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Tempest Guide

RommelRommel
(28 ratings)
Aug 11, 2025 @ 2:31pm4072
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Equipment Loadout
Secondary Weapon: P99 or G17 — lightweight and reliable sidearms that can be fired underwater. Great for finishing stunned enemies or fighting while submerged.

Melee Weapon: Combat Knife — pairs well with her roll and speed for fast takedowns during flanks.

Class Gadget: Emergency Evasion Device — Tempest’s signature anchor that allows manual teleport or auto self-revive. Always deploy before risky plays or objective dives.
Best Loadout
AM-17
Muzzle - Flash Hider
Optic - Red Dot Sight or Holo Reflex
Foregrip - Angled Grip or Fast-ADS Grip
Mag - Extended Fast Mag (30+)
Rear Grip - Lightweight Grip
Stock - Tactical Folded Stock
Perk - Quick Hands or Sprint Reload
Equipment - Med Kit or Adrenaline Shot
Strengths
Unmatched Survivability — Thanks to the Emergency Evasion Device, Tempest can cheat death once per life. It’s the only true self-revive in the Assault class right now, giving her incredible value in both PvP and PvE.
Good Crowd Control — The Drill Charge doesn’t deal damage, but it doesn’t need to. With a wide AOE that disables enemy weapons and abilities for 3 seconds, it shuts down defenders, campers, and elite AI mobs like no other tool in her role.
High Mobility and Evasion — Between her passive sprint boost and dodge-roll, Tempest can reposition quickly, cancel fall damage, and chase or escape in seconds. She’s incredibly hard to lock down in close-range engagements.
Underwater Combat Specialist — On aquatic maps like Cyclone, her biomechatronic spine gives her the edge. She swims faster than any other operator and can shoot while submerged, making her perfect for amphibious flanks.
Weaknesses
Weaknesses:

No Direct Damage from Abilities — Unlike operators with grenades or explosives, Tempest’s gadgets are purely utility-based. You’ll always need to finish kills with your weapons, no free damage or zone denial from her kit.
Anchor Can Be Punished — The revive anchor can’t be destroyed, but it can be camped. If enemies know where you placed it, they can wait and finish you off again. Poor placement = wasted ultimate.
Weaker Long-Range Performance — With a close-quarters focus and limited cover-based options, Tempest struggles in long sightlines and sniper-heavy maps. She’s at her best up close and in motion.
Abilities
Ability
Type
Description
Auxiliary Spine Surge
Trait (Passive)
Grants a ~10% speed boost when under fire or near explosions. Also enhances swimming speed and movement underwater. Helps reposition quickly or dodge attacks.
Tactical Combat Roll
Gadget 1
Performs a quick roll (up to 7m) in any direction. Cancels fall damage. Cooldown resets or shortens on knockdown. Great for repositioning or evading threats.
Drill Charge
Gadget 2
Fires a wall-piercing spike that emits a 7×3m electric field behind walls. Disarms and silences enemies for 3 seconds. Does no damage but shuts down defenses.
Emergency Evasion Device
Tactical Gear
Deploys an anchor that tethers Tempest. Can teleport back manually or auto-revive her once if downed within 40m. Also cancels fall deaths. One use per life.