[v1.11] Enemies, their Weapons, and Behavior vs Distance
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Oct 7, 2023 @ 7:31am1,53638
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Foreword
"Know your enemy, know yourself. Then 100 battles without fear."
-A quote from The Art of War.
「知彼知己、百戦不殆。」 -孫氏兵法:謀攻第三
-A quote from The Art of War.
「知彼知己、百戦不殆。」 -孫氏兵法:謀攻第三
Brief note for v1.11
New enemies and their pickups will mostly appear in the BLAST FROM THE PAST mission pack.
New Warlords and their pickups at OWL SPOT CABIN.
New Bodyguards at DOCKS AND GUNS and STORMY AFTERNOON.
New PKMer at BANK BUSTERS and RMG/ToD ("well organized insurgents", rare).
Executioner got slightly easier to be suppressed.
Now suppressionRecovery="18.0", which used to be 20.0.
New Warlords and their pickups at OWL SPOT CABIN.
New Bodyguards at DOCKS AND GUNS and STORMY AFTERNOON.
New PKMer at BANK BUSTERS and RMG/ToD ("well organized insurgents", rare).
Executioner got slightly easier to be suppressed.
Now suppressionRecovery="18.0", which used to be 20.0.
Disclaimer
Recent changes
50% of articles based on v1.11, Sep. 15, 2025
First edition and the rest of the articles based on v0.36, Sep. 13, 2023
This guide is a work-in-progress. It might be forever.
-Details MAY be added later: AKS 74U Emir
-Details WILL NOT be added unless any requests: RPK16 Short LMG, RP46_MG, RPK LMG, M18 Pistol Security, M16LR WM, MK17/GL WM, FS57 SSI, M9 Pistol, MP7 Holo, 1911 Pistol Enemy, in Japanese(日本語)
I will add stats of guns, that are more common, my interest, or your request.
I will add "when and what" here whenever I update this guide.
This guide is also too long.
Please skim or search it.
(Give me collapsible guides!)
Sometimes I try to summarize it, but my talk is always long. Sorry.
This guide also explains too much.
You may find "I didn't want to know" things, but it's my policy.
If you want a moderate guide, I recommend the Wiki[doorkickers.fandom.com].
This guide shows Screenshots of guns' stats, but the guns are not borne by enemies.
Instead of that, I made an enemy-equivalent ranger, who has no bonus or penalty to Accuracy, Crit Chance, and Aim Time (Marksmanship 5, Assault Shooting 5, Private rank, No-Doctrine), and I gave him enemy guns.
As you know, I am not good at English, and this time not in Japanese.
日本語なくても大丈夫かなと思ったんですが、要望があればコメントください。
- Sep. 17, 2025: Added v1.11 guns/enemies.
- Apr. 18, 2025: Added new guns/enemies, and details for AKM Blackhead, Type 56 FAdvisor, and Hunting Shotgun.
- Apr. 15, 2025: Added "Friend Bullets vs Enemy Armor" in the "Bullets vs Armor" section
- Apr. 5, 2025: Added the section "Enemy Groups: RMG / ToD"
- Mar. 30, 2025: Added the section "Enemy doctrines"
- Mar. 6, 2025: Added the section "Bullets vs Armor"
- Mar. 14, 2024: Added shameless promotion of my enemy mod in the Appendix section.
- Feb. 17, 2024: Corrected 100 awkwardness with Grammarly free version!
50% of articles based on v1.11, Sep. 15, 2025
First edition and the rest of the articles based on v0.36, Sep. 13, 2023
This guide is a work-in-progress. It might be forever.
-Details MAY be added later: AKS 74U Emir
-Details WILL NOT be added unless any requests: RPK16 Short LMG, RP46_MG, RPK LMG, M18 Pistol Security, M16LR WM, MK17/GL WM, FS57 SSI, M9 Pistol, MP7 Holo, 1911 Pistol Enemy, in Japanese(日本語)
I will add stats of guns, that are more common, my interest, or your request.
I will add "when and what" here whenever I update this guide.
This guide is also too long.
Please skim or search it.
(Give me collapsible guides!)
Sometimes I try to summarize it, but my talk is always long. Sorry.
This guide also explains too much.
You may find "I didn't want to know" things, but it's my policy.
If you want a moderate guide, I recommend the Wiki[doorkickers.fandom.com].
This guide shows Screenshots of guns' stats, but the guns are not borne by enemies.
Instead of that, I made an enemy-equivalent ranger, who has no bonus or penalty to Accuracy, Crit Chance, and Aim Time (Marksmanship 5, Assault Shooting 5, Private rank, No-Doctrine), and I gave him enemy guns.
As you know, I am not good at English, and this time not in Japanese.
日本語なくても大丈夫かなと思ったんですが、要望があればコメントください。
Things to Know
Not Bearers but Guns determine how to shoot them.
That is why this guide is sorted by guns.Tooltip name and Internal name
As you know, many of the enemies equip "AK-47S" in the tooltip,but they are technically 4 different guns, and each has a different internal name.
Enemies themselves also have internal names, and you can see them in the portraits of this guide and the map editor.
This guide is sorted by guns' internal names,
and I added the tooltip names of guns and bearers.
attack type
This determines how guns behave and depends on engaging distances.accuracy
100% means shots will be scattered about the human body size, no more or less.Many enemies are poorly trained, so they tend to miss.
damage
As of v1.0, every trooper has 100 health.Enemy guns' damage is roughly 2/3 of rangers.
crit
Critical chance to kill a trooper with 1 shot.Enemy guns' crit chance is roughly 1/5 of Rangers.
aim time
Written in milliseconds (ms), and so are other attributes.rps
How many ROUNDS will be shot PER SECONDs.Shots/Burst
In a shot sequence, numbers of shots are randomly chosen between min and max.Enemies tend to stick with Spray & Pray.
resetTime
”Cool-down”, more commonly.Enemies have to wait between shot sequences.
ai-ranges
Enemy guns have preferable ranges, min, max, and optimal.If closer than min or farther than max, they will not shoot but sprint,
so I write the ai-range: min-max.
I suppose the optimal range would not be so important and the mechanism would be as below:
if an enemy could see and shoot troopers, and were allowed to move while shooting,
then they would try to walk to the optimal range.
Rank
It is just my evaluation.A means good, B decent, C mediocre, D abysmal.
Rarity
"Common" means roughly 100 or more appearances in the official maps."Uncommon" dozens, and "Rare" a dozen or less.
It is subjective and vague, though.
Proficiency
As written above, enemy proficiency doesn't matter how to shoot guns,but does their outfit, FOV, eyeRadius (how far to sense out of FOV),
and suppressionRecovery (how hard to be suppressed or pinned, and how fast to recover from them).
Bearer
FOV, eyeRadius
suppressionRecovery
cf. Troopers
90deg, 0.6m (Most of them, with naked eyes)
80deg, 0.6m (SWAT Militia)
70deg, 0.42m (with the best NVG)
80deg, 0.6m (SWAT Militia)
70deg, 0.42m (with the best NVG)
40.0 (Black Ops)
30.0 (Rangers, Undercover)
24.0 (SWAT Leader, +10 from Sapper armor)
20.0 (SWAT Assaulter, +20 from shields)
15.0 (SWAT Sapper, +10 from Sapper armor)
12.0 (SWAT Militia +100 from being inspired by Leader)
30.0 (Rangers, Undercover)
24.0 (SWAT Leader, +10 from Sapper armor)
20.0 (SWAT Assaulter, +20 from shields)
15.0 (SWAT Sapper, +10 from Sapper armor)
12.0 (SWAT Militia +100 from being inspired by Leader)
Bullets vs Armor (v1.0)
Since v1.0, the Armor Piercing value has gotten x10 times bigger because AP decays over distance, I suppose.
IIRC, to pierce armor, it needs more AP than Protection (otherwise only 1 damage),
and the critical shots go to enemies' heads and are not affected by armor.
P.S. Shields prevent both critical shots and normal ones.
Lvl III Armor would be enough >90% cases.
Lvl IV for some AP ammo.
Lvl IIIA and Lvl II are mostly the same: for SMGs, pistols, or shotguns.
Here is the list of AP value @ 0m;
Beware the SSI guys shoot like Rangers and have 50-ish % crit chance.
Next-Gen helmet can save you from non-AP ammo, but only 20%!
Most of the enemies don't wear armor or helmets.
Some of the Security guys or all of the SSI guys wear armor, and only the SSI guys wear helmets.
Here is the list of AP value @ 0m;
IIRC, to pierce armor, it needs more AP than Protection (otherwise only 1 damage),
and the critical shots go to enemies' heads and are not affected by armor.
P.S. Shields prevent both critical shots and normal ones.
Enemy Bullets vs Friend Armor, Mar. 6
TL;DR Conclusion first:Lvl III Armor would be enough >90% cases.
Lvl IV for some AP ammo.
Lvl IIIA and Lvl II are mostly the same: for SMGs, pistols, or shotguns.
Here is the list of AP value @ 0m;
- 70: DShK
- 60: Protection Level IV, SR3_M(Foreign Advisor), SVD(Sniper), RP46_MG(OldSchool), SVU(SSI), MP7(SSI pickup)
- 50: Protection Level III, most of Rifle ammo (AK-47, AKS-74U, RPK, FAL, P90(SSI))
- 40: Protection Level IIIA
- 30: Protection Level II, PM63(Sec), Mini Uzi(Sec), AUG(SSI), Pistol(Western),
- 20: TT 33 Pistol, Shotgun
Beware the SSI guys shoot like Rangers and have 50-ish % crit chance.
Next-Gen helmet can save you from non-AP ammo, but only 20%!
Friend Bullets vs Enemy Armor, Apr. 15
TL;DR Conclusion first:Most of the enemies don't wear armor or helmets.
Some of the Security guys or all of the SSI guys wear armor, and only the SSI guys wear helmets.
Here is the list of AP value @ 0m;
- 70: AP ammo (BH 戦闘勲章)
- 60: SSI's Armor (34%, No side protection), AP ammo (Star), MG338
- 50: Security's Heavy Armor (40%, black vest, side protection is "Soft"), most of Rifle ammo, Pistol ammo with high AP
- 40: Security's Soft Armor (40%, gray vest), many of Pistol ammo (FMJ), 00Buck (M1014 & M500)
- 30: SSI's Helmet (10%), Pistol ammo with low AP (JHP/subsonic/small-guns), MCX RSAR with subsonic ammo, 00Buck (Sawn-off)
- 20 or lower: Pistol ammo with very low AP, N0.4 Buck
Enemy doctrines (v1.0)
Enemies have 4 types of doctrines: 2 for ally buff, 1 for individual buff, and 1 for individual debuff.
Ally buffs don't affect the buffer himself.
Not trivial, but not big.
Buffers are:
Also accuracy, crit chance, and aim time bonus depend on engaging distance.
This is big: the aim time bonus isn't small, and the crit chance bonus @15-25 is big for enemies.
cf. Grunt Insurgent: 2%, Veteran Insurgent / Foreign Advisor :10%, approx.
Buffers are:
CoverReduction
(Rifles_ObscuredTargetsLMG's debuff starts from 1m, and I calculated the stats @7m. Don't care about trivial things!)
Ally buff
If an ally is around the buffer, he gets buffed for a short duration.Ally buffs don't affect the buffer himself.
Enemy_VeteranBuff
suppressionRecovery (morale) +10 and conditioning (negates movement/turn penalty) +10.Not trivial, but not big.
Buffers are:
- Veteran Insurgent (AKS 74U + Frag Grenade Enemy)
- Veteran Insurgent LongRange (FAL Rifle + Frag Grenade Enemy)
- Veteran Weaponless
Enemy_ForeignAdvisorBuff
conditioning (negates movement/turn penalty) +10 and reload time approx. -200ms: not big.Also accuracy, crit chance, and aim time bonus depend on engaging distance.
Range
Accuracy
CritChance
AimTime
0-7m
+0
+0
-0
7-15m
+10
+2
-100/-100
15-25m
+5
+11
-100/-70
25-50m
+10
+0
-50/-30
This is big: the aim time bonus isn't small, and the crit chance bonus @15-25 is big for enemies.
cf. Grunt Insurgent: 2%, Veteran Insurgent / Foreign Advisor :10%, approx.
Buffers are:
- Foreign Advisor
- Foreign Advisor Weaponless
- Foreign Advisor Fanatic (Type 56 FAdvisor + Suicide Bomb)
- FAdvisor Fanatic Weaponless (Suicide Bomb)
- FAdvisor Leader (AKS 74U Emir + PSO1 + Suicide Bomb)
- FA Fanatic Stormtroop (F-Tree: Bren 2 Short FA Storm + M68CCO + AT4 PICKED + Suicide Bomb)
- FA Fanatic Stormtroop G (F-Tree: Bren 2 Short FA Storm + M68CCO + Frag Grenade Enemy + Suicide Bomb)
Individual buff and debuff
Both affect the target's cover bonus; the default chance to block is 50% IIRC.CoverReduction
Range
EnemyDMR
EnemyLMG
EnemyBoth
RangersRifle/DMR
0-7m
0
-10/-14.3
-10/-14.3
15/10
7-15m
20
-14.3/-20
5.7/0
10/5
15-25m
20
-20/-25
0/-5
5/0
25-50m
20
-25/-30
-5/-10
0
50-100m
0
-30/-35
-30/-35
0
(Rifles_ObscuredTargetsLMG's debuff starts from 1m, and I calculated the stats @7m. Don't care about trivial things!)
Doctrine users;
Rifles_ObscuredTargetsDMR (Buff) only:
Rifles_ObscuredTargetsDMR (Buff) only:
- Sniper Insurgent
Rifles_ObscuredTargetsLMG (Debuff) only:
Machinegunners such as- Machinegunner
- Machinegunner 762
- Machinegunner OldSchool
- Bodyguard Heavy RPK16S (RPK16 Short LMG + Bodyguard HeavyArmor)
- Rabble Weaponless
- Pistol Insurgent Weaponless
- Machinegunner Weaponless
- Foreign Advisor Weaponless
- FAdvisor Fanatic Weaponless (Suicide Bomb)
- Grunt Insurgent Weaponless
- Veteran Weaponless
- Rocket Weaponless
- Bodyguard Weaponless (Bodyguard SoftArmor)
- Bodyguard Heavy Weaponless (Bodyguard HeavyArmor)
- Foreign Advisor Prisoner
- Bodyguard Heavy Pistol (M18 Pistol Security + Bodyguard HeavyArmor)
Both buff and debuff:
- Warlord Militia Machinegunner (Irregulars Machinegunner: M249 WM)
- Warlord Elite Heavy Gunner (House Guard Corps: M240 WM)
- SSI Marksman (SVU SSI + PSO1 + FS57 SSI + RedDot_Pistol + Frag Grenade + SSI HelmetFAST + SSI Raid Vest + SSI NVG)
Common Weapons
Gun: Type 56 Noob (AK-47S)
The most common Noob tier gun.Bearer
Comment
ai-range: 1-25m, MagazineSize: 30
Rank: B-
Expected range: 0-3m
Screenshot taken: 3m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: Poor accuracy but quick to aim and Cool-down as a Noob tier gun. Sprays many bullets so it can be brutal.
Expected range: 0-3m
Screenshot taken: 3m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: Poor accuracy but quick to aim and Cool-down as a Noob tier gun. Sprays many bullets so it can be brutal.
Rank: B-
Expected range: 3-10m
Screenshot taken: 10m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Gets accuracy but loses quickness.
Expected range: 3-10m
Screenshot taken: 10m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Gets accuracy but loses quickness.
Rank: B-
Expected range: 10-20m
Screenshot taken: 20m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Still Spray & Pray like machine guns.
Expected range: 10-20m
Screenshot taken: 20m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Still Spray & Pray like machine guns.
Gun: Type 56 (AK-47S)
This gun is very similar to the Noob variant above,but has a bonus of +10 acc, +8 crit, and is allowed to be shot at long range.
Stats of short ranges are omitted, so please confer Type 56 Noob.
Bearer
Comment
ai-range: 1-45m, MagazineSize: 30+1
Rank: B-
Expected range: 20-40m
Screenshot taken: 40m
Shots/Burst: 3-6
Cool-down: 800ms
Comment: Very long-range and decent stars as an enemy gun.
Expected range: 20-40m
Screenshot taken: 40m
Shots/Burst: 3-6
Cool-down: 800ms
Comment: Very long-range and decent stars as an enemy gun.
Gun: AKS 74U (AKS-74U)
The most common Veteran tier gun.Has better acc, crit, and aim time.
Bearer
Comment
ai-range: 1-25m, MagazineSize: 30+1
Rank: B-
Expected range: 0-2m
Screenshot taken: 2m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: At this range (only 2m though), this gun behaves like a NOOB gun.
Expected range: 0-2m
Screenshot taken: 2m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: At this range (only 2m though), this gun behaves like a NOOB gun.
Rank: B
Expected range: 2-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun. Quicker to aim.
Expected range: 2-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun. Quicker to aim.
Rank: B
Expected range: 10-24m
Screenshot taken: 24m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun.
Expected range: 10-24m
Screenshot taken: 24m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun.
Gun: TT 33 Pistol (TT-33)
The most common pistol.Unlike troopers' ones, doesn't have good crit.
Bearer
Comment
Although this guy looks like Rabble, he is somewhat trained, so he can serve as a watchdog (90deg of FOV). Uncommon.
ai-range: 1-12m, MagazineSize: 8
Rank: C
Expected range: 0-3m
Screenshot taken: 3m
Shots/Burst: Continuous
Cool-down: 200ms
Comment: Almost AR with poor rps.
Expected range: 0-3m
Screenshot taken: 3m
Shots/Burst: Continuous
Cool-down: 200ms
Comment: Almost AR with poor rps.
Rank: C
Expected range: 3-8m
Screenshot taken: 8m
Shots/Burst: 1
Cool-down: 200ms
Comment: Almost 4.6 rps continuous shots.
Expected range: 3-8m
Screenshot taken: 8m
Shots/Burst: 1
Cool-down: 200ms
Comment: Almost 4.6 rps continuous shots.
(v1.0) Explosive: Frag Grenade Enemy
A pair of Frag Grenades which Rangers and Black Ops have.Post-v1.0, only SSI guys use the same grenades.
Now many of the tangos use this nerfed variant.
The blast effect is the same, but slower to throw and detonate, and inaccurate.
The maximum range to throw is 20m, the Blast radius for instant kill is 2m, and for the weak effect (Suppression, 50% for 20 damage) is 4.2m.
Bearer
Comment
Uncommon: 1 of 2, Guns
Gun: SR3_M (SR3-M)
The most common gun of Expert tier and armor piercing.ai-range: 1-30m, MagazineSize: 20+1, can pierce Lvl III armor
Rank: A-
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: Continuous, at least 3
Cool-down: 300ms
Comment: Although armor piercing and poor accuracy, other stats are similar to CIA's Mini Uzi, thus exceptionally strong as an enemy gun.
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: Continuous, at least 3
Cool-down: 300ms
Comment: Although armor piercing and poor accuracy, other stats are similar to CIA's Mini Uzi, thus exceptionally strong as an enemy gun.
Rank: A-
Expected range: 4-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 150ms
Comment: Similar to above.
Expected range: 4-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 150ms
Comment: Similar to above.
Rank: C
Expected range: 10-25m
Screenshot taken: 25m
Shots/Burst: 1-2
Cool-down: 700ms
Comment: Decent tap fire but not as strong as full auto fires above.
Expected range: 10-25m
Screenshot taken: 25m
Shots/Burst: 1-2
Cool-down: 700ms
Comment: Decent tap fire but not as strong as full auto fires above.
(post-v1.0 details) Gun: AKM Blackhead (AKM / Red Dot)
Got more common post-v1.0: 36 units in Single-missions, 5 units in Operation, and will appear in RMG/ToD.Bearer
Comment
ai-range: 1-50m, MagazineSize: 30
Rank: A-
Expected range: 0-6m
Screenshot taken: 6m
Shots/Burst: 3-7
Cool-down: 150ms (and some bonus from the scope)
Comment: Good burst fire.
Expected range: 0-6m
Screenshot taken: 6m
Shots/Burst: 3-7
Cool-down: 150ms (and some bonus from the scope)
Comment: Good burst fire.
Rank: B-
Expected range: 6-26m
Screenshot taken: 25m
Shots/Burst: 1-2
Cool-down: 700ms (and some bonus from the scope)
Comment: Decent single fire, thanks to the scope.
Expected range: 6-26m
Screenshot taken: 25m
Shots/Burst: 1-2
Cool-down: 700ms (and some bonus from the scope)
Comment: Decent single fire, thanks to the scope.
SS omitted
Rank: D
EnemyExpert_AimedFireXX
Expected range: 26-50m
Comment: Don't expect something with ***XX attack types.
EnemyExpert_AimedFireXX
Expected range: 26-50m
Comment: Don't expect something with ***XX attack types.
Gun: FAL Rifle (FAL)
The most common long-range gun.ai-range: 1-55m, MagazineSize: 20
Rank: B
Expected range: 0-10m
Screenshot taken: 10m
Shots/Burst: 1-4
Cool-down: 200ms
Comment: Good crit as an enemy gun.
Expected range: 0-10m
Screenshot taken: 10m
Shots/Burst: 1-4
Cool-down: 200ms
Comment: Good crit as an enemy gun.
Rank: B
Expected range: 10-40m
Screenshot taken: 40m
Shots/Burst: 1-2
Cool-down: 400ms
Comment: Almost 2.3rps continuous shots. Very good range and crit, but acc decays over distance.
Expected range: 10-40m
Screenshot taken: 40m
Shots/Burst: 1-2
Cool-down: 400ms
Comment: Almost 2.3rps continuous shots. Very good range and crit, but acc decays over distance.
Gun: Type 56 UltraNoob (AK-47S)
The most common Rabble tier gun.ai-range: 1-20m, MagazineSize: 28
Gun: RPK 74 LMG (RPK-74 LMG)
The most common machine gun.ai-range: 3-60m, MagazineSize: 45
Bonus from covers (roughly -100ms to aim, -800ms for cool-down, +10 acc, more shots per burst: +5 for min / +15 for max)
Rank: B- / A- behind covers
Expected range: 0-10m
Screenshot taken: 10m
Shots/Burst: 3-10
Cool-down: 1200ms
Comment: Without covers, it behaves like a slow Noob AR. With covers, it overcomes slowness and sprays double bullets.
Expected range: 0-10m
Screenshot taken: 10m
Shots/Burst: 3-10
Cool-down: 1200ms
Comment: Without covers, it behaves like a slow Noob AR. With covers, it overcomes slowness and sprays double bullets.
Rank: B- / A- behind covers
Expected range: 10-25m
Screenshot taken: 25m
Shots/Burst: 3-7
Cool-down: 1200ms
Comment: Similar to above.
Expected range: 10-25m
Screenshot taken: 25m
Shots/Burst: 3-7
Cool-down: 1200ms
Comment: Similar to above.
Uncommon: 2 of 2, Explosives
Explosive: RPG 26
The disposable bazooka.ai-range: 12-80m
The blast radius for an instant kill is 2m, and for the weak effect (Suppression, 50% for Stun) is 5m.
The time to shoot is roughly 3000ms (700ms to unequip AR, 700ms to equip the bazooka, 400ms to raise it, 1200ms to aim).
Explosive: RPG 7
The reloadable bazooka.ai-range: 10-300m
Blast radius is as same as RPG 26 above.
The time to shoot is roughly 2300ms (700ms to raise bazooka, 1600ms to aim).
The time to reload is 6000ms.
Explosive: Suicide Bomb
The dark side of dev.The blast radius for an instant kill is 3m, and for the weak effect (Stun, some damage, and Suppression) is 6m.
Bearer
Comment
The infamous splinter. Very annoying for any troopers, but especially for SWAT. Uncommon.
(Suicide Bomber Strong)
Same outfit and tooltip name, but has 170 health. Very hard to be killed unless critical shot. Rare.
The Foreign Advisor with Suicide Bomb, AKS 74U Emir, and PSO1 scope. His priority is gun fighting, so he will not use the bomb until his HP becomes less than 20. Rare.
Similar to Emir above, this Foreign Advisor has a Suicide Bomb and Type 56 FAdvisor. First gun fighting, second using the bomb when his HP becomes less than 50. Rare.
True Believer
The weaponless variant of the True Believer. First picking up a gun, second gun fighting, third using the bomb. Does he really need the bomb? Rare.
The executioner with Suicide Bomb. His priority is execution, and he has only one life, so troopers would be safe. Rare.
New gunner with a suicide bomb and AT4 PICKED. He will use the bomb when
his HP becomes less than 10. Rare.
his HP becomes less than 10. Rare.
Rare: 1 of 7, Security
NOTE: The "Security" is uncommon in total, but they tend to use different guns, so each gun is rare.
ai-range: 1-12m, MagazineSize: 25
ai-range: 1-25m, MagazineSize: 32
ai-range: 1-25m, MagazineSize: 32
Stats are omitted, so please confer AKS 74U on the Common Weapons section.
ai-range: 1-25m, MagazineSize: 30+1
ai-range: 3-40m, MagazineSize: 95,
Bonus from covers (roughly -100ms to aim, -800ms for cool-down, +10 acc, more shots per burst: +5 for min / +15 for max)
0-12m: RPKStrafe
12-20m: RPKStrafeMed
20-40m: RPKStrafeLong
ai-range: 1-15m, MagazineSize: 17+1
0-5m: Rangers_DoubleTap9mil (DoubleTap, which Rangers have forgotten since v1.0)
5-9m: Rangers_ControlledPair9mil
9-12m: Rangers_PistolAimedFire9mil
12-15m: Rangers_PistolAimedFireLong9mil
Gun: PM63 (PM-63)
Limited range Noob tier SMG.Bearer
Comment
ai-range: 1-12m, MagazineSize: 25
Rank: B-
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Standard attack type for Noob.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Standard attack type for Noob.
Rank: B-
Expected range: 5-10m
Screenshot taken: 10m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Similar to above.
Expected range: 5-10m
Screenshot taken: 10m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Similar to above.
Gun: Mini Uzi Folded (Mini Uzi)
The range is not limited, but accuracy IS.ai-range: 1-25m, MagazineSize: 32
Rank: B-
Expected range: 1.5-8m
Screenshot taken: 8m
Shots/Burst: 5-12
Cool-down: 400ms
Comment: Brutal Spray & Pray.
Expected range: 1.5-8m
Screenshot taken: 8m
Shots/Burst: 5-12
Cool-down: 400ms
Comment: Brutal Spray & Pray.
Rank: C-
Expected range: 8-20m
Screenshot taken: 20m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Poor accuracy.
Expected range: 8-20m
Screenshot taken: 20m
Shots/Burst: 4-8
Cool-down: 500ms
Comment: Poor accuracy.
Gun: Mini Uzi (Mini Uzi)
Veteran tier SMG, but not good at medium range or beyond.Bearer
Comment
ai-range: 1-25m, MagazineSize: 32
Rank: B-
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: Standard attack type for NOOB.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 7-10
Cool-down: 200ms
Comment: Standard attack type for NOOB.
Rank: B
Expected range: 5-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 500ms
Comment: Standard attack type for VETERAN.
Expected range: 5-10m
Screenshot taken: 10m
Shots/Burst: 3-7
Cool-down: 500ms
Comment: Standard attack type for VETERAN.
Rank: B-
Expected range: 10-15m
Screenshot taken: 15m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Standard attack type for VETERAN, but the range is short.
Expected range: 10-15m
Screenshot taken: 15m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Standard attack type for VETERAN, but the range is short.
Gun: AKS 74U Security (AKS-74U)
This gun is very similar to Veteran Insurgent's AKS 74U, but has better accuracy (+5 to +8, depending on distance).Stats are omitted, so please confer AKS 74U on the Common Weapons section.
ai-range: 1-25m, MagazineSize: 30+1
Bearer
Comment
Gun: RPK16 Short LMG (RPK-16 LMG)
Security Machinegunner.ai-range: 3-40m, MagazineSize: 95,
Bonus from covers (roughly -100ms to aim, -800ms for cool-down, +10 acc, more shots per burst: +5 for min / +15 for max)
0-12m: RPKStrafe
12-20m: RPKStrafeMed
20-40m: RPKStrafeLong
(v1.0) Gun: M18 Pistol Security (M18)
Shoot like pre-v1.0 Rangers.Bearer
Comment
ai-range: 1-15m, MagazineSize: 17+1
0-5m: Rangers_DoubleTap9mil (DoubleTap, which Rangers have forgotten since v1.0)
5-9m: Rangers_ControlledPair9mil
9-12m: Rangers_PistolAimedFire9mil
12-15m: Rangers_PistolAimedFireLong9mil
Very Rare: Security part 2 (v1.11)
As of v1.11, new Security guys are introduced, but they appear only at BLAST FROM THE PAST mission pack > DOCKS AND GUNS and STORMY AFTERNOON.
Never appear at RMG/ToD.
He also wears Heavy Armor.
Up to 8m, quick (300ms) and accurate enough, but beyond that, slow (550ms) and inaccurate(74%).
Never appear at RMG/ToD.
Gun: Bren 2 Short FA Storm
Bearer: Bodyguard Elite Bren (Security QRF)
The same gun and scope as F-Tree Stormtroop.Bearer: Bodyguard Elite Bren (Security QRF)
He also wears Heavy Armor.
Gun: MP9
Bearer: Bodyguard Elite MP9 (Private Security)
He also equips a scope and Soft Armor.Bearer: Bodyguard Elite MP9 (Private Security)
Up to 8m, quick (300ms) and accurate enough, but beyond that, slow (550ms) and inaccurate(74%).
Rare: 2 of 7, Irregulars (v1.0)
Very common in Operation Rajul Kabir, and will appear in RMG/ToD.
ai-range: 1-25m, MagazineSize: 30
Similar as above, with the bonus from the scope below:
7-15m: +10 crit chance, -40 to -120 ms aim time, -30 ms Cool-down.
15-25m: +15 crit chance, -120 ms aim time, -30 ms Cool-down.
ai-range: 1-25m, MagazineSize: 20+1
ai-range: 1-40m, MagazineSize: 200
ai-range: 12-50m, MagazineSize: 6
Cannot break walls.
The blast radius for an instant kill is 2m, and for the weak effect (100% for Stun, no suppression) is 5m.
The time to shoot is roughly 1000ms.
Gun: M16 WM
Shoots like Rangers!ai-range: 1-25m, MagazineSize: 30
Rank: A-
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3
Cool-down: 300ms
Comment: Very good burst fire.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3
Cool-down: 300ms
Comment: Very good burst fire.
Rank: A
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 2-4
Cool-down: 150ms
Comment: Great single fire.
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 2-4
Cool-down: 150ms
Comment: Great single fire.
Gun: M16LR WM
Shoot like Rangers, with a scope!!Similar as above, with the bonus from the scope below:
7-15m: +10 crit chance, -40 to -120 ms aim time, -30 ms Cool-down.
15-25m: +15 crit chance, -120 ms aim time, -30 ms Cool-down.
Gun: M14 WM
DMR with limited range, but high crit chance as Rangers.ai-range: 1-25m, MagazineSize: 20+1
Rank: B
Expected range: 0-8m
Screenshot taken: 8m
Shots/Burst: 1-4
Cool-down: 400ms
Comment: Awkward single fire, but good crit chance and high damage.
Expected range: 0-8m
Screenshot taken: 8m
Shots/Burst: 1-4
Cool-down: 400ms
Comment: Awkward single fire, but good crit chance and high damage.
Gun: M249 WM
Shoots like Rangers!ai-range: 1-40m, MagazineSize: 200
SS omitted
0-3m: Rangers_LMGStrafeShort.
Comment: Machinegunners will not shoot at this range. Don't care about trivial things!
Comment: Machinegunners will not shoot at this range. Don't care about trivial things!
Rank: B/A behind covers
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 3-10 / 5-25 behind covers
Cool-down: 300ms / 120ms behind covers
Other Bonus: -50ms to -250ms to aim, +15 acc, +3 crit
Comment: Great if behind covers. Otherwise awkward, damage and crit are nice, though.
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 3-10 / 5-25 behind covers
Cool-down: 300ms / 120ms behind covers
Other Bonus: -50ms to -250ms to aim, +15 acc, +3 crit
Comment: Great if behind covers. Otherwise awkward, damage and crit are nice, though.
Rank: B-/A behind covers
Expected range: 7-15m
Screenshot taken: 15m
Shots/Burst: 3-7 / 4-14 behind covers
Cool-down: 500ms / 120ms behind covers
Other Bonus: -250ms to -400ms to aim, +3 acc, +0 crit
Comment: Similar to above.
Expected range: 7-15m
Screenshot taken: 15m
Shots/Burst: 3-7 / 4-14 behind covers
Cool-down: 500ms / 120ms behind covers
Other Bonus: -250ms to -400ms to aim, +3 acc, +0 crit
Comment: Similar to above.
Explosive: MK14 GL WM
Standalone Grenade Launcher.ai-range: 12-50m, MagazineSize: 6
Cannot break walls.
The blast radius for an instant kill is 2m, and for the weak effect (100% for Stun, no suppression) is 5m.
The time to shoot is roughly 1000ms.
Very Rare: Irregulars part 2 (v1.11)
As of v1.11, new Irregulars are introduced, but they appear only at BLAST FROM THE PAST mission pack > OWL SPOT CABIN.
Never appear at RMG/ToD.
His vision is very narrow (20 deg.), and he is very awkward to handle the gun.
e.g., When he throws a grenade, he spends +1000ms.
However, he shoots like Rangers and has a scope (albeit inferior to ACOG), so he is quick to aim and has a high critical chance.
Don't underestimate.
He uses the same NVG as SWAT's one (40 deg.).
He lacks scope but is free from the awkwardness.
Its attack types are enemies' ones, not Rangers' ones.
So the stats are poor, but the crit chances are fearsome: approx. 50% at close range and 30% beyond that.
He has 2 "Frag Grenade Enemy", though.
Never appear at RMG/ToD.
Gun: M16LR NVG WM (M16A2 / NVG)
Bearer: Warlord Militia NVG LongRange (Irregulars Trooper)
Night Vision Goggles / Scope variant of M16A2 guys.Bearer: Warlord Militia NVG LongRange (Irregulars Trooper)
His vision is very narrow (20 deg.), and he is very awkward to handle the gun.
e.g., When he throws a grenade, he spends +1000ms.
However, he shoots like Rangers and has a scope (albeit inferior to ACOG), so he is quick to aim and has a high critical chance.
Don't underestimate.
Gun: M14 WM
Bearer: Warlord Militia NVG Sergeant (Irregulars Sergeant)
Night Vision Goggles variant of the Sergeant.Bearer: Warlord Militia NVG Sergeant (Irregulars Sergeant)
He uses the same NVG as SWAT's one (40 deg.).
He lacks scope but is free from the awkwardness.
Gun: 1911 Pistol Enemy
Bearer: Warlord Militia Sergeant Rifleless (Irregulars Sergeant)
He has a pistol and 2 "Frag Grenade Enemy".Bearer: Warlord Militia Sergeant Rifleless (Irregulars Sergeant)
Its attack types are enemies' ones, not Rangers' ones.
So the stats are poor, but the crit chances are fearsome: approx. 50% at close range and 30% beyond that.
Gun: (NONE!)
Bearer: Warlord Militia Sergeant Weaponless (Irregulars Sergeant)
He doesn't have a gun and tries to pick up one.Bearer: Warlord Militia Sergeant Weaponless (Irregulars Sergeant)
He has 2 "Frag Grenade Enemy", though.
Rare: 3 of 7, Guard (v1.0)
Very common in Operation Rajul Kabir, but will NOT appear in RMG/ToD.
ai-range: 1-25m, MagazineSize: 20
ai-range: 1-25m, MagazineSize: 20
0-7m: +2 crit chance, -10 ms aim time.
7-15m: -10 to -65 ms aim time, -55 ms Cool-down.
15-25m: -15 crit chance, -65 to +50 ms aim time, -20 ms Cool-down.
The blast radius for an instant kill is 2m, and for the weak effect (100% Stun, No-suppression) is 5m.
The time to shoot is roughly 1200ms.
ai-range: 3-45m, MagazineSize: 100
ai-range: 1-12m, MagazineSize: 30
Gun: MK17 WM
Shoots like Rangers, with a scope!!ai-range: 1-25m, MagazineSize: 20
Rank: A-
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 1-4
Cool-down: 350ms (and some bonus from the scope)
Comment: High rps and damage.
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 1-4
Cool-down: 350ms (and some bonus from the scope)
Comment: High rps and damage.
Rank: A
Expected range: 4-15m
Screenshot taken: 15m
Shots/Burst: 1-4
Cool-down: 150ms (and some bonus from the scope)
Comment: High crit chance single fire.
Expected range: 4-15m
Screenshot taken: 15m
Shots/Burst: 1-4
Cool-down: 150ms (and some bonus from the scope)
Comment: High crit chance single fire.
Gun: MK17/GL WM
The difference from above is the GL and the scope.ai-range: 1-25m, MagazineSize: 20
0-7m: +2 crit chance, -10 ms aim time.
7-15m: -10 to -65 ms aim time, -55 ms Cool-down.
15-25m: -15 crit chance, -65 to +50 ms aim time, -20 ms Cool-down.
Explosive: MK17/GL WM
Cannot break walls.The blast radius for an instant kill is 2m, and for the weak effect (100% Stun, No-suppression) is 5m.
The time to shoot is roughly 1200ms.
Gun: M240 WM
GPMG is very bulky, but shoots like LMG if behind covers.ai-range: 3-45m, MagazineSize: 100
Rank: B/A behind covers
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 2-4 / 5-25 behind covers
Cool-down: 300ms / 120ms behind covers
Other Bonus: -150ms to -350ms to aim, +5 acc, +3 crit
Comment: Great if behind covers. Otherwise very awkward, damage and crit are nice, though.
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 2-4 / 5-25 behind covers
Cool-down: 300ms / 120ms behind covers
Other Bonus: -150ms to -350ms to aim, +5 acc, +3 crit
Comment: Great if behind covers. Otherwise very awkward, damage and crit are nice, though.
Rank: C/A behind covers
Expected range: 7-25m
Screenshot taken: 25m
Shots/Burst: 1-4 / 4-14 behind covers
Cool-down: 500ms / 120ms behind covers
Other Bonus: -350ms to -600ms to aim, +13 acc, -5 crit
Comment: Similar to above.
Expected range: 7-25m
Screenshot taken: 25m
Shots/Burst: 1-4 / 4-14 behind covers
Cool-down: 500ms / 120ms behind covers
Other Bonus: -350ms to -600ms to aim, +13 acc, -5 crit
Comment: Similar to above.
Gun: MP5K WM
Very limited range.Bearer
Comment
ai-range: 1-12m, MagazineSize: 30
Rank: A-
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 5-8
Cool-down: 350ms
Comment: High rps and damage.
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 5-8
Cool-down: 350ms
Comment: High rps and damage.
Rank: A-
Expected range: 4-10m
Screenshot taken: 10m
Shots/Burst: 2-4
Cool-down: 150ms
Comment: Good crit chance single fire.
Expected range: 4-10m
Screenshot taken: 10m
Shots/Burst: 2-4
Cool-down: 150ms
Comment: Good crit chance single fire.
SS omitted
Rank: C
Expected range: 10-12m
Comment: 10-ish % crit chance aimed fire. Poor.
Expected range: 10-12m
Comment: 10-ish % crit chance aimed fire. Poor.
Rare: 4 of 7, SSI (v1.0)
Rare but infamous guys.
All of them have scopes, Frag Grenades (the same ones as Rangers), Lvl2 Helmets, Lvl4 Armor, and NVGs.
Non-Marksman also has suppressors and Flashbangs (the same ones as Rangers).
Non-Pointman also has FS57 SSI and RedDot_Pistol as a sidearm.
ai-range: 1-25m, MagazineSize: 42
ai-range: 1-35m, MagazineSize: 30
ai-range: 1-20m, MagazineSize: 50+1
ai-range: 1-70m, MagazineSize: 20+1, can pierce Lvl III armor
ai-range: 1-15m, MagazineSize: 20+1
ai-range: 1-15m, MagazineSize: 20+1
0-4m: Rangers_DoubleTap9mil
4-9m: Rangers_ControlledPair9mil
9-15m: Rangers_PistolAimedFire9mil
All of them have scopes, Frag Grenades (the same ones as Rangers), Lvl2 Helmets, Lvl4 Armor, and NVGs.
Non-Marksman also has suppressors and Flashbangs (the same ones as Rangers).
Non-Pointman also has FS57 SSI and RedDot_Pistol as a sidearm.
Gun: AUG SSI Sup
Shoots like Rangers, with a scope (AUG's 1.5x)!! High damage and a large capacity magazine.ai-range: 1-25m, MagazineSize: 42
Rank: A
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3
Cool-down: 300ms (and some bonus from the scope)
Comment: High rps and damage.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 3
Cool-down: 300ms (and some bonus from the scope)
Comment: High rps and damage.
Rank: A
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 2-4
Cool-down: 150ms (and some bonus from the scope)
Comment: High crit chance single fire.
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 2-4
Cool-down: 150ms (and some bonus from the scope)
Comment: High crit chance single fire.
Gun: AUG LR SSI Sup
Med-range scope(AUG's 3x) variant and allowed to fire +10m farther. The magazine capacity is normal.ai-range: 1-35m, MagazineSize: 30
0-7m (SS omitted)
-6 crit chance, +20 to +40 ms aim time, +10 ms Cool-down.
7-15m (SS omitted)
0 to +50 ms aim time, +35 ms Cool-down.
15-25m (SS omitted)
+7 crit chance, +50 to -10 ms aim time.
Gun: P90 SSI Sup
Shoots like Rangers, with a scope(Holosight)!! But forgets full-auto :pai-range: 1-20m, MagazineSize: 50+1
Rank: A-
Expected range: 0-8m
Screenshot taken: 7m
Shots/Burst: Continuous, at least 2 shots.
Cool-down: 300ms (and some bonus from the scope)
Comment: Decent crit chance single fire.
Expected range: 0-8m
Screenshot taken: 7m
Shots/Burst: Continuous, at least 2 shots.
Cool-down: 300ms (and some bonus from the scope)
Comment: Decent crit chance single fire.
Gun: SVU SSI
Shoots like Rangers, with a scope(PSO 3-9x)!!ai-range: 1-70m, MagazineSize: 20+1, can pierce Lvl III armor
0-3m (SS omitted)
NWS_DMRAutoFireHeavy
Comment: Good attack type for DMR, but would be rarely used.
Comment: Good attack type for DMR, but would be rarely used.
Rank: B-
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 1-2
Cool-down: 400ms (and some bonus from the scope)
Comment: Awkward attack type. 1 or 2 shots very quickly, but not short Cool-down.
Expected range: 3-7m
Screenshot taken: 7m
Shots/Burst: 1-2
Cool-down: 400ms (and some bonus from the scope)
Comment: Awkward attack type. 1 or 2 shots very quickly, but not short Cool-down.
Rank: A
Expected range: 7-12m
Screenshot taken: 12m
Shots/Burst: 1
Cool-down: 450ms (and some bonus from the scope)
Comment: Good aimed fire with high crit chance.
Expected range: 7-12m
Screenshot taken: 12m
Shots/Burst: 1
Cool-down: 450ms (and some bonus from the scope)
Comment: Good aimed fire with high crit chance.
Rank: A
Expected range: 12-40m
Screenshot taken: 40m
Shots/Burst: 1
Cool-down: 200ms (and some bonus from the scope)
Comment: Good aimed fire with high crit chance.
Expected range: 12-40m
Screenshot taken: 40m
Shots/Burst: 1
Cool-down: 200ms (and some bonus from the scope)
Comment: Good aimed fire with high crit chance.
40-70m (SS omitted)
Rangers_DMRAimedFireXX
Rank: B/C
Comment: Up to 50m, 50% crit chance. Beyond that, 30% crit chance.
Rank: B/C
Comment: Up to 50m, 50% crit chance. Beyond that, 30% crit chance.
Gun: FS57 SSI Sup
Shoots like pre-v1.0 Rangers, with a scope(Micro Red Dot 1x)!!ai-range: 1-15m, MagazineSize: 20+1
Rank: A
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 2
Cool-down: 550ms (and some bonus from the scope)
Comment: Double tap with good crit chance.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 2
Cool-down: 550ms (and some bonus from the scope)
Comment: Double tap with good crit chance.
Rank: A-
Expected range: 5-11m
Screenshot taken: 11m
Shots/Burst: 2
Cool-down: 500ms (and some bonus from the scope)
Comment: Slower than above.
Expected range: 5-11m
Screenshot taken: 11m
Shots/Burst: 2
Cool-down: 500ms (and some bonus from the scope)
Comment: Slower than above.
Gun: FS57 SSI
Bearer
Comment
Non-Pointman
Shorter-range than the suppressed one.
0-4m: Rangers_DoubleTap9mil
4-9m: Rangers_ControlledPair9mil
9-15m: Rangers_PistolAimedFire9mil
Explosive: Frag Grenade
Bearer
Comment
All of SSI
Quicker to throw and detonate, and more accurate than the "Enemy" one.
Explosive: Flashbangs
Bearer
Comment
Non-Marksman
Only SSI has the less lethal grenade.
Rare: 5 of 7, Rabbles
Gun: PM63 Noob (PM-63)
Decent SMG for Rabble.ai-range: 1-12m, MagazineSize: 25
Rank: B-
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Standard attack type for Noob.
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Standard attack type for Noob.
(post-v1.0 details) Gun: Hunting Shotgun (Side-by-side)
Antique hand cannon that fires grapeshot.ai-range: 1-8m, MagazineSize: 2, Fires 15 pellets per shot
Rank: B
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 1-2
Cool-down: 800ms
Comment: Surprisingly strong damage, but very slow to aim and shoot another shell (almost 0.6rps continuous shots). Each pellet deals the damage shown left, but the crit means "if all pellets would hit".
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 1-2
Cool-down: 800ms
Comment: Surprisingly strong damage, but very slow to aim and shoot another shell (almost 0.6rps continuous shots). Each pellet deals the damage shown left, but the crit means "if all pellets would hit".
Don't care about trivial things!
Gun: SMLEMK3 (SMLE Mk.III)
Rabble tier long range gun.ai-range: 1-70m, MagazineSize: 10
Rank: D
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 1-2
Cool-down: 500ms
Comment: 0 crit (floored). Almost 0.6 rps continuous shots. Poor accuracy.
Expected range: 0-4m
Screenshot taken: 4m
Shots/Burst: 1-2
Cool-down: 500ms
Comment: 0 crit (floored). Almost 0.6 rps continuous shots. Poor accuracy.
Rank: C
Expected range: 4-35m
Screenshot taken: 35m
Shots/Burst: 1
Cool-down: 1000ms
Comment: Very good range and acc, and decent crit.
Expected range: 4-35m
Screenshot taken: 35m
Shots/Burst: 1
Cool-down: 1000ms
Comment: Very good range and acc, and decent crit.
(v1.0) Gun: MP40 (MP 40)
Practically Veteran-Tier gun.ai-range: 1-30m, MagazineSize: 32
Rank: B
Expected range: 0-8m
Screenshot taken: 8m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Behaves like a VETERAN gun. Quicker to aim.
Expected range: 0-8m
Screenshot taken: 8m
Shots/Burst: 3-10
Cool-down: 500ms
Comment: Behaves like a VETERAN gun. Quicker to aim.
Rank: B
Expected range: 8-20m
Screenshot taken: 24m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun.
Expected range: 8-20m
Screenshot taken: 24m
Shots/Burst: 4-7
Cool-down: 500ms
Comment: Behaves like a VETERAN gun.
(v1.0) Gun: Melee Weapon (Melee Weapon)
Technically a gun (so what?).Reach 1.2m, Damage 30 + 1 (base).
Its Executioner variant has Damage 100 + 1 (base).
Rare: 6 of 7, F-Tree etc. (1.11)
(v1.0) Gun: Bren 2 Short FA Storm (B2S / Red Dot)
Both 2 bearers have the same gun, scope (Red dot), and Suicide Bomb.Bearer
Comment
This guy also has an AT4 PICKED and will appear in Single-mission and RMG/ToD outside missions.
ai-range: 1-35m, MagazineSize: 30+1
Rank: A-
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 3-7
Cool-down: 150ms (and some bonus from the scope)
Comment: Good burst fire.
Expected range: 0-7m
Screenshot taken: 7m
Shots/Burst: 3-7
Cool-down: 150ms (and some bonus from the scope)
Comment: Good burst fire.
Rank: C
Expected range: 7-15m
Screenshot taken: 15m
Shots/Burst: 2-6
Cool-down: 350ms (and some bonus from the scope)
Comment: New attack type. Poor accuracy and crit chance, but good suppression: +130%.
Expected range: 7-15m
Screenshot taken: 15m
Shots/Burst: 2-6
Cool-down: 350ms (and some bonus from the scope)
Comment: New attack type. Poor accuracy and crit chance, but good suppression: +130%.
Rank: C
Expected range: 15-25m
Screenshot taken: 25m
Shots/Burst: 2-4
Cool-down: 550ms (and some bonus from the scope)
Comment: New attack type. Poor accuracy and crit chance, but good suppression: +130%.
Expected range: 15-25m
Screenshot taken: 25m
Shots/Burst: 2-4
Cool-down: 550ms (and some bonus from the scope)
Comment: New attack type. Poor accuracy and crit chance, but good suppression: +130%.
SS omitted
Rank: D
EnemyExpert_AimedFireXX
Expected range: 25-35m
Comment: Don't expect something with ***XX attack types.
EnemyExpert_AimedFireXX
Expected range: 25-35m
Comment: Don't expect something with ***XX attack types.
(v1.0) Explosive: AT4 PICKED
Yet another disposable bazooka.ai-range: 12-100m
The blast radius for an instant kill is 2m, and for the weak effect (Suppression, 50% for Stun or 35 Damage) is 5.5m.
The time to shoot is roughly 3000ms (0ms to unequip AR (REALLY?), 1000ms to equip the bazooka, 800ms to raise it, 1200ms to aim).
(post-v1.0 details) Gun: Type 56 FAdvisor (AK-47S)
Got more common in RMG/ToD.ai-range: 1-50m, MagazineSize: 30+1
SS omitted
Rank: A-
EnemyExpert_Burst
Expected range: 0-2m
Shots/Burst: Continuous, at least 3
Cool-down: 300ms
Comment: Good burst fire, but would be rarely used.
EnemyExpert_Burst
Expected range: 0-2m
Shots/Burst: Continuous, at least 3
Cool-down: 300ms
Comment: Good burst fire, but would be rarely used.
Rank: A-
Expected range: 2-8m
Screenshot taken: 8m
Shots/Burst: 3-7
Cool-down: 150ms
Comment: Good burst fire.
Expected range: 2-8m
Screenshot taken: 8m
Shots/Burst: 3-7
Cool-down: 150ms
Comment: Good burst fire.
Rank: C
Expected range: 10-33m
Screenshot taken: 33m
Shots/Burst: 1-2
Cool-down: 700ms
Comment: Decent tap fire but not as strong as full auto fires above.
Expected range: 10-33m
Screenshot taken: 33m
Shots/Burst: 1-2
Cool-down: 700ms
Comment: Decent tap fire but not as strong as full auto fires above.
SS omitted
Rank: D
EnemyExpert_AimedFireXX
Expected range: 33-50m
Comment: Don't expect something with ***XX attack types.
EnemyExpert_AimedFireXX
Expected range: 33-50m
Comment: Don't expect something with ***XX attack types.
Gun: AKS 74U Emir (AKS-74U)
Rare in RMG/ToD.ai-range: 1-25m, MagazineSize: 45+1
0-2m: EnemyExpert_Burst
2-10m: EnemyExpert_BurstMed
10-25m: EnemyExpert_AimedFire
Gun: SVD63 (SVD-63)
Long range gun with AP ammo.ai-range: 1-100m, MagazineSize: 10, can pierce Lvl III armor
Rank: C
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 1-2
Cool-down: 500ms
Comment: 0 crit (floored). Damage and AP is good, but other stats are poor.
Expected range: 0-5m
Screenshot taken: 5m
Shots/Burst: 1-2
Cool-down: 500ms
Comment: 0 crit (floored). Damage and AP is good, but other stats are poor.
Rank: B-
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 1-3
Cool-down: 500ms
Comment: Decent crit and acc.
Expected range: 5-15m
Screenshot taken: 15m
Shots/Burst: 1-3
Cool-down: 500ms
Comment: Decent crit and acc.
Rank: B
Expected range: 15-45m
Screenshot taken: 45m
Shots/Burst: 1
Cool-down: 1000ms
Comment: Practically 1rps. Very good range, crit, and acc.
Expected range: 15-45m
Screenshot taken: 45m
Shots/Burst: 1
Cool-down: 1000ms
Comment: Practically 1rps. Very good range, crit, and acc.
Gun: RPK LMG (RPK LMG)
Yet another Machinegun.ai-range: 3-70m, MagazineSize: 75,
Bonus from covers (roughly -100ms to aim, -800ms for cool-down, +10 acc, more shots per burst: +5 for min / +15 for max)
0-10m: RPKStrafe
10-30m: RPKStrafeMed
30-70m: RPKStrafeLong
Gun: RP46_MG (RP46 LMG)
Machinegun with AP ammo.ai-range: 3-70m, MagazineSize: 200, can pierce Lvl III armor,
Bonus from covers (roughly -100ms to aim, -800ms for cool-down, +10 acc, more shots per burst: +5 for min / +15 for max)
0-10m: RPKStrafe
10-30m: RPKStrafeMed
30-70m: RPKStrafeLong
(v1.11)Gun: PKM_MG
Bearer: PKMer (Insurgent Machinegunner)
New machinegun with AP ammo.Bearer: PKMer (Insurgent Machinegunner)
Its attack types are the same as the other enemy's machineguns.
He appears at BLAST FROM THE PAST mission pack > BANK BUSTERS and RMG/ToD ("well organized insurgents", rare).
0-10m: RPKStrafe
10-30m: RPKStrafeMed
30m+: RPKStrafeLong
(v1.0) Gun: M9 Pistol (M9 Pistol)
Poorly trained Rangers, maybe.ai-range: 1-15m, MagazineSize: 15+1
0-1.5m: Rangers_EmergencyFire9mil
1.5-8m: Rangers_PistolAimedFireShort9mil
8-15m: Rangers_PistolAimedFire9mil
Rare 7 of 7, Generic Tangos
Post-v1.0, appears in Operation Chaturanga, and some Single missions / Operations.
Bearer
Comment
Equips Cruiser Shotgun. At point blank range, 8 pellets, 120 damage, and 40 crit chance in total, 1 rps, 400 ms to aim. He is quicker than the Rabble and thus is a fearsome hard puncher.
ai-range: 1-10m, MagazineSize: 5
0-6m: Tango_PumpFire
6-10m: Tango_PumpFireLong
ai-range: 1-10m, MagazineSize: 5
0-6m: Tango_PumpFire
6-10m: Tango_PumpFireLong
Equips Ranger's M4, ACOG, M855 ammo. He is very quick and has a very high crit chance, so he is very strong.
ai-range: 1-50m, MagazineSize: 30+1
0-4m: Rangers_CarbineAutoFire
4-15m: Rangers_RapidFireMed
15-40m: Rangers_CarbineAimedFire
40-50m: Rangers_CarbineAimedFireXX (poor)
ai-range: 1-50m, MagazineSize: 30+1
0-4m: Rangers_CarbineAutoFire
4-15m: Rangers_RapidFireMed
15-40m: Rangers_CarbineAimedFire
40-50m: Rangers_CarbineAimedFireXX (poor)
Equips Mini Uzi Suppressed, which stats are very similar to Security guy with Soft Armor: +1 rps. So, he is practically Veteran tier and poor at medium range.
Equips Alpha AK, LPVO 1-6x, and suppressor.
Expert tier gun with a short/med combo scope (LPVO 1-6x).
Beware of high crit chance.
ai-range: 1-50m, MagazineSize: 30
0-6m: EnemyExpert_Burst
6-12m: EnemyExpert_MedFire (5 rps tap fire)
12-40m: EnemyExpert_AimedFire
40-50m: EnemyExpert_AimedFireXX (poor)
Expert tier gun with a short/med combo scope (LPVO 1-6x).
Beware of high crit chance.
ai-range: 1-50m, MagazineSize: 30
0-6m: EnemyExpert_Burst
6-12m: EnemyExpert_MedFire (5 rps tap fire)
12-40m: EnemyExpert_AimedFire
40-50m: EnemyExpert_AimedFireXX (poor)
Special Weapons / Bearers
Mounted Weapon: DShK
We can also use it, but it usually faces the opposite side of tangos.ai-range: 2.5-200m, MagazineSize: 50, can pierce Lvl IV armor
0-30m: RPKStrafeMedMounted (which means always receives a bonus from covers)
30-999m: RPKStrafeLongMounted
Gun: (NONE!)
NOTE: Following topics would only help mission creators.
They are very rare pickups, which weaponless guys try to pick up.
Pickup: APC9K Sup FAdvsior
ai-range: 1-22m, MagazineSize: 20+1
Expert tier gun with a short-range scope (M68 Red Dot 1x).
Very strong.
0-5m: EnemyExpert_Burst
5-10m: EnemyExpert_BurstMed
10-18m: EnemyExpert_AimedFire
18-22m: EnemyExpert_AimedFireXX
Pickup: Alpha AK
ai-range: 1-40m, MagazineSize: 30
Expert tier gun with a short/med combo scope (LPVO 1-6x).
Compared to Generic Tango's suppressed variant, -1 rps when full auto.
0-6m: EnemyExpert_Burst
6-12m: EnemyExpert_MedFire (5 rps tap fire)
12-40m: EnemyExpert_AimedFire
There are Alpha AK pickup and Alpha AK Hidden pickup, but both are the same guns.
Pickup: VSS Vintorez
ai-range: 1-100m, MagazineSize: 10
Surprisingly inaccurate marksman rifle.
Don't deploy it on your map.
It uses FAL's attack types, which have a penalty of -50 to -70 accuracy,
but its base accuracy is only 70, so the total accuracy is 10 at best.
(v1.0) Pickup: MP7A1 / Holo
The bearer shoots it like Rangers, and it also has a Holosight!
ai-range: 1-25m, MagazineSize: 40+1
0-8m: Rangers_RapidFire
8-22m: Rangers_RapidFireMed
22-25m: Rangers_CarbineAimedFire
(v1.0) Pickup: 1911 Pistol
Awkward attack types, but 50-ish % crit chance at close range.
ai-range: 1-15m, MagazineSize: 7+1
0-3m: Enemy_GruntPistolHeavyClose
3-6m: Enemy_GruntPistolHeavyMed
6-12m: Enemy_GruntPistolLong
12-15m: Enemy_GruntPistolLongXX
NOTE: There are many pickups of troopers' guns, but they are much stronger than normal tangos' ones.
If you deploy them, treat them with care.
Enemy Groups: RMG / ToD, 1 of 3 (v1.0)
(I have played only 28 days of ToD: Shrine District and 1 RMG.
If I am wrong, please tell me.)
There are 9 groups of enemies for Random Mission Generator and Tour of Duty.
RMG will choose 1 group from the 9, and ToD will do 1 from the selected ones.
After a group is chosen, enemies will be selected from its list, with weighted chances.
The enemy spends the "danger" cost: high-quality/low-quantity, low-quality/high-quantity, or their intermediate one.
The total cost will be up to the difficult setting for RMG, or selected mission type depending on "Day" for ToD.
Here are some notes:
Some enemies are excluded, such as Rocket Insurgent (RPG-7), SSI, House Guard Corps/Valkyries Guard, or Generic Tangos.
Bazookas/GLs/long-range guns will also be excluded from indoor missions.
Here are the 9 groups and their descriptions, supposed for outdoor missions.
If I am wrong, please tell me.)
There are 9 groups of enemies for Random Mission Generator and Tour of Duty.
RMG will choose 1 group from the 9, and ToD will do 1 from the selected ones.
After a group is chosen, enemies will be selected from its list, with weighted chances.
The enemy spends the "danger" cost: high-quality/low-quantity, low-quality/high-quantity, or their intermediate one.
The total cost will be up to the difficult setting for RMG, or selected mission type depending on "Day" for ToD.
Here are some notes:
Some enemies are excluded, such as Rocket Insurgent (RPG-7), SSI, House Guard Corps/Valkyries Guard, or Generic Tangos.
Bazookas/GLs/long-range guns will also be excluded from indoor missions.
Here are the 9 groups and their descriptions, supposed for outdoor missions.
"mixed enemy troops"
Enemy name
Weight
Chance(%)
Danger
Note
Grunt Insurgent
20
35
10
Pistol Insurgent
5
9
8
Veteran Insurgent
5
9
13
Foreign Advisor
5
9
17
AP ammo
Machinegunner
5
9
15
Executioner
4
7
20
Suicide Bomber
2
4
15
Pistol Insurgent Weaponless
2
4
7
Melee Guy
1
2
4
Grunt + Rocket Insurgent
5
9
18
Outside, RPG 26, AK-47S
Veteran Insurgent LongRange
2
4
13
Outside
Sniper Insurgent
1
2
20
Outside, AP ammo
"ad-hoc organized locals"
Enemy name
Weight
Chance(%)
Danger
Note
Grunt Insurgent
20
19
10
Rabble
20
19
8
AK-47S
Pistol Insurgent
15
15
8
Rabble PM
7
7
6
Decent for Rabble
Melee Guy
5
5
4
Rabble Shotgun
5
5
9
Very high damage
Rabble Bolt Action
5
5
9
Pistol Insurgent Weaponless
5
5
7
Rabble MP40
4
4
10
v1.0, semi-Veteran
Machinegunner OldSchool
3
3
16
AP ammo
Veteran Insurgent
2
2
13
Machinegunner Weaponless
2
2
11
Civilian Male 03
5
5
10
Civilian
Civilian Female 01
5
5
10
Civilian
"poorly-organized insurgents"
Enemy name
Weight
Chance(%)
Danger
Note
Grunt Insurgent
20
34
10
Pistol Insurgent
10
17
8
Veteran Insurgent
5
8
13
Machinegunner OldSchool
5
8
16
AP ammo
Pistol Insurgent Weaponless
4
7
7
Executioner
4
7
20
Suicide Bomber
3
5
22
Melee Guy
2
3
4
Foreign Advisor
1
2
17
AP ammo
Machinegunner 762
1
2
14
Machinegunner Weaponless
1
2
11
Veteran Insurgent LongRange
3
5
13
Outside
Enemy Groups: RMG / ToD, 2 of 3 (v1.11)
"well organized insurgents"
Enemy name
Weight
Chance(%)
Danger
Note
Grunt Insurgent
20
26
10
Veteran Insurgent
20
26
13
Foreign Advisor
5
7
17
AP ammo
Machinegunner
5
7
15
RPK 74 LMG
PKMer
2
3
22
v1.11, PKM_MG, AP ammo
Suicide Bomber
5
7
22
Executioner
4
5
20
Pistol Insurgent
1
1
8
Pistol Insurgent Weaponless
1
1
7
Grunt + Rocket Insurgent
5
7
18
Outside, RPG 26, AK-47S
Veteran Insurgent LongRange
2
3
13
Outside
Sniper Insurgent
1
1
20
Outside, AP ammo
"Private Security"
Enemy name
Weight
Chance(%)
Danger
Note
Bodyguard SMG Noob
30
27
10
Bodyguard Heavy AKSU
25
22
28
Heavy Armor
Bodyguard SMG
20
18
13
Soft Armor
Bodyguard AKSU
10
9
16
Bodyguard AKSU Armored
10
9
25
Soft Armor under the formal jacket. Confusing.
Bodyguard PM
5
4
9
Bodyguard Heavy RPK16S
5
4
30
Heavy Armor, Machinegun
Executioner
4
4
20
Foreign Advisor
3
3
17
AP ammo
"Forbidden Tree Militants", 2 variants
Forbidden Tree
Enemy name
Weight
Chance(%)
Danger
Note
Foreign Advisor Fanatic
15
27
20
Grunt Insurgent
10
18
10
Veteran Insurgent
5
9
13
FA Fanatic Stormtroop G
5
9
20
v1.0, Grenade, Expert tier AR + Scope, Bomb vest
Suicide Bomber
5
9
22
Suicide Executioner
5
9
22
Machinegunner
3
5
15
FAdvisor Leader
1
2
25
FAdvisor Fanatic Weaponless
1
2
13
Veteran Insurgent LongRange
5
9
13
Outside
Forbidden Tree Assaultgroup
Enemy name
Weight
Chance(%)
Danger
Note
FA Fanatic Stormtroop G
20
25
20
v1.0, Grenade, Expert tier AR + Scope, Bomb vest
Foreign Advisor Fanatic
15
19
20
Grunt Insurgent
10
13
10
Veteran Insurgent
5
6
13
Suicide Bomber
5
6
22
Suicide Executioner
5
6
22
Machinegunner
3
4
15
FAdvisor Leader
1
1
25
FAdvisor Fanatic Weaponless
1
1
13
FA Fanatic Stormtroop
10
13
20
Outside, v1.0, Disposable Bazooka, Expert tier AR + Scope, Bomb vest
Veteran Insurgent LongRange
5
6
13
Outside
"Blackheads and their minions"
Enemy name
Weight
Chance(%)
Danger
Note
Blackhead Elite
10
29
15
Grunt Insurgent
8
23
10
Machinegunner
2
6
15
Machinegunner 762
2
6
14
Executioner
2
6
20
Suicide Executioner
2
6
22
Grunt + Rocket Insurgent
6
17
18
Outside, RPG 26, AK-47S
Sniper Insurgent
3
9
20
Outside, AP ammo
Enemy Groups: RMG / ToD, 3 of 3 (v1.0)
"Shadhavar's Irregulars"
Strong AND Cheap!Enemy name
Weight
Chance(%)
Danger
Note
Warlord Militia
20
56
11
v1.0, Rangers-equivalent AR, Grenade
Warlord Militia LongRange
5
14
12
v1.0, Rangers-equivalent AR + Scope, Grenade
Warlord Militia Machinegunner
4
11
12
v1.0, Rangers-equivalent LMG
Warlord Militia Sergeant
2
6
15
v1.0, Rangers-equivalent DMR, Grenade, NOT only Outside
Warlord Militia Grenadier
5
14
18
Outside, v1.0, GL
Here are the likelihoods for ToD;
How many times the group name is hit, while weight or Day is ignored.
NORTHERN BELT, non-CIA
"mixed enemy troops": 0"ad-hoc organized locals": 21
"poorly-organized insurgents": 44
"well organized insurgents": 162
"Private Security": 17
Forbidden Tree: 2
Forbidden Tree Assaultgroup: 0
"Blackheads and their minions": 90
"Shadhavar's Irregulars": 0
NORTHERN BELT, CIA
"mixed enemy troops": 0"ad-hoc organized locals": 6
"poorly-organized insurgents": 25
"well organized insurgents": 113
"Private Security": 17
Forbidden Tree: 2
Forbidden Tree Assaultgroup: 0
"Blackheads and their minions": 70
"Shadhavar's Irregulars": 0
SHRINE DISTRICT, non-CIA
"mixed enemy troops": 0"ad-hoc organized locals": 41
"poorly-organized insurgents": 74
"well organized insurgents": 16
"Private Security": 0
Forbidden Tree: 43
Forbidden Tree Assaultgroup: 0
"Blackheads and their minions": 61
"Shadhavar's Irregulars": 18
SHRINE DISTRICT, CIA
"mixed enemy troops": 0"ad-hoc organized locals": 0
"poorly-organized insurgents": 68
"well organized insurgents": 16
"Private Security": 0
Forbidden Tree: 55
Forbidden Tree Assaultgroup: 4
"Blackheads and their minions": 45
"Shadhavar's Irregulars": 15
And here is the background info.
https://steamcommunity.com/app/1239080/discussions/0/783166243925442400/#c783166243925495191
Appendix
Door Kickers Wiki, Enemies of the Game page, DK2 Section[doorkickers.fandom.com]
Solid descriptions and large portraits of enemies.
Must read.
https://steamcommunity.com/sharedfiles/filedetails/?id=2753471927
My guide for Troopers' Guns. Know yourself!
https://steamcommunity.com/sharedfiles/filedetails/?id=3445570307
Make your maps, or enjoy official maps with exotic enemies!
Solid descriptions and large portraits of enemies.
Must read.
https://steamcommunity.com/sharedfiles/filedetails/?id=2753471927
My guide for Troopers' Guns. Know yourself!
https://steamcommunity.com/sharedfiles/filedetails/?id=3445570307
Make your maps, or enjoy official maps with exotic enemies!