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STS 2: GUIDE TO EVERYTHING - RELICS

SandTagSandTag
(36 ratings)
Mar 6 @ 3:57pm13,54753
AchievementsCharactersClassesCo-opCraftingGame ModesGameplay BasicsLootMaps or LevelsMultiplayerSecretsStory or LoreWalkthroughsWeaponsEnglish
0 - Introduction
Welcome to the STS2 Guide to Everything series, a complete overview of the entire game.

Currently a Work in Progress:
- Full descriptions will be added after every guide is finished and flavour text is added to the relics ingame.

Other volumes:
Potions: TBD
Events: TBD
Ancients: https://steamcommunity.com/sharedfiles/filedetails/?id=3680984107
1 - Index
0: Introduction
1: Index

2 - Common Relics 1-10 (A-F)
3 - Common Relics: 11-20 (F-P)
4 - Common Relics: 21-30 (R-W)

5 - Uncommon Relics: 1-10 (A-G)
6 - Uncommon Relics: 11-20 (G-O)
7 - Uncommon Relics: 21-30 (O-R)
8 - Uncommon Relics: 31-40 (R-V)

9 - Rare Relics: 1-10 (A-E)
10 - Rare Relics: 11-20 (F-L)
11 - Rare Relics: 21-30 (L-O)
12 - Rare Relics: 31-40 (P-S)
13 - Rare Relics: 41-50 (S-W)

14 - Shop Relics: 1-10
15 - Shop Relics: 11-21
16 - Shop Relics: 21-30

17 - Pocket Guides (Right click me and save me for later!)
2 - Common Relics 1-10 (A-F)

Amythest Aubergine - Enemies drop 10 additional gold.

Anchor - Start combat with 10 block.

Bag Of Preparation - Start combat with 2 more draw.

Blood Vial - Start combat healing 2hp.

Bone Flute - Otsy gives 2 block when attacking.

Book of Five Rings - Every 5th card obtained heals 15hp.

Bronze Scales - Start combat with 3 Thorns.

Centennial Puzzle - First HP loss each combat draws 3 cards.

Data Disk - Start combat with 1 focus.

Fencing Manual - Start combat with Forge 10.

3 - Common Relics: 11-20 (F-P)

Festive Popper - Start combat doing 9 damage to ALL enemies.

Gorget - Start combat with 4 platng.

Happy Flower - Every 3 turns gain 1 energy.

Juzu Bracelet - Regular enemies cannot appear in ?

Lantern - Start combat with one more energy.

Meal Ticket - When you enter a shop heal 15.

Oddly Smooth Stone - Start combat with 1 dexterity.

Pendulum - Shuffling draw pile draws 1 card.

Permafrost - First power per combat gives 6 block.

Potion Belt - Gain 2 potion slots.
4 - Common Relics: 21-30 (R-W)

Red Skull While - below half HP, you have 3 strength.

Regal Pillow - Resting heals 15 more HP.

Snecko Skull - Apply 1 more poison.

Strawberry - Gain 7 Max HP.

Strike Dummy - Strikes deal 3 more damage.

Tiny Mailbox - Resting gives a random potion.

Vajra - Start combats with 1 strength.

Venerable Tea Set - Next combat after a Rest Site: Start with 2 energy.

War Paint - Upgrade 2 random skills

Whetstone - Upgrade 2 random attacks
5 - Uncommon Relics: 1-10 (A-G)

Akabeko - Start combat with 8 Vigor

Bag of Marbles - Start combat by applying 1 Vulnerable to ALL enemies.

Bellows - First drawn hand is upgraded.

Book Repair Knife - Doom kills on non-minions heal 3HP.

Bowler Hat - 20% more gold from all sources.

Candelabra - 2 energy on turn 2.

Eternal Feather - Entering a rest site heal 3 per 5 cards in deck.

Funerary Mask - At the start of combat shuffle in 3 souls (draw 2 for 0).

Galactic Dust - Per 10 stars spent gain 10 block.

Gold-Plated Cables - Rightmost orb has passive twice.
6 - Uncommon Relics: 11-20 (G-O)

Gremlin Horn - On Kill gain 1 energy and draw 1.

Horn Cleat - At the start of turn 2 gain 14 block.

Joss Paper - Every 5th exhausted card draw 1.

Kusarigma - Every time 3 attacks in a turn, 6 random target damage.

Letter Opener - Every 3rd skill in a turn does 5 AoE.

Lucky Fysh - Adding card to deck gives 15 gold.

Mercury Hourglass - Start of turn deal 3 AoE damage.

Miniature Cannon - Upgraded attacks deal 3 more damage.

Nunchaku - Every 10 attacks played gain 1 energy.

Orichalcum - If you end turn without block, gain 6.

7 - Uncommon Relics: 21-30 (O-R)

Ornamental Fan - Every time 3 attacks in a turn, gan 4 block.

Pantograph - Start of boss combats heal 25.

Paper Phrog - Vulnerable on enemies is 75%.

Parrying Shield - Ending a turn with 10 block deals 6 random damage.

Pear - Gain 10 Max HP.

Pen Nib - Every 10th attack does double damage.

Petrified Toad - Gain a potion shaped rock (15d) every combat.

Planisphere - Entering a ? Heals 4 hp.

Red Mask - Start combat applying 1 Weak to ALL enemies.

Regalite - Create colourless, gain 2 block.

8 - Uncommon Relics: 31-40 (R-V)

Reptile Trinket - Using a potion gives 3 temp strength.

Ripple Basin - End of turn with no attacks played gain 4 block.

Self-Forming Clay - Losing HP in combat gives 3 block next turn.

Sparkling Rouge - Turn 3, gain 1 strength and dexterity.

Stone Cracker - Start of boss combat, upgrade 3 random cards.

Symbiotic Virus - - Start combat with 1 dark orb.

Tingsha - Manual discard does 3 random damage per card.

Tuning Fork - Every 10 skills played gain 7 block.

Twisted Funnel - Start combats applying 4 poison to ALL enemies.

Vambrace - First block each combat from a card is doubled.


9 - Rare Relics: 1-10 (A-E)

Art of War - If you did not play attacks last turn gain 1 energy.

Beating Remnant - You cannot lose more than 20HP in a single turn.

Big Hat - Start combat with 2 random ethereal cards.

Bookmark - Each turn a random retained card is discounted by 1 until played.

Captain's Wheel - Start of turn 3 gain 18 block.

Chandelier - Start of turn 3 gain 3 energy.

Charon's Ashes - Exhausting cards deals 3 AoE damage.

Cloak Clasp - Gain block equal to the number of cards remaining at the end of each turn.

Demon Tongue - The first HP loss during your part of the turn is healed back.

Emotion Chip - Start of turn trigger all orb passives if HP was lost last turn.
10 - Rare Relics: 11-20 (F-L)

Frozen Egg - Future power cards added to deck are upgraded.

Gambling Chip - Start of turn discard any number of initial cards to draw equal cards.

Game Piece - Powers draw 1 card.

Girya - You can get up to 3 permanent strength at rest sites (not free action).

Helical Dart - Shivs give 1 temporary dexterity.

Ice Cream - Energy does not decay at the end of your turn

Intimidating Helmet 2+ cost cards give 4 block when played.

Ivory Tile - Cards with 3+ cost refund 1 energy.

Kunai - Every 3rd attack played in your turn gives 1 dexterity.

Lasting Candy - Every 2nd card reward contains an additional power card.
11 - Rare Relics: 21-30 (L-O)

Lizard Tail - Dying results in being healed to 50% of Max HP once.

Lunar Pastry - At the end of your turn gain 1 star.

Mango - Upon pickup gain 14 Max HP.

Meat on the Bone - If your HP is at or under half, heal 12 HP when combat ends.

Metronome - After the 7th orb is channelled each combat, deal 30 AoE damage.

Mini Regent - The first star spent each turn grants 1 strength.

Molten Egg - Future attack cards added to deck are upgraded.

Mummified Hand - Playing a power makes a random card in hand free that turn.

Old Coin - Gain 300 gold.

Orange Dough - Start combat with 2 random colourless cards.

12 - Rare Relics: 31-40 (P-S)

Paper Krane - Weak makes enemies deal 40% less damage.

Pocketwatch - Playing 3 or less cards in a turn draws 3 cards next turn.

Power Cell - Start each combat by pulling two 0 cost cards into your hand.

Prayer Wheel - Hallways drop another card reward.

Rainbow Ring - Playing an attack, skill and power gives 1 Strength and Dexterity. Once per turn.

Razor Tooth - Attacks and skills are upgraded during combat when played.

Ruined Helmet - The first strength gained each combat is doubled.

Shovel - Adds gain a random relic (not free action) to dig sites.

Shuriken - Every 3 attacks each turn gives 1 strength.

Stone Calendar - Turn 7 end, deal 52 AoE damage.
13 - Rare Relics: 41-50 (S-W)

Stone Calendar - Turn 7 end, deal 52 AoE damage.

Sturdy Clamp - Up to 10 block is retained.

The Courier - Shops are 20% cheaper and have restock.

Tough Bandages - Manual discard grants 3 block per card.

Toxic Egg - Skills added to your deck are upgraded.

Tungsten Rod - When you lose HP, lose 1 less.

Unceasing Top - When your hand is empty draw 1.

Unsettling Lamp - The first debuff card each combat is twice as potent.

Vexing Puzzlebox - At the start of combat add a random card into your hand. It costs 0.

White Beast Statue - Potions always drop after combat.

White Star - Elites drop a rare card reward.

14 - Shop Relics: 1-10

Belt Buckle - When no potions, 2 Dexterity.

Bread - Lose 2 energy turn 1. Gain 1 energy per turn afterwards.

Brimstone - Turn start EVERYONE gains 1 strength and you get 1 more.

Burning Sticks - First exhausted skill is copied to hand.

Cauldron - 5 potions reward.

Chemical X - X cost cards are +2 energy on use.

Dingy Rug - Card rewards can contain colourless.

Dolly's Mirror - Duplicate a card in your deck.

Dragon Fruit - Gaining gold gives 1 Max HP.

Ghost Seed - Strikes and Defends are Ethereal.
15 - Shop Relics: 11-21

Gnarled Hammer - Enchant up to 3 attacks: +3 Damage.

Kifuda - Enchant 3 cards with: Gain 3 block.

Lava Lamp - Card rewards upgraded if flawless fight.

Lee's Waffle - Fully heal and gain 7 Max Hp.

Membership Card - Halve shop prices.

Miniature Tent - Use ALL rest site options.

Mystic Lighter - Enchanted attacks deal 9 additional damage.

Ninja Scroll - Start combat with 3 Shivs.

Orrery - Gain 5 card rewards.

Punch Dagger - Enchant an attack: +5 damage per time played.
16 - Shop Relics: 21-30

Ringing Triangle - Retain your hand turn 1.

Royal Stamp - Enchant attack or skill: Innate and Retain.

Runic Capacitor - Start combat with 3 more orb slots.

Screaming Flagon - Empty hand end of turn? Deal 20 AoE Damage.

Sling of Courage - You have 2 strength in elite combats.

The Abacus - On Shuffle: 6 Block.

Toolbox - Start combat with 1 of 3 colourless cards.

Undying Sigil - Enemies that will die to doom this turn deal halved damage.

Vitruvian Minion - "Minion" card damage/block doubled.

Wing Charm - Each card reward has a random enchanted card: Draw 1 on first play.
17 - Pocket Guides
Right click them and save them for later!

Input: Right click -> Copy link -> Open in browser -> Paste -> Right click -> Save Image.

Common:

Uncommon:

Rare:

Shop: