It Takes Two — 100% Achievement Guide
Aug 22, 2025 @ 9:34am1,49720
AchievementsSecretsWalkthroughsEnglish
Prologue – The Shed (Chapter 1)
Chapter Coverage: The Shed → Tool Box → The Depths
Achievements in This Chapter
Minigames Found in The Shed
Unlockables & Foundables (The Shed)
🧰 Tool interactions: hammer head, nails, saws (cosmetic interactions for fun/emotes).
🎮 Minigames: Whack-a-Cody, Flip the Switch (count toward the global “minigames played/won” progress).
📻 Radio: tune for Faraway Frequencies.
🐷 Piggy bank + coins for Break the Bank.
Achievements in This Chapter
Achievement
Where/How
Tips
Fried Friendship
Slide power box minigame area (electrified rails)
Both players ride the rail and get zapped intentionally
Break the Bank
Piggy bank table (nails/hammer section)
Throw coins into the piggy, then smash the piggy bank
Realize Your Art
Paint station with spray cans
Use paint to leave marks/graffiti on the board
Faraway Frequencies
Radio on a workbench
Tune and interact until it reacts/plays
Mood Swing
Seesaw area
Have one player jump while the other stands, then reverse
Minigames Found in The Shed
Minigame
Location
How to Start
Whack-a-Cody
Workbench with holes (hammer head/nail area)
Interact on the board to begin
Flip the Switch
Power workshop zone with switches
Stand on the marked pads/switches
Unlockables & Foundables (The Shed)
🧰 Tool interactions: hammer head, nails, saws (cosmetic interactions for fun/emotes).
🎮 Minigames: Whack-a-Cody, Flip the Switch (count toward the global “minigames played/won” progress).
📻 Radio: tune for Faraway Frequencies.
🐷 Piggy bank + coins for Break the Bank.
Chapter 2 – The Tree
Chapter Coverage: The Tree → Into the Haze → Deep Swamp → Wasp Queen
Achievements in This Chapter
Minigames Found in The Tree
Unlockables & Foundables (The Tree)
🛶 Pirate ship segment: sail to trigger.
🎯 Squirrel ranges: two competitive minigames (Target Practice, Plunger Dunger).
🧪 Sap + Matchgun combos: many optional destructibles react uniquely.
Achievements in This Chapter
Achievement
Where/How
Tips
Terror of the Seven Seas
Toy pirate ship in the tree
Board and sail the boat together; steer a bit for the pop
Platforming Prodigies
Wasp nest arenas
Complete a set of platform segments without falling (co-op synergy)
Look at Him Go
Squirrel battlefield (after wasp segments)
Use rail/zip segments rapidly in succession
Snug as a Bug
Wasp tunnels
Cover wasp with sap and light it, then hide snugly together nearby
Minigames Found in The Tree
Minigame
Location
How to Start
Target Practice
Squirrel shooting gallery
Interact with the boards to start the score challenge
Plunger Dunger
Squirrel war room
Use the plunger cannons opposite each other
Unlockables & Foundables (The Tree)
🛶 Pirate ship segment: sail to trigger.
🎯 Squirrel ranges: two competitive minigames (Target Practice, Plunger Dunger).
🧪 Sap + Matchgun combos: many optional destructibles react uniquely.
Chapter 3 – Rose’s Room
Chapter Coverage: Pillow Fort → Space Station → Hopscotch → Dino Land → Pillow Castle
Achievements in This Chapter
Minigames Found in Rose’s Room
Unlockables & Foundables (Rose’s Room)
🧸 Plushes/blocks: many interactables; check shelves and corners.
🕹️ Multiple minigames close together in the hub—easy wins/losses grind.
🪐 Space module switches for “Force Triangulated.”
Achievements in This Chapter
Achievement
Where/How
Tips
Something Fishy
Toy aquarium
Interact to get “eaten” by fish; both should try
Bug Sized Relaxation
Tiny spa set
Sit/relax in the small tub or sauna together
Mood Ring
Glowing ring toy
Both interact; cycle colors/emotes
Force Triangulated
Space hub (magnets/teleport puzzles)
Coordinate three pads/levers simultaneously
Minigames Found in Rose’s Room
Minigame
Location
How to Start
Space Walk
Space hub asteroid ring
Interact on platforms to begin race
Laser Tennis
Arcade corner
Activate consoles opposite each other
Bottle Bash
Toy carnival stand
Throw objects at bottles for score
Unlockables & Foundables (Rose’s Room)
🧸 Plushes/blocks: many interactables; check shelves and corners.
🕹️ Multiple minigames close together in the hub—easy wins/losses grind.
🪐 Space module switches for “Force Triangulated.”
Chapter 4 – Cuckoo Clock (The Clock)
Chapter Coverage: Gates of Time → Speedrun trials → Clock Tower
Achievements in This Chapter
Minigames Found in The Clock
Unlockables & Foundables (The Clock)
⏱️ Decorative timepieces: interact to chime.
🌀 Optional sling ring route for movement practice.
Achievements in This Chapter
Achievement
Where/How
Tips
Tick Tock
Clock tower central mechanism
Synchronize time platforms perfectly a few times in a row
Sling It!
Grapple/sling rings side path
Chain several perfect grapples without touching the ground
A Daring Devil
Pendulum gauntlet
Both cross without getting hit by pendulums
Minigames Found in The Clock
Minigame
Location
How to Start
Bomb Run
Side alley with timed bombs
Step on start plates to begin the race
Unlockables & Foundables (The Clock)
⏱️ Decorative timepieces: interact to chime.
🌀 Optional sling ring route for movement practice.
Chapter 5 – Snow Globe
Chapter Coverage: Town Plaza → Ice Skating Lake → Submarine Caves → Bell Towers
Achievements in This Chapter
Minigames Found in Snow Globe
Unlockables & Foundables (Snow Globe)
⛸️ Skating tricks on the lake (rings, ramps).
🔔 Bell towers across the village.
🧊 Hidden corners behind ice blocks; try melting/unfreezing mechanisms.
Achievements in This Chapter
Achievement
Where/How
Tips
Lost and Found
Frozen town
Help a few snowfolk reunite/find items
Skate Mate
Ice rink
Perform several tricks or complete a timed skate challenge
Deep Dive
Submarine area
Pilot the sub through rings/tunnels together
Bells Are Ringing
Bell towers
Restore and ring all town bells
Minigames Found in Snow Globe
Minigame
Location
How to Start
Shuffle Board
Lakeside rink
Push pucks toward scoring zones
Icicle Throw
Town square
Pick up icicles and hit targets
Unlockables & Foundables (Snow Globe)
⛸️ Skating tricks on the lake (rings, ramps).
🔔 Bell towers across the village.
🧊 Hidden corners behind ice blocks; try melting/unfreezing mechanisms.
Chapter 6 – Garden
Chapter Coverage: Greenhouse Yard → Frog Pond → Burrows → Flower Dome
Achievements in This Chapter
Minigames Found in the Garden
Unlockables & Foundables (Garden)
🐸 Frog course and lily pad routes.
🌼 Hidden blooming interactions; water sprouts for reactions.
Achievements in This Chapter
Achievement
Where/How
Tips
Walk the Path
Vine bridge puzzles
Complete a full vine path without falling
Froggy Friends
Frog pond
Ride frogs together and complete a short course
Root Cause
Burrow combat arena
Uproot all corrupted roots without taking a hit
Greenhouse Glory
Boss arena
Defeat the plant boss while using both roles smartly
Minigames Found in the Garden
Minigame
Location
How to Start
Garden Swings
Yard playground
Time swings and jumps for points
Unlockables & Foundables (Garden)
🐸 Frog course and lily pad routes.
🌼 Hidden blooming interactions; water sprouts for reactions.
Chapter 7 – The Attic
Chapter Coverage: Music Halls → Rhythm Rooms → Stage
Achievements in This Chapter
Minigames Found in The Attic
Unlockables & Foundables (The Attic)
🎹 Pianos, drums, light boards—interact for unique audio reactions.
🎤 Microphone stands; both players can emote and riff.
Achievements in This Chapter
Achievement
Where/How
Tips
Rehearsal Pros
Rhythm practice rooms
Complete rhythm sections with high accuracy
Encore!
Backstage/Stage
Finish the final performance together
Feel the Beat
Music hall pads
Step on pads in sync to complete a sequence
Minigames Found in The Attic
Minigame
Location
How to Start
Musical Chairs
Practice hall
Start the countdown and grab chairs on cue
Unlockables & Foundables (The Attic)
🎹 Pianos, drums, light boards—interact for unique audio reactions.
🎤 Microphone stands; both players can emote and riff.
Global / Across Chapters – Minigames, Easter Eggs, Mop-Up
Global Competitive Minigames (Collection)
Mop-Up Tips
Performance & Co-op Notes
Type
Examples
Tip
Aim/Throw
Target Practice, Bottle Bash, Icicle Throw
Stand slightly closer to targets for faster streaks
Race/Movement
Space Walk, Bomb Run, Skate Races
Count downs together and call jumps
Arcade/Board
Whack-a-Cody, Laser Tennis, Shuffle Board
Swap sides if one minigame favors a role
Mop-Up Tips
- Use Chapter Select to jump directly to areas with missed achievements/minigames.
- Many interaction achievements require both players nearby; if it doesn’t pop, reload checkpoint.
- Communication is king: call timing for slings, rails, and rhythm pads.
Performance & Co-op Notes
- Cross-gen/local co-op works well; stable input is more important than FPS peaks.
- Online play: host should lead pathing to reduce desync confusion.
All Collectables
Collectables here include minigames, unique interactables, and one-off “foundables” that trigger progress or achievements. Use Chapter Select to revisit any segment.
Tips for Collectible Cleanup
Use Chapter Select to jump into specific sub‑segments where the collectible sits (look for nearby checkpoints like “workbench,” “arcade,” “rink,” or “frog pond”).
If a collectible interaction doesn’t register, reload checkpoint and repeat with both players present and interacting.
For minigames that track wins/losses, alternate victories so both profiles get credit if needed.
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Chapter / Segment
Collectable
Where
How to Get / Trigger
The Shed – Workshop Entrance
📻 Radio (Faraway Frequencies)
Workbench with tools and a small radio
Both approach; interact and tune the dial until it reacts/plays
The Shed – Nail & Hammer Area
🎮 Minigame: Whack‑a‑Cody
Board with holes near hammer head
Interact on the game board; one whacks, one pops up
The Shed – Power Bay
🎮 Minigame: Flip the Switch
Room with floor switches and panels
Stand on marked pads and flip switches to start challenge
The Shed – Worktable
🐷 Piggy Bank + Coins (Break the Bank)
Top of a table with scattered coins
Throw coins into piggy; smash the pig after it fills
The Shed – Paint Corner
🎨 Spray Paint Board (Realize Your Art)
Corner with spray cans and a board
Pick up cans; leave paint marks until the reaction triggers
The Shed – Rail Corridor
⚡ Electrorail (Fried Friendship)
Rails running along wall
Ride the live rail together and intentionally get zapped
The Tree – Squirrel Outpost
🎮 Minigame: Target Practice
Shooting gallery with target boards
Interact at each lane to start score challenge
The Tree – War Room
🎮 Minigame: Plunger Dunger
Opposing plunger cannons
Both use cannons; score hits on each other
The Tree – Branch Channel
🏴☠️ Toy Pirate Ship (Terror of the Seven Seas)
Branch stream with a small boat
Board and steer together for a short sail
The Tree – Wasp Tunnels
🧪 Sap/Matchgun Props (Snug as a Bug)
Narrow tunnel arenas
Sap a wasp and ignite; hide close together afterward
Rose’s Room – Space Hub
🎮 Minigame: Space Walk
Asteroid ring platforms
Step on start pads to begin the movement race
Rose’s Room – Arcade Corner
🎮 Minigame: Laser Tennis
Facing arcade consoles
Activate both consoles to start volley minigame
Rose’s Room – Toy Stand
🎮 Minigame: Bottle Bash
Carnival-style bottles and throwables
Pick up items; knock down bottle stacks for score
Rose’s Room – Aquarium
🐟 Toy Aquarium (Something Fishy)
Side of room with fish display
Interact to be “eaten” by fish; both try
Rose’s Room – Spa Kit
🛁 Tiny Spa (Bug Sized Relaxation)
Small tub/sauna on a shelf
Sit/relax together for a few seconds
Rose’s Room – Desk
💍 Mood Ring (Mood Ring)
Glowing ring toy on surface
Interact together; cycle colors/emotes
Rose’s Room – Space Puzzles
🪐 Tri‑Pad Switches (Force Triangulated)
Room with three pads/levers
Coordinate simultaneous activation
The Clock – Side Alley
🎮 Minigame: Bomb Run
Alley with bomb start plates
Stand on plates to begin timed race
The Clock – Tower Atrium
⏱️ Time Mechanisms (Tick Tock)
Central moving platforms
Sync platform cycles cleanly several times
The Clock – Sling Route
🌀 Grapple Rings (Sling It!)
Optional ring path off main trail
Chain perfect grapples without touching ground
The Clock – Pendulum Hall
🕰️ Pendulum Gauntlet (A Daring Devil)
Hall with swinging pendulums
Cross both players without getting hit
Snow Globe – Lake Rink
🎮 Minigame: Shuffle Board
Set up on the ice
Push pucks; highest zone scores
Snow Globe – Town Square
🎮 Minigame: Icicle Throw
Targets near plaza
Pick icicles; throw at targets for score
Snow Globe – Plaza & Streets
🔔 Bell Towers (Bells Are Ringing)
Across the frozen town
Restore power/paths; ring all bells
Snow Globe – Ice Rink
⛸️ Skate Challenge (Skate Mate)
Rink tracks/ramps
Complete trick combos or a timed lap
Snow Globe – Submarine Caves
🤿 Sub Course (Deep Dive)
Underwater tunnels with rings
Pilot sub through rings together
Snow Globe – Side Alleys
☃️ Snowfolk Favors (Lost and Found)
Near houses and squares
Find items/NPCs and reunite snowfolk
Garden – Yard Playground
🎮 Minigame: Garden Swings
Swing set off main path
Time swing jumps for points
Garden – Frog Pond
🐸 Frog Course (Froggy Friends)
Pads and lily routes
Ride frogs; finish course co‑op
Garden – Vine Bridges
🌿 Vine Path (Walk the Path)
Series of growable vines
Traverse full path without falling
Garden – Burrows
🌱 Root Arenas (Root Cause)
Combat pits with roots
Uproot all roots cleanly (avoid hits)
Garden – Greenhouse Dome
🌼 Boss Platform (Greenhouse Glory)
Central dome
Use both roles’ kit effectively to finish
The Attic – Practice Hall
🎮 Minigame: Musical Chairs
Hall with chairs and a timer
Start countdown; grab seats on cue
The Attic – Rhythm Rooms
🥁 Rhythm Pads (Rehearsal Pros / Feel the Beat)
Lighted floor pads
Hit pads in sync and maintain accuracy
The Attic – Stage
🎤 Final Performance (Encore!)
Main stage
Complete the show together; stay in sync
Tips for Collectible Cleanup
Use Chapter Select to jump into specific sub‑segments where the collectible sits (look for nearby checkpoints like “workbench,” “arcade,” “rink,” or “frog pond”).
If a collectible interaction doesn’t register, reload checkpoint and repeat with both players present and interacting.
For minigames that track wins/losses, alternate victories so both profiles get credit if needed.
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Troubleshooting + Final Notes
Troubleshooting
- If an interaction-based achievement doesn’t unlock, reload the nearest checkpoint and repeat with both players present and interacting.
- For minigame wins/losses tracking, alternate wins to ensure both profiles get credit if needed.
- All achievements are attainable in a single playthrough with chapter clean-up.
- Keep voice chat open; most challenges are timing-based rather than grind-based.
- Have fun experimenting—nearly every room hides a playful interaction or toy that reacts to both players.