"Max" Graphics
Feb 19, 2025 @ 2:42am1,5122
Modding or ConfigurationEnglish
Installation
windows drive:\Users\(username)\AppData\Local\Alabama\Saved\Config\Windows
put it in Engine.ini at the top, no need to make it read only
put it in Engine.ini at the top, no need to make it read only
Engine.ini
[ConsoleVariables]
r.Lumen.HardwareRayTracing.LightingMode=1 ; (default 2)(adds back some light sources that were missing in reflections)
r.Lumen.Reflections.HierarchicalScreenTraces.RelativeDepthThickness=0 ; (default 0.005)(removes some weird lines in reflections)
r.Lumen.Reflections.SmoothBias=1 ; (default 0)(more mirror like reflections)
r.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMoving=0.01 ; (default 0.005)(higher value reduces lighting flickering and vice versa, lower values reduce ghosting going above doesn't increase ghosting)
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 ; (default 0)
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 ; (default 32)(almost no lighting flickering on reflective surfaces)
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 ; (default 0)(allows for reflections on glassy surfaces)
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated=30 ; (default 4)(reduces in some reflections lighting flickering)
r.SkeletalMeshLODBias=-2 ; (default 0)(less object lod pop in, like npc armors changing shape, based on distance)
r.Streaming.PoolSize=-1 ; (default 300)(more dynamic poolsize)
r.Tonemapper.Sharpen=1 ; (default -1)
sg.ViewDistanceQuality=4 ; (default 3)(cinematic, less object pop in)
r.Lumen.HardwareRayTracing.LightingMode=1 ; (default 2)(adds back some light sources that were missing in reflections)
r.Lumen.Reflections.HierarchicalScreenTraces.RelativeDepthThickness=0 ; (default 0.005)(removes some weird lines in reflections)
r.Lumen.Reflections.SmoothBias=1 ; (default 0)(more mirror like reflections)
r.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMoving=0.01 ; (default 0.005)(higher value reduces lighting flickering and vice versa, lower values reduce ghosting going above doesn't increase ghosting)
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 ; (default 0)
r.Lumen.Reflections.Temporal.MaxFramesAccumulated=0 ; (default 32)(almost no lighting flickering on reflective surfaces)
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 ; (default 0)(allows for reflections on glassy surfaces)
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated=30 ; (default 4)(reduces in some reflections lighting flickering)
r.SkeletalMeshLODBias=-2 ; (default 0)(less object lod pop in, like npc armors changing shape, based on distance)
r.Streaming.PoolSize=-1 ; (default 300)(more dynamic poolsize)
r.Tonemapper.Sharpen=1 ; (default -1)
sg.ViewDistanceQuality=4 ; (default 3)(cinematic, less object pop in)
Comparison
Image Slider Comparison
https://imgsli.com/MzUwNTA5
https://steamcommunity.com/sharedfiles/filedetails/?id=3429976582
https://steamcommunity.com/sharedfiles/filedetails/?id=3429976672
https://imgsli.com/MzUxMDY1
https://steamcommunity.com/sharedfiles/filedetails/?id=3430540200
https://steamcommunity.com/sharedfiles/filedetails/?id=3430540318
https://imgsli.com/MzUxMDc4
https://steamcommunity.com/sharedfiles/filedetails/?id=3430563263
https://steamcommunity.com/sharedfiles/filedetails/?id=3430563374
https://imgsli.com/MzUwNTA5
https://steamcommunity.com/sharedfiles/filedetails/?id=3429976582
https://steamcommunity.com/sharedfiles/filedetails/?id=3429976672
https://imgsli.com/MzUxMDY1
https://steamcommunity.com/sharedfiles/filedetails/?id=3430540200
https://steamcommunity.com/sharedfiles/filedetails/?id=3430540318
https://imgsli.com/MzUxMDc4
https://steamcommunity.com/sharedfiles/filedetails/?id=3430563263
https://steamcommunity.com/sharedfiles/filedetails/?id=3430563374