the air, land, and naval doctrine
If you think you should have got this and haven't, double check you haven't missed one that wasn't mutually exclusive on the same row of the tree.

Mine is bigger than yours

Lead a faction with at least 20 members.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Faction leader with 20 or more members
This suggestion requires Man the Guns DLC. As United Kingdom, go down the Revisit Colonial Policy branch of the national focus tree to release all your subjects.
This suggestion requires Together for Victory DLC, patch 1.6 or later, and to not have Man the Guns DLC. As United Kingdom, release at least 14 colonies as puppets at the start of the game. Alternatively, this can also be done by playing as Germany or Italy, going to war with the Allies ( France and United Kingdom, defeating them, puppeting them and satelliting all releasable nations from their colonies in the peace deal. Then simply invite the puppets into your faction.

New World Order

Make all nations fascist.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: All existing nations are fascist
Puppets may only change ideology via 'Paramilitary Training' Decisions or war.
Neutral nations forced into your faction might create neutral puppets.
Avoid accepting anyone into your faction who is not fascist, as you can't go to war with them later to change their ideology. You can also alternatively start as a nation that has no puppets, turn fascist and just conquer and annex every other nation present. Waking the Tiger Manchukuo is the best candidate in this case due to them being fascist and having the ability to gain cores on all of China, giving an extreme amount of manpower.
Another good choice is the United Kingdom if you have Man the Guns, since not only can you also get the below-mentioned One Empire, but you can also form the European Union on top of the Imperial Federation. An easy strategy is to go down the God Save the King path, and after defeating the United States, go after France (as you went off the rails, Czechoslovakia will always refuse to give up Sudetenland; if you do Pre-Empt the Ideological Threat and Expose the Belly of the Bear while fighting the US, you'll be able to justify, and since the US is a major, you can quickly justify on France and another country - Luxembourg is a good choice; don't justify on Mexico, Japan, the USSR, or Germany, since you can get war goals on those countries through events or focuses). Aside from the countries covered in the focus tree, you won't have to justify on Czechoslovakia, Austria, Poland, Mexico, Albania, Greece, or Turkey; former 3 will get eaten by Germany, Mexico can give you a war goal through an event, and Italy will eat the latter 3). Unless the French AI has flipped to communism, they'll still have the disjointed government; launch naval invasions across the English Channel (take secure the Italian Alliance to have the French divert their forces), and rush Paris (Cavalry, Motorized, or Tank Divisions with Motorized are ideal choices); while fighting the French, also justify on the Netherlands and Belgium, and then conquer them (and Luxembourg if you got a war goal on them; if not, you can let the Germans take Luxembourg, as it's not that big of a help to them). Wait until Germany is deep in the USSR, then declare on them - the closer the Germans are to capitulating the Soviets when you declare on them, the better (if you're really lucky, the Soviets will capitulate right before the Germans capitulate to you). Then, kick the Italians and conquer them, and after forming the Imperial Federation, you can form the EU. At this point, it should be trivial to conquer the rest of the world (you can also just join the Japanese faction if you annex Siam before they get the chance to ally them, thus eliminating the need to conquer them).

No country for old men

Reach 0 manpower with Scraping the Barrel as Conscription Law.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: 0 manpower with scraping the barrel as conscription law
Can be accomplished by having the law after capitulating and controlling no territory (e.g. do nothing as Luxembourg). You can also spam recruitment of divisions until you've used up all your manpower, wait a few ticks for the achievement to trigger, and then cancel them all again (if you want to continue your game). You can start training a ton of 1-battalion divisions and boost the template later.
Tannu Tuva can easily reach this achievement due to their abysmally low core population of just 85k.

Time is on our side

Reach 1948
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Date is >1948
Play as any South American nation if you want to AFK. If you manage to pull this off as France, without ever surrendering or capitulating once, you will also unlock the Vive la France achievement.

Transport Tycoon

Have at least 1000 convoys.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Have 1000 convoys
Just set all of your dockyards as the United States to Convoy production and stay out of any wars.
Alternatively possible playing as the United Kingdom, using the same strategy, due to their much higher starting amount of convoys.

We'll Build it in a Day

Research Construction V.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Research Construction V
Stack up as many bonuses to research speed (especially industrial research speed) and work your way down the industrial branch. Eventually, you should reach Construction V. Brazil is a good candidate, being a very large minor nation that isn't likely to get involved in any wars.
Any/Multiple Countries Part 2
Wunderwaffen

Research all rocket, nuclear and jet technology
  • Version: 1.0
  • Difficulty: Easy
  • Requirements: Research Advanced Rocket Engines, Jet Engines, Nuclear Bombs
Can be paired with "Destroyer of Worlds" as preferably Germany or British Raj

Cut the Strings

Break free from your overlord as a puppet.
  • Version: 1.3
  • Difficulty: Easy
  • Requirements: Is not a subject after formerly being a puppet
With Together for Victory/Death or Dishonor DLC: As British Raj build military factories, invest tech in newest infantry weapons, mass produce it and lend-lease them to the UK for autonomy points (technology above UK level will net more points). Can be combined with "Our Words Are Backed With Nuclear Weapons" (declaring independence after dropping the nuke) - requires Together for Victory.
WARNING! Cannot be done as Egypt (possibly because starting a game as the UK).
Can be done as Manchukuo by following the focus tree to declare war on Japan - requires Waking the Tiger.
Without DLC: Hire an ideology-changing advisor and prepare for a civil war. Once the civil war starts, the playable side in the civil war will receive independence, which grants the achievement.

Rule Britannia

As any British Subject state, conquer all of Britain.
  • Version: 1.3
  • Difficulty: Very Hard
  • Requirements: Is not a subject and owns all British mainland states
Can be done in conjunction with the "It's 1812 All Over Again" achievement as Canada but can still be done as Australia, British Raj, New Zealand, or South Africa. After capitulating and annexing the United States, prepare a naval invasion force and fleet to attack the UK. Annexing the US may help industrially and the Send in the Zombies focus may help with the recruitable population. If Iceland gets released, it may be necessary to justify against them. Try to take the UK before Germany or Italy tries a naval invasion. If the peace conference triggers before the achievement does, try to annex all of Great Britain as the other Axis members may take the required territory. It may be advisable to create a faction with Mexico instead of joining the Axis to make it harder for Germany to take British states in the peace conference.
With Historical Focus Off, the UK has a chance of becoming fascist or non-aligned. In that case, a democratic Canada may form a faction with the United States.

The Puppetmaster

Have at least 51 subjects.
  • Version: 1.3
  • Difficulty: Medium
  • Requirements: Have 51 subjects
Playing as the German Reich, you can defeat France and Britain and during the peace conference satellite all releasable nations from both of their territories. They are the easiest but the United Kingdom and France are good alternatives by releasing puppets.

Lethal Straight

Have a production license from at least 5 of the 7 major powers.
  • Version: 1.4
  • Difficulty: Very Easy
  • Requirements: Licensing from 5 of the following: France, Germany, Italy, Japan, Soviet Union, United Kingdom, United States
It is recommended to play as a non-aligned nation to avoid the diplomatic penalty from different ideology which may block the “Request License Production” option. Improve relations with five of the seven major powers then license the basic infantry weapons. (Researching the next level of infantry equipment also works, as even major nations have few problems with licensing outdated equipment).
With La Résistance, you can use an agent and assign him to put diplomatic pressure on majors as well.

Assuming Direct Control

Starting as a minor power, assume faction leadership of the Allies, the Axis, or the Comintern.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: Has assumed faction leadership from United Kingdom, German Reich, Soviet Union
With Man the Guns, assuming leadership on the diplomacy screen requires 50% more factories and fielded manpower than the current leader. Canada and Mexico probably have the best shot at doing it early, with a quick war against the US and lots of puppet manpower.
Faction leadership is also transferred to the next most powerful member if the current leader capitulates. This is the only way to get the achievement without Man the Guns. Start the game as Mongolia. Do not join the war when Germany attacks the Soviet Union, and wait for them to capitulate (as of 1.10 the Soviets on historical will likely lose). Once capitulated you will be the only member of the Comintern.
You can also play as Romania and go down the "Balkan Dominance" path. First take out Hungary, and if you have time then Bulgaria too. After this you should get some civilian factories through your tree and once you have around 15-25, trade all of you factories away to the Soviet Union for whatever resource. This will buff them so Germany should fall around 1943. After they fall you will get control of the axis giving you the achievement.

Do You Mined?

Lay at least 1,000 mines on the coastline of an enemy nation.
  • Version: 1.6
  • Difficulty: Very Easy
  • Requirements: 1000 or more mines are on the coastline of a country at war with the player
Can be done immediately at the start of the game as Italy. Remove your divisions from Eritrea and/or Somaliland (keeping your ports for maximum efficiency) and lay mines with your starting navy until you reach 1000 mines. However, if you lose all your territory you will white peace with Ethiopia and the achievement will be no longer available.

Pride and Extreme Prejudice

Sink the British Pride of the Fleet.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: Sank the British Pride of the Fleet
It can be done quickly as Japan. In the 1936 start, the Japanese fleet is immediately capable of sinking not just the HMS Hood, but the entire Royal Navy if played properly. Choose to purge the Kodoha faction and justify on the UK (or British Malaya) as soon as possible. Ask Germany for docking rights, and move your entire fleet to their port nearest to the UK. Use the bulk of your fleet as a strike force, with three groups of destroyers patrolling the naval areas around the UK. If possible, you can also use naval bombers as well for added firepower. When the justification has finished, declare war on them. If Germany invites you to the Axis you should accept for the opportunity to move your planes to their airfields. From there just keep beating the Brits and building new ships and bombers (importing oil for fuel if needed) until your fleet sinks the Hood and unlocks the achievement.
Any/Multiple Countries Part 3
I SEE EVERYTHING

Get over 90% intel in each category on a major without using code cracking.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Achieve 90% intel on all categories on any major nation without activating decryption on them
In order for the achievement to fire, the decryption must not be complete or cracked, but if the player selects it and waits the 30 days, the achievement will fire.

Listen Very Carefully, I Shall Say This...

Have a French and British spy work together on the same Operation.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Have a British and French Operative complete an Operation together
Check happens upon operation completion. At least 1 participating operative requires French, and at least 1 participating operative requires British nationality. As of 1.9.0, there's no check that the French and British operatives are not the same person.

Man of a Thousand Faces, Every One the Same

Have the same spy get captured twice.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Have any operative get captured twice.
The Soviet Union in 1.11 has an increased chance of capturing foreign operatives. Expand your operative slots, meanwhile send your operative to Soviets. After an operative got captured, immediately send another to rescue(requires 30% network strength). Send this operative again, and wait for him/her to get captured for the second time.

Play It, Sam

Have a spy network of at least 50% strength in Casablanca.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Network Strength in Casablanca more than 50%
Establishing a spy network is available even in peacetime so the achievement is fairly simple. Set your operatives on "Establish Spy Network" mission in Casablanca and the achievement will trigger once the network strength is over 50%. You can do this as soon as you have recruited your first operative but the more operatives you assign to establish a network in the same region, the faster the network will be at full strength.

Shaken, Not Stirred

Successfully stage a coup in any nation using a spy with the Seducer trait.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Start a coup in any nation using an Operative with the seducer trait.
At least 1 operative participating in the Coup Government operation requires the seducer trait. The achievement is bugged and requires to be played on 1.9. Start as any non-aligned country and get a spy with seducer trait. Dutch East Indies is the easiest target as they have a high non-aligned popularity at the start and won't be building a spy agency until later.

Tour de France

Occupy all of mainland France while having at least 20 fully equipped Bicycle regiments.
  • Version: 1.9
  • Difficulty: Easy
  • Requirements: Occupy all of mainland France while having at least 20 fully equipped Bicycle regiments.
"Mainland" France includes Corsica. Only Japan, Italy, Sweden, Finland, and the Netherlands have access to bicycle battalions. 23 battalions are needed, not 20 as the description states. Start as Japan. Join Axis and move all your armies and navies to Germany. Don't pick a focus yet. Start fabricating a claim on France as soon as you have enough Political Power. After you gain 10 more PP start working on the army focuses to unlock bicycle divisions. Setup a naval invasion, making sure to include your light tanks and motorized infantry, from Germany to Dieppe and put your navy on naval invasion support. When your claim is finished, declare war on France. Don't call in anyone, especially Germany. After making a beachhead, put your entire army on French shores and conquer them. Use your motorized to secure Paris and Orleans, as this, in addition to taking Dieppe and Le Havre, is enough to capitulate France. Change 6 infantry to 6 bicycle battalions in the Hohei Shidan template.
As Germany, play normally until you sea lion Britain. Take all of France and puppet the Netherlands and wait for them to have bicycle divisions. Copy their template and train the divisions.
As the United Kingdom - go down A Change in Course branch (any sub-branch is fine), get military access from China (on historical, they are very obligated to help you), and launch naval invasions into the home islands of Japan (if you go communist, you can join the Comintern and attack from Vladivostok). Puppet Japan, who will eventually unlock Bicycle battalions - then, just secure France.
As the Netherlands go for the Benelux unification by rushing Cave to the British. You can build your military surprisingly powerful and with the help of the Allies, when Germany eventually declares war on you, you can invade them. After this you can easily take France, since they were weakened by the war and taking Paris should be no problem.
As Italy, go for an early war with France. During the war take Bersaglieri focus. Once France is occupied, recruit 3 "Reggimento Bersaglieri" divisions.

Warszawo, Walcz!

Stage the Warsaw uprising and succeed.
  • Version: 1.9
  • Difficulty: Easy
  • Requirements: Poland has risen up against an occupying country that you are at war with.
An easy way to trigger the uprising is to start as the Soviet Union. At the start of the game, justify and declare war on Poland and call Tannu Tuva into the war. After capitulating Poland give Warszawa to Tannu Tuva. Kick Tannu Tuva from your faction and justify a war goal against them. Declare war against Tannu Tuva but DO NOT capitulate them. Since Tannu Tuva doesn't have the means to properly suppress the resistance, you can just wait until the average resistance of all states in Poland hits 90.

You Will Never Kill Me Alive

Have one of your spies take a Suicide Pill.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Have an operative die with the Suicide Pills agency upgrade active.
If you keep sending your operatives on missions, or indeed just have them perform various activities like Build Intel Network in other countries, eventually one of them will die and the achievement will trigger. The chance that the agents will be caught in the Soviet Union is higher than in other countries, so you should send the agents to the Soviet Union and let them build an Intel Network.
Any/Multiple Countries Part 4
Hoofin' It

Unite Arabia with thirty camelry divisions.
    [] Version: 1.10[] Difficulty: Very Easy
  • Requirements: United Arabia with 30 Camelry Divisions
The British Raj, France, Iraq , Italy, Oman, Saudi Arabia, Spain, The United Kingdom, and Yemen start with camelry divisions while Turkey is able to unlock it with a focus.
Hejaz is not required. You can do this as any nation, as long as you have camel units. With Man the Guns, it can be easily done as the United Kingdom since already own all the territory needed, except Saudi Arabia, Oman and Yemen
Take The King's Party focus route, justify and annex the 3 independent nation of the peninsula
Make a camel template and train 30 of them. You start the game with camels unlocked, but you have to make the template yourself.

House of Kurds

As Kurdistan, hold all of your cores.
    [] Version: 1.10[] Difficulty: Medium
  • Requirements: As Kurdistan, hold all of your cores
Can easily be done as Germany or the United Kingdom when going for a world conquest or the aforementioned "Hoofin' It". Just release and play as Kurdistan when you control all of their cores within Iran, Iraq, Turkey, and France.

I Captured the Bosporus and All I Got Was This Lousy Achievement

As Greece or Bulgaria, own both sides of the Bosporus. As Turkey, subjugate both Greece & Bulgaria.
  • Version: 1.10
  • Difficulty: Easy
  • Requirements: If Greece or Bulgaria, own Istanbul. If Turkey, own or have Bulgaria and Greece as a subject in their core territories
The Bulgarian focus "The Fate of the Balkans" allows for the peaceful puppeting of Turkey. The Greek focuses resulting from "Resurrecting the Megali Idea" allow for a war with Turkey where you will gain Istanbul. Simply invite the UK, France, and Italy then promise them all concessions. Some of them will join the war and grant you the needed land. It is also possible to combine this achievement with "Balkan Problem Solved" and request the required land from Turkey peacefully by a decision in exchange of 75 PP. An other option is to follow the communist branch of Bulgaria and at the very end complete the focus 'The Unification of the Balkans'. This focus unlocks a decision to ask Turkey for control of the states needed for this achievement. Currently, if Turkey refuses, the decision will appear again after a few days. So once you have 75 PP you can try again until Turkey does accept. This is a bug, seeing as its unlikely that it was intended for that decision to have more then one use.

Now This is Getting Childish

As Yugoslavia or Bulgaria, be at war while both countries are ruled by a child.
  • Version: 1.10
  • Difficulty: Easy
  • Requirements: Be at war with Yugoslavia/Bulgaria with the Regency Council leading Bulgaria and Peter II leading Yugoslavia
Peter II permanently loses the Underage Monarch trait in September 1941. Historical Yugoslavia will have him in power before that date, while historical Bulgaria will not have formed the Regency Council. Therefore, the achievement is best done as Bulgaria with historical focuses active. The Regency Council is formed through the Illusions of a Non-Partisan System branch, which requires at least 20% democratic popularity. Integrating the Agrarian Union faction and the Limited Women Suffrage focus both unlock pro-democratic advisers with additional bonuses. Go for the Plot Against Boris focus and pick the decisions to kill him, then choose a pro-Axis regent and join the Axis. Prince Paul will be replaced by Peter II in February 1941, and Germany will attack Yugoslavia soon after. Join the war to get the achievement. May be done in conjunction with "Master Puppeteer" (win against Yugoslavia and release the constituent states as puppets) and/or "Prussia of the Balkan" (e.g. annex Yugoslavia complete "Fate of the Balkans" after annexing Yugoslavia, help Axis against Soviet Union, help Allies against Axis, use decisions to puppet and annex Romania & Greece).

Around Eurasia in 80 days

Make a railroad from Gibraltar to Singapore.
  • Version: 1.11
  • Difficulty: Hard
  • Requirements: Has Railway connection between Gibraltar and Singapore
For railways to connect, the provinces must be owned by members of the same faction. The route which passes through the fewest countries is Gibraltar - Spain - France - Germany - Poland - Soviet Union - Iran - British Raj - Siam - British Malaya. It's also possible to go (France) - Italy - Yugoslavia - Bulgaria - Turkey - (Iran) due to the Bosphorus straits allowing you to build a rail connection over them. Any combination of countries in the middle is possible though, like going through Romania and then north of the Black Sea instead of over the Bosphorus, or even via China and French Indochina instead of the Raj. The only countries that have to be at least partially controlled by the player (or in their faction) is Gibraltar, Spain, France, Siam and Malaya.

It has my name on it

As any Baltic State, conquer the entire shoreline of the Baltic Sea.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Control states with a shoreline to the Baltic Sea
Can be done with the "This is going to be LIT" achievement. Start as Lithuania, throne Mindaugas III and go down the Livonia/Commonwealth branches. This focus path essentially turns you into Poland, giving you a much larger army and industrial base. Conquer Estonia and Latvia for extra factories. The Germans will turn to the west, so you only have to prepare for a Soviet attack. You can beat the USSR on your own, stack defensive bonuses and hold the line until you have opportunities for a counter-attack. Proceed to attack the Axis once Russia is under your control. If Denmark, Sweden or Finland end up in Allied hands, you will have to fight them as well. The required provinces only need to be occupied/controlled, not owned. The Baltic Sea Islands, Gotland and Åland, are not necessary.
Any/Multiple Countries Part 5
By merit alone

Promote a Unit Commander to a general, and reach max level
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Control states with a shoreline to the Baltic Sea
Option 1: Best done in conjunction with "Sun Tzu Reborn" after finishing "Battlecry" or "Awake and angry". Promote a divisional commander to general asap and give him command of an army.
Grind during the Sino-Japanese war as much as possible. Switch the general to armies that are about to crush enemy divisions e.g. when pushing back a naval invasion. The army won't get the bonuses of the general due to the reassignment time, but the experience will be gained by him. Crushing i.e. completely destroying divisions gives much more experience than grinding on a frontline. When China is united again, secure the borders to India and Indochina while also setting up port guards. Encircle Guangzhouwan and Hong Kong each with half an army under your designated general before declaring on the Allies. Crush divisions in these both cities but don't take them. The allies will send additional divisions you can also crush until you leveled up enough.
Option 2: Doing it with "Holy, Roman, and an Empire" is also a good choice, after forming Rome, you have enough industry and manpower to grind your general to max level.

Northern Light

As a Scandinavian country form your own faction, and have Denmark, Sweden, Norway and Finland in it.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: As the faction leader, be in a faction with Denmark, Finland, Norway, and Sweden
Extremely simple using Finland's new focus tree that is available even without Arms Against Tyranny DLC. Wait for world tension to reach 50% so you can do the Northern Defense Front national focus, which makes a faction and invites the other Scandinavian countries to it; the AI should join if it is not already in a faction.

Sapmi united by the fire

As Sapmi, own and control every Sami core.
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: As Sapmi, hold all of your cores
Following up on the 'Danzig Queen' strategy: Support the axis during Barbarossa. Should be no problem without the allies as a threat. Get the Kola peninsula in the peace deal. Puppeting border states to Finland can help later. Justify/declare on Finland while you're still in the axis so the German guarantee will be void. Take at least the two Finish states with Sapmi cores. Release Sapmi with all its cores (Play as; not as a puppet; don't retain core states!).

Satisfactory

Have at least one MIO per category at level 10+
  • Version: 1.13
  • Difficulty: Very Easy
  • Requirements: Current size is more than 10 in each MIO category.
It's required to get a MIO of each category to level 11 at least. Progress towards the next stages (funds) is gained by either researching with the according MIO assigned to to the research and/or by producing equipment with the MIO assigned. Best done with the USA as they have a strong economy and research abilities. On semi-hiostorical when Japan goes non-historical you won't even have to fight a war. Marmon-Herrington, Newport News Shipbulding, North American Aviation and Springfield Armory can be assigned to most of the research to get the funds. Produce only early guns, any early tank, aircraft and ship design that can be done with the appropriate MIO. There's a maximum amount of funds through production, but that can only be reached at 223 factories with 100% efficiency. By optimizing production it can probably be done before 1942.

A Land of Fire

Tierra del Fuego means "The Land of Fire"
  • Version: 1.14
  • Difficulty: Easy
  • Requirements: Has dropped a nuclear bomb on Tierra del Fuego
Easy and quick with Chile or Argentina. Use the research bonuses from the military branch of the focus tree to get nuclear weapons early. As Chile you need some fighters to guarantee air superiority. As Argentina just release Y Wladychfa Gymreig as a free country and then justify a wargoal.

Cispaltine War 2, Electric Boogaloo

As Either Brazil or Argentina, be in a faction with Uruguay while at war with Brazil/Argentina
  • Version: 1.14
  • Difficulty: Medium
  • Requirements: Be Argentina/Brazil and fight Brazil/Argentina while in a faction with Uruguay
Go down the fascist side of the focus tree. Early on you can pick the focus: "Establishing a Foothold" giving you a wargoal on Uruguay. Simply defeat Uruguay and puppet them in the peace deal. Next increase your fascism support to 60%. This can be achieved by banning both communists and democrats and taking the focus "Support Radical Nationalism". Once you reach 60% fascism continue down the focus tree and either create your own faction (Argentina First) or join the Axis. Near the bottom of the fascist tree you'll find the focus "The Old Enemy" giving you a wargoal on Brazil. Once you declare your war the achievement pops. If you want to conquer Brazil and continue playing to get other achievements, 24 - 30 divisions should be enough. The Brazilian AI shouldn't have more the 20ish divisions till somewhere in 1940.

Proactive Defense

As any communist South or central American country, occupy Washington D.C.
  • Version: 1.14
  • Difficulty: Hard
  • Requirements: Control Maryland while being a Communist South America country
Follow the "Bad Ending - The whole world is now Brazil" or "Chilean Empire" achievement guides.

This time it will stick

As any Allied Nation (in faction with a democratic Britain), enforce a peacedeal on Germany that disarms the Rhineland and makes it a demilitarized zone.
  • Version: 1.12
  • Difficulty: Easy
  • Requirements: The Rhineland has been disarmed and demilitarized
A great country to get this achievement with is by playing as France and forming the Little Entente with Czechoslovakia, Romania, Yugoslavia, Poland, and the United Kingdom. It should be really easy to get enough war participation to demilitarize the Rhineland and more. It is likely Italy will join the Axis to aid Germany but, your faction would be huge and strong enough to take it out. Requires the states of Rhineland and Moselland to be demilitarized.
Alternatively, Italy is a great choice. For the achievement "Nothing personal, Adolf" you need to wait till the 1st of January 1945. So why not go democratic after taking Austria and join the Allies?
Any/Multiple Countries Part 6
Reconquistadors

As Argentina or Chile, have a Conquistadors national spirit active while holding all Spanish cores
  • Version: 1.14
  • Difficulty: Medium
  • Requirements: Control Spain as Argentina/Chile with the Conquistador national spirtit
As Argentina, go the fascist path down to Union Nacional Fascista and build up your industry and a capable army. Get military access from Italy or even join the axis via focus. Either way naval invade Spain when their civil war is over and your army is ready. They'll have very few equipment but will try to conquer any bridgehead you establish. This will cause them to have a massive equipment deficit quickly so you can overrun them easily. (Naval invading from countries you only have military access to works when you first set up a naval invasion from your country to the point from where you want to naval invade your actual target. For example set up from Buenos Aires to Sardinia and then you should be able to plan from Sardinia.)

Rumble in the Jungle

Own all Amazon states as any South American nation.
  • Version: 1.14
  • Difficulty: Medium
  • Requirements: Control Amazonas, Pastaza, Loreto, Ucayali, Santa Cruz, Guaporé, Pará, Bolivar, Meta, British Guyana, Suriname, and French Guiana
Continuing on from "Lamento Boliviano". When the above mentioned achievement has been completed, simply justify on Bolivia and conquer them. Your army should be more then powerful and big enough to do so. As with "Lamento Boliviano" you'll only have to occupy the states in question, a peace deal is not required. So Bolivia joining a faction is completely fine.

The Dragon Rises

As "Welsh Argentina", control Wales
  • Version: 1.14
  • Difficulty: Hard
  • Requirements: Control Wales
Prerequisites: You have capped the allies and control GB, best done after "Bad Ending" achievement. Build up your southern cores that are also Welsh Argentinas cores (mils + dockyards). Release Wales as an independent nation. Prior to doing this you can also delete some of the factories on Welsh cores. Release Welsh Argentina and play as them (don't forget to uncheck "release as puppet"!). Builld cheap subs, only a few suffice. Get military and naval access from countries near Wales. You should go down the political ideology path of the nations around Wales (If France is fascist, go fascist). If doing this after conquering the world as Brazil, go the ideology Brazil has, as they will release countries all over the world (If Brazil is communist and they have a faction, go communist and join!). Make a naval invasion to Wales, don't call in allies!

True Condor Legion

As CHL, BOL, PRU, ECU, VEN, COL - Sent volunteers to Germany
  • Version: 1.14
  • Difficulty: Very Easy
  • Requirements: Sent Germany volunteers as Chile, Bolivia, Peru, Ecuador, Venezuela, or Colombia
Picking a country that already starts with an authoritarian government like Venezuela or Peru can speed things up. Spam 2-width divisions to reach the threshold for sending volunteers (30) and when Germany attacks Poland on historical simply send a few volunteers. If world tension is too low justify a wargoal on the USA to spike it.

URSAL

Be Communist and own all of South America
  • Version: 1.14
  • Difficulty: Medium
  • Requirements: Own all of South America as a Communist South American nation
Can be paired with Proactive Defense. Start as Chile and go down the communist path. After the Future of Chile focus, go down to the Sponsor American Revolutionaries Path and start to liberate South America.Start a civil war in each nation and intervened first in Argentina then Bolivia, Uruguay, Paraguay, Brazil, Columbia, Venezuela, Ecuador, and lastly Peru. Then integrate all of the puppet states using lend lease. You must take all focuses with political power modifiers and if necessary do not take focuses during the integration because it takes a lot of political power. Then after all states are integrated, justify a war goal on Britain. Put troops south of Trinidad and curacao. Declare war on the allies and swiftly occupied Guyana, Falkland island and South Georgia Island (you need to occupy it to get the achievement). Put troops on all of your islands to hold against naval invasions. Complete the focus The Union of Hispanic Replubics to get cores on all of South America. Then support colonial resistance on curacao and wait until it reaches resistance 70% and supply it with weapons and wait until the Netherlands Antilles rise up. Then justify war goal on the Netherlands Antilles and declare war on them and occupy the island.

Brentry

As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction.
  • Version: 1.15
  • Difficulty: Medium
  • Requirements: Be Austria, Belgium, or the Netherlands as a faction leader and have the United Kingdom in the faction. Complete either The Council of Europe or Support the European Project focuses as Belgium, Via the Danube to Europe as Austria, or Foundations for a European Union as the Netherlands.
Go non-historical and have the United Kingdom go monarchist. The UK will disband the Allies during the government collapse, giving you a chance to invite them by decision.
Pick Belgium. Keep an eye on the United Kingdom political tab. If they get the national spirit Georges VI or Steady as she goes, reset the run. If communism or fascism increases over 10%, reset as well. You want to see the national spirit A change in course, and non-aligned increasing steadily. With the first 150 PP, take the Financial Expert advisor. This adds a CIV, so you can start getting the intelligence service with the 5 CIVs. When the intelligence service is finished, get Diplomatic Training and send the spy to the UK with a diplomatic pressure mission. Rush down the focus branch to The Council of Europe: Government resigns (choose Form the government of National unity) -> Investigate Bribery charges -> Perpetual Neutrality -> Independent, Neutral and Loyal -> Repudiate treaty with France ->Royal intervention (choose Paul-Emile Janson) -> Plan de Man -> Dyle Plan -> Economic recovery -> Adrian Martens crisis (choose Spaak) -> Benelux Union -> The Council of Europe. When around the 10th or 11th focus, start increasing the relations with United Kingdom. Sign a pact of non-aggression when available. When the European Union faction is formed, ensure you have 100 relations with United Kingdom, then use the decision to invite the United Kingdom to Europe.
Any/Multiple Countries Part 7
Bullseye

Successfully launch a raid on a Landmark
  • Version: 1.15
  • Difficulty: Very Easy
  • Requirements: Successfully executed a Raid on a Landmark
In conjunction with Backfire: As the United Kingdom, focus your production on fighters and bombers. Via the raid panel, plan the Reichstag raid. Make sure it has a high chance of success, and launch the mission. All of the landmarks are the Eiffeil Towers, the Reichstag, Big Ben, the Statue of Liberty, the Hofburg Palace (Austria), the Kremlin, the Colloseum and Christo Redentor (Brazil). Dropping a nuke constitutes as a raid, so hitting the target by having a high success chance should unlock the achievement.

Dam It!

Successfully execute a Dam Busting Raid
  • Version: 1.15
  • Difficulty: Very Easy
  • Requirements: Successfuly executed a Dam Busting Raid
Can be done as Germany by executing a raid on the dam from Belgium.

No Friends, Only Family

As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Be led by Otto von Habsburg or Joseph August von Habsburg, own the Swiss Plateau, and have three Habsburg's in the following countries: Austria, Hungary, Poland, Czechoslovakia, Ukraine, Spain, Mexico, Tuscany, Lombardy-Venetia, and Croatia
As Austria, Annex Hungary and Czechoslovakia. Create Austria-Hungary. Release Hungary and Czechoslovakia. You will have decisions to set Habsburgs on their thrones.

Otto-man

As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.
  • Version: 1.15
  • Difficulty: Medium
  • Requirements: Be Austria or Hungary led by Otto von Habsburg and control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece, Turkey, Croatia, Slovenia, Lombardy-Venetia as well as Kraków, Stanisławów, and Lwów
Rush the Demand Hungarian Submission focus, then take Reform the Central Powers, so Germany will bypass Anschluss and you won't get the related negative events. If you get the event for the German advisor, accept it, you can replace him shortly after with the 150 PP you would've lost in the event chain otherwise. Build an agency and start building a collab govt on Soviet Union, or you may do one on Germany first to get quicker capitulation and compliance. After doing Subjugate the Lands of the Old puppet Czechoslovakia, Poland and Yugoslavia. Germany will attack you after demanding Sudetenland, so take your puppet's divisions, put the 9/1 divisions in an army and quickly take Prussia, then make encirclements and after each one be sure to replace the under-strength 9/1s with new divisions. Italy will join Axis, but it is likely you will capitulate Germany before the join the war and they will be the leader of the Axis. Attack them with the war goal from the focus. Romania will join the axis and the war and you may kick Bulgaria out of your faction to so they will join the Axis and you will get the earlier. The Allies may get into a war with Italy, but you should have enough war score for the land in Europe. Then you will be attacked by the Soviet Union. Meanwhile annex the puppets one by one. Then attack Turkey, Bulgaria and Greece. They will join allies, and if you are not sure you can hold them in Western Europe, you may release puppets bordering them. You may do a collab in Turkey so you won't have to grind the Allies for the mountains in the south of Turkey.

Super Heavy Metal

Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships.
  • Version: 1.15
  • Difficulty: Very Easy
  • Requirements: Completed the special projects Land Cruiser, Intercontinental Bomber, and Super Heavy Battleships
Can be done in conjunction with American Prometheus. Choose the United States. Build a lot of research facilities and hire scientists, preferably ones with good traits. Research as much naval, air and land research as you can (these are indicated by the colors in the bottom-right corner). Get 6 research slots to research more and increase your research speed, e.g. inviting German/Italian scientists and taking the Research Grants decision. Note that 2 special projects require certain research to be completed: Intercontinental Bomber needs Improved Large Airframe and Land Cruiser needs Super-Heavy Tank Chassis.

Graveyard of Empires

As Afghanistan, Iran, Iraq or the Raj, control all of the other three nations' starting provinces
  • Version: 1.16
  • Difficulty: Hard
  • Requirements: Control all Afghan, Iraqi, Iranian, and Indian core states
Follow the "Media Mughal" achievement guide.

Manifesting a Better Tomorrow

Reach 100% faction manifest fulfilment.
  • Version: 1.17
  • Difficulty: Easy
  • Requirements: Faction manifest fulfillment is over 99%
Seemingly inevitable if your game goes on long enough. You should be able to AFK as an Ally minor and the AI will achieve it for you.

Doctrine of Choice

Complete three subdoctrines in the same track.
  • Version: 1.17
  • Difficulty: Easy
  • Requirements: Has completed any subdoctrine track more than two times with different subdoctrines each
The description of this is somewhat obtuse, but what it actually requires is; fully complete any subdoctrine path, then swap it out to a different subdoctrine & complete it again 2 different times. (ex: Fully fill out "Defensive Postures" subdoctrine under Infantry, then swap to Assault Infantry, etc).
Afghanistan
I have the high ground

As Afghanistan, control all Himalayan states
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: Control Northern Kashmir, Kashmir, East Punjab, United Provinces, Nepal, Sikkim, West Bengal, Bhutan, Assam, Arunachal Pradesh, and Manipur
This achievement can be combined with This achievement is dedicated to the brave soldiers of... and Savior of the holy lands.

Savior of the holy lands

As Afghanistan, become the owner of Palestine and Mecca​
  • Version: 1.16
  • Difficulty: Hard
  • Requirements: Own Palestine and Asir-Makkah
This achievement can be combined with This achievement is dedicated to the brave soldiers of... and I have the high ground.

This achievement is dedicated to the brave soldiers of...

As Afghanistan, capitulate the Soviet Union
  • Version: 1.16
  • Difficulty: Hard
  • Requirements: Capitulate the Soviet Union with the highest war score from all participants
With historical AI turned on, flip to Communism. A tip for doing well in the civil war is to complete the focus Adopt Nufus before starting the civil war, then immediately start the focus New Army after the civil war starts. The Expand Border Guards focus will also give you 4 fully equipped militia divisions, assuming you have researched support equipment. Use your army exp to buy the Academy Scholarships Spirit of the Academy to help recruit new generals and the Ideological Loyalty Spirit of the Army to get 500 weekly Manpower manpower. Use the communist focuses and decisions to annex and core the land from the Soviet Union while building up your army. Around 1940, take the focus Topple the Shah to go to war with Iran (do not call anyone in). In the peace deal, annex all coastal and a few inland states, and then puppet the rest of Iran. Build Naval dockyards in the coastal states (delete factories if you have to) and start making convoys. Use the Iranian puppet manpower to make line holding infantry, while you save the Afghan manpower for offensive units. Reducing Iran to Integrated Puppet status will also give you access to more factories. Given Afghanistan's relatively small population size, it is recommended that you invest in Field Hospital support companies at some point. When Germany attacks the Soviet Union, help them defend themselves. Avoid using the Iranian units at this point so you do not give Iran too many autonomy points. Focus on putting your divisions in easily defendable places like behind rivers or in cities. This is a good time to start researching refinery, air, and navy technology (do not forget naval invasion techs). Going for the Purchase Capital Ships focus is also advised. Do not select the decision to purchase destroyers from the United States or United Kingdom when they first become available, as that may lock you out of being able to buy dreadnoughts from them. After several years, the Allies should get their act together and pull enough Axis divisions off the Eastern Front to allow you to push them back to Berlin. Assuming the Yalta Conference event goes through correctly, when the Axis capitulates, the Soviet Union should puppet East Germany in the peace deal, which will bring the important second major country into the Comintern. At this point, you have two options on how to proceed:
Option 1: Only go for this achievement. In the peace deal, try to annex or puppet as much useful land with high populations or factory counts as possible to bolster your tiny industry. Leave the Comintern, and if possible start preparing collaboration governments on the Soviet Union. Draw upon your puppet manpower to create more line holding infantry while trying to focus your own divisions on being offensive units. Build fighters and CAS, which will be critical for cutting through the Soviet division spam. Justify and declare war on the Soviet Union. Assuming that East Germany or another major is a member of the Comintern, after capitulating the Soviet Union, the achievement will fire.
Option 2: Go for all three Afghan achievements. In the peace deal, focus on puppeting a few states in northern Germany/ Denmark, and then taking as much navy as possible. In the interim peace, build up your rubber supply, air force (fighters and CAS), and navy (submarines are cheap and can interrupt Allied supply). Try to purchase capital ships from East Germany, Italy, and France (make sure your opinion is as high as possible, but sometimes even if they accept the ships do not show up and you still have to pay). If you have not already done so, train some Mountaineers, as they will be very useful when it comes to fighting in Turkey, the British Raj, Nepal, and Bhutan. The focus Dominate the Mountains dramatically increases your special forces cap, so you can also train Marines for future naval invasions. Plan naval invasions from your puppeted German/Danish land into the United Kingdom and set your fleet on strike force in the North Sea/Eastern North Sea. Station your Iranian puppet divisions on your vulnerable fronts such as against Iraq and the British Raj. Justify and declare war on the United Kingdom. Call in the Soviet Union, but do not call in your puppets. If you activate the naval invasion order before declaring, the AI will not put their navy out for a few hours, allowing your invasion to launch. Killing the United Kingdom early is critical to your success as that prevents them from being able to build new planes and divisions. After capitulating the United Kingdom, make sure you garrison it well, as the AI will attempt to do many naval invasions to take it back. This can actually be a good thing, as encircling the failed naval invasions will help reduce the overall number of Allied divisions. Help the Soviet Union kill the Allied countries in Europe, starting with Turkey to protect the Soviet Union from naval invasions in the Black Sea, and then moving on to the Middle East and Western Europe. As you encircle Allied divisions in Europe, their frontline against you in the British Raj will likely start thinning, which will give you the opportunity to kill the British Raj, which will give you lots of Manpower manpower. At this time, you can also justify and declare on Nepal, Bhutan, and Saudi Arabia to get your required states for the other two achievements. If you kill them quickly, they will not join the Allies and you will get a separate peace deal. Continue whittling down the Allied navies until you can cross the Atlantic and capitulate the remaining Allied majors (likely the United States, Canada, and American Japan). In the peace deal, focus on annexing the United Kingdom home islands, the Middle East/Egypt (Iraq, Mandatory Palestine, Suez), and the British Raj, and puppeting the United States and Turkey (annex the states around Dardanelles and Bosporus Straits to gain access to the Black Sea). Other useful actions include puppeting British Malaya or the Dutch East Indies for a rubber supply, and puppetting the United Kingdom in a few states so that the Soviet Union does not puppet them and turn their remaining air force against you. Use your remaining warscore to create puppets to protect your flanks from the land the Soviet Union is annexing/puppeting. After this second peace deal, leave the Comintern. Use American industry, resources, and manpower to bolster your ranks before justifying and declaring on the Soviet Union. Do not call your puppets into the war. Fighting only in the Central Asian deserts will be a slog, so a good strategy is to launch naval invasions through or paradrop.
Argentina
Islas Malvinas

As Argentina, hold the Falkland Islands and South Georgia for 73 days consecutively
  • Version: 1.14
  • Difficulty: Easy
  • Requirements: Control Falkland Islands and South Georgia
The time requirement is not necessary to complete the achievement, it automatically pops when you occupy the island by force or take it in a peace. Can be done in conjunction with "Lamento Boliviano".

Lamento Boliviano

As Argentina, own all of Latin America except Bolivia
  • Version: 1.14
  • Difficulty: Medium
  • Requirements: While not controlling Santa Cruz and La Paz, annex all other South America nations as well as the Falkland Islands and Curaçao
Can be done in conjunction with URSAL and Rumble in the Jungle if the last country that you invade is Bolivia.
Continuing on from "Cispaltine War 2, Electric Boogaloo". After conquering Brazil no other country in South-America will be able to stop you. Furthermore, the focus "South American Unity" allows you to core all of South-America. This does cost 75 pp for every state, so only choose the states that have a lot of pop and factories. If you wait too long with attacking the remaining South American nations might join either the Allies or Axis, but this doesn't matter. You'll only have to occupy the states in question, a peace deal is not required. Also you'll have to fight the Allies anyway for some land. Just make sure to have some units near Allied borders. Don't forget to take and defend Curaçao (from the Netherlands), the Falkland Island (from the UK), Easter Island (Chile) and Galapagos Island (Ecuador). Taking the Falkland Islands immediately gives you the achievementː "Islas Malvinas".

Somehow He Has Returned

As Argentina, have Señor Hilter become country leader
  • Version: 1.14
  • Difficulty: Very Easy
  • Requirements: Señor Hilter is leader
Play historical. Go down the fascist route, build fascist support until you can take 'Guardia Nacional'. From there go speed 5 and do nothing but wait until Germany has capitulated. The event will fire soon after. As getting Senor Hilter in power is the first option in the event it should be possible to also let it auto-select itself and thereby it can be done while being AFK the entire time.
Alternatively, do non-historical until Germany falls into a civil war. They must fall after completing our "Guardia Nacional" focus. Fascism support will have to be gained quickly so ban Communism and Democracy and take the "Corporatism" focus. 30 days must pass before you can get the "A Strange Visitor" event.
Australia
Australia-Hungary

As Australia, own all core territory of Hungary.
  • Version: 1.5
  • Difficulty: Easy
  • Requirements: Conquered all Hungarian core territory
Turning off Death or Dishonor DLC will prevent Hungary from obtaining cores aside from those it started with. Get Fascist, justify on Hungary, leave Allies/join Axis, wait for Anschluss, paradrop from German Austria to the three Hungarian cities. Relocating transport planes to your faction airfield will require sending other planes first, so make sure to send some fighters. Also, be aware there may be some issues caused by the central air node bug but this can be fixed by focusing your transport planes on your air field's air zone once the battle plan is initiated. Don't ask for help in the war. If you do it early enough, it should be a quick conflict. Focus tree: Never Another Gallipoli down to Our Own Empire (though you can declare independence quicker than the focus tree using the Autonomy mechanic). To prevent delays, read-ahead down the tree, e.g., have enough infantry equipment stored for Supply Indonesian Nationalists.

Once More Mate

Occupy Gallipoli as Australia.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Occupy the state Edirne
The easiest strategy is to join the Comintern and attack Turkey from the USSR. Call in the USSR to get naval supremacy in the Black Sea and naval invade the province. The achievement can be gained while at war.

The weapons of the Third Emu War

As Australia, use a nuclear bomb on core Australian territory.
  • Version: 1.3
  • Difficulty: Easy
  • Requirements: Australia nuke self
Option 1: While researching nukes, build some troops and interceptors for defense. Wait for Japan to declare war and have at least one nuke built. Let the Japanese conquer one province and nuke it. If not enough air superiority, use your own interceptors or wait for the Allies.
Option 2: Turn off Together for Victory and Man the Guns - this will allow you to leave Allies instantly. Do not engage any factions or wars then. Don't develop any political branch in national focus tree. Invent and build fighters, bombers and nukes. Prepare and launch civil war. Achieve air superiority over and nuke the rebels.
Austria
Antischluss

As Austria control all German starting state.
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Control all German starting core states
To be written.

Edelweiss Seedelweiss

As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral
  • Version: 1.15
  • Difficulty:
  • Requirements: Any controlled state is coastal, have at least 10 battleship ships, and Georg von Trapp has been returned to the Navy
Geord von Trapp can join Austria via event, between 15 and 20 days after completing the "Promote Admirals" focus.
Belgium
Forge of Victory

Have 50 factories as Belgium.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Have 50 factories as Belgium
Naval dockyards count toward this total
This total can be reached by going fascist or communist and conquering the Netherlands, combined with normal industrial build-up. Also easily accomplished as fascist as Germany will use your territory to bypass the Maginot Line typically resulting in your control of northern France upon their capitulation. With Man the Guns enabled, conquering both Netherlands and Luxembourg allows you to core all of Benelux, which allows should bring you over the required number of factories. Safer to do in non-historical as Germany will often take longer to get their war goals and UK often end up not guaranteeing either.

Spaak of Genius

As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects.
  • Version: 1.15
  • Difficulty: Very Easy
  • Requirements: Paul-Henri Spaak is the current country leader and has completed at least 10 Special Projects
Best done by picking non-historical in the game options and rushing down towards European community. Make sure Germany goes into civil war. Invite as many countries into the EU as well as having France join by completing Support the European Project. Build forts along your borders just in case, and try to federalize with as many countries as possible, like France or the Netherlands. You can then build research facilities on their territory, speeding up your breakthrough progress. Focus on naval and aerospace facilities as these have some of the shortest projects you can complete.

The 501st Legion

As Belgium, have the National Spirit “Rexist Legion” and be in control of all of your starting neighbors’ Capitals.
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Has Modifier Rexist Legion and controls Ile de France, Luxemburg, Holland, and Brandenburg
You can get this achievement while at war, but you must occupy every single province in the required states for the achievement to fire. The fastest way is to turn fascist using the rexist path, justify on the dutch east indies and annex Luxembourg and the Netherlands. Join the axis, build up your strength and attack Germany.
Belgian Congo
Congolese Belgium

As Congo break free from the shackles of your old overlord and take control of all of their starting states
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Control Ardennes, Wallonie, Antwerp, and Vlaanderen
Since only controlling the states is required, not owning them, the following steps will be the easiest. Turn fascist as Congo, then join the Axis. Contribute in wars to gain high war participation (Easiest to do after France falls). Use your war score to request control of the required states from Germany. Focus on battles to maximize contribution efficiently.
Alternatively, turn Communist as Congo and join the Comintern. Research Landing Craft and go down the naval tree to obtain convoys (Expand the Shipping Industry). Request Access from the UK and set up a naval invasion for Belgium. Launch the naval invasion once the Germans declare war and capture the required states.
Brazil
Snakes on a plane

As Brazil, capture Rome with paratroopers.
  • Version: 1.12
  • Difficulty: Easy
  • Requirements: Has captured Lazio with paratroopers
Play on historical, join allies (switch to Democratic to make it easier). Put a factory on Air Transports. Train 12 width paratroopers (with Arty & Rocket support). If you train regular forces and raise the special forces cap through Focus and Research you can easily make 9-10 units around '42/'43. Move them to Malta, make a paradrop order on Rome, and click execute. At some point the allies will gain air superiority over the two sea zones and Italy. You can always train air units with all the spare production capacity to assist. Rome isn't well defended and should fall pretty much immediately when they land. Note: for executing the air drop the game will tell you which regions need air superiority but is lacking when it comes to required transports. You also need to make sure you have enough transports at the airfield, and they can't be doing logistics missions.

And the snake smoked

As Brazil, in the allies, capitulate Germany while controlling Berlin.
  • Version: 1.14
  • Difficulty: Easy
  • Requirements: Be in a faction with the United Kingdom and control Brandenburg when Germany capitulates
If Germany is the last major in its faction then capitulating it will end the war and the achievement will not fire. Capitulating it before Italy is recommended, unless one of the Balkan axis states becomes a major.

Bad Ending - The whole world is now Brazil

Control every state in the world
  • Version: 1.14
  • Difficulty: Very Hard
  • Requirements: Control all states
If going for "The Merry Band", "URSAL", "Proactive Defence" and "I'm Home!", go down the "Second Intentona Comunista" path and win the civil war. It can be tricky, but just make sure to snake towards VPs and to naval invade! Choose one of the three mutually exclusive foci to pick a leader. "Cangaco Coup" is pretty strong, but you can also go "Align with Moscow" for some extra support foci. Rush down to "Latin American Socialist Cooperative". Now you can go for the war goals foci. If you want to do "Jaguar Diplomacy", make sure you do NAPs BEFORE going "Establish ULASR", as the cores you get will severely harm relations with UK, FRA and the like.
Conquer South America. You can go to war with Argentina if you declare on Uruguay, so be mindful if you aren't prepared. WW2 might have already kicked off. Try to get NAPs if possible before declaring on democratic countries, as they might join the allies. When you have conquered most of South America, declare on the Allies, join Axis and naval invade the UK. Try to do this before the USA joins, but if the USA already has, its not the end of the world. Just invade UK, station troops there and work your way up from South America to the USA. 48 Divisions of 9/2s should do the job.
Take Nottingham for "The Merry Band" achievement if you have Lampiao as leader. Once the Allies are capped, you should justify and declare on Portugal and Spain, after another. Spain will give you a good staging ground against the Axis. If Vichy France still has not joined the Axis, declare and don't call anybody into the war. Take all of Portugal cores (including islands in the Atlantic!) to get "I'm home!". Build up near the axis border to Spain/Vichy France. Declare with army groups and make sure to escort convoys from your capital to Iberia. Best case scenario the Axis has NOT capped the Soviet Union. If they have, it might get very difficult to cap the axis, but not impossible. Leave Axis, join Comintern, join wars against the Axis. If you can't join Comintern, make sure to not declare on Germany or Italy directly, as they can get Japan to join with a guarantee. Once the Axis is capped, you will have to cap Japan and/or the Comintern. 9/3s with engineer, artillery, anti air, rangers and signal companies work well against the onslaught. Just have the enemy bash their heads in against your fortified units and then make incremental pushes with the aid of air support, spies and perhaps some tanks as well. It is recommended to declare on minors while you are at war with a major faction, as they might join the faction and be included in the peace deal once you defeat every major in the faction. Once all the majors are gone, justify and declare on all remaining countries. ULASR will reign supreme! From here on out, you can also do "The Dragon Rises".

I'm Home!

As Brazil occupy every core of Portugal
  • Version: 1.14
  • Difficulty: Easy
  • Requirements: Control Porto, Guarda, Lisbon, Santarém, Beja, Madeira, and Azores
You can start this by either subjugating Portugal with the monarchist path, or by going down communism or fascism, getting a foothold in Iberia by declaring on one (or more) of the Spanish civil war factions, and taking land when they capitulate that borders Portugal. If you subjugate them, it's easier if you take Spain and give it to your Portugese puppet so you can build on the land and lower their autonomy easier.

The Merry Band

As communist brazil ruled by Lampião, occupy Nottingham
  • Version: 1.14
  • Difficulty: Hard
  • Requirements: Complete the focus Cangaço Coup and control East Midlands with the current ruling party being Communist
Follow the "Bad Ending - The whole world is now Brazil" achievement guide.
British Raj
Our Words Are Backed With Nuclear Weapons

As India, develop and deploy a nuke. You must have the Quit India Movement national spirit.
  • Version: 1.3
  • Difficulty: Easy
  • Requirements: Drop a nuke and have Quit India Movement national spirit
Can be combined with "Cut The Strings" (just do it after dropping the nuke). A viable strategy is to combine this with "Spies Trade" - build an intelligence agency, become the allied spy master ASAP, and infiltrate the air forces of each of the Axis powers (from a combination of the other UK Dominions, and all the nations that join throughout the course of the war, you should have more than enough spies to infiltrate 2 air forces at a time. Research fighters and Strategic Bombers. With historical focuses on, Turkey will join the Allies in 1943. Station fighters and strategic bombers in the Istanbul airport, and drop a nuke on either Hungary or Bulgaria - the Axis are likely too busy keeping fighters on the Soviet Frontlines to stop you if you're quick enough. Alternatively, just nuke Siam once they join Japan's faction.

Spies Trade

As India, become the spymaster for the Allies.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Be a spymaster while in a faction with the United Kingdom
Increase your autonomy towards Dominion. Meanwhile, create an intelligence agency and upgrade it three times with any upgrade. Once you become a Dominion, the option to Become Spymaster will be available next to the name and icon of your agency at the top of the window. The AI will always accept.

I shall either find a way or make one

Control Rome and have an elephant unit in the state
  • Version: 1.16
  • Difficulty:
  • Requirements:
Follow the "Media Mughal" achievement guide.

I'm just passing by

Own a state on each continent while being at peace
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: Be at peace and own a state in Europe, Asia, Africa, Middle East, North America, South America, and Oceania
Take the East-India Company path, work through the focus tree down to Nothing personal, remembering to take land from India until Death knell of the Raj becomes available (take core states first, build only civilian factories) focuses provide additional factories if needed, while Expand Tax Loopholes branch provides reductions to tax brackets and factories. Take the focus Just Good Business, have 10 troops in the UK with a naval invasion prepared against the Netherlands, declare war against the Dutch East Indies. This should bring the Netherlands in if they are still a puppet, cap the Netherlands, ending the war. Annex the Dutch East Indies, Curaçao and Holland, providing you with holdings in Europe, Oceana, South America and Asia. Purchase Bermuda from the British and French Somaliland from France. N.B. You must ALSO be at peace, as you are an ally and no longer a puppet of the UK you do not have to answer the call to arms, these additional provinces can also be bought before hand

It's Just Good Business

As the East India Company, own Suez and Panama
  • Version: 1.16
  • Difficulty: Very Easy
  • Requirements: Own Suez and Panama Canal as the East India Company
Beeline for the Hostile Takeover focus (note that you'll need to immediately use the Pay Small Dividends decision after Incorporation to unlock the C-Suite focus). Hostile takeover will unlock decisions to buy them from United Kingdom and United States. Rush every focus that adds civilian factories while building more; you should have enough factories to buy both before 1938 ends. The East India Company cosmetic tag can be only gained by completing Incorporation of the East-India Company national focus.

Oh, how the turntables

As India puppet the UK with Churchill as it's leader
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: British Raj is the overlord of the United Kingdom and Winston Churchill is the leader
Doing this achievement with historical focuses on is the most reliable way to ensure Churchill remains the UK country leader. For Churchill to remain in power once the UK is puppeted, India must also be democratic. One way to do this achievement is to achieve independence, leave the Allies, and go down the secret 'Nuclear Gandhi' path which will allow you to justify against the UK while remaining democratic. Another method is to remain in the Allies once you become independent, build up enough industry in India, and become the faction leader to then kick the UK out of the Allies where they can be easily conquered on their own.
British Raj Part 2
Media Mughal

As the Mughal Empire, complete Agency Upgrade Psychological Warfare, become Spy Master and have at least 8 operatives
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: Mughal Empire has more than 7 operatives, is spy master, and has completed Agency Upgrade Psychological Warfare
This strategy is described with Historical AI turned on. If you are having difficulty capitulating the Allies before the United States joins, you can also turn Historical AI off and go into the game settings and change the AI Behavior for every country to their historical path except Japan. Make sure Japan does not go do the focus Purge the Kodoha Faction, and if they do, restart the run. Note that compared to normal Historical AI, the timing of other country’s decisions may be altered using this method. It is suggested that you do NOT complete the focus Indianize The Army, as this will become evident later on. Also do not decrease the autonomy level of any of your Princely State puppets once they appear. From the start of the game, do not spend any Political Power until the breakaway war starts. Go towards The The Mughal Uprising. Build military factories in North Baluchistan and put all new factories on infantry equipment. Delete five of your Rajput Regiment divisions, and convert the remaining one into the Infantry Division template. Train them up until you have at least 10 army exp. Queue up 1 Infantry Division for deployment, but DO NOT select a deployment location. Use fallback line orders to station the divisions in South Baluchistan next to Karachi and in Peshawar. When you reach 20 Command Power, promote Muhammad Ayub Khan to a Field Marshal. When the breakaway war starts, use your divisions to rush for Karachi and start advancing in the northern mountains. If none of the divisions that you kept were around Karachi, then deploy your one division in the deployment queue on the frontline down there to capture the port city. Queue up 5 more Infantry Divisions, so you will eventually have a full army of 24 divisions. Assign all your divisions to a frontline under your only General and Field Marshal, and give the Field Marshal the Offensive Doctrine trait when you have enough Command Power. Use your Political Power to buy Partial Mobilization, the Army Offense Specialist, and Infantry Expert. Add support artillery to your Infantry Division template. Your objective is to encircle as many British Raj divisions as possible, and defend Karachi against naval invasions. When your 5 queued divisions reach the minimum training requirement, force deploy them near a weak part of the front line and use them as an offensive force to get encirclements. If the AI frontline order sent your mountaineer divisions to the south, swap them to the northern mountains to make the most of their attack and movement bonuses in mountain terrain. Once you have advanced to Delhi and encircled enough divisions for there to be multiple gaps in the enemy’s frontline, start snaking for valuable victory points such as Bombay, Nagpur, Lucknow, and Calcutta. If you are able to reach these cities before the ceasefire timer runs out, the British Raj will capitulate, and make your future attack much easier. (If you are really lucky and/or sneaky, you can even manage to capitulate British Burma - the key is to seize Rangoon - but you won't get to keep it after the ceasefire, so, you don't need to try hard. Just put troops on the border and keep Burma contained.) The UK will keep running naval invasions nonstop, targeting Karachi, Bombay, and Calcutta/Dacca. Keep forces on fallback lines in all three places. After the ceasefire, do Peacock Prince and select the last option (Huseyn Shaheed Suhrawardy) for your new leader, as you will struggle with War Support in the future. Keeping in mind the date when your ceasefire with the Raj expires. Do one or two more focuses before doing Revolt of the Princes. During the peacetime, train more Infantry divisions, and buy the Political Loyalty Spirit of the Academy to help recruit new generals. Upon declaring on British Raj, pause the game and request control over all of your new puppet’s divisions. Use these divisions to rush for enemy ports to make sure the Allied AI does not flood the British Raj with divisions. After capitulating the Raj (again), use the puppet divisions to guard your ports, and send your main army to defend against British Burma. The Allied AI will be very aggressive with their naval invasions, so be vigilant. As opposed to using the garrison order to guard the ports, it is recommended to use fallback lines to put some divisions on the port itself, and then a division on the tile on either side of the port. When the AI naval invades, it is critical to not lose the port, but you can allow them to land on the sides of the port if you have some spare offensive units to kill them as soon as they land (the elephant divisions you get from Elephants for the Modern Age work very well here). Getting lots on encirclements on the French and British AI are a good thing so you can get war score and reduce the overall number of divisions they have. During this time, it is important to start building up a navy, starting with 100+ convoys and then moving on to some cheap ships. When Germany declares war on the Allies, wait for an invite and join them. If you haven't done so yet, create an intelligence agency, buy the Illusive Gentleman advisor, get 5 agency upgrades, and then ask Germany to become Spy Master. If you have substantially weakened the Allies by encircling their failed naval invasions, the Axis should easily conquer France and Egypt. You should be able to also easily conquer British Burma now that most Allied divisions have left. With the Indian subcontinent secure, send one or more armies to northern Germany and plan naval invasions through the Eastern North Sea and North Sea zones against Hull or Newcastle in the United Kingdom. Bring whatever meager navy you have up to Germany and put it on the Strike Force mission in the two aforementioned sea zones with the Engage at Low Risk rule. Eventually, the AI should drop their naval coverage for a few hours and allow your naval invasion to go through. If this does not happen before the United States joins the Allies, you may want to restart (or play for the long haul). Assuming you are able to capitulate the United Kingdom before the United States joins, you should enter the peace deal with a substantial amount of war score. In the peace deal, focus on puppeting at least part of the United Kingdom and France in states that have lots of resources or factories. Other good countries to puppet are South Africa or Iraq. To make "I shall either find a way or make one" easier later on, you should also annex/puppet Corsica and Suez. If you wish to take British Malaya or Dutch East Indies, annex them rather than puppet them to avoid Japan from declaring war on you later if they have gone down their historical path. Take whatever navy you can as well.

Only independent countries or puppets with the autonomy level of Dominion can contribute spies for the Spy Master, so it is imperative that you give your newly puppetted countries more autonomy. The best ways to do this is by buying all the resources your puppet is exporting, or by training divisions with their manpower (or requesting control over divisions the AI trains) and then using them in battle to get war contributions. This is somewhat challenged by the fact that if the Mughal Empire has the spirit The Peacock Throne, puppets will lose 0.5 autonomy points daily. South Africa does have the benefit of their Voortrekker Monument focus and spirit, which effectively cancels out The Peacock Throne. That, combined with the large amounts of exportable Chromium makes South Africa a good one to start with reducing autonomy.
British Raj Part 3
Media Mughal continued
If you avoided going down the Indianize The Army path up until this point and have the United Kingdom as a puppet, you can now do Keep British Generals and work your way down to Learn from the Secret Intelligence Service, which will give you an additional operative slot. Once you have enough strong Dominions or if other strong independent countries join the Axis, you will eventually reach 8 operative slots, and assuming you have completed the spy agency upgrade Psychological Warfare and have the cosmetic tag Mughal Empire, the achievement will fire.
Continuing on to “I shall either find a way or make one”
Build up Corsica with a larger port and airfield. If you are in a war with your Axis allies, end it so you can leave the faction. Build cheap 1922 battlecruisers and combine them with any other stolen navy you have. Move your navy into the Mediterranean and put it on strike force in the Tyrrhenian Sea. Plan naval invasions against Lazio from Corsica. Do not use elephant divisions for the invasion, as they have severe naval invasion penalties. Leave the Axis and justify a war goal on Italy. Declare the war and launch the invasion with air and sea cover. Once you have occupied every province in the state, move an elephant division into the state or convert one of the divisions already there into an elephant division and the achievement will fire.
Bulgaria
Balkan Problem Solved

As Communist Bulgaria, form the United Balkan Federation and own all Balkan states as cores.
  • Version: 1.10
  • Difficulty: Medium
  • Requirements: Own core states of Romania, Yugoslavia, Albania, and Greece while being Communist, a faction leader, and have completed the focus The Unification of the Balkans
At start immediately save 150 PP to get the communist revolutionary and completely avoid faction interactions until you turn communist. You will only need to integrate the Zveno and get broad socialist loyalty over 50. Don't spend PP negotiating for rearmament, refuse the restrictions once you form your faction. You should be able to take the focus "The people's republic of Bulgaria" by December 1936. Set all of your military factories to produce infantry equipment and build more mils in all of your states (you need lots of guns for coups)
Build a spy agency from the very start and make 5 improvements. With "The People's Militia Directorate" focus you can get 3 spies then you should increase this to 4 with an advisor. Take the "Balkan Federation of Socialist Republics" focus to influence Greece and Romania, Ignore Albania and Turkey. Do not spend PP on Yugoslavia. Once Greece and Romania are 20% communist you should be able to launch coups in both of them (if you need extra infantry equipment, delete your army. note this is only possible if you have already refused the army restrictions). You might have to run propaganda missions to lower their stability. If you have time it is possible to coup Albania communist before Italy annexes them but your priority should be Greece and Yugo. (This method is much faster and more consistent than waiting for them to flip peacefully due to the possibility of bad RNG rolls). Whilst the coups are underway/preparing take all focuses up to "united we shall prevail" do not take "The unification of the Balkans". After each individual coup launches, you can join the civil wars on the communist side and invite Yugoslavia to the wars. Once you are fighting the wars on the same side as the communists, they will accept invites to the faction. Once the civil wars are over, immediately take "the unification of the balkans" focus, from test runs this can consistently be done Jan-March 1939, annexing Greece, Yugoslavia and Romania. By delaying it roughly half a year, the couping, allying and, annexation of Albania should be well within possibility.
Sign NAP with Italy so they don't declare for their Yugoslavian claims. If the soviets demand. Bessarabia you can just deny it, the event only gives them a war goal against Romania (which now no longer exists) not the owner of the state. Now the states you are missing are controlled by Italy and turkey. No one should declare war on you, so you can sit it out for as long as you want to build up a large army. Attack Italy and Germany when their troops are deep in the Soviet Union. Turkey will be guaranteed by both Germany and the UK. To get around this, start a communist coup in them and join its war through decision but do NOT invite them into the faction. When the communists win you can justify on them and they will not be guaranteed.
Note: Don't forget the Dodecanese islands south of turkey Note 2: If you successfully take Albania, The Dodecanese, Istria, and Zara before declaring on Turkey this achievement can easily be continued into “Prussia of the Balkans” achievement.

Master Puppeteer

As Bulgaria, complete the focus The Fate of the Balkans while having 5 or more Balkan puppets.
  • Version: 1.10
  • Difficulty: Medium
  • Requirements: Have 6 Balkan puppets and complete the focus The Fate of the Balkans
After completing "The Fate of the Balkans" you get the ability to peacefully puppet any nation with a Balkan capital who is in your faction, as well as the capacity to force them into your faction if they are not already in one. A puppeted Yugoslavia can be integrated with its constituent states released as puppets for this achievement, or you can seize Macedonia and Southern Serbia from them via decision. These states can make the puppets Macedonia and Serbia. In order to get states to join your faction via decision it is important to have more manpower deployed to the field, and puppet expeditionary forces contribute to this number.

Prussia of the Balkans

As Bulgaria capitulate Turkey while also controlling the rest of the Balkans, including Greece.
  • Version: 1.10
  • Difficulty: Hard
  • Requirements: Own the core states from Romania, Yugoslavia, Albania, and Greece while at war with and capitulating Turkey
You only need to occupy the states, not own them. Switch to communist and get as many Balkan country as possible in your faction. If going the Balkan Federation route, a country will flip above 60% communist support, Romania and Greece are particularly important to get on your side. Any Balkan country in your faction can be annexed though the 'Unification of the Balkans' focus, with a higher chance for high opinion, relative army strength and being faction leader. Once you have established the Federation, attack whoever still controls land in the Balkans and capitulate Turkey (if it made its own faction, annex it and release it). Turkey needs to be in a faction when they capitulate to satisfy the "at war" and "has capitulated" requirements. Otherwise when they capitulate, they are no longer at war and the achievement doesn't fire.
Canada
Braaaaains!

As Canada, complete the Send in the Zombies focus.
  • Version: 1.3
  • Difficulty: Very Easy
  • Requirements: Complete the focus Send in the Zombies
Play Canada as normal but always rush down economic focuses. If world tension rises take the defensive focuses until Germany declares war on Poland, join the war and rush down the war focuses.

Canada First

Join Axis as Canada.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: In a faction with Germany
The faction does not need be the Axis, but it must be led by Germany. Although Together for Victory is not required; the achievement is much easier with it due to the DLC granting National Focuses specifically geared for this.

It's 1812 All Over Again

As Canada, take and hold Washington D.C.
  • Version: 1.3
  • Difficulty: Hard
  • Requirements: Control the state of Maryland
This suggestion requires Together for Victory DLC. Pick Patriation and Swastika Clubs as your first focuses. Go for Synarchist Baja when you switch, get Mexico in your faction and attack the United States on the East Coast. The United Kingdom will be too busy in Europe to do much against you, so it is possible to declare war on the UK first to unlock War Bonds and get some of your powerful industrial focuses before invading the US.
Alternatively, do the latter up until the point of getting Mexico in your faction and instead justify on the Philippines. Have roughly 90 small cavalry divisions and snake victory points to annex and take the navy of the USA to follow into the Rule Britannia achievement.
Chile
America Decolonized!

As Mapuche Chile liberate all native people in North and South America
  • Version: 1.14
  • Difficulty: Impossible
  • Requirements: Release native nations such as Guarani, Inca, Miskito, Maya, Inuit, Charrua, Itza, Nahua, and Isthmo
Before the civil war, delete all divisions. Rush down to "Adress the Mapuche Conflict". Save PP, go up to limited Conscription ASAP. Do NOT do the "Undermine the Carabineros" focus. Do every other political focus prior to the civil war. As you do the foci, you'll notice the conscription civil war countdown. Don't worry, all is going as planned. When the communist civil war starts, you should be doing the actual mapuche civil war focus. When the focus completes, you will have turned into Mapuche Chile fighting only against the communist. The extra divisions you got from the foci can then just be sent into enemy territory. If you want to do "Red Hot Chile Peppers" after this, cooperate with the communists. In prep for the war with Argentina, put out 20 6-width infantries, preferably also with engineers and support artillery. Also put out 24 2-width cavalry divisions. You can also put some cavalry on naval invasion orders. Put them both on the Argentine border, stacked, not as a field marshal order! Don't forget Terra del Fuego! Rush down towards the war with Argentina. Getting as many army spirits from other foci in this branch is highly recommended.
When you declare, pin the Argentinian Divisions and have the cavalry divs encircle and snake to VPs. Getting Buenos Aires is crucial! Either move some of your infantry there to take it or wait for the garrisons to leave. In the peace deal, take all of Argentina and all ships. To cap the Allies, take "Crusade against Imperialism". This will allow you to release native nations. Do so whenever possible. Brazil will want to join your faction, let them. Declare and annex Uruguay, then Paraguay, then Bolivia. Release the native nations. It should be around 1940. Justify on one of the Guyana territories and declare on the allies. Brazil should be able to guard the Allies territories in South America or even take them! Ask for military access from Germany and plan a naval invasion from Denmark to Hull (UK). When the naval invasion is done planning, put your navy on naval invasion support. Once landed, the UK should be unguarded. Put your divs on aggressive and watch the UK crumble! In the peace deal, take all the American territory you can. Annex all of Canada, the Antilles and the Guyanas. Before continuing, make sure to get NAPs with every faction Major, so Japan, Germany, USSR (if they still exist) to prevent you getting dragged into a bigger war. Renew ASAP when they are cancelled! Diplomatic pressure and improve relations help. Annex the rest of South America, kick Brazil out of faction, annex them. Work your way up until you have Mexico under your boot. You should have 5 army groups now. Place two on the southern border of the US, 3 on the northern border in Canada. If you have manpower issues, "Unification by Will" can have you core EVER NATIVE NATION you have released. Declare on the US, they should crumble easily as they are distracted by Japan. Once you have annexed all of mainland America, release all native nations! Pacific nations like, Hawaii, Samora or Tahiti dont have to be released. If you wish to do "Red Hot Chile Peppers", hire communist advisors to turn communist and control California!

Chilean Empire

Control all mainland states that border the pacific in South America, North America and Asia
  • Version: 1.14
  • Difficulty: Hard
  • Requirements: Control every state in North America, South America, and Asia that border the pacific ocean
Turn communist as quickly as possible. Do this by saving Political Power and clicking the decisions to push a vote of no confidence as soon as possible. Once communist, justify a war goal and declare on Portugal. The player won't be able to take capitulate them yet, but this will enable them to declare on them before generating too much world tension so and thus receiving guarantee from the Allies. Next, research marines, as they will assist when hopping from Brazil to Cape Verde and then Cape Verde to Portugal. Rush for the focus 'Sponsor American Revolutionaries'. Try to bank Political Power (and hire advisors which assist with this) as you will need 175 per country to promote communism (75) and then ignite a revolution (100). If all done right, it should be 1938, and the player should be at war with Portugal and about to ignite revolutions across South America. Prioritize Argentina, Uruguay and Brazil (in that order). Important: Help the revolutionaries in the war not only because they will likely be too weak on their own but because the player will need war score to take their navies (the revolutionary puppets won't take them so the player will not get their puppets' navies even if when annex the puppets later). Use the navies and Marines to jump from Brazil to Cape Verde and then onto Portugal. Once Portugal capitulates, the player will benefit from not only being in naval range of the UK but taking Macau (needed for the achievement). By 1939 the player will be in need of manpower and a stronger army before taking on the UK. Keep igniting revolutions (Mexico is a priority) until the focus 'Propose closer Cooperation' is taken, this will annex all of the puppets the player has yet without cores. However, the player can delete their armies for manpower and hire two advisors which give +10% noncore manpower (this should give at least 400k more manpower). The player can continue to ignite revolutions after 'Propose closer Cooperation' but can only annex through the usual autonomy mechanics after this point. Use manpower and industries to justify and declare on the UK. Germany will invite Chile to the Axis, join them. As soon as you're in the Axis, ignite revolutions in all fascist south and central American states to avoid them joining the Axis in the future. Naval Invade the UK and obtain as much war score as possible so you can take all the Pacific and American territories you need. Also take Canada to make the US invasion easier. Any remaining war score use to take navies. Next either manually justify on the remaining American minors (while the player builds up for the US war) or ignite revolutions (this will take longer though as the player build will have to annex manually later). Prepare collaborations governments in the US and declare war. This should be achievable without Axis help but if needed, call them into the war. Take all the states you need in the peace deal (don't forget about Panama). Germany will steamroll the USSR, be sure to contribute war score (one army should be enough), you only need a few percentage points to get the Pacific territories (for the love of god do not forget about the Chukchi Peninsula). By now, the game should be in the mid 1940's and Japan should have declared on Chile and the Axis (because of the far East colonies). Take them out and take what you can in the peace deal (most will go to China). Declare and push China (without calling in the Axis). You do not need to own the territories, only control them. So taking the coast from China without pushing into their heartland shouldn't be a problem. If all done well the achievement should fire. If the Axis hold some of the territories you need: Build nukes, and get ready to quickly leave the Axis and declare war. If all done well the player can walk into the territories needed in just a few days or drop nukes. Can be done alongside: 'Red Hot Chili Peppers', 'URSAL', 'Proactive Defense', and 'Rumble in the Jungle'.
Chile Part 2
Hispanics of the world, unite!

As Chile, form the Hispanic Alliance and have at least 8 "Hispanic" nations in your faction
  • Version: 1.14
  • Difficulty: Very Easy
  • Requirements: Complete the focus The Hispanic Alliance and have 8 of the following in the faction: Mexico, Guatemala, Cuba, Dominican Republic, Puerto Rico, El Salvador, Honduras, Nicaragua, Costa Rica, Panama, Colombia, Venezuela, Ecuador, Peru, Bolivia, Paraguay, Uruguay, or Argentina
Rush down the fascist route. (There is no opinion modifier in the event. It's a flat 80/20 chance for them to accept/deny joining your faction). In 1936, these are Argentina, Dominican Republic, El Salvador, Guatemala, Nicaragua, Peru, Uruguay and Venezuela, with Bolivia and Paraguay potentially flipping later.

King of What?

Have Jaque Antoine Bernard as King of Chile and control Paris
  • Version: 1.14
  • Difficulty: Easy
  • Requirements: Complete the focus Crown Antoine as Sovereign King and control Ile de France
When the civil war fires, choose the option for divisions, rather than territory and do the "Mobilize The Legionnare Veterans" focus ASAP. When you attack Argentina DO NOT finish the war, but try to push a bit in the south and cause some casualties. When WW2 starts, attack France and join Axis. If Germany doesn't let you join, reload the save and they will let you. Once France capitulates, just ask Germany for control of Paris (you should have enough war score from the war against Argentina).

Red Hot Chile Peppers

As Communist Chile, control California
  • Version: 1.14
  • Difficulty: Hard
  • Requirements: Be Communist and control California
Follow the "Chilean Empire" achievement guide.
China
Awake and Angry

As China, reconquer all of China and Manchuria and force a Japanese surrender.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Got an event of Japan losing Manchuria and Korea and conquer all core territory of China and Manchukuo not including the states of Hong Kong, Macau, and Guangzhouwan
Do not accept cooperation with Communist China until the Japanese are about to attack. Then, form the Chinese United Front and accept all invites. Quickly rush to Korea and push them off the continent. After they have offered peace, accept it, and kick Communist China from your faction. Declare on them and annex them as soon as possible, before they start war against you. Do the same with the other faction members, leaving Sinkiang for last. Dismantle the faction, declare war on the Soviet Union after Germany is pushing east. Join axis. They will be easy to capitulate with all their forces in the west. Take as much territory and then join their war against the allies. Alternatively, rush Subjugate the Warlords and followed by Anti-Communism. Eliminate Warlords who don't submit quickly by rushing their victory points or in the case of Sinkiang rush and take as many land from them as possible. To take out Communist China, use a fallback line to station your troop some distance away from their border to draw them out. If Shanxi submitted, take their troops so they don't station them on Communist China's borders. Once their troop has been drawn out, you can rush into their capital and capitulate them quickly. You should be just in time to dig in for the Japanese invasion. Capitulate the Japanese puppets and kick them out of Korea, you need to accept the Japanese surrender to get the achievement. All that is left will be using Political Power to do the 3 steps process in order to integrate each of the warlords that submitted.

Romance of the Three Kingdoms

As China, puppet and then annex Yunnan and Guangxi Clique.
  • Version: 1.5
  • Difficulty: Very Easy
  • Requirements: Puppet and then annex Yunnan and Guangxi Clique
With Waking the Tiger DLC, pick the “Subjugate the Warlords” focus from “Three Principles of the People” branch. Yunnan and Guangxi will either subjugate (and will become your puppet) or will refuse - then you will get a war goal against them. You may annex the majority of their states, however, it is important to puppet them. After subjugating warlords, a series of “Integrates the Warlords” decisions will be opened; just make decisions for Yunnan and Guangxi.
With Together for Victory DLC enabled and Waking the Tiger DLC disabled, there are 2 main ways of doing this achievement, depending on if Japan chooses to support or purge the Kodoha faction: If Japan supports the Kodoha faction, quite frequent on non-historical AI, it will not attack China. This leaves you alone to justify (As soon as the tension goes high enough, as there is no way to change the ideology) and puppet Yunnan and Guangxi Clique via war, allowing you to use the Together for Victory's system for puppets to annex them, which will grant the achievement.
If Japan purges the Kodoha faction, the Chinese United Front event will annex Guangxi Clique and Yunnan into China, as AI always accepts to be annexed. After that, you can release Guangxi Clique and Yunnan as puppets and use the Together for Victory's system to annex them, granting the achievement.

Its all coming together

As China, fully control all core states alone or with subjects.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: All starting cores of China are controlled by it or its subjects
It is possible, with some luck, to get the European treaty ports handed over via the Request Handover of the Coastal Cities focus. To increase the chances of acceptance. Join their faction and their wars, and have their opinion be higher than 50.

The Coast is Clear

As China, never lose a starting coastal state before 1945.9.2.
  • Version: 1.17
  • Difficulty: Hard
  • Requirements: It's after 02.09.1945 and have never lost control of Qingdao, Jiangsu, Suzhoi, Shanghai, Zhejiand, or Fujian
Most easily done with historical focuses turned off; Japan can potentially go Hokushin-ron, which leads to them making a non-aggression pact with you and attacking the USSR instead. Can be combined with "It's all coming together" and "A Fullmetal Brotherhood" if played safely. Keep in mind that it's just China's starting coastal states & not all their cores, so you can afford to lose coastal states that you conquer later (be careful with Qingdao though, it's a one province state so it can easily be lost by mistake).

A Fullmetal Brotherhood

As Fascist China, control 300 Steel, Tungsten and Chromium.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: Is Fascist and extracting over 299 steel, tungsten, and chromium
China has enough tungsten and steel to fulfill the requirements. Chromium will have to be conquered.
Chinese Warlords
Battlecry

As a warlord, conquer all of China and Japan.
  • Version: 1.5
  • Difficulty: Very Hard
  • Requirements: Conquered all of China, Manchukuo and Japan not including the states of Hong Kong, Macau, and Guangzhouwan
The strongest warlord is the Guangxi Clique due to their starting resources. Due to your early equipment deficits and lack of research capability but very high manpower, focus on getting as much of your manpower onto the field as quickly as possible. DON'T force the Xi'an incident or China could refuse and the Chinese United Front won't form at all - wait to join later. With your troops you can then join and help China against the Japanese by placing defensive divisions on their coastline - you will need a high number to be able to repel better-equipped Japanese invasions. Go for Root Out Corruption, Power Struggle and Executive Yuan. This will give you enough political power to do Power Struggle propaganda in three states to Chiang's two and will quickly put you on top. Push the Japanese out of China and Korea, while building a fleet and/or air force to cross the Sea of Japan. The focus "Subjugate the Warlords" gives a fixed 50% chance to puppet each of the warlords (even if they are in a different faction). You can then annex those who accept via decisions, and declare war against the ones who don't. Communist China may pursue a civil war with you while you are still fighting the Japanese, and you may not be able to use the anti-communism focus against them once you are in a faction together. It is important to deal with them early, however, as if left to the late game they can join the Allies and this will force you to fight on multiple fronts with the British Raj.
Alternatively, you set Historical Focuses to Off as Guangxi and reload a few times to get the best outcome, where China doesn't try to annex you and Japan doesn't attack soon - or even at all. Get a Research Slot and rush Join the Republican Government. Then, DO NOT take any Focuses for extra PP income and start competing for the states. Thanks to extra PP, you can grow your presence in 2 states at once, and overtaking China should be possible in about a year or so. Once you become China, focus on subduing other Warlords, lest they join some non-Chinese faction and make things difficult. Remember to build Infrastructure, Railroads and Supply Hubs, as Chinese supply is mostly atrocious. Once you have the warlords puppeted or annexed, you can take on Japan - guard the coasts and use Paratroopers to make the war relatively trivial. This approach is a bit RNG-dependent, but it shouldn't take more than 10 reloads at worst; just make sure to use the proper infantry templates and develop your industry accordingly.
Sinkiang is an other option, as it can immediately join the Comintern and the USSR will never take land in China.

Make a Man Out Of You

As a Warlord, have at least 1,000,000 manpower queued up for deployment.
  • Version: 1.5
  • Difficulty: Easy
  • Requirements: More than 1,000,000 manpower in deployment queue
You can only train 75% of the manpower currently on the field with a minimum of 100.00K. So that means you must have at least 1,333,334 Manpower on the field to do this achievement. Guangxi Clique has the highest starting manpower. The tactic for this would be to get to 5 army EXP, create a 1 width division and just spam it out (make sure to it it o the highest priority in the recruiting tab so it gets guns first). Deploy them as soon as possible and just switched them over, rinse and repeat until you can queue 1 million+ manpower. It may be best completed with the Battlecry achievement.

Panda-monium

As a warlord, be at war with all Chinese nations simultaneously.
  • Version: 1.5
  • Difficulty: Easy
  • Requirements: At war with Guangxi Clique, Shanxi, Sinkiang, Xibei San Ma, Yunnan, China, and Communist China
This is best with the Waking the Tiger DLC because without it, the warlords will be annexed by China and Communist China. Easiest to do as Sinkiang because of the possible alliance with Soviet Union.
An easier way to do this achievement is to turn fascist as a warlord, then join the Japanese faction. When Japan declares war on China, join their war, and when China calls in the members of the Chinese United Front, you will instantly get the achievement.

Sun Tzu Reborn

As Any Chinese Nation, Have a level 9 field marshal.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Have a level 9 field marshal
If a General becomes level 9 before your main field marshal, you may promote the General to field marshal and you will get the achievement. As Communist China play on ahistorical in order to prevent the Sino-Japanese war (Japan going communist is ideal). Make a fallback line on your capital and declare an early war on China while holding your capital with 9-12 division. Research infantry equipment and artillery only (at some point some of your division may run out of org and die, so deploy a few extra divisions before it happens) If the AI stops attacking you can bait it to attack by training your divisions. Following this strategy you will get a level 9 general around 1944 or faster (Can easily be combined with By Merit Alone).

The Neverending Story

As a Warlord, proclaim a new Chinese Empire.
  • Version: 1.17
  • Difficulty: Hard
  • Requirements: Has completed the focus "Restore the Chinese Empire" and fully controls all starting cores of Chinese Soviet Republic
Note that even though the description doesn't say so, you actually need to fully control (but not own) all your cores as well after taking the respective focus. This adds a lot of difficulty since it means a war with the allies and potentially the soviets (if the PRC joins their faction/Sinkiang fails to unite). Pick Guangdong Clique on historical and follow the shared tree with Guanxi Clique. Unify with Guanxi clique and don't back down with China. They will declare on you, but it's easy to just hold the line for a year and they will white peace you. Go opposition and don't join the CUF and the war against Japan, but start border wars with China and warlords to eat states off of them over time. When the final focus on the opposition tree is taken you will switch to Nat. China focus tree but you will retain the border wars mechanic. When Japan shares a border with you they will declare on you, don't join any faction and push them back together with the united front. Since you are not in faction and you have cores on all of China, whatever you conquer will be under your control and not China. When Japan is pushed back (it won't white peace because the AI doesn't accept it), declare on the CUF (At this point China should be left with 2/3 states) and capitulate it. At this point, just occupy Hong Kong, Macau and Guangzhouwan and the achievement will fire.
Chinese Warlords Part 2
Genghis Khan't

As any Chinese country or Manchukuo, own and control all Mongolian core states.
  • Version: 1.17
  • Difficulty: Easy
  • Requirements: Own and control all cores of Mongolian People's Republic
It's not difficult to do this in a regular historical game by just beating Russia with the Axis after pushing out Japan. However, it can be made incredibly easy in non-historical: if Russia does any of their alt history paths but especially if they go Tsarist, then Mongolia gets spit out of their faction and is easily conquered.
Colombia
My Ships Don't Lie

As Colombia, form Gran Colombia and have 10 Carriers and 10 Battleships.
  • Version: 1.5
  • Difficulty: Medium
  • Requirements: Form Gran Colombia and have 10 battleships and 10 carriers
Play on Historical AI to prevent the US from interfering with your conquests until mid-1944. Requires the Restore the Bolívar Union decision. You can easily naval invade Venezuela if you're having trouble because of their lack of a navy. Peru can also be easily naval invaded from the Galapagos because even though it has a bigger navy, they won't use it for the first couple of months of the war.
Chinese Soviet Republic
Made in China

As Communist China, have over 100 military factories.
  • Version: 1.5
  • Difficulty: Medium
  • Requirements: Have 100 military factories
This achievement can be combined with The People Have Stood Up! achievement. As Communist China, annex Nationalist China and all of the warlords and build a lot of Military factories in your territory. Japan may justify war on you and if so, just have your ports well guarded and hold the front line or conquer Manchuria and Korea, as doing so will trigger an event that allows you to end the war and acquire all of Japan's mainland possessions. The "Social Democracy" national focus and all focuses after it allows Communist China to start a power struggle with Nationalist China and if they can gather enough political support points, they can annex Nationalist China with no shots fired. Offmap military factories do not count as they are considered occupied factories and are not specifically on your territory.

The People Have Stood Up!

With Mao as your leader, win the Chinese Civil War.
  • Version: 1.5
  • Difficulty: Very Hard
  • Requirements: Conquered all of Nationalist China's stating territory
This achievement does not require all the Chinese cores. Rush the focus "Exploit the Weak Neighbours". By this point Shanxi and Xibei San Ma won't have enough divisions to cover the front line so you can walk around them. Justify to retake core state on Sinkiang. Do this early so you can attack them immediately after defeating the first two warlords. By this point it should be early 1937, so focus your efforts on preparing a front line against the Japanese. Follow the focus tree to "Government of National Defense". Build a few levels of infrastructure to supply your troops, and focus most of your production towards guns with a few on artillery. 10 width infantry divisions are ideal for holding the line, while you can make a few 7 infantry / 2 artillery divisions to make breakthroughs. You don't have to accept the call to arms straight away once the Nationalists are attacked, so prepare as much as possible without letting them get steamrolled. When fighting, push through Mengkukuo and try to get to the shore but don't push through Beijing. This will ensure you get as much territory as possible which will come under your control when you white peace with Japan. Encircle and destroy as many Japanese divisions in Manchuria/Korea as possible, to weaken them if you plan on playing into the late game. An easy way to do this is to rush across North Korea once you take Dalian since there will be no ports left for them to escape from Manchuria. After the white peace, focus on doing infiltrations and building up your army to take on the Nationalists. They will try to counter your infiltrations, but if you don't take a focus you can get ahead quick. Launch the uprising and try to create encirclements, such as by cutting across Shandong to destroy troops in Beijing. The AI can be quite aggressive, so letting them attack repeatedly and wear themselves down can make them prone to a counterattack.

Battle Royale

As Communist China, fight both China and Japan before 1940 within 90 days of being at war with the other, and capitulate them both.
  • Version: 1.17
  • Difficulty: Hard
  • Requirements: Declare ware on China and Japanese Empire within 90 days of another, before 1940, and capitulate both
Note: The requirements are a little vague & may actually be buggy - to be safe, declare war on China and Japan within 90 days of their war starting, and put a day gap between your war declarations, This should avoid any bugs that may exist. This is most consistently done on historical mode - make sure you line up your declarations with Japan, you can get a 35 day wargoal on them through the focus tree + manually justify a 35 day goal on China once the war starts. Your political path shouldn't matter, but for doctrine you should go People's Militia and Guerilla war - the militia buffs will make them cheaper and better than infantry, and let you steal a ton of equipment. Start researching plan tech & paratroopers right before you prepare to push out. Focus on pushing out the Japanese first, and then paradrop them once you reach Korea & have the necessary planes. Japan often leaves the home islands with few garrisons, so a bunch of small paratrooper divisions + a small militia army should be able to take them out. Take out China after capitulating Japan. The capitulation system being buggy makes this achievement very inconsistent, so you must be careful. Capitulating China first may cause them to "capitulate" to Japan instead of you, since they have higher warscore. You also need to capitulation news event to trigger for this to count - sometimes it'll bug out and send you directly to a peace conference instead, which would lock you out. If this happens with Japan, you should be able to release them & redeclare and cap them/invade whatever ally puppet gets created to get the achievement. If this happens with China though, you either need to savescum or restart, or beat them with only colonial states - you can't really release & recap China easily, since they share the same cores as you.

The Winner takes it all

As PRC owns and controls all starting Chinese core states.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: Own and control all Chinese Soviet Republic starting core states
Can be easily accomplished on historical mode, as long as Sinkiang doesn't become a Soviet puppet. Note that this achievement requires ownership of your cores instead of just occupation; Although this could potentially mean a total war with the allies, the PRC actually has a focus to just request these treaty ports from their occupiers. If you use the tree to switch to Democratic and don't cause much world tension by justifying on anything, it seems that they'll give them up easily to you.

Master Infiltrator

As PRC, don't expand beyond Yan'an, and infiltrate at least 5 Chinese states and flip them to your control when attacking the rest of China.
  • Version: 1.17
  • Difficulty: Easy
  • Requirements: Be at war with Reorganized Nationalist Government, do not control any states besides Yulin, Shaanbei and Yan'an (when declaring), and more than 4 controlled core states have an infiltration level of 3 (after declaring)
Very easily obtained by taking the historical Mao path with historical focuses on. Just take as many advisors that give you PP as possible. You need to make sure China does well enough to not die to Japan though - Japanese occupation prevents you from infiltrating states/will reset your infiltration progress. Don't bother infiltrating Warlord states, as both the warlord and China have decisions to remove your infiltration, meaning it gets removed much faster than just infiltrating China's states. You don't even have to actually win against Japan, if you progress far enough down the tree you'll be able to leave the United front and make your own faction, letting you declare war and get the achievement earlier. Note: This achievement is likely bugged. It is meant to check for "Is at war with any Chinese nation other than Manchukuo or the Reorganized National Government."
Czechoslovakia
Czechmate

As Czechoslovakia, occupy Canberra while at war with the Allies.
  • Version: 1.4
  • Difficulty: Very Hard
  • Requirements: Control New South Wales while at war with a democratic United Kingdom
With Death or Dishonor DLC, turn Communist, join Comintern and take Romania to have a border with Soviet Union. Build up Sudetenland to level 7 forts and don't give up Sudetenland. When Germany attacks hold on till Soviets arrive and beat them (if you are quick Italy will not join Axis). Take the best Germany provinces (by resources and IC), build up your forces and take Italy, Balkans and France (avoid fighting with Allies if possible). Build up your navy, attack the Allies and island hop to Australia. It is easier with historical AI turned off (Hungary can take Austria and/or ally with Italy, France may not join the Allies).
With Death or Dishonor DLC, turn fascist, justify on Austria and Yugoslavia ASAP(don't choose any focus to get extra PP) - make sure both justifications finish at around the same time to avoid guarantees (playing on nonhistorical will reduce guarantee chances). During your justifications, take the focus 'Trust with the West' to get rid of the Romanian guarantee on you, pulling Romania in the war also. In peace deal, annex the states you need to form Austria-Hungary. You can then justify and annex Hungary to form AH, giving you cores(manpower + extra factories). You can then join Japan's faction and invade from their territory. Alternatively just join Axis, get military access from Japan (when they war on Allies) and naval invade from Japan (VERY easy).
Paratroopers method: Switch to fascist through civil war. Justify on Dutch East Indies. Join Axis, declare war, wait a few days for Netherlands to send more troops to the frontline, paradrop on victory points (don't call Germany). Build an air base in Aru Islands. Join the war when Germany attacks Poland, paradrop into Northern Territory, take Canberra (don't call East Indies).

The Munich Disagreement

As Czechoslovakia, occupy Munich while at war with Germany.
  • Version: 1.4
  • Difficulty: Medium
  • Requirements: At war with Germany and occupying Oberbayern
Turn Communist and join the Comintern. No need to take The Romanian Question or the Polish Division, as Romania guarantees your independence, and they will join the Comintern once you both are on the same side of the war. Build up Sudetenland to level 7 forts via focus, prepare for war against the Axis and refuse Germany's demand for it. Wait for Comintern members flood their divisions to your frontline to halt Germany, and then concentrate your divisions to push to Munich. It might be easier with historical AI turned off. (there is a good chance of Hungary taking Austria and/or allying with Italy so Germany will be weaker). As the control of Oberbayern is determined by the control of the Munich VP, you only need to occupy the city of Munich for achievement to fire. Can also be done by rushing out paratroopers and hoping for an early war with Germany following the little Entente path, You may need to concentrate research & ministers on planes for air superiority.
Denmark
Party like it's 1520

Occupy Stockholm as communist Denmark.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Be Communist and control Svealand
At the start of the game, get both a fascist and communist demagogue and switch to fascism via civil war. This will allow you to quickly get manpower bonuses from the fascist political tree as well as joining the Axis to avoid a German attack, while communist support builds up for later (remove fascist demagogue after civil war but ensure communist support stays below 60% to avoid another civil war). Build up your army to about 15 infantry to naval invade southern Sweden (produce cheap submarines to ensure naval supremacy) and create some cavalry divisions for defending naval invasions and the Swedish border, which can also be built up with forts. Declare war on Sweden after your communist support reaches 50%, then call in your allies and switch to communism. With German support, capitulating Sweden should be straightforward and they will likely attack through your border rather than navally invading allowing for you to occupy all the land including Stockholm.
Alternatively, you can also do this without joining any faction. Just turn either fascist or communist. Doesn't really matter which one. After that fabricate your war goal against Sweden and put a few divisions on a naval order for the Svealand province. You (only) need Stockholm for the achievement. Sweden should have put most of their divisions on your border, but only rarely do they put any in Stockholm. Once the war starts you should have naval supremacy for a few hours. Enough for your invasions to be able to be launched. Even if Sweden intercepts one divisions, they never will be able to get them all. So once you land either directly in Stockholm or land near it and then take it, the achievement pops up.

Everything is awesome.

As Denmark, get Maximum Welfare Spending after January 1st 1941 without being puppeted or capitulating.
  • Version: 1.13
  • Difficulty: Easy
  • Requirements: Welfare and Warfare Balance is at the Maximum Welfare Spending range and it's after January 1, 1941 without being puppeted or capitulated
Flip fascist and join the axis to stay safe from German aggression. Repeatedly take balance of power decisions to push towards the welfare side. Also check if hiring and/or firing your advisors might also work in favor of the welfare balance.
Alternatively, simply turn off Historical Ai and reset until the German AI chooses to Oppose Hitler. Neither Monarchy nor Democratic Germany has any focus to attack you with. So you are safe on that front. (Of course an A-Hisotrical Norway/Sweden/Finland might go down a path to attack you. But unless all three do there is no real danger). Simply stay Democratic or like the first method, go fascist and simply max out the welfare side of the balance of power.

Med plutonium 2

As Denmark nuke Sweden.
  • Version: 1.13
  • Difficulty: Easy
  • Requirements: Nuke Sweden
Flip fascist and join the axis before ww2 starts. Either sit through the entire game until you have nukes, fighters and strategic bombers, without joining any war or take a sidestep into 'The Danelaw' if you like.

The Danelaw

As Denmark, conquer England.
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Control all core states of the United Kingdom
Simply go Fascist and help Germany defeat the Allies. For more manpower and a bigger navy you can invade Norway. But it's not needed. A Fascist Denmark has enough manpower to produce around 24 good divisions and a couple bad ones for port protection. To get enough warscore make sure to have the majority of your army at the Polish border when Germany finishes the focus "Danzig or War'. After you've helped with defeating Poland move your army westwards and help with defeating The Benelux and France. After that, plan your naval invasions from Denmark to the east coast of the UK and wait, because sooner or later you'll have a moment of naval dominance and your invasions will launch. You might have to fight the Germans for a couple states. If the peace deal didn't go well, don't confirm and leave, but reload the savefile. When you load back in you're back at the beginning of the peace deal and you can try again.
Egypt
Freegypt

As Egypt, go from puppet to a free nation using the autonomy system.
  • Version: 1.3
  • Difficulty: Medium
  • Requirements: Be a free Egypt
Start as the UK and develop Egypt for the first year or so, filling it all up with military factories and infrastructure. Once completely full of military factories, release Egypt as a puppet (check "Play as" when the checkbox appears). Research only industry technologies and the War Austerity Train technology. Produce only Civilian Trains (War Austerity Trains when they unlock) and lend lease them all to the UK. Send an attache to the UK and select the Increase Autonomy continuous focus as fast as you can. There is no need to produce units as the UK will nearly always win Africa even if you capitulate at first. Can be done by around 1942 and 1943, but make sure you do not leave the session or you will be unable to continue playing as Egypt and get the achievement.
Estonia
Esti is Scandi

As Estonia Secure Scandinavia.
  • Version: 1.11
  • Difficulty: Hard
  • Requirements: Control or have a subject control all Scandinavian states
Go to "Rally the Nation". You will get decisions to march around the country which increases fascist support. Waiting for enough party popularity, choose whatever you want - I recommend "Re-join the Railways" and "Modernize our Industry". When it is possible take "March on Tallinn". It can start a classic civil war but this is easy to win. Next go for "Empower Finnish Militants" and "National Pride Marches in Finland". While you take the decisions to boost fascism in Finland go for "Develop Natural Resources" and "Invest in Baltic Trade". In the meantime don't forget about researching the Transport Ship, otherwise, you won't be able to naval invade Denmark and Norway. Once Finland is Fascist go for "Unite Our Nations" and around this time you should start justifying on Denmark. Next, go for "The Veterans Government" and "Anti-Communist Militia". The 4 divisions from this focus should be attacking the port you target for your naval invasions. Go for "Proclaim Finno-Ugra" and around the time this Focus is done your war goal on Denmark should be ready. Declare war on Denmark, Improve relations with France and the UK and go for the Focus "Unite The Sami",which gives you war goals on Norway and Sweden. Once Denmark has capitulated either annex or puppet them and then plan a naval invasion for Norway, to make it a bit faster/easier also put 1 or 2 divisions on Narvik. Once Norway is gone, declare war on and take Sweden. If done correctly neither Norway nor Sweden should get guaranteed at any point. However, there is a small chance that Sweden gets guaranteed after you capitulate Norway. But since you only need to occupy the land it isn't a big problem if they join a faction.
Ethiopia
The Lion that Roared

As Ethiopia, without being in a faction, force the Italians to make peace. Again.
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Forced the Italians to make peace
This requires you either to push Italy into the seas or to keep holding until the AI has had enough and offers you peace. Finally, you can also end the war by doing the focus 'Fait Accompli'. This achievement can be done in conjunction with "The Lion King", because 'Fait Accompli' is in the same branch of the focus tree as 'The Kings of Kings' focus.

The Lion King

As Haile Selassie, declare yourself “King of Kings” and control Kenya and Tanzania.
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Complete the focus The King of Kings with Haile Selassie as leader and controlling Tanganyika, Mombasa, Garissa, Nyanza-Rift Valley, and Nairobi
You only need to occupy the required states for the achievement to trigger.
Playing with historical-ai off has a chance of the UK going anti-colonial. In which case you may not have to fight the Allies. Access to the focus "Towards African Unity" is, as before, possible through "Rebuilding the country" focus. Just don't do "Jah" or "The One Tru Heir of Solomon". Still can be done during "This time for Africa" achievement run. Go down "Emperor Stays" path. Defend against Italy. Complete "Support Anti-Colonialist Resistance" Meanwhile, stockpile a lot of infantry equipment (5k) and Political Power (215) you will also need about 125 Command Power. After that go to decisions tab and start using "Support anti-British resistance" options, which are available on the map - first do that in Tanganyika then in other required provinces. Now go for "Anti-British propaganda" decision. Just after resistance strength hits 70 in a given province use "Arm anti-British resistance" in decision tab. Wait till Tanzania break free (it will form from Tanganyika), then same should happen with Kenya (will be formed from other 4 required provinces). Both countries start a war for independence with UK. Use decisions to demand ending the war. If UK accept your demands the country will join your faction - kick it and start justifying, start war, win, annex. If UK will not accept your demands, don't use option to go to war with UK. Wait, there is a chance that UK and liberated coutry will sign white peace. If they do so - start justyfing, start war, win, annex. If they don't do so - start the game all over again.
Another simpler strategy, defeat Italy, wait for Allies to fight Italy in North Africa, get your war goal from focus "Pan-Africanism", declare war on UK and rush the provinces it requires to get the achievement, all you need is to control them rather than owning them.

This time for Africa

As Ethiopia, found the African Union and have it encompass at least 13 different countries with capitals in Africa.
  • Version: 1.12
  • Difficulty: Very Hard
  • Requirements: Complete the focus Towards African Unity and have 13 African countries in the faction
The key to getting this achievement is Vichy(/Free) France. Both will have low compliance and resistance strength in their African provinces. Making them an easy target for uprisings. Start the game with historical ai on. Push back Italy, but don't accept the peace event neither do the focus "International Mediation". The reason is that you want to max out the guns decision that you get from the focus "Arms Purchases". When you've reclaimed all your cores continue the political side of the focus tree and take the "Empower the Ras" side. The reason you go down the "Empower of Ras" side is that it leads towards "A Federal Empire". This will splinter your nation into many autonomous puppets (which don't count towards the achievement) and a small Ethiopia. But makes it a lot harder for the enemy in case you have to do revolts in Free France (sometimes the part of the French Colonies below the Sahara Desert change from Vichy to Free France). The Allies can then only attack you on a couple of mountainous tiles (unless you decide for some strange reason to call in those puppets to fight with you), which are easy to defend with the 30ish (irregular) divisions you should have at that point. You could build some forts for comfort.
Make sure that around the time Germany declares war on Poland you have a good amount of PP(300+) and Guns (10k+). Once Germany has defeated France and Vichy France has appeared, take the 'Anti-French Propaganda' decision to increase resistance in their African Provinces.
Once that decision is done start boosting resistance in specific French provinces. The order in which you let those African Nations revolt is up to you. However, make sure that they are not . Because if for example Dahomey revolts, they take the neighbor province (core state of Togo) and you were boosting resistance in that province as well. Then once Togo revolts they'll join The Allies (since they revolted against your ally). So only start boosting in provinces controlled by your enemies. Remember to click the demand recognition decision (which appears 24 hours after the revolt), otherwise, they won't join your faction. For the achievement, it doesn't matter if they'll capitulate, only that you have at least 13 African Nations from the list in your faction.
Be aware that when Japan goes to war with the Allies that there is a chance that when a nation revolts that they will automatically join the Japanese faction. But it shouldn't be more than 2 or 3 that do so. If you're unlucky and haven't reached 13 members yet after you revolted all of the French African provinces, go for the Belgian ones or the Portuguese (British is pointless, far too high compliance). Finally, and I am sure everyone knows this. Vichy France is guaranteed by Germany. So once you declare war on them through a "Demand recognition decision" they'll join the Axis. But since you are at war with them anyway that doesn't really matter. Tip: It is better to raise resistance in small or even one-state nations like Rwanda, Burundi or Gambia, as this will lead to an uprising much faster because of fewer states that have to meet the resistance threshold.
Alternatively, perhaps faster and more consistent, but also a more difficult method to get this achievement is to simply go to war with the colonial powers and occupy enough territories in Africa to create 13 collaboration governments, which will count for the achievement once you complete the Towards African Unity focus. Beware that to be able to create collab governments as Ethiopia you need to do the focus "A Federal Empire". This is best done in a run where the emperor stays thanks to the massive boost to compliance gain that the "Elect of God" focus grants. This may be easier on non-historical mode, depending on what factions the colonial powers join. Furthermore, there is a chance that the UK completely decolonizes on non-historical.
Ethiopia Part 2
Crusader Kings IV

Take Jerusalem as Ethiopia and move the capital there
  • Version: 1.12
  • Difficulty: Very Hard
  • Requirements: Capital state is Palestine
You have to complete the focus: 'The One True Heir of Solomon' and form the Empire of Solomon. For which you only need to occupy the required states.
However, for the decision, to move your capital, to appear, you need to annex Palestine in a peace deal. So depending on whether you started the game with historical AI on or off, you may have to capitulate The Allies.
Alternatively, play on historical, complete "Rally Around the Emperor" focus, request permission to set up a government in exile in United Kingdom through decisions. Then complete "Boarding the Train" focus. Allow yourself to get capitulated. Increase your legitimacy whenever its available through decisions by throwing parties and lobbying for support. You can also complete "The Abuna" focus to get an advisor that slightly increases legitimacy gain. In your new exiled focus tree branch after capitulation, reach and complete the "Heir of Solomon" focus. (You need to keep your legitimacy above 99 during the entire 70 days of the focus, so you might have to attempt doing it a couple of times since Italy can lower your legitimacy through a decision). The chance that the United Kingdom agrees to your request is 50/50 regardless of player actions, so multiple attempts may be needed. If they agree, you will get an "Arranged Territorial Expansion" in Palestine. (similar to Bulgarian ones). After the allies go to war with Germany, most of the time they kick out Italy out of Africa and liberate Ethiopia. (you can help out with exiled units if needed). When your country gets fully liberated and reinstated, you will get Palestine transferred to you and you can take the decision to make it your capital.

The Red Sea

As Ethiopia, go communist and take all the states that border the Red Sea
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Be Communist and control Eritrea, Kassala, Eastern Desert, Suez, Sinai, Palestine, Jordan, Tabuk, Madinah, Assir-Makkah, and Yemen
You only need to occupy the states in question. It doesn't matter which side of the communist path you go down. However, the Soviet path does have the risk of ending up as a Soviet Puppet. After the civil war focus on getting more manpower and factories. Because you'll have to fight the Allies and for that, you need a fair amount of good divisions. Forming The Horn of Africa and The African Union decisions can be very helpful towards this goal. However, the latter does take longer to get results from. Before going to war with the Allies conquer both Saudi-Arabia and Yemen. You should declare on Saudi-Arabia first, as their port is much easier to invade than Yemen. As long as you haven't joint the Comintern and you do this during WWII they should not get guaranteed. Remember to only annex the states from S-A that border the Red Sea and to puppet the rest. Otherwise, you might get overrun on the Arabian Peninsula. The naval focus branch allows you to purchase older ships and/or the exp is enough to design a submarine. Once S-A and Yemen are no more, prepare for war with the Allies. (have between 48-72 good divisions). Because you need to be able to overrun the Allied divisions in Egypt and be able to defend your home against both land attacks and naval invasions. When the war starts focus in the south on securing Aden and in the north on conquering Northern Egypt (ports and Suez Canal). Once that is done start pushing upwards from Ethiopia to surround the allied divisions left in Egypt and to take the remaining states.
Finland
Finnish Him!

As Finland, defeat the Soviet Union without joining a faction.
  • Version: 1.10
  • Difficulty: Hard
  • Requirements: Has capitulated the Soviet Union without joining a faction.
Rush the fascist branch, especially the extra 7% recruitable population. Try to get about two full armies of infantry-artillery divisions, and get field hospitals as manpower will get severely limited. The hardest part of the achievement is to enter Moscow before the Axis does. Holding out against the Soviet is possible, but you might end up against a mass of Soviet troops on your border while the German simply roll into Moscow. Karelia is easy enough to reconquer that ceding it causes no real problem. Once Germany strikes, wait a few weeks for the Soviet to divert troops to the west, then use the Reconquest justification to get a wargoal in 15 days. Take Leningrad and rush the supply hubs to the south, building railways when necessary. The Soviet have their hands full with the German and are reluctant to attack accros bad supply areas (as of patch 1.11), so keep pushing on Moscow through any gap you find and let the German clean up behind you. Taking Moscow and Leningrad leaves you well positioned for 15% warscore, which you can further secure by pivoting east and reach for the Urals. The achievement triggers when the peace conference ends.

Lone Wolf

As Finland, form Greater Finland and own every core and claim without having ever joined a faction
  • Version: 1.13
  • Difficulty: Hard
  • Requirements: Complete focus Greater Finland and while owning all core states, own and control Murmansk, Onega, Olonets, Norrbotten, Finnmark, Luga, Leningrad, Volkhov, and Tikhvin.
Best combined with No one crosses the finnish line. Go historical. Go down the non-aligned path. This doesn't work with the fascist path because in order to form Scandinavia, you will need the faction. Manpower will be your biggest problem, so after industry, make sure to grab all the focuses that give you manpower. Build a supply hub on the border with the Soviets, near East Karelia (Salla) after clicking the supply hub construction bonus decision. This is important as you will not have supply otherwise. While you're still on civ eco, build a level 1 fortline across your whole border. While the forts themselves won't do much, eng companies give you a 25% defense bonus if fighting in a province with a fort. It's all about stacking bonuses Start working on a collab government on the USSR. you should aim to have 90% collab in order to easily cap them, and get your claims. As you will only have about 150k manpower, my advice is to use 10-widths with 4 inf battalions, and 2 aa battalions, because CAS and red air will be a menace. Rush down mountaineers to unlock rangers, which give really good defense bonuses. Static AA can also help. Make sure to oust the first PM, and ideally get Riyti as PM. Most importantly however, make sure public trust is at its highest - gives recruitable pop, and the OP Sisu. You can easily get around 20 of the aforementioned 10 widths. They usually average defense from 700-1k if you've stacked all your bonuses right (Sisu, all support companies, defense advisor, inf advisor). Train them to level 3, and be ready BEFORE mid-September 1939. The Soviets should have very little supply (the AI doesn't know how to handle this), and their divisions should be equally bad + purge debuffs. The Winter War also gives recruitable pop and other good stats, so make sure to queue up divisions for training as soon as you go to war. Spam these out to hold the frontline. Play defensively until you've got some quality artillery divisions with which to start pushing, and just wait for the Germans to join the war. The collab government + them getting exhausted by you will allow you to cap them by mid 1942.

No one crosses the finnish line

As non-aligned Finland, survive the Soviet Union until September 19th 1944 without losing control of a single core ever.
  • Version: 1.13
  • Difficulty: Very Hard
  • Requirements: After September 19, 1944 and hasn't lost one starting core territory while also not completing the focuses Right-Wing Policies or Suomalainen Sosialismi
Despite the description, you are not required to be at war with the Soviet Union to get the achievement. You can force them to give up by taking Leningrad, or defeat them entirely, and then wait at peace until the required date.
Can be combined with Lone Wolf quite nicely. Go historical. Manpower will be your biggest problem, so after industry, make sure to grab all the focuses that give you manpower. Build a supply hub on the border with the Soviets, near East Karelia (Salla) after clicking the supply hub construction bonus decision. This is important as you will not have supply otherwise. While you're still on civ eco, build a level 1 fortline across your whole border. While the forts themselves won't do much, eng companies give you a 25% defense bonus if fighting in a province with a fort. It's all about stacking bonuses Start working on a collab government on the USSR. you should aim to have 90% collab in order to easily cap them. As you will only have about 150k manpower, my advice is to use 10-widths with 4 inf battallions, and 2 aa battallions, because CAS and red air will be a menace. Rush down mountaineers to unlock rangers, which give really good defense bonuses. Static AA can also help. Make sure to outst the first PM, and ideally get Riyti as PM. Most importantly however, make sure public trust is at its highest - gives recruitable pop, and the OP Sisu. You can easily get around 20 of the aforementioned 10 widths. They usually average defense from 700-1k if you've stacked all your bonuses right (Sisu, all support companies, defense advisor, inf advisor). Train them to level 3, and be ready BEFORE mid-September 1939. The Soviets should have very little supply (the AI doesn't know how to handle this), and their divisions should be equally bad + purge debuffs. VERY IMPORTANT: get the coastal garrison focus as soon as possible for 4 free divisions (and manpower). BE SURE to garrison ALL YOUR PORTS with at least 1 10-width. While the Soviets will attempt to invade you a lot, they don't put engineer companies in their divisions, meaning they suffer huge penalties. Classic AI. Be especially careful about Aland, which will be hard to reinforce due to Soviet convoy raiding subs. The Winter War also gives recruitable pop and other good stats, so make sure to queue up divisions for training as soon as you go to war. Spam these out to hold the frontline. Focus especially hard on Petsamo (north) - plain tiles makes it hard to hold, so deploy extra divisions there if needed. If you're unable to hold, do not hesitate to force-deploy the above 10-widths at 20% training. That's the other advantage of 10-widths - they train fast. Play defensively until you've got some quality artillery divisions with which to start pushing, and just wait for the Germans to join the war. The collab government + them getting exhausted by you will allow you to cap them by mid 1942. Once capped, just leave the game running till 1944. Don't join the Axis.
Finland Part 2
Two Arms Against Tyranny.

As Finland, capitulate the Soviet Union while having a 2 country faction with another Nordic
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Capitulated the Soviet Union with only Finland and another Nordic country in the faction
Follow the guide for Uralic Brothers united. The most important thing is that once you unite Scandinavia, you DON'T disband the faction, or join the axis - instead, just release Iceland as a puppet. Yes, Iceland counts, and you're not exactly getting a lot of industry from them. Alternatively, you can release Sapmi.

Uralic brothers united

As Finland, have Hungary, Estonia, Sapmi, Karelia, Mari El, Udmurtia, Komi, Ostyak-Vogulia, Yamalia and Nenetsia as subjects
  • Version: 1.13
  • Difficulty: Hard
  • Requirements: Have Hungary, Estonia, Sapmi, Karelia, Mari El, Udmurtia, Komi, Ostyak-Vogulia, Yamalia and Nenetsia as subjects
Ideally combined with Two Arms Against Tyranny. Go Historical. Rush down the fascist path, making sure go down the "Finnish Supremacy League" path. Ask for military access from the Soviets (they give it). Once fascist, ask for military access from Hungary once fascist. DON'T organize rallies - just pressure the governments. In order to do this, you MUST improve relations with DEN, SWE, and NOR to 75 (one at a time). There are 3 outcomes: them switching fascist, joining your faction, or refusing. Sweden and Norway going fascist is good (you can just invite them to your faction) - the AI is coded to pick this if their opinion is over 75. Denmark going fascist is bad - they almost always flip back to democratic, and you can't invite them to your faction. Spam out 2 widths to intimidate the AI into joining your faction. Once all of Scandinavia is in your faction, rush down your tree to annex them and form Scandinavia. Prepare collab govts. in the USSR. In the meantime, check to see if Yugoslavia and Romania have the fascist diplomacy modifier that Italy gives them. This usually happens mid-late 1938. As soon as Hungary goes fascist, justify on them, and ask for military access from Romania and Yugoslavia. Before declaring on Hungary, order your troops to march into Hungary from adjacent tiles on the border. Once you declare, they will march in as though you were attacking from the two countries. Puppet. Your industry should easily rival the Soviets. You should have two collab govts. on the Soviets by now. You can either order 66 them, which works because they will declare war on you, or you can just kill them slowly on the frontlines.
France
Big Entente

As France, complete the "Little Entente" National Focus, and have all German cores owned by you or someone in your faction.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Complete the focus Strengthen the Little Entente and have all German cores controlled by France or faction members
One possible way to achieve this is refuse Germany's Remilitarization of the Rhineland while United Kingdom refuses it. This will cause a minor Civil War in France. Place Divisions on the Maginot and around Northern and Central France where the civil war spawns. As soon as war starts with Germany, Capitulate the civil war first and push into Germany. Once Germany capitulates, annex everything or puppet Germany. Then follow the focus tree until Strengthen the Little Entente.
Another window to strike at Germany early is during Sudetenland crisis. Following the Little Entente path will get you Czechoslovakia as your faction member. Try to get as many of the potential members in as possible, if you can get UK to join you, you are all set and you can take it slow from there. You can get Republican Spain to join you if you choose to get involved in the Spanish Civil War but be mindful of your stability to not start a civil war of your own. It will be easier to push into Germany when they are distracted by Poland and Czechoslovakia, but you do not need them to survive so don't fret if they capitulated. If you are lucky, a civil war in Germany might trigger in which case you can invite the rebel Germany to your faction.

Die, Perfidious Albion!

As Fascist France or Vichy France, occupy all of Great Britain.
  • Version: 1.9
  • Difficulty: Hard
  • Requirements: Conquer all of Great Britain and Northern Ireland while being Fascist
Rush the fascist focuses. Upon taking "Utilize the Leagues", you will have access to decisions of boosting fascist and non-aligned popularity. Never take "Unleash La Cagoule" decision. Just take fascist demagogue and spam "Rally the Leagues" decision. Because if your stability drops below 30%, the civil war will start. In the mean time you can pick any focuses you want and plan the naval invasion of Britain. Once you have 50% of fascist and non-aligned combined popularity, you can continue working on the fascist focuses. Take the "Political unity" focus as soon as possible, it will remove the chance of spawning the civil war. After that pick "Towards the new Europe" branch. Rush the focus tree until you will do "Expand to the Suez" focus. Immediately declare war on Britain and annex them. Your starting army is strong enough to easily destroy Britain. You don't need the DLC, join Axis, paradrop and naval invade UK, eventually your paratroops will get a port randomly (just move your air units between regions), or you and Germany and Italy and Nationalist Spain will overwhelm. If you are really struggling and tension is low enough (below 25%) invade Ireland first.

Second Time's the Charm

As France, occupy Moscow while Napoleon VI is your country leader.
  • Version: 1.9
  • Difficulty: Easy
  • Requirements: Napoleon VI is the leader and control Moscow
Can be done easily if siding with Germans. Rush the monarchist focus tree, you need "Avenge Waterloo" focus. Prepare to attack Britain with naval invasion. Your starting army and fleet will be enough to destroy them. Wait until Germany declares war on Poland. Britain will join the war. The moment they do this declare war on Britain. Germany will invite you to their faction, accept this invitation and annex Britain. Guarantee Finland as the USSR justifies a war goal on them. Accept the call to arms and invite the rest of the Axis. This will make the war easier as they will not receive the "Great Patriotic War" buff. Once they take Moscow, ask them to give you control in that state. Make sure you have enough war score so they will allow this.

Vive la France

Reach 1948 as France without capitulating or surrendering.
  • Version: 1.9
  • Difficulty: Easy
  • Requirements: Reach 1948 as France without capitulating
If you manage to pull this off, you will also unlock the Time is on our side achievement, if you haven't done so already. Can be done AFK if one flips to Fascism, joins the Axis, and never joins any of Germany's wars (does not require La Resistance; works fine with the default French Focus tree).

Vive la Jeune Ecole

As France, have at least 150 Destroyers and research the maximum torpedo launcher technology, before 1945.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Reach 1945 with 150 destroyers and the technology Modern Ship Torpedo Launcher
Can be achieved easily by rushing the fascist route in focus tree and joining the Axis. Concentrate on civilian factories. Wait for Germany to declare war on Poland. You can also annex Spain for more coastal provinces and factories while you are waiting. Join the war. Britain doesn't have a chance to oppose you, so it will be an easy war. Make sure that you took as many coastal provinces as you can. After that concentrate on building naval dockyards and make sure that you researched Modern Ship Torpedo Launcher technology. If everything done correctly, you can get this achievement by 1942.
German Reich
Don't Die for Your Country

As Germany in a 1939 start, occupy all of Poland and France without taking more than 475 casualties.
  • Version: 1.9
  • Difficulty: Hard
  • Requirements: Occupy all of Poland and France without taking more than 475 casualties
Make sure you don't bring your allies (Especially Italy, which will take your land unless you use all your war score on Poland and France) Paradropping troops prevents this achievement. Organize your troops on the frontiers with France and Poland, but create one army with all your light tanks. This army should be next to Danzig. Merge all your ships in one single fleet and place it in one of your ports near Denmark with the order naval invasion support over the two regions between France and Germany (Eastern North Sea and English Channel). Prepare all your planes to attack Poland. Start the war. Don't invite your allies and don't activate your battle plans, except your light tanks army over Danzig. After getting Danzig, move your light tanks to a port near Denmark and prepare a naval invasion against France with ten of the eleven divisions. Send each one to a different coastal province of France, the ten closest to Belgium. The naval invasion will be ready in seven days, and your navy with naval invasion support mission will be enough to get the naval superiority you need (in any case, support it from the air with fighters, CAS, bombers and so on with the order air superiority, interception and naval strike). When your tanks arrive in France, change the planes' order to support troops over their territory and move the tanks quickly to the victory points (focusing on Paris). Try to avoid direct confrontations with their troops if possible. France will surrender quickly. Repeat the naval invasion, in this case against UK. Don't forget to change the regions of the planes to help your troops. Once in UK, focus on London and other victory points. Again, avoid direct fights with enemies if you can. When UK and France have surrendered and you have Danzig, the war will end. Take all the territory. This strategy works most of times, but not all. Sometimes Poland attack you from other provinces and cause some thousands of casualties, so you will have to repeat the game. The game seems to check for casualties at the end of each month, so, for example, if you have under 475 casualties on January 1st and force the enemy's capitulation by January 17th (or any other day before the end of the month) with 4000 casualties (or any other number, including above 475), you will still get the achievement.
As of patch 1.11.13, this achievement is rather trivial: you can start as Germany in 1939, conquer Poland and France at your leisure, and drop some Paratroopers under Kurt Student in Dover (use Force Attack and Glider Planes if necessary) to take over the UK and end the war without bothering with naval invasions. Oddly enough, the game doesn't seem to care about paradrops or casualties during the war, so even if you go to war with USSR over the partitioned Polish territories, you'll still get the achievement once the war is won.

Monarchy is Back in Fashion

As Germany, Bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
  • Version: 1.5
  • Difficulty: Easy
  • Requirements: Wilhelm II is current leader and Italy is ruled by Victor Emmanuel III
Follow the "Return of the Kaiser" and the "Focus on the True Enemy" path in the "Oppose Hitler" tree until you get to the "Assassinate Mussolini" Focus. Wilhelm II must be your leader and he must not die before the focus is complete.
Alternatively, one can simply puppet Italy as non-aligned Germany - generate 25 world tension (justifying on Romania and capitulating France through naval invasions is an easy way to do this; alternatively, one can rush Poland to make the German Civil War easier), and take Oppose Hitler (the tension from Oppose Hitler, as well as Restore the Kaiserreich and Return of the Kaiser, will get it past 40); form a faction with Austria, and then when the event for annexing them fires, accept so you can get a border with Italy. Guarantee Greece and Yugoslavia, and then when Italy goes to war with one, answer the call to arms. Capitulate and puppet Italy (the achievement does not require Italy to be in control of all of it's cores).

Operation Sea Lion

Control British mainland as Germany.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Owns all British mainland states
Immediately justify on The United Kingdom. Prepare two Naval Invasions to Hull and Edinburgh. Put two death stacks in the North Sea and the Eastern North Sea. Micromanage your army into London and annex the UK in the Peace Conference This achievement can also be done along with True Blitzkrieg achievement.

Our Other Place in the Sun

As Imperial Germany, conquer a Caribbean island.
  • Version: 1.5
  • Difficulty: Medium
  • Requirements: Complete the focus "Our Place in the Sun" and conquer a Caribbean island
Requires Germany to follow the Monarchist branch of their focus tree. Taking Curacao from the Dutch will not give the achievement, as it is counted as part of South America. An easy way to do this is to take Caribbean land before taking Oppose Hitler. This can easily be done by conquering France before taking Oppose Hitler; justify on France directly (while France guarantees Yugoslavia, Romania, and Czechoslovakia, if you justify on one of them, you'll call either Romania or Czechoslovakia in as well). Have your infantry secure the Maginot Line, convert all non-infantry units you control to the starting Panzer Division, and take Army Innovations to gain 10 XP (use said XP to add 2 more motorized units to the Panzer Division template) - optionally take Treaty with the USSR for early Medium Tanks if you plan on doing more than just this achievement. Set up a naval invasion from Wilhelmshaven to either Dunkerque or Calais, and have your starting navy on Strike Force in the English Channel. Declare war and launch the invasion - while the starting French navy is stronger than the starting German navy, there is a brief period where the player will have superiority over the Channel. Rush the victory points and capitulate France, then take Oppose Hitler; before the focus fires off, disband your entire army and lend-lease all equipment you have to another nation that's at war the day before the focus completes (either one of the factions in the Spanish Civil War or one of the various Chinese Warlords); after it fires off, cancel the lend-lease, and train 6 units of Panzer Divisions (force deploy them when possible); the AI will never train new units, and the Panzer Division is stronger than the Landstrumregiment (alternatively, train a bunch of units consisting of 1 artillery division before taking Oppose Hitler, and deploy as many as possible before the war starts, making sure to disband the rest of your army; when the war starts, switch them to something better like the starting infantry template - the AI will never switch them to another template, and they're incredibly frail). Upon completion of the Our Place in the Sun Focus, the achievement will fire off. If one opts to conquer Britain instead of France, they can also go for Operation Sea Lion (if you do that, justify on one of their dominions to avoid the UK getting guaranteed by France).
German Reich Part 2
True Blitzkrieg

As Germany have both Poland and France surrender before January 1st 1940.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Capitulate Poland and France before 1940
Both nations need to be either in a capitulated state or annexed to trigger. Neither of them can be a puppet. With Together for Victory: Go after France first - justify on France as soon as you have enough political power, train enough cavalry units to guard the Polish Border, use your starting infantry to guard the French-German border as soon as Rhineland is remilitarized (declare war to get it remilitarized; don't take Rhineland), convert all starting non-infantry to the panzer division, and use said panzers to capitulate them using naval invasions. While at war with France, justify on Poland - this will get them guaranteed by the UK if you justify on France directly, then justify on Poland while at war with France (if you get France called in, justify on multiple Polish states). After France capitulates, puppet them with one province, and take everything else. Stage naval invasions from Wilhelmshaven to Hull and the provinces surrounding it (the British won't protect those as much; use the French navy + your navy to secure the Channel), and rush the provinces - capitulate the UK (as Poland is part of the Allies, you can take land from them in the Peace Deal, and then annex France through the puppet system (if you don't have Together for Victory, just annex France outright in the peace deal after they capitulate).
If you wish to also go after Why Die for Danzig?, Our Other Place in the Sun, and Monarchy is Back in Fashion in the same game as well, justify on a country France is guaranteeing (Romania, Yugoslavia, or Czechoslovakia), and train enough cavalry units to guard the borders with Poland and Czechoslovakia. Romania, Czechoslovakia, and Yugoslavia will all join the Allies once the UK gets called in by Poland. Puppet France (this will flip them to fascist) after capitulating them, and then capitulate the UK. Annex France by lend-leasing them everything, and right before the UK capitulates, justify on the Soviet Union, and take Oppose Hitler while still justifying on the Soviets. Disband your entire army and declare on the Soviets right before Oppose Hitler fires off, which will result in the Soviets still being at war with the German Reich, but not the German Military Junta (either join the Comintern or give the Soviets military access to have the Soviets fight for you). Afterwards, go down the Kaiserreich branch (make sure your army is bigger than that of the Netherlands so they don't block Wilhelm's return), and after completing Our Place in the Sun and Assassinate Mussolini, the respective achievements will fire off.

Why Die For Danzig?

As Germany, turn France fascist and occupy Danzig without going to war with France.
  • Version: 1.9
  • Difficulty: Medium
  • Requirements: Have France become Fascist without going to war with France and control Danzig
Easiest way is to promote fascism in France from the start of the game, then complete "Danzig for Slovakia" to gain control of Danzig without going to war with the Allies (incl. France). If France hasn't flipped yet by the time you get Danzig, support a fascist coup in France. As soon as the coup fires, you'll get the achievement (Nation Française doesn't even have to win the war). You cannot go to war with France.

Not much fun in Stalingrad

As Germany, capitulate the Soviet Union without taking Stalingrad.
  • Version: 1.11
  • Difficulty: Easy
  • Requirements: Capitulated the Soviet Union without taking the city of Stalingrad or having troops in any province in its state
It is recommended to use spies to create a Collaboration Government and lower the stability of the Soviet Union to decrease their surrender threshold. Most easily done with historical focuses on, immediately justifying on Poland then once the war concludes justifying on the Soviets.

Naval Arms Race

As Germany led by an Admiral capitulate the United Kingdom
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Capitulated the United Kingdom led by the Navy
Follow the "Oppose Hitler" branch of the focus tree. An event will pop up as the focus is in progress select the "ensure loyalty of the Kreigsmarine". Fail the timed event in the decisions tab that asks for the progression towards certain naval focuses. Once the timed event has failed another event will pop, choose the decision that puts Erich Raeder in power. Justify or obtain war goal on the United Kingdom and have them capitulate to you. The achievement requires United Kingdom to capitulate, but does not check whether Germany triggered the capitulation. Will be granted even by the end of a civil war in the United Kingdom.

Weltpolitik

As Germany take control of all of your former colonies
  • Version: 1.15
  • Difficulty:
  • Requirements:
To be written
German Reich Part 3
Woman in a High Castle

As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii.
  • Version: 1.15
  • Difficulty: Hard
  • Requirements: Annex or puppet the entire United States and have their country leader be female
Victoria: Follow the HRE (Holy Roman Empire) strategy. Start and win the German civil war. Make sure the Hindenburg survives by taking the "Sharpen air safety regulations" decision and go down the path to return the Kaiser. The Netherlands needs to block the return of the Kaiser event, which can be achieved by making your army smaller than the Dutch army (you can simply delete all army units), then select the option to make Wilhelm III your leader. Improve relations with the UK by going through the focus Anglo-German Defense Pact, after which a decision will appear to reinstate the royal titles. Select the option to send Victoria Louise as liaison, which will prompt the event "Hindenburg aflame in London" which makes Victoria the Kaiserin and leader of your country. From that point do what you can to invade the USA, possibly by taking the "Expand Pacific Holdings" focus to take out France, which will give staging grounds around the USA for future invasions. You should be guaranteed by the UK so you can also justify on France directly.
Eva Braun: Go through the historical fascist path but you need to trigger 2 blunders with Hitler as leader. These blunders are the claim on Memel and Demand Sudetenland focuses. It is best to early rush the Allies so you have France capitulated and a landing already established in the UK. For Lithuania, justify a war goal on them while at war with the Allies so they will pick up a guarantee. Declare war but don't push, then take the Reassert Easter Claims focus. Being in the Allies they will refuse handing over Memel and this will be the first blunder. You can take them out once they refuse. For Czechoslovakia, take the Demand Sudetenland focus and justify a war goal which should only take 10 days due to being at war with the Allies, and they should be guaranteed by the UK. Once the focus finishes, they should refuse to hand over the land which will be the second blunder. From this point you can capitulate the UK quickly as the event to overthrow Hitler can happen within 6 months and you want to be at peace before this. You can additionally justify war goals to increase the land you can take in the UK peace deal to include anyone else you want in Europe. Once at peace, it is best to change your army to a 1 battalion anti-air division to weaken the enemy in the coming civil war. When the Oster Conspiracy event triggers, select the second option "Perhaps his removal would be for the best". The next event should fire that the conspiracy succeeded, at which point you can select Eva Braun in the 4th option to lead the country. Non-Aligned supporters will start a civil war, but this should be trivial to win as you have changed the templates. Change your army back to a proper template or a small cavalry template to take victory points faster. You can call in other Axis members to assist you in the civil war. Once you finish the civil war, take everything including the navy and you are then set to invade the US (using Canada as a staging ground). You should be able to declare war before Japan attacks the USA, which should mean they haven't built up much of an army, and you have the combined fleets of all conquered nations from the Allies. Make a collaboration government so you don't have to walk troops all the way across the USA. Once finished, you can decide to annex or puppet them, and take their navy if you are going for anything else in the run.

By Beer Alone

As Germany, control Budweis, Tsingtao, and Guinness directly or through a faction member
  • Version: 1.12
  • Difficulty: Medium
  • Requirements: Control Bohemia, Leinster, and Qingdao as Germany or have the states be in the same faction
Don't take any focuses and once you have 50 pp justify on Ireland. The Justification should be done around October, declare war and then do the focus: "Oppose Hitler". The war with Ireland should be easily done within 70 days. Making you the owner of Leinster. After the Civil War go down the path of the Kaiser and then follow the path of "Focus on the true Enemy" You can speed up your Non-Aligned popularity by doing the Anti-Fascist, Democratic en Communist decisions (giving you over 40% non-aligned before the "Revive the Kaiserreich" focus is finished. The Focus "Our Place in the Sun" will give you Qingdao. The Focus "Rekindle Imperial Sentiment" will give you Bohemia. Once Austria-Hungary forms they always automatically join the Central Powers.
Alternatively, justify/declare/naval invade Ireland early. Follow the 'Rhineland' path down to 'The fate of Czechoslovakia' which will give you Bohemia. When Japan has declared on China, justify/declare on China, too. Disband the Axis and join the Japanese faction. Either send your own divisions to conquer Qingdao or wait until Japan does it for you.
Greece
Bad Romeance

Restore Byzantium and have Italy, Romania, and Russia as subjects.
  • Version: 1.10
  • Difficulty: Very Hard
  • Requirements: Byzantine Empire has Italy, Romania, and Russia as subjects
If Battle for the Bosporus Battle for the Bosporus is active, the achievement can only be done patch 1.10.2 or later. Change government to fascism as quickly as possible (using the Megali Idea if Battle for the Bosporus is active). Justify on Yugoslavia and Albania, timing it so the justifications complete right after the Anschluss (February 1938 with Historical Focus). Join the Axis, which will consist of Germany alone. Declare both wars simultaneously, drawing Romania and Italy into a war with Germany. Get as much war participation as possible and puppet both in the peace conference. You can then proceed to defeat Turkey and the Soviet Union alongside the Axis. Puppeting your targets is not difficult, as Germany prefers to take land for itself. The only one to watch for is Romania: if the Turkish Straits are closed, Germany will have no land or sea route to Romania and might puppet instead.
Alternatively you can temporarily fight in the Allies' side. Go down the left side focus and choose to work with the Fascists. Once Restoring the Megali Idea focus is reached, start it and choose to invite Italy along to prevent the loss of stability. Do not follow up to Terror and Fear yet, pick any other focus for now and soon you will get the Anatolian Fascist coup. As soon as you turn Fascist, justify on Bulgaria immediately. Puppet Bulgaria and follow up with Terror and Fear to start the war with Turkey and Romania. Do not call Bulgaria to war yet, focus on defeating Turkey first. Once you defeat Turkey and restore Byzantium, you can start working on Romania, dig in on the Bulgarian border and let the Romanian troops destroy themselves in the offensive, then start pushing in. You can start justifying on Hungary now if you wish. Alternatively you can prepare some transport planes earlier and convert your mountaineers to paratroopers, once you have captured Bucharest you can send the paratroopers to snatch some victory points in the north and west to instantly capitulate Romania. Puppet or annex Romania. If you justified on Hungary, they should be an easier opponent than Romania and Turkey unless you are too late and they already joined the Axis. Sooner or later Italy will declare on you, do not call your puppets to war. If you didn't join the Allies you can start your own faction with Yugoslavia. Kick the Italians out of Albania and if you get an opening, try launching a naval invasion at Italy and capitulate them to get more war score. You should be able to puppet Italy in the peace deal. You can then prepare the war with the USSR. If you somehow managed to keep your Democratic popularity above 60% such as by hiring the Social Democrat advisor at the start or taking The Birthplace of Democracy focus beforehand, you can return to Democratic at any time after this. This way you can guarantee Iraq, Iran, and Afghanistan and you can join in the fight and invite them to your faction once the USSR declare war on them. Otherwise, you can justify on USSR after you are done with the Axis, but it is best to wait until they declare war on Iran so they cannot focus their entire forces on you. Having USSR as a Supervised State will count for the achievement.

Freedom or Death

As Greece, liberate Albania while being at war with Italy.
  • Version: 1.10
  • Difficulty: Medium
  • Requirements: At war with Italy and controlling Northern Epirus and Albania
May be completed with Bad Romeance. Go fascist and justify on Albania once you flip. Since Italy is guaranteeing Albania they will join the war once you declare on Albania. Capitulate Albania and take all their land.

Hellenic Civility

Win the Greek Civil War before 1937.
  • Version: 1.10
  • Difficulty: Very Easy
  • Requirements: Win the Greek Civil War before 1937.
To trigger the civil war do not arrest the king and go down the focus "The Right to Rule". Before the civil war fires delete all land units and make a single cavalry division in training. Deploy it in Athens after the war starts and take all victory points to quickly end the civil war.
If you don't have BoTB the best method to do this is to go fascist / communist and fight an actual civil war because the AI won't capitulate even if you have taken the whole mainland since Crete counts as enough victory points to keep them alive. You'll need actual divisions to naval invade Crete so once you've outsmarted the AI and taken the whole mainland, use your infantry divisions to invade Crete from the west side (Chania) and have one division pinning the capital which will reinforce the port if you don't.

Istanbul is Constantinople. Again.

As Greece, capture Istanbul and rename it to Constantinople.
  • Version: 1.10
  • Difficulty: Easy
  • Requirements: Own and rename Istanbul to Constantinople
It is easy to do if you go for the Megali Idea which potentially can have you, UK, and France agree to split up Turkey and all attack Turkey. Do note that even if the UK or France has agreed to split up Turkey they can individually bail on the war when you do the focus to declare war on Turkey.

I Swear I'm Not a Byzantophile

As Greece, Form Byzantine Empire.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Form the Byzantine Empire
Only requires the Restore Byzantium decision, which can be taken by conquering all of Turkey and the entire Balkans (Albania, Bulgaria, Yugoslavia, Romania and Hungary). With Battle for the Bosporus, This can be done by simply conquering Turkey and following the far left side of the tree and becoming fascist. A decision should be available after the war is complete. The easiest way to defeat Turkey is a battle of endurance. Station your 13 divisions on the single province connecting Greece and Turkey on the Greek side of the Bosporus, and let your forces defend (consider giving them Maintenance companies to make up for the equipment deficit) while having your starting navy on strike force to stop Turkish or Romanian naval invasions. If the Turks refuse to attack, pull away the majority of your forces, and then send them back when they start to attack what was left behind. After doing this 3 times or so, send 9 of your soldiers to Istanbul, cutting off the Turkish forces from supplies. Use your forces to mop up the Turkish forces trapped in the Bosporus, then have them retreat back to the starting border. Repeat until the Turks have little manpower left in the field, then push forward and capitulate them.
Greece Part 2
This is Madness!

As Greece, fulfil the Megali Idea and then form Greater Greece.
  • Version: 1.10
  • Difficulty: Easy
  • Requirements: Form Greater Greece
The Megali Idea involves you, UK, and France agreeing to attack and split up Turkey so you are guaranteed the land required in the peace deal. Do note that the UK and France can individually bail on the war when you complete the focus to attack Turkey even if they agreed at the convention, but it is still easy to beat Turkey with just one of them and is possible to beat them by yourself. The decision to form Greater Greece is unlocked either by the focus "Nenikikamen" while your leader is not Georgios Kosmidis, by completing the focus "The Modern Movement" and choosing to have "Ioannis Metaxas" as your country leader, or by completing the focus "Prepare for the Great Anti-Fascist War".
Hungary
Better Than Szent István

As Hungary, have Miklos Horthy as a Naval commander and build a battleship.
  • Version: 1.4
  • Difficulty: Easy
  • Requirements: Have Miklos Horthy as a naval commander and have a battleship
As Hungary you start without a coast. Getting to the coast is easiest through either Yugoslavia or Romania. There are several decisions in the focus tree, giving claims, but to make Miklos Horthy a Naval Commander you need to take the Habsburg Prince Focus Path. All you need to do after, is build at least 1 Battleship, (you need to research that tech because Hungary starts without any Naval Tech in 1936) and assign Miklos Horthy to that fleet.

Miklos Horthy and the Habsburg Prince

As Hungary, Restore Austria-Hungary.
  • Version: 1.4
  • Difficulty: Very Hard
  • Requirements: Control Upper Austria, Tyrol, Lower Austria, Sudetenland, Bohemia, Moravia, Eastern Sudetenland, Zaolzie, Western Slovakia, Southern Slovakia, Eastern Slovakia, Carpathian Ruthenia, Jordan, Palestine, Neiderschlesien, Oberschleisien, Tuscany, Franche-Comte, Lombardy, and Emilia Romagna
You have to go for "Restoration of Austria-Hungary" Focus Tree and have to have a navy so it is a perfect match to do with "Better than the Szent István" achievement. Take Austria and Czechoslovakia ASAP to weaken Germany. The focus "Reintegrate the Railroads" has a hidden effect that increases the chance of a peaceful annexation. Importantly, the chance of Czechoslovakia accepting is VERY low. However, if Germany is completing/has completed "Demand Sudetenland", the chance increases tenfold, enough that they will nearly always accept. Hungary starts with more aluminium than it will ever need: build a large air force to support your ground troops. You can let the German have the Sudetenland, they will leave you alone after that. Conquer Yugoslavia, then Romania and Greece: the oil fields will supply your army, while chromium can be used to build battleships and heavy tanks. Construct ships and naval bombers as soon as you have a coastal province, destroy buildings to make room for more dockyards if necessary. Find a good time to backstab Germany once they are at war with the USSR and join the Comintern. Attack the Allies immediately after the defeat of the Axis
You have to own the provinces, not just occupy them - watch out for them in a peace treaty, do not let AI take them or you will have to go to war again. As of patch 1.6, the United States might stay out of the war entirely if not attacked by Japan.

A Great Hunger

As Hungary proclaim Greater Hungary and control all of your historical state
  • Version: 1.15
  • Difficulty: Medium
  • Requirements: Complete focus Proclaim Greater Hungary
This achievement requires the Götterdämmerung version of the Proclaim Greater Hungary focus and will not trigger without that DLC. Play on historical. Pick Continue the Regency and then Undermine the Admiral, keep Gyula Gömbos for more manpower and rush down to Wherever the arrow points. Justify on Austria immediately once the focus completes. 9 units of 18 width infantry should suffice, but more always helps. Break through the Austrian lines and snake the victory points. if you can, join the Axis, but DO NOT call Germany in. This way, you can see if Germany is doing the Anschluss focus, notifying you to bring the war to an end. Either annex all of Austria or only Burgenland, your choice. The rest of your territory can be taken peacefully if you have a large army. Before demanding territory, make sure you have an agency and as many divisions as you can put out, with a diplomatic pressure mission on the target country, all your divisions on their border and that you are improving relations. Take manpower focuses and reintegrate territory whenever you can to pump out more divisions (They do not need to be trained). Focus on Czechoslovakia first. Demand Carpathian Ruthenia and Felvidek in whatever order you like. Czechoslovakia should accept, especially if they have already given up the Sudetenland. If they do not accept, declare war but do not call the Germans in. Focus on taking the required territory first and then call the Germans in to capitulate them. Next, Romania. Pick Demand Transylvania and do the same as with Czechoslovakia. An event will appear that they reject, chose the escalation option and then ask Germany for mediation. You should receive all of Transylvania, but it might not be guaranteed. Finally, Yugoslavia. Demand the Vojvodina and choose Germany as a mediator. You should receive the Yugoslavian territory, after which you can do the focus Proclaim Greater Hungary and unlock the achievement.

The Lenin Boys are Back in Town

As Communist Hungary bring back the Lenin-fiúk and take control over Leningrad
  • Version: 1.15
  • Difficulty: Medium
  • Requirements: Complete focus Reinstate the Lenin Boys and control Leningrad
Go down End the White Terror and win the Civil War by taking Budapest. After restoring the Socialist Federative Republic, take Restore the Hungarian Red Army and build up your army. Make sure you have a full army on the Czechoslovakian border and declare war. If Germany demands the Sudetenland, they might go to war with the Czechoslovakians, allowing you to join the Axis. After building your army further, declare war on Romania, annex them, then do the same with Yugoslavia. At this point, you will be at war with the Allies. Make sure Italy isn't invaded by the allies to prevent the Civil War. Take A Pannonian Socialist Union to gain cores. Take Hero of the Revolution to gain more manpower and then Denounce Marxism-Leninsm after Germany declares war on the USSR. Either Germany or Finland will take Leningrad. Germany is unlikely to give over Leningrad, and Finland can not as they are not in the Axis. Thus, you will have to cap the USSR. Preparing a collaboration government can help. Make sure you have at least 10% war participation before capping them to annex Leningrad. While fighting the USSR, take Reinstate the Lenin Boys to unlock the achievement later on.
Iceland
Brexit

As communist Iceland, make Wales, Scotland and Northern Ireland rise up against the United Kingdom
  • Version: 1.13
  • Difficulty: Very Easy
  • Requirements: Started uprisings in Scotland, Wales, and Northern Ireland and they are at war with the United Kingdom
Go down communist route to Infiltrate the British Isles. Use spies to boost communist popularity to 15% or just go non historical and hope the UK goes communist. Denmark may declare war upon taking the focus Break with the crown but this shouldn't be a problem as they rarely naval invade. Once the focus has been taken just save pp to take the decisions for uprisings in Wales, Scotland and Northern Ireland.

Cod wars

As Iceland capitualte the UK
  • Version: 1.13
  • Difficulty: Very Hard
  • Requirements: Iceland capitulation United Kingdom
The easiest way to do this is by going Historical, and joining the Axis. Rush down the fascist path. Pick the advisor that gives you 100 weekly manpower. Simultaneously, go down the army path, focusing on getting the 25 navy xp from the minelaying focus. Pick the refitting ships from convoys focus ASAP. As soon as you have the naval XP, make the cheapest possible destroyer, and mass-produce it. Ask Germany for docking rights. Hire the army advisor as soon as possible. Iceland shares 1 advisor for all three branches, which is really bad. Also, as you lack building slots, use spare civs to buy equipment from the market. Spam out as many 10-widths with shovels and artillery as possible. Justify on the Dutch East Indies. Be sure to select all of the viking divisions that give attacking buffs, and go for the army focus that gives you attack over manpower - you will have the east indies' manpower soon. Prepare a naval invasion against the Netherlands, prioritizing the northernmost ports as they are easy to get supremacy over, and sit on plains. As soon as you get a wargoal, put your destroyers out on strike force, covering all neccessary areas. Join the axis, and 2 hours later in game, declare war so that the UK doesn't guarantee the Netherlands. You should be able to eventually gain naval supremacy, and launch the invasion. Make sure to convoy escort your troops, the Netherlands can sometimes raid them. The Netherlands will put its troops on Germany's border. Use that to easily land, and with careful and skillful micro, you can cap them quite easily. Puppet the east indies and the Netherlands, and use the east indies manpower to make a massive army. Use war reparations to buy more equipment from the market. When ready, join the war against the UK, quickly launch a naval invasion, and you should be able to cap them with 24-48 divisions before they reinforce the home islands.

Vinland

As Iceland, conquer Newfoundland
  • Version: 1.13
  • Difficulty: Hard
  • Requirements: Control Newfoundland
Follow the Cod Wars achievement guide. When at war with the Allies, launch a naval invasion of Newfoundland. They rarely garrison it, and you should be quite easily able to attain naval superiority.
Iran
From Tehran with Love

As Iran, guarantee Poland's independence and ensure it does not capitulate by 1945
  • Version: 1.16
  • Difficulty: Easy
  • Requirements: Guarantee Poland as Iran and make it to 1945 without Poland capitulating
The best way to do this is by playing a-historical and go into the custom game rules and set Poland and United Kingdom to historical. Then, make sure Germany and Soviet Union go through civil wars. If they don't your best bet is to just reset. You should also stay non-aligned and make sure your army continues to build-up so you can guarantee Poland. From there, you should be able to protect Poland and yourself from just about anything. Join the allies if you can.

Pesky Greeks

As Iran, become the owner of all Greek core states
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: All core Greek states owned by Iran
Can be done with The Legacy of Cyrus the Great.

The Legacy of Cyrus the Great

As Iran, become the owner of former Achaemenid Empire's states
  • Version: 1.16
  • Difficulty: Very Hard
  • Requirements: Own Central Macedonia, Thrace, Edirne, Dodecaneso, Cyprus, Georgia, Azerbaijan, Armenia, Derna, Benghasi, Cyrenaica, Ashkhabad, Tashauz, Khiva, Navoi, and Peshawar
Play on non-historical. You'll likely have to do a number of runs before you hit on a favorable faction alignment. In early game, go hard for industrial expansion. Take The Pahlavi Imperium, use the PP to switch to Partial Mobilization, continue to Modernizing Iran. Build nothing but infrastructure and civilian factories before the end of 1937. At some point take A Legacy of Greatness and eventually Assessing the Opposition. This puts you on course for a civil war, and you'll need to save up a lot of PP, have 12 owned factories, and have 80k manpower in the field in order to stop it. Feel free to join the Saadabad Pact (or even to initiate it). You'll lose the benefits eventually (you'll need to conquer all three other members), but it'll be good while it lasts. Among other benefits, you'll get mountaineers researched for free when Turkey takes Turkish Mountaineer Corps. Immediately start training mountaineers up to the special forces cap and advancing their doctrine (they'll be very useful in Turkey and Afghanistan). You should have ~24 divisions in the field by the time you take Demand Iraqi Territory and Demand Afghan Territory (they tend to accept; they are more likely to accept if you have a significantly larger army and they are under 50% war support.) At some point, you'll need to switch to Limited Conscription (possibly by taking the Absolute Monarchy focus). Switch straight to Service by Requirement as soon as the game allows (this will be when you are at war with a sufficiently large enemy) - manpower is your major handicap; until you gain some new cores, you can't field much more than ~30 divisions in with Limited Conscription, you are not allowed to switch to higher conscription laws in peacetime because you're non-aligned, and you have to stay non-aligned to be eligible for this branch of the focus tree. Build a supply depot in the northernmost province of West Azerbaijan (the one adjacent to Van and Yerevan) and another in the easternmost province of Herat. The subsequent events will vary from game to game, depending on factions and guarantees. Your short-term objective is to conquer Iraq, Afghanistan, and Turkey. Iraq is the easiest of three (especially once you force them to cede 2 out of their 5 states), but it tends to stay guaranteed by the UK. Afghanistan has a relatively small army, but it gets insane defense benefits from its mountains and rivers and may prove to be a tough nut to crack. Don't even think of going there unless you have a supply depot, mountaineers, and twice their manpower (and even then it won't be a cakewalk.) Turkey tends to have an army that is comparable to yours and you have to fight through several mountain provinces to reach their heartland. It starts guaranteed by Romania and it often gets guaranteed by the UK after 1939. Watch for these guarantees and pounce if you see anyone who's not guaranteed, or if you see e.g. Turkey guaranteeing Afghanistan (in which case, if you have the army to fight on two fronts, you can deal with Turkey without any of its guarantors.) Sometimes the UK also decides to guarantee you, which is a carte blanche to attack Iraq and Turkey (if both of you are guaranteed, the UK won't intervene). In the mean time, complete focuses Reintegrate Anatolian Territory, The Memphis Initiative, Absorb the Byzantine Empire, and Glory of Cyrus the Great. Reintegrate Anatolian Territory and Absorb the Byzantine Empire allow you to core all owned states of Turkey and Greece respectively, at 75pp per state. (NOTE: The four Turkish states in the southeast - Hakkari, Van, Diyarbakir, and Tunceli - do not start the game as Turkish cores, and will be ineligible for this focus unless Turkey reintegrates them first. The others will be eligible for integration once you take them in peace conference.) The Memphis Initiative allows you to core all controlled states in the Middle East (including the entire Arabian Peninsula) or in Egypt, except for Turkish cores, likewise at 75pp per state. Glory of Cyrus the Great gives you cores in Afghanistan. Coring all eligible states potentially makes Iran into a global superpower with a core population of 80M+ and the ability to go toe to toe with other majors.

The Sands of Time

As Iran, own the entire middle east
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: Every state in the Middle East is owned by Iran
Can be done with The Legacy of Cyrus the Great.
Iraq
Avenging the Sack of Baghdad

As Iraq, control the capital of Mongolia
  • Version: 1.16
  • Difficulty: Medium
  • Requirements: Ulaanbaatar is fully controlled by Iraq
Simply go fascist and join Germany in attacking the Soviet Union. Mongolia should be in their faction, and you shouldn't need much war score at all.

Cradle of Civilization

As Iraq, build the maximum infrastructure level in all core states and achieve 100% stability
  • Version: 1.16
  • Difficulty: Very Easy
  • Requirements: More than 99.9% stability and all core states has more than 4 infrastructure
Can be done without the Graveyard of Empires DLC. Simply take the decisions to improve worker conditions and do anti-fascist raids for more stability. Build max infrastructure in all your states. Take Construction Effort and Infrastructure Effort focuses to speed things up.

Oil Sheiks

As Iraq, have 500 oil production
  • Version: 1.16
  • Difficulty: Easy
  • Requirements: At least 500 oil in Iraq
It need to be extracted/produced, importing does not work. Iraqs starting states alone produce 253 units of Oil if nationalizing (267 if going with Britain) after taking all "prospecting for resources" decisions. On both branches they get access to a industrial company that grants another +20 Oil. Nationalizing grants a +10% resource efficiency advisor. There are two further advisors that grant +5% each (Iraq can only employ 2 advisors since they have a locked prime minister). Lastly they get another +10% resources from the "Export Focus" national spirit and +50% from all excavation techs. So in total, Iraq alone can produce: Nationalized: 273 x 1,75 = 478, British Company: 287 x 1,7 = 488. So in both cases it will be necessary to conquer at least one further oil producing state. An easy option would be Saudi Arabia, but Iran and Turkey are also viable options.

Revenge for 1925

As Iraq, form the Hashemite Arab Federation and defeat Saudi Arabia
  • Version: 1.16
  • Difficulty:
  • Requirements: As Iraq, form the Hashemite Arab Federation and capitulate Saudi Arabia
Complete the focus Hashemite Arab Federation to get the cosmetic tag and then capitulate Saudi Arabia.
Italy
Duce Nuked'em

Nuke Los Angeles as fascist Italy.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Fascist and nuked Los Angeles
After securing the Mediterranean, it can easily be done with a small 1944 strategic bomber fleet (without any escort) by taking control of the following provinces: Gibraltar, Azores, Bermuda.

At least they run on time!

As fascist Italy, have max level railways in all your core states
  • Version: 1.11
  • Difficulty: Very Easy
  • Requirements: Level 5 railways in all core states
Only a single province per state needs a level 5 railway. By making the connecting level 5 rail run through two states it counts for both.

Holy, Roman, and an Empire

As the Pope, restore Rome.
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Pope has formed the Roman Empire
As of recent patch, the Balance of Power will easily run to the right side upon war victories, making harder to push it to the left, so it is best not to trigger this mechanic until you are done with your conquest.
Adjust your industries as necessary, build only military factories and maybe infrastructures for now as you will get a lot of civilian factories very soon. Set some factories to build Transport Planes. Research Paratroopers and MPs immediately. Switch your occupation law to Local Police Force. Start your focuses with one of the three military branch focuses, basically you want all that leads to Supermarina, Superecescito, and Superaereo as you will only have a small window of opportunity to complete these focuses, though you can ignore Supermarina if you have no wish to play with the navy. Once you get enough military XP, get the Proper Heritage spirit of the army and make the largest cavalry division template as possible for garrison, adding the MP once it finishes research then switching it for State Serves the Military once done.
Send absolutely everything at Ethiopia, you do not want them to become government in exile. Restart the game if they do as this will cause whoever you are at war with to immediately join the Allies. DO NOT take Triumph in Africa focus until you are done with the conquest below.
Once you are done with Ethiopia, you can start justifying on France, switch your mountaineer to normal infantry template and train 7-8 paratrooper divisions as soon as you are done with paratrooper research. You can stop building tranport planes once you get just over 50 of them and station them on one of the northern airfields. Once your justification is done, declare war on France immediately or you will risk UK guarantee. Send your paratroopers (one at a time) at Paris plus 6 or 7 other cities to capitulate France ASAP, avoid the border cities as these are usually guarded. Use Last Stand if your paratroopers are under attack after they land. Take everything that France has in the peace deal, don't forget the navy.
Now start justifying on Yugoslavia. In the meantime, send all the ships you have, including the French ships, to a port in Northern France and prepare for a naval invasion of the UK. Have an army group defend the Eastern border of Austria and Yugoslavia and 2 groups preparing to invade UK. Ignore Africa for now. UK should guarantee Yugoslavia which will pull them into the war. Once the war has begun, you will want to take advantage of the 15 days justification, so you want to do just that and declare war on them immediately. The main targets apart from those you are already at war with are: Turkey, Greece, Hungary, and Bulgaria. However, you might as well get as many as you can, Austria (for the achievement), Belgium, Netherlands, Luxembourg, Portugal, and Iraq are good targets so might as well do it. While you do want Spain, they are probably in a civil war and as with Albania, you can get them via focus instead. Capture all of British mainland (except Northern Ireland) but do not capture London so you can take your time. Try finishing the focuses Superesercito, Superaereo, and Supermarina during this war as you will not get another chance until much later. Annex everything except for Romania, just take their lands except those 3 provinces that will be claimed by the USSR. Don't forget the Royal Navy. If you want to avoid war with Japan, just leave out one province of British Malaya and Dutch East Indies. Note: if you are going for the Pizza achievement, this is a good time to go after the USA, do it before the next step.
Now it is time to take the Triumph in Africa focus, once it completes go to the Balance of Power and take all the decisions which push the power to the left (red). Keep going down the focus and complete Convene with The Grand Council. This allows you to hire the advisor which increase non-aligned popularity. Follow up with Dispose Mussolini focus. You can detour and get your 5th research slot as well as The New Emperor of Ethiopia and Topple the Amhara Rulers focuses if you wish. Before you take the Monarchia d'Italia focus, there are a couple of things you want. Take Ministero della Cultura Popolare and Believe Obey Fight focus just after it since you cannot take these focuses if you are no longer fascist, you may also want to complete the Security Militia branch next as it unlocks a support company and some other bonuses which you will keep later on but since this increases Fascist popularity, you might as well do these just before turning Non-Aligned. Also you want to take the Foreign Affair branch until you reach Albanian Occupation to get Albania. Take Monarchia d'Italia when you are done. Hire the advisor which increase PP gain if you wish.
Once Non-aligned popularity is over 50% (you can make it faster by banning Democratic and Communist as well as Press Censorship and Anti-fascist Raids), take the Power to The King focus then immediately take the 3 focuses after it starting with Seek Papal Support. Some will unlock a Balance of Power decision to push it to the left. Once Strengthen the Papacy focus is complete, take Utilize the Blackshirt focus. Since you have taken the Believe, Obey, Fight focus, you should be able to hire Dino Grandi as advisor. Depend on how far to the left the balance of power have been pushed, this can possibly make the Pope take power. If not, just wait until the decisions are available again and try going down the focuses to get Mare Nostrum in the meantime.
Keep going down the focus up to Mare Nostrum. You can get Spain via either Iberian Protection or All Roads Lead to Rome focus, the latter requires you to reduce their autonomy to annex them. Now you should be able to take the decision to form the Roman Empire. If you wish to continue playing and get another achievement (Stalin, How Many Guns Does He Have), you can use the war goal you get from Time for War to declare war on the USSR and join Germany's attack.

Pizza Time!

As Italy, occupy New York, Chicago and Hawaii
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Control New York, Illinois, and Hawaii
This can easily be done in combination with "Holy, Roman, and an Empire", because after forming the Roman Empire you've more than enough resources and big enough of a navy (take both France and the UK's in the peace deal) that no one should be able to stop you.
Italy Part 2
Collect all the Romes

As Italy, continue holding onto the First Rome, and gain the second and third Rome
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Control Lazio, Istanbul, and Moscow
This can easily be done in combination with "Holy, Roman, and an Empire", because after forming the Roman Empire you've more than enough resources and big enough of a navy (take both France and the UK's in the peace deal) that no one should be able to stop you. Furthermore, you already have Instanbul (since Turkey is required to form the Roman Empire).

Nothing personal, Adolf

As Italy, take Austria before the Anschluss and never enter a faction with a fascist Germany
  • Version: 1.12
  • Difficulty: Easy
  • Requirements: Make it to 1945 owning Austria before Anschluss while not being in a faction with Germany
Justify a war goal as soon as you can on Austria. Their army is really weak and the Germans will never go after it when you have it annexed. Wait out till 1945 for the achievement to fire.
Can be done in conjunction with "This time it will stick". After taking Austria, go down the civil warpath and then follow down the democratic side of the focus tree. In 1939 Germany won't be able to handle a war on more than 2 fronts. So you should have no problem pushing up from the Austrian territories (besides hitting the Czechoslovak forts at some point).

Not today

As communist Italy, save Gramsci from the brink of death, make him the leader of Italy and form the Italian National Union.
  • Version: 1.12
  • Difficulty: Very Easy
  • Requirements: Has completed the focus "Il Sol dell'Avvenire" and have Antonio Gramsci as leader
For this Achievement, you also need to complete the focus "il Sol Dell'Avvenire". Which is the last focus in the communist tree. Just rush the communist tree.

Stalin, how many guns does he have?

As the pope, capitulate the USSR
  • Version: 1.12
  • Difficulty: Hard
  • Requirements: Capitulate the Soviet Union as the Pope.
This can easily be done in combination with "Holy, Roman, and an Empire", because after forming the Roman Empire you've more than enough resources and big enough of a navy (take both France and the UK's in the peace deal) that no one should be able to stop you.
Japanese Empire
Sunrise Invasion

As Japan, conquer Mexico then Europe before 1945.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Annexed Mexico before taking any territory in Europe and then conquered a European coastal state before 1945.
Ignore China and earn enough Political Power to justify war goal on Mexico for generating lesser World Tension, then declare war as early as possible. Being at war with the USA is unnecessary but unavoidable as they have guaranteed Mexico, but they are relatively easy to take down early game and the conquest will supercharge your industry. Prepare your navy and your marines to the closest islands owned (Marshall Islands) to naval invade Hawaii then to West Coast America, the final ocean province outside of California can be reached by separating your three 4000km range light carriers (Hosho, Akagi and Kaga). Primarily in California for the Lv10 Naval Base. USA, Mexico and the Philippines can be annexed in 1938. Once the USA and Mexico have been annexed, dismantle your faction and join the Axis to fight off the Allies. It can be done before WW2 1939. Tojo Shot First achievement can be done after this achievement.

Tojo Shot First

As Japan, Nuke a core territory of the US before the US develops nuclear weapons.
  • Version: 1.5
  • Difficulty: Easy
  • Requirements: United States doesn't have the technology Nuclear Bombs and a nuke has been dropped on their core territory
This is best done with the Sunrise Invasion Achievement. When you have nukes, release the US and go to war with them. To make the war easier to re-annex them, finish off the allies and Comintern so the US does not join their faction but it is not necessary. The US must control the state you drop the nuke in.
Alternative strategy: Go down the historical part of your focus tree. Invade the Soviet Union shortly after Germany declares war on them. In the peace deal, make sure you take the states with coastlines on the Pacific to extend the range of your navies. Prepare a naval invasion from the port in Northeast Siberia to Vancouver and get war goals on the Philippines and British Malaya through your focus tree. Declare war on the Allies but NOT on America, and launch the naval invasion. The Canadian divisions will likely be in Europe or Africa, so there should be nobody to stop you securing the airfield in British Columbia. Send some fighters and strategic bombers there, wait for their arrival then pause. Give the fighters air superiority missions over an American air zone, assign the bombers to that air zone then without unpausing, declare war on the Philippines. The US will automatically join, now all that is left is to drop a nuke.

Paradisus Paradoxum

As Japan, proclaim the creation of a Pure Buddhist Land.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: Is named "The pure Land", has completed focus Achieving Jubukkokudo
The cosmetic tag is set after completing the focus "Proclaim the Jobukkokudo". This focus is hidden and is unlocked via the "The Revitalization of Buddhism" event which is only triggered by the "Raise the red flag high" focus while having Kanson Arahata as your country leader and Jun Tsuji and Giro Seno'o hired as advisors. Make sure to elect Giro Seno'o in that event. Kanson Arahata can be elected via the event of the "The Labor-Farmer Faction ascendant" focus, Jun Tsuji is unlocked via the "Cooperate with Anarchist" focus and Giro Seno'o is unlocked via the "Incorporate Buddhist Socialism" focus. All three of these focuses require you to pick the Labor Farmer Faction in the event of the "The Red Sun Rises for a new Era" focus. Completing "Proclaim the Jobukkokudo" will require you to conquer Seol, Beijing and Tonkin or be allied to their owners.

An Equivalent Exchange

As Democratic Japan, complete the focus Foreign Exchange Allocation Policy and capitulate Fascist Germany.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: Is Democratic, has completed the focus Foreign Exchange Allocation Policy, and capitulated a fascist Germany
As with all capitulation achievements, you need to be careful; Even when you're the main occupier of a country, sometimes they will occasionally "capitulate" to a different enemy instead, if they have greater warscore. In a normal game where you join the allies in this case, the USSR might have enough warscore to steal the capitulation from you. I advise declaring war on the USSR before you cap Germany, and trying to farm as much warscore as you can before then. You can't get this achievement if Germany isn't fascist anymore, so don't try it on ahistorical.

The Sun Will Never Set

As Japan, proclaim the Eternal Empire and control all of your core states.
  • Version: 1.17
  • Difficulty: Easy
  • Requirements: Complete the focus The Eternal Kingdom and fully control all core states
Can be easily obtained in a regular Japan playthrough by just taking the appropriate focus once conditions are filled. The focus gives your cores on most of the American Pacific islands, so you will need to capture those. Do note the following: You need to fully control your cores, so make sure you capture every island in a chain you have a core on. Also note that North Sakhalin is one of your cores, so you will need to at least briefly go to war with the Soviets to occupy it.
Khalistan
That's Sikh!

As Khalistan, control all of the starting Raj states
  • Version: 1.16
  • Difficulty:
  • Requirements: Original country is Khalistan and every British Raj starting state is controlled
Province of Aden is not required. Play as the British Raj and do not join any wars. With historical AI turned on, rush down the East India Company route towards Hostile Takeover. Use your research slots to only research Computing and Construction technologies. When you release yourself as Khalistan, none of the researched British Raj technologies will be inherited, so it is important to knee-cap the British Raj as much as possible. Build civilian factories in Bombay. Improve relations with the United Kingdom and do Anti-Democratic Raids while doing Seek Initial Funding to unlock Lobby Parliament. Train your starting divisions until you have 5 Army experience. Design a new division template with a single cavalry battalion. Switch your garrison division to this new template and then delete all of your other army templates. It is important that you do this before you release any puppets, so that the puppets do not inherit your large templates. After completing Take Over Administrative Rights, buy the Silent Workhorse advisor. Save your Political Power until Japan declares war on China, then send an attache to China and get Partial Mobilization. After this point, use your Political Power for buying land, the Captain of Industry advisor, and Well-Mannered Imam advisor. As you work through the focus tree, prioritize focuses that give you civilian factories and improve your construction speed. Buy land from the British Raj, prioritizing states with civilian factories. Release princely states as puppets, which when combined with the Princely Autonomy focus will feed you a lot of factories. Move your construction of civilian factories to higher infrastructure states like Delhi or West Bengal when you buy them so you can build factories faster. If you have the DLC Arms Against Tyranny, use your military factories to build artillery and support equipment to sell on the International Market for extra building bonuses. When you get to the focus Death knell of the Raj, start building 4 civilian factories and 5 military factories in the northern core states of Khalistan. If you are lucky, the focus Join the Shadow Scheme may spawn military factories in those states. When those factories are built, it’s time to sabotage the British Raj. Leave the Allies. Delete any remaining divisions and your air force. Delete the production lines of all your equipment, and then delete your equipment stockpile. Delete every single factory in the British Raj that is NOT a core of Khalistan (United Provinces and Bombay are only claims, not cores and you will not receive them when you release yourself). The British Raj will still have some factories from their puppets, but if you act quickly, those will not matter. Go to the Occupied Territories tab and release yourself as Khalistan, making sure that you check “Play As” and uncheck “Release as puppet”. Put all your military factories onto infantry equipment and use your one available Civilian factory to buy steel. Train 36-48 of the single cavalry battalion divisions and force deploy them as soon as they reach the minimum training requirement. Use your Political Power to immediately justify on one of your claimed states from the British Raj (by this point there should be enough world tension to allow neutrality non-aligned countries to justify). When your war goal is ready, declare on British Raj and all their puppets. Use your cavalry to snake for victory points. If you encounter any enemy divisions, try to go around them. After capitulating the British Raj, annex all their states in the peace deal as well as those of their puppets, and you will get the achievement. This achievement can be done by mid-1940 or earlier.
Latvia
This Achievement is Cheesy

As Latvia, form Ostland and occupy Vasterbotten.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Has completed the focus "Ostland" and controls Lappland
Start down the fascist tree and don't take any of the democracy decisions to ensure you get a civil war as soon as possible. Deleting all your units before the civil war and then deploying two units ahead of time outside of Riga and Daugavpils lets you end the war immediately with no casualties. As soon as the civil war fires begin justifying on Sweden (so ensure you have around 53 PP when the event triggers) this will let you declare war on Sweden around mid November, half a month before they could get guaranteed. From the beginning build a couple of dockyards to increase your convoy production, and maybe some extra submarines too. Don't continue down the fascist path before defeating Sweden as that will guarantee that they join the Allies. Once you are able to declare war launch naval invasions in the south on and around ports, supporting contested landing with encirclements to quickly gain sea access. Don't forget to research Transport Ships to be able to launch naval invasions! Sweden has a larger fleet than you but will regularly dock it giving you enough superiority to launch. Put a few divisions on port guard duty to defend against a Swedish naval counter invasion. If you want more divisions, train your army and use the xp to make small 2 regiment cavalry divisions for fast capture of VP's. You should be strong enough to capitulate Sweden through manpower alone, once the war ends take Lapland for yourself. You can now continue down to Ostland to get the achievement as Germany will accept your request to join the Axis since you're not at war anymore.
Lithuania
This is going to be LIT

As Lithuania, hold the capitals of all of your neighbours.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Control Riga, Warsaw, Berlin, and Kaunas
Take the "King for our people" focus in order to put Mindaugas III on the throne and go straight to the "Support monarchist in Poland". You will get a bunch of decisions, which increases monarchist support in Poland. When they reach the required level, establish monarchism in Poland. It can trigger a civil war in Poland. "Kingdom of Poland" gives You personal union. You can annex them via focus "Restore the Commonwealth". Via focus "Claim Livonia" You get wargoals against other Baltic States. Use this for annexing them. Once you have Riga, Warsaw and Kanaus, all you need is Berlin. Germany should not ask for Danzig. If they do, just give it away. In the meantime, start to build forts on the border with the Soviets - they should justify on You in autumn 1939. And start to prepare a collaboration government. You will need at least two levels. Build a defensive army. One full army should be sufficient. Build better infrastructure and railways on your east border. Supply there is very bad. Refuse the Soviet's ultimatum and just hold the line for a while. Let them bleed themselves on the border. When you feel that the Soviets have lost enough equipment and troops, counterattack. Up until this moment, Germany may break the Ribbentrop-Molotov pact. If this occurs, you can simply join the Axis temporarily, but remember to cut your allies off from the supplies on the front. After the Soviet capitulation, you and the Soviet collaboration government should have enough manpower and production to defeat the Axis. For the achievement, you only need to occupy Berlin, not own it via peace deal.
Alternatively, go communist, Seek the Support of the Soviets. Delete all units before civil war fires, then win with Soviet volunteer forces you get. You are now USSR puppet.
Do the whole left side of communist focus tree to get rid of debuffs (up to "Crush the Forest Brothers" and "Realign the Paramilitarists"). Do Lithuania-Belarus SSR focus, and then get war goals and cores on Baltic's. You can try to take them out yourself, or call USSR in, as they will give all the land after war. You will also get all your Polish cores after Molotov-Ribbentrop fires.
From now on, build up to be able to take Germans when they attack. Full defensive focus is advised. After war starts and you are sure you can hold Germans, start lend-leasing to Soviets, to increase autonomy. Once you are independent, push to Berlin, and take Warsaw along the way (don't grant military access to your allies, otherwise they might own the liberated territory instead of you if they get there first). Remember, you only have to control the four cities at the same time, you don't need to wait until you get them in the peace conference.
Luxembourg
The True Successor

As Luxembourg led by Charles Marx control both Brussels and Trier.
  • Version: 1.15
  • Difficulty: Very Hard
  • Requirements: Charles Marx is current leader and controls Brussels and Trier
Get communist advisor then work towards your 3rd research slot, followed by division attack chief of army and finally pp. Turn communist asap then work towards indoctrination. after indoctrination get the mills and create 12, 18 width infantry with engineering AA and artillery. Build the land warfare facility to add flamethrower tanks later on with a logistics company. You can either play non historical and get Germany to go into a civil war to 1v1 Belgium the Netherlands and form Benelux then defeat Germany. You can also go historical join the Commintern and take out Germany with your 300k manpower. As soon as you declare war attack a tile next to you to avoid being encircled.
Manchukuo
Hail to the Qing

As Manchukuo, restore the Qing dynasty.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Complete the focus "Claim the Mandate of Heaven"
In order to complete the national focus "Claim the Mandate of Heaven", you must be independent and own all of the starting territory of China, Shanxi, Xibei San Ma, Yunnan, Guangxi Clique, Communist China, and Sinkiang. May be done in conjunction with the The Dragon Swallowed the Sun and the The Good, the Bad and the Weird achievements. Requires the Assertiveness Sub-branch of the focus tree. An easy way to do this is, after rebelling against the Japanese, ask all the members of the Chinese United Front for Military Access except for Communist China - if you didn't answer Japan's call to arms, you will be at peace with them, and since you're fighting on the same side as them, you'll be given it. After getting the Japanese to accept a cease-fire, train up a large army of small units (a template of 2 infantry with engineers is a good choice for this), and take the "Offer Vassalization" focus - some of the warlords will accept, while others will not (ideally, if only some of the warlords accept vassalization, then said warlords would be the Guangxi Clique and Sinkiang - the former due to it's numerous resources, and the latter due to it's location). Regardless of what warlords accept, justify a Take Claimed State war goal on Communist China; then, garrison the large army you just trained across Nationalist China and any of the warlords who did not accept vassalization (do not garrison in Communist China if you got military access from them, as you can't directly declare war on a nation you have forces inside of). Declare war on Communist China (the Take Claimed State war goal will not expire, and the AI will never cancel your military access, so if you wish to wait to gather up equipment, feel free to do so), and then proceed to come close to capitulating most of Nationalist China once they get called in. Sweep up the rest of the Chinese United Front, and then after annexing any of the warlords that submitted to you (an easy way to do this is to build dockyards and produce convoys), Claim the Mandate of Heaven.
Another way to do this Achievement is to turn Historical focuses off. If Japan goes communist this achievement becomes much easier. They will give you all of their territory in China, a bunch of good units, and a navy. Because historical focuses are turned off, China will almost always demand the warlords subjugation instead of doing the Chinese United Front. This means that they will quickly declare war on the other warlords and Communist China. Be sure to get all the cavalry units you can. With that many fronts opened up against China and all of the cavalry units you should have, you can set up your army and quickly take all the victory points. The Communist Chinese will form their faction and the warlord China is at war with will join them. When you have defeated China, demand the subjugation of the warlords and declare war on the ones who don't agree. This will drag all the others in without any major powers. It will take a while to annex your puppets but you should be able to do it without much difficulty. Be aware Japan will declare war on you but if you keep your coastline defended and your ships in the area, they won't be able to effectively naval invade.

The Dragon Swallowed the Sun

As Manchukuo, Break free from Japan and annex your former Overlord without being in a faction.
  • Version: 1.5
  • Difficulty: Hard
  • Requirements: Annex Japan
May be done in conjunction with the Hail to the Qing and the The Good, the Bad and the Weird achievements. Requires the Assertiveness Sub-branch of the focus tree.

The Good, the Bad and the Weird

As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.
  • Version: 1.5
  • Difficulty: Medium
  • Requirements: At least 5 infrastructure in Heilungkiang, Liaoning, Jehol, Kirin, and Sungkiang with at least 16 oil.
May be done in conjunction with the Hail to the Qing and the The Dragon Swallowed the Sun achievements. Hulunbuir and Liaotung's infrastructure does not need to be maxed.
Mexico
Mi Casa es tu Casa

As Mexico, host a government-in-exile.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Any country is exiled in Mexico
In order for Mexico to host an exiled country, it has to be Democratic and a faction leader needs to be Democratic. Although Mexico does not have to be the faction leader, it still needs a powerful army or economy to host exiles. Exile Calles to hire the Democratic advisor, then go down the Spanish Refugees branch to Hispanic Alliance or Bolivarian Alliance (wait until you have completed either focus to transition to Democracy). Change your government, use the Hispanic Solidarity decision to invite Guatemala to your faction, then use the March Southward focus to get a war goal on El Salvador. Declare war, remove all your forces from Guatemala and wait for it to capitulate.

Sunset Invasion

Occupy a coastal province in Europe as Mexico, and if in a faction have it contain only South American members or puppets.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Control a coastal state in Europe
You only need to occupy a province, and don't need to take it in a peace treaty or capitulation like some other achievements. However, it must have a naval port. One route is to turn fascist. Rush into Submarines III. Start justifying on Denmark as soon as Mexico become fascist. Build ~10 submarines and when justification will end, declare war. Capture a port in Greenland and then invade Iceland. Achievement will pop after landing in Iceland. You cannot be in a faction with countries outside South America.

The New Home of the Revolution

As Mexico, put Trotsky in power and puppet the Soviet Union
  • Version: 1.6
  • Difficulty: Hard
  • Requirements: Leon Trotsky is the leader and the Soviet Union is a subject
When the Trotsky seeks refuge event pops up, choose to invite him into the government. Follow the right most side of focus tree to become communist and put Trotsky in charge. Wait for Germany to start the war against the Soviet Union and finish the Smash the Bureaucrats focus which gives a puppet war goal against the Soviets. Declare war on the Soviets. To gain war score against them, ask Germany for military access and put your troops on their front line. Alternatively, try to naval invade Soviet's far east front and capture a few victory point provinces. In patch 1.6.0, German is very likely crush the Soviets without trouble in one or two years. During the peace conference, the Fascists will focusing on grabbing land, so it is possible to puppet the Soviet Union.

The Revenge of Montezuma

Restore the old borders with the USA as Mexico.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Control Texas, New Mexico, Arizona, California, Nevada, and Utah
Rush Fascist and justify a war goal on the Philippines, if you try to justify on a major country like the United States world tension will skyrocket but because the Philippines is a puppet the US will automatically join when you declare war upon them, with far less world tension generated. With this, you should have no problem overrunning the country with either infantry or cavalry. Try to poke holes in the US line as they will have a tough time manning a long border and encircle their troops. They will have no way to grow their military until they remove isolation so it should be trivial to win this way.
Netherlands
Bevrijding

As the Netherlands, liberate the continental Netherlands after relocating the government to the East Indies.
  • Version: 1.6
  • Difficulty: Very Hard
  • Requirements: Is Democratic and completed the focus "Liberation"
Begin to develop the east indies, focus on planes (specifically bombers) and submarines to destroy factories and shipping to damage the German economy so the USSR doesn't lose. You will need some civilian factories and lots of cargo ships. Beware of Japan as they will likely attempt to attack and invade Indonesia so make sure to guard all ports and have some planes and ships to hold them off. Once you have safely fortified the East Indies from Japanese attacks, either focus on Germany to reconquer your home territory or focus on Japan and finish them off to gain some resources and factories.

Putting the Raid on the Medway to Shame

As the Netherlands, ensure the United Kingdom has no capital ships (carriers, battleships, battlecruisers, or heavy cruisers).
  • Version: 1.6
  • Difficulty: Hard
  • Requirements: The United Kingdom has 0 capital ships
Cave to the German, join the Axis and take your naval focuses. Build warships and planes, use naval bombers to sink the British fleet once you have gained air superiority. Some capital ships might escape to Malta, East Africa or the Caribbean, use carriers with naval bombers on Port Strike to find and sink them. The achievement will also trigger if the United Kingdom has been fully annexed and no longer exists so it is possible to also just stage a naval invasion and finish off the UK that way.

Treading the Narrow Path

As the Netherlands, do not cave to the Germans, continue the Zuiderzee works, and do not lose control of any of your continental European states until 1945.
  • Version: 1.6
  • Difficulty: Hard
  • Requirements: Complete the focus "Continue the Zuiderzee Works" and do not complete "Cave to the Germans". Don't lose a starting state before 1945
Can be done quite easily. Start the game with historical AI and follow the focus tree down the communist route. As soon as you are faced with the choice between "Affirm Loyalty to Moscow" and "Bastion of the True Communism" focus choose the 2nd one. After that take the focuses "Enemies on All Fronts" and "Pre-Empt Western Intervention." This focus gives war goals for the UK, France and the USA. The perfect timing for this (the Pre-Empt Western Intervention focus) is when Germany goes for the Danzig or War focus. Improve your relations with Germany. Once Germany has declared war on Poland and Poland has joined the Allies declare your wars on France and the UK and soon after Germany will invite you in to the Axis. Now you are safe from Germany. Complete the "Continue the Zuiderzee Works" focus, defend your coastline and your provinces/states. The Allies usually naval invades the part of the Germany that borders the North Sea and that is your backyard. And for this achievement you are never allowed to lose control of any of your states. While waiting out the time till 1945 you can play pure defense or just help Germany conquer Western-Europe (play it correctly and you can get all of Belgium and Luxembourg and Repudiate the Treaty of London) and perhaps the Soviet Union.
Alternatively, use the national focuses and join either Allies or Comintern before Germany justifies on you (Normally 1940). This will make faction members move divisions to your border with Germany, thus making your defense somewhat easier. If possible, ask your faction members for as many expeditionary forces as possible. Also, don't forget to do the "Prepare the Inundation Lines" focus because it will give you land forts which makes it even harder for Germany to attack you. For a greater challenge; take the non-aligned path, but the House of Orange back in power, and try to hold off the Wehrmacht on your own. Do to this rush down the Army tree in order to begin your war on pacifism as early as possible. Doing this will also give you buffs to fortification Building - build some on either side of the Waddenzee, making sure to include the three border territories in Freisland - two East of Amsterdam, one at the neck of the Waddenzee. Make simple infantry and artillery divisions to hold this line, then spam the equipment. Then 'simply' hold the line. You can complete the Zuiderzee works at your leisure.

United Netherlands

Conquer Belgium and Luxembourg as Netherlands.
  • Version: 1.0
  • Difficulty: Very Easy
  • Requirements: Own Vlaanderen, Holland, Luxembourg, Wallonie, Brabant, Friesland
This becomes much easier with the Man The Guns DLC as it grants the Netherlands a National Focus tree containing focuses specifically geared towards this achievement. Cave to the British, then rush immediately to "Lead the Minor Democracies" branch. A focus is called "Form the Benelux" under it, and completing the focus will activate a decision "Propose Benelux Unification" for the player to take, which costs 300 political power. Taking the decision will fire an event for Belgium and Luxembourg to decide whether they should join the Netherlands. The event gives Belgium and Luxembourg a chance to avoid annexation. However, the AI will always choose to be annexed. Once Belgium and Luxembourg agree, you will annex them both and you have successfully achieved this without any bloodshed. If the player has no DLC, flip to fascist and start justifying on Belgium. Invade Belgium, joining the Axis and getting German help if necessary. Annex Belgium and move on to Luxembourg. You can leave the Axis if you can't finish before Germany invades Poland.
Northeastern Army
I Have Avenged You, Father!

As Zhang Xueliang, reclaim Mukden and revive the Beiyang government.
  • Version: 1.17
  • Difficulty: Hard
  • Requirements: Has Zhang Xueliang as country leader, fully control Mukden, and complete the focus Revive the Beiyang Government
Don't go historical. Restart until Japan goes against the military. Manchukuo will become independent and you can beat them 1v1.
Norway
Cheese your fighter.

As Norway, with Peder Jarlsberg as coutnry leader, own Telemark, Glouchestershire, Normandy, Lombardia and Holland.
  • Version: 1.13
  • Difficulty: Very Hard
  • Requirements: Peder Anker Wedel-Jarlsberg is the current country leader and control Telemark, Gloucestershire, Normandy, Lombardia, and Holland
Going historical is not an easy way, as you will have to deal with both Axis and Allies to take the designated lands. Moreover, Nazi Germany would declare war on you in 1939, making it even impossible to accomplish the achievement. Therefore, going non-historical would be a more plausible choice, as you will have a chance to ally with democratic or non-aligned Germany. After Germany finished the "Oppose Hitler" focus, go straight down to the "Shield of the North." However, there are several things to keep in mind: You need over 70% war support to unlock Shield of the North focus. When you are working on the monarchist demonstration decisions, keep in mind that you should utilize the political power to gain more war support as well as eliminate the negative state modifier. It's okay to pick Army Staff or Navy Staff focus upon completing the Kingdom of Norway focus. However, the army route is recommended as you may gain more manpower by unlocking the branches. When world tension reaches 50% at any time of the game, immediately justify on the Netherlands and modify the conscription law. Make sure to be quick, as the UK or democratic Germany might guarantee the nation or invite them to faction. Afterward, demand Denmark then Iceland then Sweden territories through the focus. If there are countries that refuse to fold, you may declare war on them. Core the demanded territories using the final focus, and you will get sufficient manpower. For the rest of the game, take whichever faction with only one major nation included first. During the first peace conference, take as many ships as possible (and also the required land). You will be able to handle the game by yourself from then. Can be done together with "Pinot Noirway" and "Norway Jose."

Norway Jose

As Norway, own and control every Mexican core.
  • Version: 1.13
  • Difficulty: Hard
  • Requirements: Control all of Mexico's core states
Following up on "Pinot Noir". After the war with the allies (or during) justify on Sweden and in the Peace Deal annex them completely. You now control Norway, Denmark, Sweden and England. This allows you to reform the Kalmar Union and more important the far more powerful North Sea Empire. Giving you loads of manpower and factories. Next increase your army to five full armies/120 divisions. Depending on whether you got part of Canada in the Peace Deal with the Allies or not makes the next step easy or a long longer. If you did: While building up your army, also improve your Canadian lands (Supply Hubs, etc). Move your army to the USA and justify on Mexico. When you declare on Mexico, they'll call in the USA and in 1941 it should be fairly easy to defeat both.
If you did not: The road ahead is long. Build up your army - > Defeat the Axis (wait until they progressed quite a bit into the Soviet Union) ->Take Canada in the Peace Deal -> Justify on Mexico -> Defeat USA -> Defeat Mexico. OR: Build up your army -> Justify on China -> Declare war -> Leave Axis and join the Japanese Faction -> Defeat China together -> Defeat USA together -> Annex borderlands with Mexico -> Justify on Mexico. Alternatively: Depending on the how much of the British Fleet you took you can also try naval invasions. But without back up that can arrive quickly your chances of success might be a quite a bit lower but it isn't impossible.

Pinot Noirway

As Norway, own and control the state of Bourgogne.
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Control Bourgogne
At the start of the game choose one state with 2 levels of infrastructure and prioritize upgrading it to level 3. Furthermore, delete your army. Go down the communist side of the tree and choose to "Compromise with the NKP". Don't spend any PP until you reach "The Seeds of Revolution" and spend it all on the decisions it unlocks.The focus "Organize Partisan Militias" will allow you reach level 3 of the Revolution Decisions and spawns a couple divisions in the states you maxed. If done correctly you should be able to launch the civil war end 1936 and be communist soon after. After that build up your industry (both communist tree and economy tree give a good amount of factories). Justify on Denmark and annex them completely in the Peace Deal. Continue building your army and economy and have a justification for Poland ready for August/early September 1939. When Germany declares war you do the same, a couple in-game hours later Germany allows you to join the Axis. Together Defeat Poland/Benelux/France and then naval invade the UK.
In the Peace Deal take Bourgogne and if you're going for "Norway Jose" after, also take England and try to get the states in East-Canada that border the USA. After that focus on spending the remainder of your points on the British Fleet.
Paraguay
Revenge for the triple alliance

As Paraguay, declare war on Argentina, Brazil and Uruguay within the same month
  • Version: 1.14
  • Difficulty: Very Easy
  • Requirements: Declare war on Brazil, Argentina, and Uruguay within 1 month
Avoid the civil war and flip communist. Use your first ~70 political power to justify a wargoal on Uruguay which should take almost a year. Take the focus 'Beneath the shadow of the triple alliance' to get the other two wargoals around the same date. Simply declare war on all three countries when you have all wargoals.
Philippines
The Juannines

As the Philippines, have cores and control all of Spain.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements: Fully control and have cores on all cores of Spain
You need to go down the "Election Overturned" Hispanic road. After that, complete the rest of the Hispanic focuses and take decisions with Hispanic countries with the "Hispanic Overtures" focus. I recommend improving relations and using a diplomatic pressure agent. After completing the "War of Independence", you need to hold the USA for a year to get the white peace event.
Then, take the "Reino de Filipinas" focus and unify with the faction member countries, in that specific case, with Spain. Because of the civil war, you need to core half of Spain manually when you reach the necessary compliance level.

Declare Military Emergency

Have a Military Emergency declared in the Philippines.
  • Version: 1.17
  • Difficulty: Very Easy
  • Requirements: Has had the "MacArthur declares a Military Emergency" event
For this you need to complete the "Assassination of Quezon" focus after the focus "Police Chief Eisenhower" has been completed previously. Make sure to select the "Police Chief Eisenhower steps in" option in the assassination event. The achievement will fire after Macarthur seizes power. Since all events in the chain have a MTTH, it can take a while after taking the assassination focus before you get your achievement.

Cobalt Sea

As the Philippines, launch nuclear missiles from a nuclear submarine.
  • Version: 1.17
  • Difficulty: Medium
  • Requirements:
Requires at minimum the completion of the following special projects + their prerequisites: Nuclear Warheads, Nuclear Missile Submarine. The nuclear missile submarine will be the main bottleneck, it requires many special projects that can't be completed without their prerequisites & thus requires years of waiting - likely into the 1950s. Even though the Macarthur path gives certain bonuses to nukes, the "Election Overturned" Spanish path is probably better, since it gives many more cores which makes it easier to spam out facilities for projects & breakthroughs. Using the faction mechanics to open joint research facilities will help you generate progress a little faster.
Poland
30 Minutes of Hel

As Poland in the 1939 “Blitzkrieg” scenario start, inflict over 1,800,000 casualties to Germany to beat the 2018 PDXCON HOI4 challenge. Extra bragging rights if you do it in 30 minutes or less!
  • Version: 1.9
  • Difficulty: Very Hard
  • Requirements: Inflict 1.80 million casualties on the Germans in the 1939 start date
Create 2 army templates: One 16-width with Engineers and One 16-width with Engineers & Anti-air. Divide your army in one stack of 16 and 2 stacks of 24. Replace the templates of your 16 stack army with the 16-width Engineer & Anti-air and the 2 24 armies with the 16-width with Engineers.
Your production line consists of 1 factory on anti-air, one on support equipment and the reset on infantry equipment.
Your research consists of anti-air upgrades, engineer upgrades and upgrades to infantry weapons/bonuses. When those reach options reach the point of getting to far ahead in the future switch to economic research.
For construction: Que level 5 (or higher) forts and on the bottom military factories. That way if you aren't making forts you are making military factories.
For advisors and such: The only chief of army you have, Marian Kukiel, Stanislaw Maczek (for Army Exp), FB (Infantry Equipment), and the War Industrialist. Safe the rest of your PP for when the war starts so you pick war economy, free trade and Extensive Conscription. And to activate scorched earth in all provinces/states you're going to lose to the Germans.
Release Zaolzie as a puppet, Return land to Lithuania and release Ukraine and Belarus (not as puppets).
For your focusses: The Castle -> Prepare for the Inevitable -> Resistance Industries -> Exile Industries -> The Sanitation Right -> The Sanitation Left down to A New King in the Castle -> Local Western Plans and then economic focusses for more factories/resources.
Put all three of your armies on fallback lines starting just above Zaolzie in Katowice and then clockwise to Krakow and then back to Katowice. Making sure your armies exactly surround the small tile between Katowice and Krakow. Field marshall: Edward, Generals: Marian, Roman and Kazimierz. And give them any defensive bonuses you can give them. The first army exp you get should go to Tenacious Defence, Elevated Engineering Corps and Static Warfare.
Finally set up a field marshall front line and offensive line with no divisions on it near Katowice for a planning bonus and select area defence with each general and select a province in Sweden. This way divisions which will retreat will do so to the empty middle tile that your armies surround. This way they never lose any/much organisation and can be easily directed to a frontline that is in need of reinforcements.
The first month(s) of the war are the hardest, you can't lose any tiles and have to constantly monitor where more divisions need to be relocated to keep holding the lines (first months therefore on speed 4). After which it should be easy going. Don't forget to increase the number of factories assigned to A-A/Enigeers after Infantry equipment has a good amount off them. And you should have this achievement in no time.

Bearer of Artillery

Gain Vojtek as commander.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Vojtek is a commander.
To gain Vojtek as your commander you need to trigger the Polish event: "Wojtek Never Drops A Crate". This event has 5 requirements:
1. Stay non-aligned (you can form any kingdom of your choice).
2. Don't be in a faction with an independent Soviet Union (even if they've abandoned communism). This does mean you are allowed to puppet the Soviets in a peace deal and then have them as part of a faction.
3. Be at war with Italy and have a division in Latium, Abruzzo, or Tuscan
4. Have completed the focus "Artillery Modernization".
5. Control the Iranian Province of Hamadan (either by you or a faction member).
This sounds harder than it is. Start the game with Historical AI and go down the first focusses of the monarchy path. Which king (or queen) you choose is up to you, I would advise either Friedrich Christian or Michal II. In the meantime start going down the economic path of the tree. You can wait with the "Agrarian Reform" until the last few days of the timer, this focus adds 70 days to the timer when it is selected. So focus first on the 3rd research slot and your industry, until you have to go down that side of the economic path. Near the end of 1937 (November/December) do the focus clamp down on Danzig and then continue down the monarchy path you've chosen. By early 1939 you should stop building factories and instead start building forts, railways and where necessary supply hubs. Furthermore, you could start taking some of the focusses from "Plan East". When Germany demands Danzig give it to them, but don't select the fascist option in the event that follows soon afterwards. Shortly before or after Germany demands Danzig the Soviets will start justifying on you and the justification will be done between January and March 1940. By the time the justification is done, you should have 48 - 72 divisions trained and on the border with the Soviet Union. Which should at least have Anti-Air, Artillery and Engineer Company in them. If you went with Friedrich, you'll also need at least 12 divisions to guard the baltic ports against naval invasions. The Focuses "The Belorussian Army" and "The Ruthenian Army" can help you get a few of those divisions if your manpower is (to) low. Save at least 150 pp for the start of the war, so you can immediately increase your conscription law. Finally, make sure you start gaining army exp in time because you want to switch your doctrine to Superior Firepower and preferably unlock the first few doctrines.

When the war starts do not accept the invite to the allies.

The first part of the war with the Soviets is about holding and fending off their naval invasions. Once you feel you have a comfortable position start taking supply hubs and surrounding divisions. Make sure to justify and declare war in Iran while you are at war with the Soviets, this way they'll join the Comintern. If you are too late, they might get guaranteed by the UK. But this should not matter, since you are guaranteed as well. During your war with the Soviets, Germany will declare war on the Soviets as well. This should not matter, because unless they have a border with the Soviets there is no way for the Axis to gain more than 1% participation. However, when Germany does declare war on the Soviets, asks for military access from at least Germany and Italy. When the war with the Soviets is over, either puppet or annex them. To shorten the border with the Axis you can puppet Moldova. If Iran is in the peace deal as well, make sure to annex Hamadan. Otherwise, move 48 divisions to the Iranian border and the rest to the border with the Axis. Declare war (you will get embargoed by a lot of countries for this) and simply defeat them. Now for the final part, make sure you have enough divisions to hold the Axis for a round a week. Without massive losses to the Soviets, the German army will be quite big. Build forts if you think your line is too weak to hold. Finally, since you asked and got military access to both Germany and Italy during your war with the Soviets, you can simply walk some divisions into Italy and have them sit in one of the required states. They will need to be able to hold for about a week, so make sure you send enough divisions and also put a few on a port for safekeeping. Once you declare war on Germany and Italy is called in, the achievement you should trigger after no more than 7 in-game days.
Poland Part 2
Poland Can Into Space

Finish all Rocket Technologies as Poland.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Has researched Advanced Rocket Engine
Give into German and Soviet demands for territory. Stay out of WWII. Stay on speed 5 the whole time. Research rockets.
Alternatively, turn fascist and join the Axis. Try to stay out of wars as long as you can. Make sure to research rockets.
With Man the Guns DLC, Even when you get overrun and conquered by the Germans and/or the Soviets, you will continue the game as a government-in-exile hosted by the United Kingdom and remain eligible for the achievement. As long as Allies survive, you can continue doing research to get the achievement.

Crusader Kings III

As Poland, crown a King (or Queen) and capture Jerusalem.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Controls Palestine and has elected a monarch
This achievement works well with “Habsburgs. Habsburgs everywhere” as you will have already crowned a king and be able to get to Jerusalem easily by this point. After crowning any of the five kings (Friedrich Christian, Karl Albrecht I, Michał II, Pavel Bermondt-Avalov, Anastasia Romanov or Wojtek) secure Lithuania through their respective focus and you will have sea access without angering the Germans (give up Danzig if they ask for it). Move your navy into the Mediterranean to avoid being cut off by Britain and then justify a war on them (or anyone in the Allies), you will be able to get military access from Italy this way (or potentially before this). Depending on the state of North Africa you will either have to navally invade Jerusalem to take it from the British, or if the Italians have taken it you can get military access from them, station troops in Jerusalem and declare war on a different Axis member to immediately gain control.
Alternatively, elect the Fascist king, join the Axis, and help them in the Africa campaign. As you only need to control Jerusalem, simply gain enough warscore to ask the controller to transfer occupation of Palestine to you.

Habsburgs. Habsburgs everywhere

As Poland, install a Habsburg monarch and be in a faction with another Habsburg monarch.
  • Version: 1.11
  • Difficulty: Very Easy
  • Requirements: Karl Albrechy I is current leader and is in a faction with a Otto von Habsburg Hungary
Go to "Assemble the regency council" then "Fulfill the 5th of November Act". At this point you will get invitations from different candidates for the crown and you have to wait for Karl Albrecht I, the Habsburg claimant. While waiting for this it’s advisable to head down to “Agrarian Reform” to pacify the peasants, after Karl Albrecht is king you can continue to "Support monarchism in Czechoslovakia" which gives you decisions to press your claim on them allowing you to annex them. "Soldier King", "The King's guard" and "Press the Habsburg Claim" will put Otto von Habsburg on the Hungarian throne, and completing "A Habsburg Alliance" will finalize your Habsburg faction.

No more Partitions

As Poland, be independent and ensure that both Germany and the USSR are either in your faction or don’t exist.
  • Version: 1.11
  • Difficulty: Easy
  • Requirements: Germany and Soviet Union either don't exist or are in your faction
Check which political path Germany goes. If it's Oppose Hitler, pick Regency Council, and 'Seek an Alliance with the Kaiser' once Germany completes Return of the Kaiser or Monarchy Compromise. This puts you in the German faction, so you can safely keep Danzig if the German ask for it. Peacefully annex other countries with your king's focuses. Habsburgs gives you Czechoslovakia (don't pick the Habsburg faction as it takes you out of the German one), Hohenzollern gives Romania and Commonwealth provides wargoals on the Baltic States. Defeat the USSR with the help of Germany.
If Germany goes historical, pick Organize the peasant's strike, then the two communist options. Take the decision to expand the strike to the factories and use your PP and CP to pick the states with the largest numbers of factories but as long as you gain a bit of land the civil war is simple.
Start building up your industry and go for 'Surrender the East'. You have to become a puppet to join the Axis or Comintern and while you can become independent quicker with the fascist path, you won't be able to get your cores back later on. Do not declare independence through the focus as the USSR would declare war on you, ask the USSR for Eastern Poland back and they should accept. Switch to the repeating focus to raise your autonomy when ready, Hand Danzig over to the Germans to buy time. Eventually Germany will declare war on the USSR and they will call you in automatically, focus on defence until you're well equipped enough to take the fight to them.
You should be able to gain independence before the end of the war, through war contribution and the autonomy focus. You need a decent war score because you gained cores on east Germany, you need your old cores and the eastern German provinces to get the achievement.

Poland Peasant Revolution

As Poland, have the Peasant’s Strike overthrow the government.
  • Version: 1.11
  • Difficulty: Very Easy
  • Requirements: Completed the focus "Organize the Peasant's Strike", finish the civil war, and the ruling party is either democratic or communist
Simply take the focus “Organize the Peasant’s Strike” and then take the decisions to claim provinces as well as the option to expand the strike to the factories. Having even a few provinces let’s you win the civil war easily
Portugal
BFFs

As Portugal, join the same faction as Great Britain.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: In a faction with the United Kingdom
Just go democratic and wait for world tension to rise. Recommend speed 5, you don't need technologies or focuses. You don't need to rush democracy because world tension will be under 80% for a long time. If the La Résistance DLC is active, you can just rush the focus "Join the Allies" as well as some of the other focuses that increase the UK's opinion of you instead of waiting for world tension to rise.

Go Ahead, Macau My Day

As Portugal, create a collaboration government in Macau and have it own all Chinese states.
  • Version: 1.9
  • Difficulty: Extremely Hard
  • Requirements: Create a collaboration Government in Macau and have it own all core territory of China and Manchukuo
Best done by joining the Comintern, as the USSR will never take or puppet any land in China. This achievement requires Hong Kong and Guangzhouwan to be taken in a peace deal. If Japan occupy them and you take them back, you might be able to snatch them in the peace deal, otherwise you will have to defeat the Allies.
Alternatively, take the Fascist path and take the focus "Join the Axis". Then, put troops on the border with Poland and help Germany take out Poland, Netherlands, Belgium, and France to get as much war score as possible. Then, use paratroopers to land in Dover and send your army into mainland England to finish the war. In the peace deal, make sure you give Hong Kong and Guangzhouwan to your provisional government. After defeating the Allies, you should have a large enough army and economy to take on China and Japan yourself. Then, give all Chinese territory to Portuguese China and the achievement will be yours. Taking British Raj as a puppet is highly recommended to invade through Sinkiang and Yunnan. While you can side with the Japanese first to take out China then backstab the Japanese, it's recommended to deal with Japan first, as they'll inevitably get the United States drawn in when they attack the Philippines. Try to take Nationalist China (or whoever controls Beijing and Nanjing) last, because once you take those provinces and give them to your Collaboration Government, the event will fire allowing them to move their capital from Macau, thus preventing you getting the achievement.
Romania
Death or Dishonor or Cake

As Romania, own a slice of all your starting neighbors.
  • Version: 1.4
  • Difficulty: Very Hard
  • Requirements: Carol II is leader, have not completed the focuses "All Parties Must End", "Force Abdication", Handle the King", and own at least one core from Bulgaria, Czechoslovakia, Hungary, Poland, Soviet Union, and Yugoslavia
Turn on historical focus to have USSR and Germany sign Molotov-Ribbentrop pact. Bring Carol II into power and make a huge army from the start. Go by Balkans Dominance path, which will help you get cores from 4 of 6 required nations. Expand your army, wait for German attack to Poland and prepare to fight against Soviet Union. After Molotov-Ribbentrop pact signed and Poland capitulated, Soviets will take Eastern part of it. You can justify on them directly or guarantee Finland to enter the war then as defending country. Defeat Soviets alone or with German help. If fighting with Germans (in alliance or not), make bigger war score than they, because at peace conference Germany could first take all Eastern Poland and it'd be unavailable to get Polish land without struggle with Axis. At peace conference take at least one Soviet and Polish core territory. This achievement could also be done with "Neither Death nor Dishonor" one, just take Moscow at the peace conference.

Neither Death nor Dishonor

As Romania, make it to 1942 with all the states you started it with and control either Moscow or Berlin.
  • Version: 1.4
  • Difficulty: Hard
  • Requirements: Don't lose any starting states, control either Brandenburg or Moscow and make it to 1942.01.31
The main goal is defending your original states until 1942.01.31. The achievement can be done controlling Moscow or Berlin after that date. If you lose a starting state you won´t qualify for the achievement even if you recover it back later. Note that if you have Battle for the Bosphorous installed, if you join the Axis, you will lose territory to Bulgaria, so go down Balkans Dominance, Puppet Bulgaria, and then annex them through the Puppet Mechanics before joining the Axis.

Totally Not Cool, Bromania

As Romania, change sides in the war and capitulate a former ally.
  • Version: 1.10
  • Difficulty: Easy
  • Requirements: Switch sides and capitulated a former ally (which had not capitulated at the time of the switch).
Take the focus "Revise the Constitution" then take "Balkans Dominance". Build an army to at least 500k manpower and take the "Align Hungary" and "Split Czechoslovakia" focuses. If Hungary refuses, win the war and puppet them. Germany should also agree to split Czechoslovakia giving Romania a Slovakian puppet. Take the "Appoint Pro-Axis Government", take the Fascist Demagogue and flip to Fascist. Then head to "Force Abdication". Remove the Fascist Demagogue once Romania flips to Fascist. Wait until Germany Declares war against Poland and Bulgaria joins the Axis. Join the war but do not let Hungary and Slovakia into the war. Place the army on the Bulgarian Border. Take King Michael's Coup to flip to Democratic and wait until Poland capitulates and the Soviet Union takes Eastern Poland. Take the "Join the Allies" decision and capitulate Bulgaria.
South Africa
Crusader Kings

As South Africa, finish the A King for our People focus and take Jerusalem.
  • Version: 1.3
  • Difficulty: Medium
  • Requirements: Has Edward VIII national spririt and control Jerusalem
Take Fascism route for independence, justify war on Portugal (don't leave Allies) and take their colonies - should be done before start of WWII. As of ~1.10, you can no longer justify on a country that has not accrued World Tension as a member of the Allies. If you want Portugal, you'll have to take them by yourself. Leave Allies justify war on UK (or if possible join Axis) and attack them from behind. This should make UK lose in Egypt as they have to send some troops to fight you. If that's the case Italy will take Palestine so ask for control over it (if you don't have enough war score just kill more Allies). If not, drive straight for Palestine (get some ports along the way so you won't get cut off from supplies). Remember to defend your ports - basic District Brigade (3xINF) will do the job nicely. It's the only quick way to lose because it will take ages for Allies to get to you through land (way longer than your troops going for Palestine will take).

Crusader Kings 2

As South Africa, finish the Anti-Colonialist Crusade focus, release all European colonies via the focus, and take London.
  • Version: 1.3
  • Difficulty: Extremely Hard
  • Requirements: Completed the focus "Anti-Colonialist Crusade", releasing Angola, Mozambique, Congo, Zimbabwe, and Kenya, is faction leader and controls Greater London Area
The achievement requires the decision to release the nations rather than the release nation button on the occupied territory screen. One possible route is to flip Communist as fast as possible through a civil war. Immediately begin building the cheapest submarines. You may want to build some extra dockyards. Justify on Republican Spain, and declare war. This allows you to ask for military access from the Nationalists. Justify on Portugal, and naval invade them from the Cape by splitting off subs for naval superiority. Dock in Morocco for range. Annex the African holdings in the peace deal, and puppet Portugal. Repeat this invasion process for Belgium. Do NOT puppet Belgium, as Germany will attack you if you do. By now, You only need to release the British holdings in Africa. A naval invasion may help you reach Kenya before the Italians do. Once all of this is done, mass produce subs until you can sneak a naval invasion into Britain anywhere with a port. Once you occupy London, you'll get the achievement.

District 9

As South Africa, have 9 civilian factories in Transvaal.
  • Version: 1.3
  • Difficulty: Very Easy
  • Requirements: Have 9 civilian factories in Transvaal
Convert military factories into civilian factories in Transvaal. Follow the Focus tree for free civilian factories. They can randomly give Transvaal the required Factories. If Transvaal runs out of building slots, follow the Dispersed/Concentrated Industry tech tree to get more building slots.

I Am the Tong Master

As South Africa, break free from the UK and puppet another nation.
  • Version: 1.3
  • Difficulty: Hard
  • Requirements: Break free and puppet a nation
With Together for Victory DLC, get the Fascist focuses, declare independence of South Africaand release Namibia as your puppet.
Without Together for Victory DLC, turn Fascist, produce few subs and some extra convoys, justify and Declare War on Liberia and puppet them in a peace deal (can also be done by releasing Namibia and justifying on them).
Soviet Union
The Revolution Triumphant

Have Germany as a puppet of Soviet.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Germany is a puppet of the Soviet Union
Must be unified Germany. West Germany or East Germany will not count, even if you puppet both. Justify and declare war on Poland to gain a border with Germany. As an optional bonus, boost communist party popularity in France to make them flip to communist, then try inviting them to the Comintern. If France refuses to join, you can also wait until Germany attacks them, and then invite them, as they will be more inclined to join you. Then justify and declare war on Germany, and Puppet them in the Peace Conference.
It is likely that Italy will join the Axis upon your declaration of war, so it is advised to wait until after the Anschluss to declare war on Germany, as this will enable you to reach Italy via land without any extra war justifications.

The Pope? How many Divisions does he have?

As the USSR take Rome.
  • Version: 1.11
  • Difficulty: Easy
  • Requirements: Control Latium
Can be done relatively easily by defeating the Axis together with the Allies and simply taking Latium in the peace deal. It is not required to have Joseph Stalin as the current leader.
Alternatively, it could be combined with "The Romanovs laugh last". If you take some ports in the Balkans, ask the Allies for military access and prepare a naval invasion on Latium.

Not a setp back!

As the Soviet Union never lose 1 core territory to anyone before 1945.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Has not lost a core state before 1945
Do not take the focus "Reconcile Japan" since North Sakhalin is your core. One option is to turn off historical, but manually set Japan, China, Communist China, the Baltics, and Poland to follow their historical paths (setting countries to Historical never disables achievements). If Germany does Oppose Hitler, there's a very good chance they'll leave you alone as long as you don't declare on them. The allies will leave you alone if you don't cause any world tension. Another option is to manually justify on Poland in 1936. Puppet Ukraine and Belarus in Poland's former territory, leaving the rest of Poland alone. Keep those puppets out of the war and build forts along the border with Romania, which is relatively small and has a river. (When defending any river, make sure your divisions are small enough to reinforce combat even when tactics have reduced combat width by 50%).

One Step Forward

As Soviet Union declare a war on Poland and Germany before Germany attacks Poland.
  • Version: 1.11
  • Difficulty: Very Easy
  • Requirements: Declare war on Poland and Germany before Germany declares war on Poland
Set up a frontline along the Polish border. Justify on Poland, then declare war. Justify and declare war on Germany too. You will get the achievement when you are at war with both Poland and Germany at the same time.

The Soviet Onion

As the Soviet Union, have only puppets as neighbors.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: All neighbors are a subject to the Soviet Union
Go down "The Path of Marxism Leninism" and follow down "The Left Opposition path, try to keep Stalin's paranoia down with the fake report decision as well as the "Infiltrate the NKVD" focus. Build up your HQ anywhere you like (Ukraine has the largest population and the most industry) and keep expanding outwards. Take the focuses to exile any advisors you want to keep and if you want to keep Tukhachevsky you must start the civil war before he is killed in the second purge. Once you reach around ~40% support you can "Ignite the Flames" and will be able to win the civil war rather easily as Stalin's Russia is weakened greatly. While in the war begin "The Comintern", "Baltic Security", "Claims in Baltic" and "Secure Leningrad". Once the civil war ends you can send ultimatums to the Baltic countries and Finland, defeating them and taking the land if they refuse. Germany should invade Poland and signing the Molotov-Ribbentrop pact will give you all of eastern Poland. Justify war goals on Tannu Tuva and Mongolia as they remained loyal to Stalin and take their land. Once you finish "Autonomous Soviet Republics" you will need to release all of these nations as puppets: Lithuania, Finland, Mongolia, Ukraine, Georgia, Kazakhstan, Azerbaijan, Belarus, Kyrgyzstan, Turkestan, Bukharan, Altai and The Far East. You will also then need to return Białystok to Poland after this. This achievement works well with "Just proper gander" as you just have to complete "Expand the Agitprop" and expand your Agitprop slots to 3. Guarding your ports and continually taking propaganda decisions will get you to 30 in around 5 years.
"Easy" method (works on 1.11.4 beta): Declare on Finland, but only annex Åland and click Done. Put a few units there to guard the island. Delete the rest of your army and declare on Germany. Let Germany invade and capitulate you. They should annex all your cores and leave you all alone on the islands with no neighbors and an achievement.

The Romanovs laugh last

Restore the Romanovs to the throne and conquer Germany, Hungary, Austria, Czechoslovakia, Turkey, and Bulgaria
  • Version: 1.11
  • Difficulty: Hard
  • Requirements: Has national spirit Tsar Vladimir I or have Vladimir III as leader and control or have a subject control Brandenburg, Bohemia, Lower Austria, Northern Hungary, Sofia, and Ankara
Get military access from the Axis and the Allies during civil war then backstab them is a fast and easy way to achieve this. As of 1.11.4, if you are having war with other countries as Stalin before starting civil war, it will be Stalin to keep fighting with those countries. As the opposer of Stalin, you can get military access from those countries during civil war. Thus, before starting civil war, justifying war goal on Poland then Germany, as world tension rises, Poland will be guaranteed by the United Kingdom. Then declaring war on them. After the civil war started, they will help you defeat Stalin, returning every piece of Russian land they occupied because you are having a civil war. If you defeated Poland before civil war breaks out and the Allies failed to take it back, in another word, it is occupied by Germany after you declare on Germany, you will even have a peace conference to partition Poland. One more trick to simplify and speed up civil war: before civil war, recomposing all of your divisions to contain only a single AA battalion and dismissing all air wings, then sending all equipment to Spain via lend lease. After civil war breaks out, stop lend lease so you can take them back. Stalin will not have any equipment except bunch of unequipped AA battalions. Note you may need to have some AA gun in stock, or the recomposed division may not return equipment to stock.
Soviet Union Part 2
We don't really like statistics

As the Soviet Union under Stalin, conquer Germany while suffering less than 1 million casualties total.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Joseph Stalin is leader and has defeated Germany with less than 1 million casualties
Germany must capitulate to you. If it capitulates to the an other faction and you don't see the popup, you won't get the achievement. Can be done in a historical playthrough, but it easiest to achieve when Germany goes Oppose Hitler. Attack the Monarchist (or both sides) before they can recover from the civil war.

Race for Germany

As the Soviet union, capitulate Germany after the fall of France before the allies control one German core state.
  • Version: 1.11
  • Difficulty: Medium
  • Requirements: Conquered Germany before any other country took a core state
When Germany capitulates, all their cores states have to fall under your control. France must be in the Allies and have capitulated. The earlier the war, the better your odds. Go down the Collective Security branch and pick Eradicate Western Fascism (mid-1939 to optimize the attack bonus). Refuse the Molotov-Ribbentrop pact, and attack the German when they close in on Paris. With the La Résistance DLC, spies can prepare Collaboration Government in Germany and ensure capitulation at 50% occupation. This is very helpful, because Germany should still have the forces to resist the Allies at that point.
Alternatively help Germany kill the Allies by naval invading the UK after the fall of France then kill Germany. It is safer but harder.

Just proper gander

As the Soviet Union, activate 30 propaganda campaigns before 1945.
  • Version: 1.11
  • Difficulty: Easy
  • Requirements: Performed 30 propaganda Campaigns before 1945
Complete "The Path of Marxism Leninism", "Addressing Internal Affairs", "Expand the Agitprop", "The Komsomol" and then either "Positive Heroism" or "Collectivist Propaganda" to unlock the Agitprop decisions and expand to three slots. Continually take these decisions as soon as they are available to achieve 30 campaigns around five years after starting so make sure to start by 1939 just to be safe. This achievement works well with "The Soviet Onion" as you can have all your borders covered by puppets and only have to worry about garrisoning ports after Germany attacks.

Tsar Bomba

As Tsarist Russia complete the Special Project for Thermonuclear bombs.
  • Version: 1.15
  • Difficulty: Medium
  • Requirements: Has completed focus Romanov Reconstruction and researched Thermonuclear Bombs
Win the Civil War. Germany might not attack you depending on if historical is on or not. Either way, build Nuclear Research Facilities, hire scientists with good traits to get breakthroughs and increased research speed.
Spain
Our Chief Weapon is Surprise...

As Spain, have at least 5 spies and stage 5 coups against other nations.
  • Version: 1.9
  • Difficulty: Medium
  • Requirements: Start 5 coups and have at least 5 spies
The result of the coups do not matter - coups will still count if the new government lost the civil war. Join a major faction with a large number of members to be able to get enough spy slots. Do not join in the faction's wars so you can continue to trade with all countries and focus on spies.

We Will Rock You

As Spain, own Gibraltar.
  • Version: 1.9
  • Difficulty: Medium
  • Requirements: Own Gibraltar
As Carlist Spain, after the Spanish Civil War, rush towards the Retake the Spanish Netherlands focus and take the Benelux. Have around 24 divisions each on the French northern and southern borders and declare on France when Germany's at war with them. Capitulate France and launch a naval invasion on the United Kingdom. Once the United Kingdom capitulates, take Gibraltar in the peace deal. Can also be done very easily with Man The Guns, if Historical AI Focuses are turned off, since the United Kingdom may take the Revisit Colonial Policy branch of its focus tree containing the focus 'Withdraw from Contested Territories' which will give Gibraltar to Spain for free along with it becoming a core state. If this occurs during the civil war, Gibraltar may not be given to the player's Spain but will be transferred once the civil war is won.

One King, Two Crowns

As Bourbon Spain, hold all Spanish and French core states.
  • Version: 1.9
  • Difficulty: Very Hard
  • Requirements: Conquer all of France as Carlist Spain
You must own the cores, which means completely defeating France's faction and get all cores in a peace deal. Remember that France may get cores on the Algerian coast. Best done in non-historical, as France might not ally with the UK or the US. As of 1.9.0, Bourbon Spain only needs to occupy the French cores.

Nobody expects...

As Nationalist Spain in Axis manage to take Paris before the Germans.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Be fascist and in a faction with Germany as the factions leader and control Ile de France
It is viable to begin justifying the moment Franco takes power, win the civil war, and then go one of 2 routes. The first option is to launch naval invasions against Paris. You can join the axis faction after the conclusion of the war. The other option is to join the Axis and gain enough war score for Germany to give control of Ile de France to Spain. It can be completed in the same run with the The Bell Tolls For Us achievement simply drifting towards communist or democratic after you capture Ile de France.

The bell tolls for us

Win Spanish Civil War as Republican Spain.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Won the Spanish Civil War and current ruling party is Communist or Democratic
As of 1.9, capitulating one of the other factions(Anarchists/Fascists/Carlists) in the civil war as the Republicans, even if the civil war hasn't ended, will trigger the achievement. (Possibly because of every time one faction capitulates a peace deal is automatically made, counting as the civil war has ended). If you are playing without La Résistance DLC, you can do the regular civil war trick by deleting your army, triggering the war, and deploying a few units to use.

Well, I Didn't Vote for You

Win the Spanish Civil War as the Anarchists.
  • Version: 1.9
  • Difficulty: Medium
  • Requirements: Win the Spanish Civil War as the Anarchists
Anarchist Spain is created from either the Masters of Our Own Fate focus or the Government Crackdown event. As of 1.9.0, the event gives a larger portion of units and equipment. At the start of the game focus on building military factories in Valencia, since Catalonia has the "Autonomous State" modifier that reduces construction speed by 25%. As long as you control Valencia when the Anarchist uprising fires, you will be given control of it. Easier if the Nationalist are weakened by the Carlist rebellion. This can be done by keeping control of the northern states (Asturias & Pais Vasco) for as long as possible as the Nationalists need them to prevent the uprising. On non-historical they may also simply not take the focuses in the right order to prevent the uprising from happening.
Sweden
Med plutonium...

Nuke Denmark as Sweden.
  • Version: 1.0
  • Difficulty: Medium
  • Requirements: Nuke Denmark
The nuked state must be both owned by and a core of Denmark. The Faroe Islands (and Iceland, and Greenland) are Danish cores, and within the air range of Sweden, so there is no need to prevent Germany from invading mainland Denmark.

En Svensk Tiger

As Sweden, acquire a production license for a Tiger or Tiger II tank from Germany.
  • Version: 1.4
  • Difficulty: Easy
  • Requirements: Licensing either Heavy Tank II, Heavy Tank III, Improved Heavy Tank Chassis, or Advanced Heavy Tank Chassis from Germany
Choose Fascist Demagogue as your first Political Power spending and turn Fascist (skip Civil War option). Join Axis and help them in wars (Germany has to survive until they research Tiger tank - at least late 1943).

Caramelldansen

As Sweden puppet Japan
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Japan is a subject
Following up on the 'Danzig Queen' strategy: Support the axis during Barbarossa. Should be no problem without the allies as a threat. In the peace deal take/puppet Vladivostok/Far Eastern Republic (Also get Kola peninsula for 'Sapmi united by fire'). Japan should declare on Germany/Italy soon over claims on Malaya/Dutch East Indies. Join the war when you're ready to invade from Vladivostok either by sea or paradrop. Generate as much warscore as possible to get at least a small puppet. China should have the highest score, but usually only takes land instead of puppeting it. Contest every attempt e.g. by the USA to puppet them.

Danzig queen

As Sweden, own and control Danzig
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Control Danzig
Aim to flip fascist peacefully before WW2 starts. Should be possible by late 1938/early 1939. Go for your own path, not directly towards becoming a German puppet. In the meantime build civilian factories up to 41 to avoid the debuff from low stability. When the war starts, justify on a French state they'll keep e.g. French India or New Caledonia. You'll get invited to the axis regardless of the negative modifier for 'strategic reasons' that Germany has. Support the axis by invading the UK via naval invasion or paradrop. Once they fall take Danzig in the peace deal. It will be a German core so they'll be willing to spend a lot of their score. (If you want to continue up to 'Sapmi united by the fire' also grab the Sapmi cores in Norway).
(Can be expanded into 'Caramelldansen' from here; getting ships in the peace deal can help later).

The Magic School Bus

With the Per Albin Bus, drive to Cape Town.
  • Version: 1.13
  • Difficulty: Medium
  • Requirements: Travel from Stockholm to Cape Town in less than 19 days
From version 1.13.5 (beta patch) it is finally possible to get this achievement.
Play the game (historical) focused on civilian economy especially getting the Hungersköld spirit removed. Afterwards focus on mils and equipment for divisions you find suitable for fighting the axis. When ww2 starts and world tension reaches 100% after the fall of France join the allies. Either help them to defeat the axis or wait for the war to end on its own. The majority of playthroughs should end with an allied victory anyways. Assisting in ending the war quickly will prevent the soviets gaining too much warscore, though. You must have the unit mobile headquarter from the focus Per Albin Hansson Bus, this achievement will not work with any other unit. The Yalta conference will ensure your land bridge from Sweden over (Denmark; not necessary though) Germany, Yugoslavia, Greece to Egypt. From there the UK owns all the required territory anyways. After or even during the war build airports with only 200 capacity along the entire way. Europe won't require many new ones, but Africa does. Depending on which airports you have and intend to use you'll need ~16 airwings of 50 transports each on all the airports you want to drop from. Reusing the airwings doesn't work as they'll take longer than the paradrop itself. Start from the airport in Södermanland, you don't need to start in Stockholm itself. Assign the bus to the drop order and execute it. From here you should go speed 3 at maximum and assign the bus to each consecutive drop order, jumping from airport to airport. Small gaps when you're forced to drop next to an airport instead of directly onto it are no problem as you'll have plenty of time. Once you reach the Cape state the achievement will fire. You might have to move to another tile or just wait some in-game hours for it to happen. Going to Cape town itself also isn't necessary. The entire way can be done in ~7 days.
Alternatively, take the focus Swedish Volunteer Corps. Once you have the bus and WW2 kicks off, move the bus around the Stockholm area before offering it as a volunteer to South Africa. Once it arrives, quickly move it to Cape Town.

The return of the king

As the exiled King of Gotland, retake mainland Sweden
  • Version: 1.13
  • Difficulty: Very Easy
  • Requirements: King Gustaf V is the current country leader and does not have the national spirit Escaping the mainland while Sweden controls all core states.
Start off by going down the communist path up to 'Allign more Closely with Landsorganisationen', you can get the 10% communist support by going for 'Poverty Reduction'. Then focus on lowering your stability (to at least 50%) and upping your communist popularity to 35%. By taking respective focuses like 'Götaverken', 'Seize Landsverk', and 'Form SAAB' for decreasing stability and 'Affordable Housing' and 'Accept the Saltsjöbaden Agreement' for increasing communist support. Once you have lower than 50% stability and more than 35% communist support a communist civil war will start and you will soon after get an event to exit the mainland. You can then quickly VP Rush the communist (you only have to take their capital in Malmö). From here on out you should have the 'Escape the Mainland' modifier. After an in-game year when the modifier runs out, you will get the achievement.
Switzerland
...and you get a canton, everybody gets a canton!

As Switzerland, have 24 states
  • Version: 1.12
  • Difficulty: Medium
  • Requirements: Own 24 states
Can be completed alongside "Swiss Cheese". On historical, rush the fascist path and join the Axis. As soon as possible, justify on Vichy France. Convert the militia to regular divisions via the focus and create a decent template of infantry and artillery - this will be enough to easily overcome the Vichy army as many units will also be on the border with Germany. Remember that to capitulate Vichy, you also have to take the part of victory points that Vichy France has in North Africa. An easy way is to build transport planes and research/train some paratroopers. You can paradrop from allied countries which aren't in the war, so simply put your (transport)planes in the airfield on Sicily. The fighter / CAS planes you get at the start of the game you should be enough to get air superiority. From Sicily, you can reach Tunisia and a small part of Algeria. Alternatively, you could do a collab on Vichy France. Due to Vichy France's large colonial holdings, you will have over 24 states after annexing them in the peace deal.

You Shall Not Pass

As Switzerland win a defensive or offensive war without ever losing Western Swiss Alps, Eastern Swiss Alps or Ticino
  • Version: 1.12
  • Difficulty: Medium
  • Requirements: Won a war without losing Western Swiss Alps, Eastern Swiss Alps, or Ticino
Start on Historical. Follow the focus tree to fortify against Germany and Italy, then Frontier Defense plan. After that you can take the All Adults Training and Pro Helvetia paths - focus on defense and forts. Let Germany get to -85 opinion so they get the war goal against you. While this is happening, you can get guarantees from France and Britain through the decision menu. In 1938 Germany will declare war and drag the Allies in even before they declare on Poland or Czech. Join them. Allies win by '41/'42. Note: Make sure you have some units on the border with Austria so Germany doesn't sneak part of the East Swiss Alps when they annex.
Alternatively, since a recent patch, this achievement can also be achieved if you win an offensive war without losing any core territory.
Simply follow the "Swiss Cheese" or "and you get a canton, everybody gets a canton!" achievement strategy from this wiki. After you defeated and annexed Vichy France, release most of the land you occupy, otherwise you will get manpower issues. Personally, I would keep the mainland Europe France cores. because you can core part of it yourself with the last focus of the Fascist Path.
Increase your army up to 48 mountaineers / regular divisions and just wait until The Allies are landing in France and Italy. Once most of France is liberated and Italy has largely fallen simply leave the Axis and justify on Germany (A fast way is to choose Voralberg, as it's a core of Switzerland and therefore you only need 15 days before you can declare war) Once you've declared war simply hold your cores and help with defeating the Axis powers. You may even get (temporarily) invited to The Allies.

Swiss Cheese

As Switzerland annex 5 states that are not contiguous with each other or Switzerland.
  • Version: 1.12
  • Difficulty: Medium
  • Requirements: Have 5 states not contiguous to each other after a peace conference
Can be completed alongside "…and you get a canton, everybody gets a canton!". On historical, rush the fascist path and join the Axis. As soon as possible, justify on Vichy France. Convert the militia to regular divisions via the focus and create a decent template of infantry and artillery - this will be enough to easily overcome the Vichy army as many units will also be on the border with Germany. Remember that to capitulate Vichy, you also have to take the part of victory points that Vichy France has in North Africa. An easy way is to build transport planes and research/train some paratroopers. You can paradrop from allied countries which aren't in the war, so simply put your (transport)planes in the airfield on Sicily. The fighter / CAS planes you get at the start of the game you should be enough to get air superiority. From Sicily, you can reach Tunisia and a small part of Algeria. Alternatively, you could do a collab on Vichy France. Vichy France already owns more than 5 non-contiguous states (islands count as non-contiguous) so annexing them in the peace deal will grant the achievement.

I'm not locked in here with you...

As Switzerland, declare war on Germany and win.
  • Version: 1.12
  • Difficulty: Medium
  • Requirements: Has declared war on Germany and won
After the Anschluss, you can justify a quick war goal on Germany using the claim on Vorarlberg. Doing this once the Allies have made a successful landing or two, you can fall back to a defensive line and simply wait.
Alternatively, simply follow the "Swiss Cheese" or "and you get a canton, everybody gets a canton!" achievement strategy. After you defeated and annexed Vichy France, release most of the land you occupy, otherwise you will get manpower issues. Personally, I would keep the mainland Europe France cores. because you can core part of it yourself with the last focus of the Facist Path.
Increase your army up to 48 mountaineers / regular divisions and just wait until The Allies are landing in France and Italy. Once most of France is liberated and Italy has largely fallen simply leave the Axis and justify on Germany (A fast way is to choose Voralberg, as it's a core of Switzerland and therefore you only need 15 days before you can declare war). Once you've declared war help with defeating the Axis or simply sit back and allow The Allies to do the job for you. You may get (temporarily) invited to The Allies, but there is no need to join them.
Tannu Tuva
Siberian Tiger

As Tannu Tuva, form Siberia.
  • Version: 1.11
  • Difficulty: Hard
  • Requirements: Has formed Siberia
The key to this achievement is that the Soviet Union never takes or puppet any territory in China. Start game with Historical AI Focuses. Justify a war goal on Sinkiang and call allies (Soviet Union). Create a puppet of Sinkiang. By the time you can conquer Xibei San Ma, they will likely have joined the United Front. You can either go with Sinkiang alone, or have the Soviet defeat all Chinese factions. If you do the latter, create a puppet China or Communist China and give it all the Chinese territory. With sufficient fighting strength, leave the Comintern, attack the Soviets (During Operation Barbarossa) and take the necessary provinces. Call only allies that are necessary! However, priority is given to the supply hubs along the Transsiberian at Irkutsk, Chita, Krasnoyarsk and Novosibirsk. You might have to build supply hubs in the North, save the Reorganize the Railway decisions until you need one in both Taymyria and Northeast Siberia. In case of annexation of Russian territories by the Germans, attack the German Reich (Justify on Bulgaria, Romania or Hungary). Once the supply hubs are conquered, it should be possible to even push the divisions back to Omsk. Form the Siberian State Siberia
Alternate method, in By Blood Alone the Soviet Union will puppet territory in China, but the new peace conference system makes it easier to take the necessary conferences. Also key to this is Ideological Loyalty. Start game with Historical AI Focuses. Quickly justify a war goal on the southeast state of Sinkiang and call allies (Soviet Union). Create a puppet in the southeast province and anything else you can grab. While waiting for the Sinkiang justification get a chief of army so you can build army XP and get Ideological Loyalty for the +500 manpower per week. Your manpower is too small without this. Build up as many troops as possible. Quickly justify and declare on Xibei San Ma, but don't call in allies. They will put there troops in the north to defend against your allies getting called in, you can snake across to their capital, and puppet it all in the peace conference. Build up forces while you wait for Barbarossa. Build guns and artillery. Use templates from Xibei San Ma, but also build up a few 7/2's to push. Pick defensive focuses On historical Barbarossa happens in June 1941. You'll want to declare on the Soviets in April/May to draw more troops off the German frontlines and make it easier for them. Justify on the most expensive Siberian states to reduce their cost at the peace conference. Play defensively and slowly push out. You can grab a couple of provinces in the northwest early, but don't be too aggressive. Watch the battle bubbles and manually move troops if you are close to losing. When the Soviets stop pushing on you, you can strategically push on provinces where the have low supply. The have supply hubs due north not on a city in and due east on the city of Irkutsk. Grabbing these will weaken them. Basically, make sure they are always losing battles to you. Defense first, but when they aren't pushing you, push them out very conservatively. If you go too far, they will overrun you. If you do it right, you won't run into an equipment deficit. If the Axis isn't incompetent, you tying up Soviet troops in the east will allow them to win, while you get a few percent war score. With the BBA peace conference system, that should be enough to grab the required states (Buryatia, Chita, Yakutsk, Dudinka, Kolyma, Udachny, Verkhoyansk) plus a few others so the border isn't so gory. If you want to keep playing, you an try to grab as much of the east as possible as well as there is a follow-on decision to core the far east. Press the decision to Form Siberian State.
Turkey
Hardly Anything Sèvres

As the Ottoman Empire, hold the capitals of France, the United Kingdom, Italy, and Japan.
  • Version: 1.10
  • Difficulty: Very Hard
  • Requirements: Ottoman Empire controls the capitals of the United Kingdom, France, Italy, and Japan
To be Ottoman Empire you need to go far left of focus tree and choose Adnan Menderes after "Hold Our First Multi-Party Election". This one requires one to be in the winning side against both Axis and Allies. Easiest way is to disable La Resistance and start boosting non-aligned to Russia and USA from the beginning of game and right after concluding civil war against Kemalists. You will need to stage well timed coups against Russia and USA in order to have rebellion in your faction instead of Axis(they shouldn't be in a war against another faction), a good time to start against Russia is around when Italia joins Axis and a few months later to the USA(they both should have <80 stability at the time if you boosted non-aligned enough but it can differ sometimes). In the meantime you can annex or puppet Greece and Romania with naval invasions with "Reclaim the Makedonyalı Sanjak" claim. Continue with "Press the Austro-Hungarian Claim" focus to be able to create factions. Justify against Russia and declare before coup is complete, when Russian coup is completed invite rebellion to your faction. You just need to hold your line and not let non-aligned Russia get capitulated(you don't need war participation, rebellion will have all Russia after Germany capitulates Russia). You will also need to send a lot of divisions to help USA rebellion so it's better to choose a city from pacific side to start coup(Axis should have Suez Canal by now and you can ask for access while being at war against Russia). Like with Russia, you need to justify against USA and declare before coup is finished. After Democratic USA and Communist Russia is capitulated you will have 2 most powerful nations in your faction. Your faction can win any war against anyone. Keep an eye on non-aligned Russia's division count and declare war to Axis when you are ready, after that either get control of capitals via naval invasion/paradrop or ask control from your allies.

Nobody's Business but the Turks

Restore the Ottoman Sultanate.
  • Version: 1.10
  • Difficulty: Very Easy
  • Requirements: Complete the focus "Return of the Sultan"
You just have to win a small civil war to get to the focus

One Nation Under Atatürk, Indivisible

As non-aligned Turkey, have zero negative state modifiers.
  • Version: 1.10
  • Difficulty: Very Easy
  • Requirements: While unaligned, have no negative state modifiers in any of your owned states
Go the Kemalist route through the Etatism and Peace at Home focuses. Take the Silent Workhorse advisor and use the Secularism decision whenever available to block the expansion of your Islamist rivals. The Türk Ulusu focus will pacify the Kurdish states, while the Islamist opposition can be dealt with through the Counter-Fundamentalist Operation or compromise decisions (as long as the Kemalist remain loyal). You do not have to go to war and simply need enough political power to repeat the decisions. The achievement will trigger when all Islamic states are Placated, and the Kurdish states are either at Separatist Fatigue or cored.

We're Putting the Band Back Together

As Turkey, be in a faction with Germany and Austria-Hungary.
  • Version: 1.10
  • Difficulty: Medium
  • Requirements: Be in a faction with Germany and Austria-Hungary
It is extremely important to turn off the Battle for the Bosborus DLC. Start the game with historical AI off, simulate the first 70 days and keep restarting the game until the German AI picks the 'Oppose Hitler' focus and Hungary 'balanced budget' focus. 8/10 times the German Military Junta wins that war (1/10 they lose and 1/10 the civil war lasts for years). While the German civil war rages, keep an eye on Hungary. Only if Hungary picks 'invite the Habsburg Prince' there will be Austria-Hungary. When the German civil War is over and the German Military Junta has won they always will go down the path to restore the Kaiserreich. At that point, you just need to be patient, because after that the AI will slowly progress down the focus tree and at some point reach the Central Powers focus. Once they complete it and the Central Powers faction exists you should be able to join that faction (unless you are somehow still democratic). Be aware that because of the fact that historical AI is off Hungary could create the Pact of Rome and get in an early war (non-historical Italy sometimes justifies on Yugoslavia 1937) or tries to form A-H itself and then fails. So you might need a bit of luck for this strategy to succeed.
United Kingdom
Britzkrieg

As the United Kingdom, put Edward VIII in power, ally Germany and fully control Paris.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Complete the focus "The King's Party", be in a faction with Germany, capitulate France, and control Ile de France
Follow the focus tree to Alliance with Germany Justify against France and launch a naval invasion of Normandy. It is not necessary to call Germany into the war. This can be combined with the Last for a Thousand Years achievement. If France is puppeted, the achievement will not fire. Annex all cores, territories, and colonies to be sure.

Crush the Dream

As a Communist United Kingdom, crush the American Dream by puppeting the U.S.A.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: Complete the focus "Crush the Dream" and have the United States as a subject
Become communist as normal. Take the Move to Secure the Dominion focus as soon as you switch communist, and start justifying on the Philippines, since that won't raise WT by much but still make sure the US gets involved. Move your army to Canada, making sure to spread the divisions out and declare martial law to prevent it from seceding. (It is not enough to create a front line along the border, as Nova Scotia doesn't border the US, so at least two divisions must be placed there manually). Then start Decolonization while you wait for the justification to finish, and install a communist government in Canada to make sure they will be friendly to you. Then, position your army along the Canadian border, and make sure to train lots of 10w 1 unit cavalry brigades, since the US cannot man their entire border with their starting army and the cavalry can simply overrun their entire country with the US not being able to do much to stop it. When the justification is finished, declare war on the Philippines which will automatically draw in the US as they are a puppet. Since Decolonization is likely done before the invasion (to prevent civil war), it is necessary to call Canada into the war to be able to attack the US from their border. (Don't bother with moving the Royal Navy to the US; it is a quick affair to capture all ports on both coasts in the lower 48 states and then the US Navy is not much of a threat.) The achievement requires taking the focus Crush the Dream which involves an alliance with the Soviet Union, and is unavailable if the US is already a puppet or not democratic, so DO NOT CAPITULATE THE US BEFORE THE FOCUS IS FINISHED or it will be bypassed, even if other alliance members are still fighting with the US. Try to keep the rest of the Comintern out of the war against the US to prevent them from gaining war score. If the UK becomes communist, France will likely create its own Little Entente alliance, and invite the UK to it. It is important to keep WT under 50% if possible while the invasion of the US is ongoing, since above that they will be able to join factions and thus ally themselves with France, making it necessary to capitulate France as well before it is possible to puppet the US. Although, given the military capabilities by that point, and that Germany will probably invade France too, it shouldn't be a big problem to do so.

Last for a Thousand Years

As the United Kingdom, accomplish the federation of the entire British Empire.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: Complete the focus "Imperial Federation"
Can be done as any ideology, but going down the King's Party path and fomenting imperialist revolutions in your dominions will allow you to create integrated puppets, eliminating the need to reduce autonomy. Make sure to improve relations and save up a few hundred political power before starting the imperial conference. 300-400 political power is a good number to have saved before starting but if you can spare the time and effort, having around 600-700 political power will ensure success.

Nothing Wrong with our Bloody Ships

As the United Kingdom, have at least 9 battlecruisers.
  • Version: 1.6
  • Difficulty: Very Easy
  • Requirements: Have at least 9 battlecruisers
Battlecruisers are built with Heavy Ship Hulls and Battlecruiser armor. The United Kingdom starts with both. Make the cheapest Battlecruisers you can and build 6 at the same time (you start with 3) with all your dockyards assigned, build more dockyards to speed up construction.

One Empire

Unite the entire world under the British Empire.
  • Version: 1.0
  • Difficulty: Hard
  • Requirements: Every state in the world is controlled, a subject, or in the United Kingdom's faction
The straightforward, but boring and slow, approach is to defeat the Axis, then go to war with the Comintern and defeat them (note that the PRC will declare war on China one year after the end of the war with Japan, so you can use the focus to get China democratic and add them to the Allies before that war starts) - this should add lots of countries to the Allies, and then trigger coups everywhere you can. Once there's been a civil war, the winner has created world tension and you can justify against them. It takes a very long time, and, once you've won WWII, it's obviously going to work eventually, so it's very boring. Successfully forming the Imperial Federation with the United States as part of it, can make this a lot easier, as you gain a lot more manpower, resources and industry.

The Empire Strikes Back

As Britain, declare war on one of your former subjects.
  • Version: 1.3
  • Difficulty: Easy
  • Requirements: At war with either Australia, British Raj, Canada, British Malaya, New Zealand, or South Africa
With Together for Victory DLC, relinquish Scotland from occupied territories & choose play as then turn fascist, join the Axis after Germany declares war on the UK and join the war, This may be a bug as you aren't actually playing the UK but one of its constituents, the achievement still unlocks,
Without Together for Victory DLC, turn Fascist - that will prompt your allies to leave faction. Justify and Declare War on a former subject,
With Man the Guns DLC, any sub-branch of the tree under 'A Change in Course' causes the Dominion to break ties with the United Kingdom and leave the Allies.

Turing Complete!

Fully decrypt all nations in the Axis.
  • Version: 1.9
  • Difficulty: Very Easy
  • Requirements: Fully decrypt every Major nation in a faction with Germany
At the start of the game create your spy agency and unlock all cryptology tech, you only need to decrypt Germany as they are the only member of the Axis.
United Kingdom Part 2
William Wallis

As the United Kingdom, put Edward VIII in power, enforce an American monarchy, and have both it and Scotland as subjects.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: Complete the focus "The King's Party" and have both Scotland and the United States as a subject while installing an American monarchy
Hidden requirement for Installed an American monarchy:
1. You need to ensure Royal Marriage, so Wallis would be Queen Wallis.
2. You need take focus Unite the Anglosphere.
3. You need to either annex all USA core states, or puppet the USA and let it have all core states. Puppet USA is probably better choice if you are sharing war scores with other countries.
4. Once you have annexed/puppeted the USA, a decision will appear to install an American Monarchy.
5. Important to choose "Insist on a Royal Marriage" so you can form the American Monarchy.
The United States is easier to defeat the earlier you can attack them - instead of instigating the Loyalist Uprisings in the dominions, declare war on them directly and puppet them in peace deals; do not directly declare on Canada, as you don't want to fight the United States at the same time; declare on one of the other 3 dominions and Canada will be called in. Occupy at least one space from Australia, New Zealand, and South Africa, and then capitulate Canada (if you want to also get the Raj at this point, feel free to declare on them as well; if Pakistan has spawned, wait for them to White Peace with India before declaring on them, since they won't join the Commonwealth of Nations while at war with another member; like with the other 3 dominions, just occupy one tile each of Burma, India, and Pakistan). Train up at least 72-96 troops (because of the US's starting conscription and economic laws, if tension isn't high enough, the US won't have a lot of troops by 1938), and also 10 cavalry divisions to secure the Alaskan-Canadian Border (Imperial Conscription + going to Extensive Conscription, as well as taking Reassess Continental Commitments should give you more than enough manpower). If you hold off on forming the Imperial Federation until after defeating the United States, you should be able to declare war on the US by late-1938/early 1939. After completing Unite the Anglosphere, attack from Canada using the war goal that focus gave you, and capitulate them. The French will likely also get involved (either they'll invite the US to their faction or the US will form a faction and France will join), so stage some naval invasions across the channel to capitulate them (they likely won't have removed the disjointed government spirit by this point, so just take a few victory points and Paris to capitulate them). During the Peace Deal, focus on taking American land - the Axis will be mostly focused on Africa and Mainland Europe (if you didn't generate enough war score, take the coastal states + Alaska and Hawaii first, then the states bordering Canada and Mexico; then, take the rest of the inner states; if the Axis manage to make a puppet of the US with one of their cores, you should be strong enough to beat the Axis if you attack while they're dealing with the Soviets) - if you want to annex the US, you can puppet them using a non-core state and still take the decision. After defeating the US, select the "Install American Monarchy" decision (said decision will not pop up if you haven't completed Unite the Anglosphere), and release Scotland as a puppet.

Backfire

As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany
  • Version: 1.15
  • Difficulty: Easy
  • Requirements: Completed the special Project for and produce Medium Range Ballistic Missiles and be at war with Germany and have at least 1 Rocket Site
Can be done in conjunction with Bullseye. Build Aviation Research Facilities and man them with scientists. Research the Ballistic Missile, then the MRBM. Make sure you build at least one rocket site. You should be at war with Germany if you went historical, so the achievement unlocks.
United States
Arsenal of Democracy

As the U.S.A., have more than 300 military factories.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Is Democratic and has more than 300 military factories
To get extra building slots, the War Powers sub-branch gives war goals even as a democracy. Save up Political Power. Do not do the building quests while Roosevelt is in power because when you make Alf Landon president, The Congress Support will be high. Take all statehood-granting decisions when Political Power reaches 100. When Landon becomes President, go straight to America First. Once complete, take the new advisor. Then go to American Institute of Sciences. When Fascist support gets to 30.10%, it will be possible to take War Powers Act. Change the Advisor to Democratic as soon as that focus is taken. Take Anti-Fascist Raids decision whenever available to reduce Fascist support. When War Support reaches 35%, take Seize Cuba and Eliminate the Southern Threat for Cuba and Mexico. When Fascism reaches below 20%, take Ban Fascism to be able to take the Neutrality Act for factories. For more experienced players, the Panay incident random event (which fires when Japan conquers Shanghai and Nanjing) grants the player the opportunity to start an early war with Japan to acquire even more factories.

Georgia On My Mind

As the U.S.A., own and fully control all three Georgias.
  • Version: 1.6
  • Difficulty: Hard
  • Requirements: Own Georgia, Georgia (In Soviet Union), and South Georgia
The USA starts with the first Georgia, while the other two; Georgia and South Georgia, are owned by the Soviet Union and United Kingdom. Because of this, collaborating with the Axis is the simplest route to achieving this. Help the axis capitulate the allies and Comintern, and grab South Georgia (an island off the coast of Argentina) from the British, and Georgia (a Soviet state in the Caucasus region) from the USSR. Reaffirm Monroe Doctrine focus unlocks a decision to ask the UK for, notably, South Georgia.
An alternative strategy is to turn communist, complete the national focus "Unholy Alliance", join the Comintern. This will cause a decision named "Join the Unions" to appear, which can only be taken once the Soviet Union is at 80% surrender progress and will make the US annex the Soviet Union. When the "USS Panay sunk" event fires, take the option to start a war with Japan and defeat them to get them out of the way. When Germany attacks the Soviet Union, do not join the war and wait until Germany forces the Soviet Union to 80% surrender progress, then take the decision, thus earning you the second Georgia. After that, use your industrial capacity to build up a military, conquer Germany and the Axis and finally, start a war with the Allies (United Kingdom and France), defeat them and annex everything, including South Georgia.

History Repeated Itself

As the U.S.A., Win against the Confederate States. Again.
  • Version: 1.6
  • Difficulty: Medium
  • Requirements: The Second American Civil War started and the Confederacy of American States doesn't exist
Pick the national focus "Suspend the Persecution", complete the national focus "WPA" and complete all of its successive focuses and then pick either the "Full desegregation" or "Union representation Act" national focuses to trigger a civil war with the Confederacy. The Confederacy of American States appears in the same southern states as the original Confederate States. Be mindful that several states in the Midwest around the Great Lakes will also break off to form the Unaligned States of America, but they will not be hostile towards you. Alternatively, taking the focus "Guarantee the American Dream" before the Civil War starts will cause the Midwest to remain loyal to you.

Team America

As the U.S.A., drop a nuclear bomb on Paris.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Dropped a nuclear bomb on Paris
As a democratic nation, build a lot of planes, namely strategic bombers and fighters, and rush nuclear technology. Germany will control Paris. When in the allies, move your planes to the airfield on the British Isles and set them on mission to Northern France when the nuclear tech is ready and one nuke is available. Achieve air superiority and nuke Paris when ready.

To Arms in Dixie!

As the U.S.A., start a new civil war as the South.
  • Version: 1.6
  • Difficulty: Very Easy
  • Requirements: The Boston Rebellion has begun
Abstain from Continue the New Deal until the 1936 election, choose Republicans, and Re-establish the Gold Standard. Go down the America First path and complete the "Ally with the Silver Shirts" National Focus to trigger the event chain leading to the civil war. For best results, complete the "Work with the bund" and "Recruit the Free Corps" national focuses. To actually form the Confederacy, complete the national focus "Honor the Confederacy" and all of its constituent decisions before the civil war ends.

Underpaid, Undersexed, and Under Eisenhower

As the U.S.A., assume faction leadership of the Allies, and have over 50 expeditionary divisions from the United Kingdom.
  • Version: 1.6
  • Difficulty: Easy
  • Requirements: Is faction leader with the United Kingdom in it and received 50 expeditionary forces from them
You need 50% more factories and fielded manpower than the UK, which shouldn't be a problem after a few years of buildup. The UK will accept to send the 51 divisions you need if they have ~160 divisions, you can send them some of your own troops as expeditionary forces to get them past that number. Remember: Press the button below the army to ask for expeditionary units. Before request UK, give an order for the new army (for example, garrison or invasion), otherwise they will refuse. While some have advised that a garrison order is sufficient the AI will not accept a mere garrison order under most circumstances, so better to use an invasion order.
Alternatively, puppet the UK - go either fascist or communist, and declare war on the UK as early as possible. Capitulate them, and take them in the peace deal. Then, just wait until they make enough divisions, and request them (leave the Comintern/Axis and then form your own faction for the achievement if you didn't get a chance to take over faction leadership).
United States Part 2
American Prometheus

As the USA have Robert Oppenheimer complete the Manhattan Project
  • Version: 1.15
  • Difficulty: Very Easy
  • Requirements: Robert Oppenheimer has completed the special project Nuclear Bombs
Can be done in combination with Super Heavy Metal. Build Nuclear Research Facilities and hire scientists to man them. Rush down to Manhattan project, you get there the fastest by choosing Neutrality Act. Research Atomic Research as well as all computing research ahead of time. You can also go for radar research to increase physics breakthroughs. Assign whatever Scientists to Pile-1 Nuclear Reactor, but you MUST choose Oppenheimer for The Manhattan Project. Make sure to check out iterations and decisions during the research. If an event comes up asking you to decide whether to keep or dismiss Oppenheimer from the project, keep him. Once the project completes, the achievement pops.
Yugoslavia
Dracula's Revenge

As Yugoslavia, establish the autonomous region of Transylvania and have it own all Romanian cores.
  • Version: 1.10
  • Difficulty: Medium
  • Requirements: Transylvania owns Romanian
You don't have to take the focus to release Transylvania, you can puppet it in the peace deal. Note that Transylvania needs to own all Romanian cores, meaning that if historical focus is turned on, you have to finish the war before Germany does the Second Vienna Award focus. In 1939 you should be guaranteed by both the UK and France, so you don't have to worry about the Allies. You can join the Axis or Comintern to force Romania moving some of their troops, but don't call them in, as giving Romanian land to Transylvania will require a lot of war score. Can also be done as communist Yugoslavia. Go down the communist focus tree, make your own faction and do communist uprisings first in Albania and Bulgaria, then Romania. When communist Romania wins their civil war, justify and attack them, they will not be guaranteed by anyone, as they are communist and just fought a civil war. Puppet Transylvania in peace conference and give them all Romanian territory.

Huge-oslavia

As Yugoslavia, occupy all your neighbouring countries (Austria, Hungary, Romania, Bulgaria, Albania, Italy and Greece).
  • Version: 1.4
  • Difficulty: Very Hard
  • Requirements: Own Albania, Austria, Bulgaria, Hungary, Italy, Romania, and Greece
It is only necessary to occupy the land required so it is possible to have this achievement fire whilst at war. Can be combined with The Balkan Powder Keg achievement. Rush Communist -- you need 40% support to Abolish the Monarchy. Do Peasant Councils before Mutual Economic Aid and pick up a Communist advisor to finish as soon as possible. Once Communist, declare on Austria and finish the war before the Anschluss. Annex to take advantage of their civs. Declare on Greece after the justification on Austria. You want to take out Greece early so they don't join the Allies when world tension jumps. Romania guarantees them and you, so they don't join. Annex for their resources and their navy. World tension is now too high to grab the other countries without triggering a France or UK guarantee, so build up your army and industry. Build some forts from east of Fiume through Zagreb as a defensive line. Build units to hold that line, Hungary, and to attack Albania. Also place units next to Zara. Join Comintern. Set up some collaborations. Wait until the Soviet's are working to Demand Bessarabia (mid-1940). If the Soviets get Bessarabia, you won't be able to get it. Do a quick justification against Italy to and call in the Soviets to kick off the war. By this time Romania should be in the Axis, and once they are called in, they will reject the demand. Rush in to clear out Albania so you can reinforce the Romania/Bulgaria defenses. Bulgaria may not be called in right off. Take advantage of the Zara exploit. Attack the Italians there, but don't take the port. They keep coming back and when they land they have low org, so you can keep taking them out. An easy way to do this is to hold ctrl + alt + right click. This allows troops to attack a province without moving into the province after the enemy has been defeated. Turn off allied supply at your Split naval base to keep the Soviets from "helping" you and taking the port. They don't try to land anywhere else. Set your subs on convoy raiding in Central Med to help the UK in Africa. Let them wear themselves out attacking you for a while. Keep wiping out the Italians that land in Zara. Slowly expand out if you have favorable matchups. A few months into 1941, Italy should be stretched thin. You want to make sure you take them before the Allies, so you get the puppet collaboration government. Start to push in northern Italy, and and should be able to get naval supremacy in Central Med and invade Sicily from Greece. Push up and potentially set a secondary invasion from Palermo to Rome. Push and Italy should fall and give you the puppet. Now focus on taking out Hungary, Romania, and Bulgaria. Make advantageous pushes. They have some death stacks, but if you concentrate forces you should be able to find some points to surround some of these. When Hungary, Romania, and Bulgaria are gone, German forces will be thin from pushing on the Soviets. Start to push up and finish off the war. Take the required provinces in the peace conference. Remember to grab Dodecaneso (Greek core, Italian starting province) it is next to Turkey and easy to overlook. Use the autonomy system to build in Italy and annex them.

Peter's Pride

As Peter II of Yugoslavia, overthrow your uncle and become King.
  • Version: 1.10
  • Difficulty: Very Easy
  • Requirements: Peter II is leader
Simply go down and complete a focus which puts Peter in charge, such as End the Regency. With historical AI, you won't be attacked before you can take the focus.

The Balkan Powder Keg

As Yugoslavia, start the Second World War (i.e. be part of either the Axis or the Allies and at war with the other faction in a war you started).
  • Version: 1.4
  • Difficulty: Very Easy
  • Requirements: Declared war on Axis/Allies while part of Allies/Axis (respectively)
Choose Fascist Demagogue as your first Political Power spending, turn Fascist (skip Civil War option) and join the Axis. Start Justifying War on the UK and when it's done declare war. Declaring war on a country before it joins the Allies does not trigger the achievement. When playing with Death or Dishonor DLC before joining Axis get "Invite German Military Mission" Focus to avoid Civil War. Can be done before 1938. Note that it's possible for the achievement to fire off if you declare on a member of the Allies even if the Allies are already at war, provided that one joins the Axis before declaring (although note that doing so can cause problems if Bulgaria has been granted occupation of certain zones).